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Peng Wang

Publications and source records attributed to Peng Wang.

At least 487 records · Page 27Linked to original sources

Cavity-enhanced photon indistinguishability at room temperature and telecom wavelengths

Indistinguishable single photons in the telecom-bandwidth of optical fibers are indispensable for long-distance quantum communication. Solid-state single photon emitters have achieved excellent performance in key benchmarks, however, the demonstration of indistinguishability at room-temperature remains a major challenge. Here, we report room-temperature photon indistinguishability at telecom wavelengths from individual nanotube defects in a fiber-based microcavity operated in the regime of incoherent good cavity-coupling. The efficiency of the coupled system outperforms spectral or temporal filtering, and the photon indistinguishability is increased by more than two orders of magnitude compared to the free-space limit. Our results highlight a promising strategy to attain optimized non-classical light sources.

cond-mat.mes-hall↗

Towards Continual Knowledge Graph Embedding via Incremental Distillation

Traditional knowledge graph embedding (KGE) methods typically require preserving the entire knowledge graph (KG) with significant training costs when new knowledge emerges. To address this issue, the continual knowledge graph embedding (CKGE) task has been proposed to train the KGE model by learning emerging knowledge efficiently while simultaneously preserving decent old knowledge. However, the explicit graph structure in KGs, which is critical for the above goal, has been heavily ignored by existing CKGE methods. On the one hand, existing methods usually learn new triples in a random order, destroying the inner structure of new KGs. On the other hand, old triples are preserved with equal priority, failing to alleviate catastrophic forgetting effectively. In this paper, we propose a competitive method for CKGE based on incremental distillation (IncDE), which considers the full use of the explicit graph structure in KGs. First, to optimize the learning order, we introduce a hierarchical strategy, ranking new triples for layer-by-layer learning. By employing the inter- and intra-hierarchical orders together, new triples are grouped into layers based on the graph structure features. Secondly, to preserve the old knowledge effectively, we devise a novel incremental distillation mechanism, which facilitates the seamless transfer of entity representations from the previous layer to the next one, promoting old knowledge preservation. Finally, we adopt a two-stage training paradigm to avoid the over-corruption of old knowledge influenced by under-trained new knowledge. Experimental results demonstrate the superiority of IncDE over state-of-the-art baselines. Notably, the incremental distillation mechanism contributes to improvements of 0.2%-6.5% in the mean reciprocal rank (MRR) score.

cs.AI↗

Dual-Modal Prompting for Sketch-Based Image Retrieval

Sketch-based image retrieval (SBIR) associates hand-drawn sketches with their corresponding realistic images. In this study, we aim to tackle two major challenges of this task simultaneously: i) zero-shot, dealing with unseen categories, and ii) fine-grained, referring to intra-category instance-level retrieval. Our key innovation lies in the realization that solely addressing this cross-category and fine-grained recognition task from the generalization perspective may be inadequate since the knowledge accumulated from limited seen categories might not be fully valuable or transferable to unseen target categories. Inspired by this, in this work, we propose a dual-modal prompting CLIP (DP-CLIP) network, in which an adaptive prompting strategy is designed. Specifically, to facilitate the adaptation of our DP-CLIP toward unpredictable target categories, we employ a set of images within the target category and the textual category label to respectively construct a set of category-adaptive prompt tokens and channel scales. By integrating the generated guidance, DP-CLIP could gain valuable category-centric insights, efficiently adapting to novel categories and capturing unique discriminative clues for effective retrieval within each target category. With these designs, our DP-CLIP outperforms the state-of-the-art fine-grained zero-shot SBIR method by 7.3% in Acc.@1 on the Sketchy dataset. Meanwhile, in the other two category-level zero-shot SBIR benchmarks, our method also achieves promising performance.

cs.CV↗

Meta In-Context Learning Makes Large Language Models Better Zero and Few-Shot Relation Extractors

Relation extraction (RE) is an important task that aims to identify the relationships between entities in texts. While large language models (LLMs) have revealed remarkable in-context learning (ICL) capability for general zero and few-shot learning, recent studies indicate that current LLMs still struggle with zero and few-shot RE. Previous studies are mainly dedicated to design prompt formats and select good examples for improving ICL-based RE. Although both factors are vital for ICL, if one can fundamentally boost the ICL capability of LLMs in RE, the zero and few-shot RE performance via ICL would be significantly improved. To this end, we introduce \textsc{Micre} (\textbf{M}eta \textbf{I}n-\textbf{C}ontext learning of LLMs for \textbf{R}elation \textbf{E}xtraction), a new meta-training framework for zero and few-shot RE where an LLM is tuned to do ICL on a diverse collection of RE datasets (i.e., learning to learn in context for RE). Through meta-training, the model becomes more effectively to learn a new RE task in context by conditioning on a few training examples with no parameter updates or task-specific templates at inference time, enabling better zero and few-shot task generalization. We experiment \textsc{Micre} on various LLMs with different model scales and 12 public RE datasets, and then evaluate it on unseen RE benchmarks under zero and few-shot settings. \textsc{Micre} delivers comparable or superior performance compared to a range of baselines including supervised fine-tuning and typical in-context learning methods. We find that the gains are particular significant for larger model scales, and using a diverse set of the meta-training RE datasets is key to improvements. Empirically, we show that \textsc{Micre} can transfer the relation semantic knowledge via relation label name during inference on target RE datasets.

cs.CL↗

Recall, Retrieve and Reason: Towards Better In-Context Relation Extraction

Relation extraction (RE) aims to identify relations between entities mentioned in texts. Although large language models (LLMs) have demonstrated impressive in-context learning (ICL) abilities in various tasks, they still suffer from poor performances compared to most supervised fine-tuned RE methods. Utilizing ICL for RE with LLMs encounters two challenges: (1) retrieving good demonstrations from training examples, and (2) enabling LLMs exhibit strong ICL abilities in RE. On the one hand, retrieving good demonstrations is a non-trivial process in RE, which easily results in low relevance regarding entities and relations. On the other hand, ICL with an LLM achieves poor performance in RE while RE is different from language modeling in nature or the LLM is not large enough. In this work, we propose a novel recall-retrieve-reason RE framework that synergizes LLMs with retrieval corpora (training examples) to enable relevant retrieving and reliable in-context reasoning. Specifically, we distill the consistently ontological knowledge from training datasets to let LLMs generate relevant entity pairs grounded by retrieval corpora as valid queries. These entity pairs are then used to retrieve relevant training examples from the retrieval corpora as demonstrations for LLMs to conduct better ICL via instruction tuning. Extensive experiments on different LLMs and RE datasets demonstrate that our method generates relevant and valid entity pairs and boosts ICL abilities of LLMs, achieving competitive or new state-of-the-art performance on sentence-level RE compared to previous supervised fine-tuning methods and ICL-based methods.

cs.CL↗

Multi-view Image Prompted Multi-view Diffusion for Improved 3D Generation

Using image as prompts for 3D generation demonstrate particularly strong performances compared to using text prompts alone, for images provide a more intuitive guidance for the 3D generation process. In this work, we delve into the potential of using multiple image prompts, instead of a single image prompt, for 3D generation. Specifically, we build on ImageDream, a novel image-prompt multi-view diffusion model, to support multi-view images as the input prompt. Our method, dubbed MultiImageDream, reveals that transitioning from a single-image prompt to multiple-image prompts enhances the performance of multi-view and 3D object generation according to various quantitative evaluation metrics and qualitative assessments. This advancement is achieved without the necessity of fine-tuning the pre-trained ImageDream multi-view diffusion model.

cs.CV↗

Enhancing Prompt Following with Visual Control Through Training-Free Mask-Guided Diffusion

Recently, integrating visual controls into text-to-image~(T2I) models, such as ControlNet method, has received significant attention for finer control capabilities. While various training-free methods make efforts to enhance prompt following in T2I models, the issue with visual control is still rarely studied, especially in the scenario that visual controls are misaligned with text prompts. In this paper, we address the challenge of ``Prompt Following With Visual Control" and propose a training-free approach named Mask-guided Prompt Following (MGPF). Object masks are introduced to distinct aligned and misaligned parts of visual controls and prompts. Meanwhile, a network, dubbed as Masked ControlNet, is designed to utilize these object masks for object generation in the misaligned visual control region. Further, to improve attribute matching, a simple yet efficient loss is designed to align the attention maps of attributes with object regions constrained by ControlNet and object masks. The efficacy and superiority of MGPF are validated through comprehensive quantitative and qualitative experiments.

cs.CV↗

MVDream: Multi-view Diffusion for 3D Generation

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

cs.CV↗

HQ-Edit: A High-Quality Dataset for Instruction-based Image Editing

This study introduces HQ-Edit, a high-quality instruction-based image editing dataset with around 200,000 edits. Unlike prior approaches relying on attribute guidance or human feedback on building datasets, we devise a scalable data collection pipeline leveraging advanced foundation models, namely GPT-4V and DALL-E 3. To ensure its high quality, diverse examples are first collected online, expanded, and then used to create high-quality diptychs featuring input and output images with detailed text prompts, followed by precise alignment ensured through post-processing. In addition, we propose two evaluation metrics, Alignment and Coherence, to quantitatively assess the quality of image edit pairs using GPT-4V. HQ-Edits high-resolution images, rich in detail and accompanied by comprehensive editing prompts, substantially enhance the capabilities of existing image editing models. For example, an HQ-Edit finetuned InstructPix2Pix can attain state-of-the-art image editing performance, even surpassing those models fine-tuned with human-annotated data. The project page is https://thefllood.github.io/HQEdit_web.

cs.CV↗

COCONut: Modernizing COCO Segmentation

In recent decades, the vision community has witnessed remarkable progress in visual recognition, partially owing to advancements in dataset benchmarks. Notably, the established COCO benchmark has propelled the development of modern detection and segmentation systems. However, the COCO segmentation benchmark has seen comparatively slow improvement over the last decade. Originally equipped with coarse polygon annotations for thing instances, it gradually incorporated coarse superpixel annotations for stuff regions, which were subsequently heuristically amalgamated to yield panoptic segmentation annotations. These annotations, executed by different groups of raters, have resulted not only in coarse segmentation masks but also in inconsistencies between segmentation types. In this study, we undertake a comprehensive reevaluation of the COCO segmentation annotations. By enhancing the annotation quality and expanding the dataset to encompass 383K images with more than 5.18M panoptic masks, we introduce COCONut, the COCO Next Universal segmenTation dataset. COCONut harmonizes segmentation annotations across semantic, instance, and panoptic segmentation with meticulously crafted high-quality masks, and establishes a robust benchmark for all segmentation tasks. To our knowledge, COCONut stands as the inaugural large-scale universal segmentation dataset, verified by human raters. We anticipate that the release of COCONut will significantly contribute to the community's ability to assess the progress of novel neural networks.

cs.CV↗

MV-Adapter: Multimodal Video Transfer Learning for Video Text Retrieval

State-of-the-art video-text retrieval (VTR) methods typically involve fully fine-tuning a pre-trained model (e.g. CLIP) on specific datasets. However, this can result in significant storage costs in practical applications as a separate model per task must be stored. To address this issue, we present our pioneering work that enables parameter-efficient VTR using a pre-trained model, with only a small number of tunable parameters during training. Towards this goal, we propose a new method dubbed Multimodal Video Adapter (MV-Adapter) for efficiently transferring the knowledge in the pre-trained CLIP from image-text to video-text. Specifically, MV-Adapter utilizes bottleneck structures in both video and text branches, along with two novel components. The first is a Temporal Adaptation Module that is incorporated in the video branch to introduce global and local temporal contexts. We also train weights calibrations to adjust to dynamic variations across frames. The second is Cross Modality Tying that generates weights for video/text branches through sharing cross modality factors, for better aligning between modalities. Thanks to above innovations, MV-Adapter can achieve comparable or better performance than standard full fine-tuning with negligible parameters overhead. Notably, MV-Adapter consistently outperforms various competing methods in V2T/T2V tasks with large margins on five widely used VTR benchmarks (MSR-VTT, MSVD, LSMDC, DiDemo, and ActivityNet).

cs.CV↗

Self-Explainable Affordance Learning with Embodied Caption

In the field of visual affordance learning, previous methods mainly used abundant images or videos that delineate human behavior patterns to identify action possibility regions for object manipulation, with a variety of applications in robotic tasks. However, they encounter a main challenge of action ambiguity, illustrated by the vagueness like whether to beat or carry a drum, and the complexities involved in processing intricate scenes. Moreover, it is important for human intervention to rectify robot errors in time. To address these issues, we introduce Self-Explainable Affordance learning (SEA) with embodied caption. This innovation enables robots to articulate their intentions and bridge the gap between explainable vision-language caption and visual affordance learning. Due to a lack of appropriate dataset, we unveil a pioneering dataset and metrics tailored for this task, which integrates images, heatmaps, and embodied captions. Furthermore, we propose a novel model to effectively combine affordance grounding with self-explanation in a simple but efficient manner. Extensive quantitative and qualitative experiments demonstrate our method's effectiveness.

cs.CV↗

Low-Rank Rescaled Vision Transformer Fine-Tuning: A Residual Design Approach

Parameter-efficient fine-tuning for pre-trained Vision Transformers aims to adeptly tailor a model to downstream tasks by learning a minimal set of new adaptation parameters while preserving the frozen majority of pre-trained parameters. Striking a balance between retaining the generalizable representation capacity of the pre-trained model and acquiring task-specific features poses a key challenge. Currently, there is a lack of focus on guiding this delicate trade-off. In this study, we approach the problem from the perspective of Singular Value Decomposition (SVD) of pre-trained parameter matrices, providing insights into the tuning dynamics of existing methods. Building upon this understanding, we propose a Residual-based Low-Rank Rescaling (RLRR) fine-tuning strategy. This strategy not only enhances flexibility in parameter tuning but also ensures that new parameters do not deviate excessively from the pre-trained model through a residual design. Extensive experiments demonstrate that our method achieves competitive performance across various downstream image classification tasks, all while maintaining comparable new parameters. We believe this work takes a step forward in offering a unified perspective for interpreting existing methods and serves as motivation for the development of new approaches that move closer to effectively considering the crucial trade-off mentioned above. Our code is available at \href{https://github.com/zstarN70/RLRR.git}{https://github.com/zstarN70/RLRR.git}.

cs.CV↗

Multi-Convergence-Angle Ptychography with Simultaneous Strong Contrast and High Resolution

Advances in bioimaging methods and hardware facilities have revolutionised the determination of numerous biological structures at atomic or near-atomic resolution. Among these developments, electron ptychography has recently attracted considerable attention because of its superior resolution, remarkable sensitivity to light elements, and high electron dose efficiency. Here, we introduce an innovative approach called multi-convergence-angle (MCA) ptychography, which can simultaneously enhance both contrast and resolution with continuous information transfer across a wide spectrum of spatial frequency. Our work provides feasibility of future applications of MCA-ptychography in providing high-quality two-dimensional images as input to three-dimensional reconstruction methods, thereby facilitating more accurate determination of biological structures.

physics.optics↗

BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at https://lingzhezhao.github.io/BAD-Gaussians/

cs.CV↗

SAM-Lightening: A Lightweight Segment Anything Model with Dilated Flash Attention to Achieve 30 times Acceleration

Segment Anything Model (SAM) has garnered significant attention in segmentation tasks due to their zero-shot generalization ability. However, a broader application of SAMs to real-world practice has been restricted by their low inference speed and high computational memory demands, which mainly stem from the attention mechanism. Existing work concentrated on optimizing the encoder, yet has not adequately addressed the inefficiency of the attention mechanism itself, even when distilled to a smaller model, which thus leaves space for further improvement. In response, we introduce SAM-Lightening, a variant of SAM, that features a re-engineered attention mechanism, termed Dilated Flash Attention. It not only facilitates higher parallelism, enhancing processing efficiency but also retains compatibility with the existing FlashAttention. Correspondingly, we propose a progressive distillation to enable an efficient knowledge transfer from the vanilla SAM without costly training from scratch. Experiments on COCO and LVIS reveal that SAM-Lightening significantly outperforms the state-of-the-art methods in both run-time efficiency and segmentation accuracy. Specifically, it can achieve an inference speed of 7 milliseconds (ms) per image, for images of size 1024*1024 pixels, which is 30.1 times faster than the vanilla SAM and 2.1 times than the state-of-the-art. Moreover, it takes only 244MB memory, which is 3.5\% of the vanilla SAM. The code and weights are available at https://anonymous.4open.science/r/SAM-LIGHTENING-BC25/.

cs.CV↗

A modified debiased inverse-variance weighted estimator in two-sample summary-data Mendelian randomization

Mendelian randomization uses genetic variants as instrumental variables to make causal inferences about the effects of modifiable risk factors on diseases from observational data. One of the major challenges in Mendelian randomization is that many genetic variants are only modestly or even weakly associated with the risk factor of interest, a setting known as many weak instruments. Many existing methods, such as the popular inverse-variance weighted (IVW) method, could be biased when the instrument strength is weak. To address this issue, the debiased IVW (dIVW) estimator, which is shown to be robust to many weak instruments, was recently proposed. However, this estimator still has non-ignorable bias when the effective sample size is small. In this paper, we propose a modified debiased IVW (mdIVW) estimator by multiplying a modification factor to the original dIVW estimator. After this simple correction, we show that the bias of the mdIVW estimator converges to zero at a faster rate than that of the dIVW estimator under some regularity conditions. Moreover, the mdIVW estimator has smaller variance than the dIVW estimator.We further extend the proposed method to account for the presence of instrumental variable selection and balanced horizontal pleiotropy. We demonstrate the improvement of the mdIVW estimator over the dIVW estimator through extensive simulation studies and real data analysis.

stat.ME↗

Vision-Language Navigation with Embodied Intelligence: A Survey

As a long-term vision in the field of artificial intelligence, the core goal of embodied intelligence is to improve the perception, understanding, and interaction capabilities of agents and the environment. Vision-language navigation (VLN), as a critical research path to achieve embodied intelligence, focuses on exploring how agents use natural language to communicate effectively with humans, receive and understand instructions, and ultimately rely on visual information to achieve accurate navigation. VLN integrates artificial intelligence, natural language processing, computer vision, and robotics. This field faces technical challenges but shows potential for application such as human-computer interaction. However, due to the complex process involved from language understanding to action execution, VLN faces the problem of aligning visual information and language instructions, improving generalization ability, and many other challenges. This survey systematically reviews the research progress of VLN and details the research direction of VLN with embodied intelligence. After a detailed summary of its system architecture and research based on methods and commonly used benchmark datasets, we comprehensively analyze the problems and challenges faced by current research and explore the future development direction of this field, aiming to provide a practical reference for researchers.

cs.RO↗