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Peng Xia

Publications and source records attributed to Peng Xia.

At least 19 recordsLinked to original sources

WebHarbor: Docking Real Websites for Evolving GUI Agent Environments

GUI web agents require realistic and interactive environments that remain stable during both evaluation and training. Live website evaluation suffers from changing content, access restrictions, and limited coverage of authenticated workflows, while existing synthetic environments for training often lack functional depth and visual fidelity. We propose WebHarbor, a suite of 153 executable and dockerized website environments that faithfully reconstruct the visual interfaces, content, and functional workflows of real-world web services under deterministic control. We build WebHarbor through task-driven human-agent collaboration, where environments evolve as new tasks expand their functional scope, coding agents implement the required changes, and human contributors audit visual fidelity, functional correctness, and task validity. The resulting suite comprises 3,518 tasks spanning multi-step and post-authentication workflows, where existing works often fail to cover. Beyond reliable evaluation, WebHarbor provides high-fidelity synthetic web environments for cost-efficient reinforcement learning (RL). We demonstrate that a Qwen 4B-level GUI agent trained with RL in WebHarbor generalizes to unseen tasks and performs competitively with leading open-source GUI web agents across four benchmarks. The code and data are publicly available at https://github.com/aiming-lab/WebHarbor.

cs.AI↗

CoHARL: Co-Evolving Agent Policies and Executable Harnesses with Reinforcement Learning

Large language model (LLM) agents interact with their environments through executable harnesses that govern tool use and feedback. Optimizing a harness for a fixed policy overlooks how its behavior changes during learning, while training a policy under a fixed harness leaves the interface that generates its training experience unchanged. This motivates adapting the harness throughout policy training. We introduce CoHARL, a population-based reinforcement learning framework that co-evolves a shared policy and a population of executable harnesses. The policy learns from rollouts across the population, and a proposer uses its execution traces to revise harness code during training. CoHARL achieves a 27.6% mean resolved rate on SWE-rebench, improving over harness-only search by 6.4 percentage points. Experiments on SWE-bench Verified and Terminal-Bench 2.0 show gains in software engineering and terminal-based tasks. Under matched training budgets, CoHARL also outperforms searching for a harness once before RL and alternating policy updates with revisions to a single active harness.

cs.LG↗

SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning

Large Language Model (LLM) agents have shown stunning results in complex tasks, yet they often operate in isolation, failing to learn from past experiences. Existing memory-based methods primarily store raw trajectories, which are often redundant and noise-heavy. This prevents agents from extracting high-level, reusable behavioral patterns that are essential for generalization. In this paper, we propose SkillRL, a framework that bridges the gap between raw experience and policy improvement through automatic skill discovery and recursive evolution. Our approach introduces an experience-based distillation mechanism to build a hierarchical skill library SkillBank, an adaptive retrieval strategy for general and task-specific heuristics, and a recursive evolution mechanism that allows the skill library to co-evolve with the agent's policy during reinforcement learning. These innovations significantly reduce the token footprint while enhancing reasoning utility. Experimental results on ALFWorld, WebShop and seven search-augmented tasks demonstrate that SkillRL achieves state-of-the-art performance, outperforming strong baselines over 15.3% and maintaining robustness as task complexity increases. Code is available at this https://github.com/aiming-lab/SkillRL.

cs.LG↗

RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 6.0 points on the split it evolves against and up to 4.3 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

cs.LG↗

UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvement

Modern multimodal models bring generation and understanding into a single unified system, which enables them to provide and learn from their own feedback. Motivated by this unified capacity, we introduce UniEvo-VL, a self-evolving framework for multimodal models to learn from this constructive self-correction feedback during test-time compute. Instead of relying on a separate, often larger, teacher, we leverage their self-critiques as privileged information and ask a single multimodal model to act as both teacher and student with different contexts. The student only sees the vanilla question, while the teacher conditions on the privileged critique. Then training minimizes the per-state divergence between their denoising diffusion distributions over the student's own sampling trajectories. Experiments demonstrate that UniEvo-VL improves the image generation capabilities of multimodal models, while maintaining their sensitivity to additional reflection information. Specifically, we build on top of the open-source Qwen-image-2512 and observe a significant performance gain from 0.747 to 0.808 on GenEval and from 32.97 to 35.53 on GenEval2 Soft-TIFA. Moreover, attempts with more powerful external critics (e.g., GPT5.6-Luna) show that multimodal models with strong judge capabilities can anticipate a higher self-evolving ceiling. Last but not least, mixed text-rendering outcomes show that our self-improvements may not be uniform across different tasks. Our study aims to shed light on the current hot recursive self-improvement research line to enhance the user experience when using multimodal models without external supervision or guidance.

cs.AI↗

NoiseRater: Meta-Learned Noise Valuation for Diffusion Model Training

Training a diffusion model involves two sources of randomness for each data sample: the timestep and the Gaussian noise realization. The timestep has been studied extensively through scheduling and weighting, whereas the impact of the noise realization at a given timestep is still underexplored. In this work, we examine whether different noise instances are equally informative. We introduce NoiseRater, a network that scores an individual noise instance conditioned on the data sample and timestep. The rater is learned through bilevel optimization, where its scores reweight the diffusion loss in the inner loop, and it is updated to reduce validation loss after the inner-loop updates. Using the trained rater to select training noise, we observe three properties of training noise. First, noise realizations at the same timestep are not equally useful: the rater's top-scored noise improves performance over i.i.d.\ sampling, while its bottom-scored noise degrades it. Second, this utility is contextual, depending jointly on the image, the class, and the timestep. Third, noise selection is complementary to timestep-level design, retaining most of its gain when combined with existing scheduling and weighting schemes. These findings establish instance-level noise valuation as a new axis for understanding and improving diffusion training. Code is available at https://github.com/JoeZhao527/Noise-Rater.

cs.LG↗

ChemMLLM: Chemical Multimodal Large Language Model

Recent years have seen rapid progress in multimodal large language models (MLLMs) in the field of chemistry. However, chemical MLLMs that can handle cross-modal understanding and generation remain underexplored. To fill this gap, we propose ChemMLLM, a unified chemical multimodal large language model for molecule understanding and generation. In this work, we design five types of multimodal tasks across text, molecular SMILES strings and images, and curate the datasets. We benchmark ChemMLLM against a range of general leading MLLMs, Chemical LLMs and specialized models on these tasks. Experimental results show that ChemMLLM achieves superior performance among general-purpose MLLMs and close performance to specialized models across all evaluated tasks. Our work extends the capabilities of chemical multimodal large language models to the realm of image generation, demonstrating the feasibility of unifying multiple cross-modal chemical tasks within a single foundation model and enabling more intuitive, visual human-AI interaction.

cs.LG↗

Agent0: Unleashing Self-Evolving Agents from Zero Data via Tool-Integrated Reasoning

Large Language Model (LLM) Agents, often trained with Reinforcement Learning (RL), are constrained by a dependency on human-curated data, limiting scalability and tethering AI to human knowledge. Existing self-evolution frameworks offer an alternative but are typically restricted by the model's inherent capabilities and single-round interactions, hindering the development of complex curricula involving tool use or dynamic reasoning. We introduce Agent0, a fully autonomous framework that evolves high-performing agents without external data through multi-step co-evolution and seamless tool integration. Agent0 establishes a symbiotic competition between two agents initialized from the same base LLM: a curriculum agent that proposes increasingly challenging frontier tasks, and an executor agent that learns to solve them. We integrate external tools to enhance the executor's problem-solving capacity; this improvement, in turn, pressures the curriculum agent to construct more complex, tool-aware tasks. Through this iterative process, Agent0 establishes a self-reinforcing cycle that continuously produces high-quality curricula. Empirically, Agent0 substantially boosts reasoning capabilities, improving the Qwen3-8B-Base model by 18% on mathematical reasoning and 24% on general reasoning benchmarks. Code is available at https://github.com/aiming-lab/Agent0.

cs.LG↗

SandwichQuant: Which Parameters Matter Before and After Quantization?

Quantization correction methods usually optimize weights, quantization parameters, or reconstruction objectives, while the underlying parameter subspaces responsible for effective correction remain unclear. In this work, we study quantization correction from a parameter subspace perspective and reveal that correction capability is highly non-uniform across parameter groups. By decomposing trainable parameters into backbone weights, normalization-affine parameters, and quantization parameters, we show that the low-dimensional normalization-affine subspace provides a highly efficient correction direction under matched budgets. Based on this finding, we propose SandwichQuant, a two-stage normalization-affine correction framework that performs adaptation before and after quantization. The pre-stage improves quantization robustness, while the post-stage compensates residual errors after the quantized graph is fixed. Extensive experiments on vision models and large language models demonstrate consistent improvements under various low-bit quantization settings, validating the effectiveness of subspace-aligned correction.

cs.CV↗

EnvHarness: Awakening Static Worlds for Agent Learning

LLM agents learn by interacting with environments, yet these environments are hand-built and static: blind to an agent's weaknesses, and quickly left behind as it improves. While recent environment generation methods attempt to address this, they require domain-specific pipelines, rely on expensive or unreliable verifiers, and still produce static environments. To alleviate the engineering burden of rebuilding environments from scratch, we propose Environment Harness (EnvHarness), a programmable layer of plug-in components that wraps a static environment to reshape its behavior without modifying the underlying logic. Operating through standard interfaces, EnvHarness applies across diverse domains while ensuring every reshaped environment retains its original verifier. To automate this process, we introduce EnvRigger, which treats the target policy as a black box, observing its execution trajectories to synthesize EnvHarness components targeting diagnosed flaws, and validating them via fresh rollouts. Across five benchmarks in four domains, EnvHarness outperforms both original environments and domain-specific environment generation pipelines, achieving up to a 9.0-point improvement on held-out instances with 9.8% fewer execution steps. Furthermore, EnvHarness provides a superior optimization signal for reinforcement learning, enabling continuous, targeted co-evolution of the policy and its environment.

cs.AI↗

Multiplayer Nash Preference Optimization

Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models with human preferences. However, reward-based methods grounded in the Bradley-Terry assumption struggle to capture the nontransitivity and heterogeneity of real-world preferences. To address this, recent studies have reframed alignment as a two-player Nash game, giving rise to Nash learning from human feedback (NLHF). While this perspective has inspired algorithms such as INPO, ONPO, and EGPO that offer strong theoretical and empirical guarantees, they remain fundamentally restricted to two-player interactions, introducing a single-opponent bias that fails to capture the full complexity of realistic preference structures. This work introduces Multiplayer Nash Preference Optimization (MNPO), a novel framework that generalizes NLHF to the multiplayer regime. It formulates alignment as an n-player game, where each policy competes against a population of opponents while being regularized toward a reference model. We demonstrate that MNPO inherits the equilibrium guarantees of two-player methods while enabling richer competitive dynamics and improved coverage of diverse preference structures. Comprehensive empirical evaluation shows that MNPO consistently outperforms existing NLHF baselines on instruction-following benchmarks, achieving superior alignment quality under heterogeneous annotator conditions and mixed-policy evaluation scenarios. Together, these results establish MNPO as a principled and scalable framework for aligning LLMs with complex, non-transitive human preferences. Code is available at: https://github.com/smiles724/MNPO

cs.AI↗

Proteo-R1: Reasoning Foundation Models for De Novo Protein Design

Deep learning in de novo protein design has achieved atomic-level fidelity. However, existing models remain largely non-deliberative: they directly synthesize molecular geometries without explicitly reasoning about which residues or interactions are functionally essential. As a result, design decisions are entangled with continuous sampling dynamics, limiting interpretability, controllability, and systematic reuse of biochemical knowledge. We introduce Proteo-R1, a reasoning-guided protein design framework that explicitly decouples molecular understanding from geometric generation. Proteo-R1 adopts a dual-expert architecture in which a multimodal large language model (MLLM) serves as an understanding expert, analyzing protein sequences, structures, and textual context to identify key functional residues that govern binding and specificity. These residue-level decisions are then passed as hard constraints to a separate diffusion-based generation expert, which performs conditional co-design while respecting the fixed interaction anchors. This factorization mirrors how human experts approach molecular engineering: first, reasoning about critical interactions, then optimizing geometry subject to those constraints. By operationalizing reasoning as explicit residue-level commitments rather than latent textual guidance, Proteo-R1 achieves stable, interpretable, and modular integration of LLM reasoning with state-of-the-art geometric generative models. Code, data, and demos are available at https://smiles724.github.io/r1/.

cs.LG↗

Low-Dimensional High-Leverage Subspace Optimization: Beyond Full-Parameter Coupled Training for Neural Network Quantization

Low-bit quantization suffers severe accuracy degradation on compact networks, rooted in the dominant full-parameter coupled training paradigm that ignores parameter subspace heterogeneity. Their limited feature redundancy leaves little room to absorb quantization errors. Conventional pipelines adopt monolithic optimization: PTQ reconstructs fixed pretrained models without improving inherent quantization friendliness; QAT updates all parameters jointly, suffering from gradient coupling between backbone weights and calibration parameters. In this paper, we identify normalization affine parameters as a low-dimensional high-leverage subspace dominating quantization robustness, and propose Normalization Affine Preconditioning (NAP) for targeted subspace optimization. For PTQ, NAP freezes backbone weights and fine-tunes only affine parameters under the target fake-quantization graph on full-precision models, proactively boosting quantization friendliness before downstream reconstruction. For QAT, we introduce an alternating QAT-NAP schema that decouples feature learning and numerical calibration, breaking the performance ceiling of saturated joint training. Theoretical analysis confirms BN affine parameters fully cancel the channel-wise affine component of quantization distortion, while nonlinear rounding and clipping residuals form the irreducible error boundary; distillation-guided NAP acts as directional flatness optimization, projecting teacher-student logit mismatch onto the restricted subspace. Experiments on ImageNet and CIFAR-100 show NAP recovers severely collapsed low-bit quantization, consistently boosts reconstruction-based PTQ, and outperforms saturated full-parameter QAT with negligible tuning cost. This work reveals the principle of targeted low-dimensional subspace optimization, offering a new perspective beyond full-parameter coupled training for efficient deep learning.

cs.CV↗

Efficient Tuning Before Low-Bit Post-Training Quantization for Stochastic Gradient Descent-optimized Models

Post-training quantization (PTQ) compresses deep neural networks for deployment under limited memory and computational budgets. However, low-bit (i.e., 2-bit or 4-bit) PTQ often suffers from substantial performance degradation. Most existing PTQ methods operate on an unconstrained full-precision (FP) model and primarily address quantization errors through post-hoc reconstruction. We argue that low-bit PTQ accuracy is limited not only by post-quantization error minimization, but also by the quantization-error tolerance of a FP model itself. In this paper, we propose Efficient Tuning Before Quantization (ETBQ), a pre-conditioning tuning stage for Stochastic Gradient Descent (SGD)-optimized models before PTQ. During tuning, the FP model is optimized under perturbations sampled from the error distributions of weight and activation quantization, guiding the model toward a loss-landscape region that is less sensitive to the subsequent PTQ. Unlike QAT, ETBQ does not train a fake-quantized deployment model, which is computationally and memory intensive. Instead, ETBQ outputs a FP model that can be used by any PTQ backend. Experiments on CIFAR-100, Tiny-ImageNet, ImageNet, and Cityscapes provide consistent evidence that ETBQ improves low-bit PTQ across diverse tasks. Under W2A4 settings, e.g., ETBQ improves over naive PTQ by 2.14\% top-1 accuracy on Tiny-ImageNet and by 5.80\% mIoU on Cityscapes. Code is available at https://github.com/xpxpxp2001xpxpxp/ETBQ.

cs.CV↗

VisualClaw: A Real-Time, Personalized Agent for the Physical World

Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.

cs.CV↗

Position: The Hidden Costs and Measurement Gaps of Reinforcement Learning with Verifiable Rewards

Reinforcement learning with verifiable rewards (RLVR) is a practical, scalable way to improve large language models on math, code, and other structured tasks. However, we argue that many headline RLVR gains are not yet well validated because reports often conflate policy improvement with three confounds: (i) budget mismatch between RLVR and baseline evaluations, (ii) attempt inflation and calibration drift that convert abstentions into confident answers, and (iii) benchmark data contamination. Using budget-matched reproductions and partial-prompt contamination probes, we find that several widely cited gaps shrink substantially or disappear once budgets, prompts, and dataset versions are matched and contaminated sets are treated as memorization probes rather than evidence of reasoning. This does not mean that RLVR is ineffective, but it implies that current measurements often overstate capability gains and obscure reliability costs. We therefore propose a compact, tax-aware minimum standard for RLVR training and evaluation: budget-matched saturation curves with variance, calibration, and abstention tracking, a judge-robustness stress test when LLM judges are used, and an explicit contamination screen. With these controls, RLVR remains effective and deployable in verifiable domains, but reasoning gains should be treated as provisional without them.

cs.LG↗

AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration

Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a \textsc{Pivot}/\textsc{Refine} decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.

cs.AI↗

Tongyi DeepResearch Technical Report

We present Tongyi DeepResearch, an agentic large language model, which is specifically designed for long-horizon, deep information-seeking research tasks. To incentivize autonomous deep research agency, Tongyi DeepResearch is developed through an end-to-end training framework that combines agentic mid-training and agentic post-training, enabling scalable reasoning and information seeking across complex tasks. We design a highly scalable data synthesis pipeline that is fully automatic, without relying on costly human annotation, and empowers all training stages. By constructing customized environments for each stage, our system enables stable and consistent interactions throughout. Tongyi DeepResearch, featuring 30.5 billion total parameters, with only 3.3 billion activated per token, achieves state-of-the-art performance across a range of agentic deep research benchmarks, including Humanity's Last Exam, BrowseComp, BrowseComp-ZH, WebWalkerQA, xbench-DeepSearch, FRAMES and xbench-DeepSearch-2510. We open-source the model, framework, and complete solutions to empower the community.

cs.CL↗