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Pengfei Wan

Publications and source records attributed to Pengfei Wan.

At least 19 recordsLinked to original sources

From Evaluation to Enhancement: Benchmarking and Improving Think-with-Video Reasoning for Video Generative Models

Video generation has advanced to produce visually compelling and temporally coherent results. Yet, whether these models can genuinely think with video--executing symbolic rules, respecting physical laws, and pursuing intentional goals--remains an open question. Existing benchmarks only partially address this, often conflating visual quality with cognitive correctness. We introduce VWG-Bench (Video World Generalist Benchmark), a comprehensive benchmark spanning 9 reasoning dimensions and 38 fine-grained tasks. To enable precise diagnosis, we design a three-level VLM-as-Judge protocol that independently assesses video-level fluency, task-level rule adherence, and sample-level goal realization. Evaluations of leading models reveal a striking gap: while models achieve strong rendering scores, they consistently fail on logic-heavy and rule-constrained tasks. To address this, we propose Vid-PRE (Video Prompt Reasoner and Enhancer), a model-agnostic prompt rewriter that offloads the cognitive burden of reasoning to a dedicated VLM. Trained via reinforcement learning with purely text-based rewards, Vid-PRE produces concise, constraint-aware prompts without the instability of video-level reward signals. Experiments show that Vid-PRE yields substantial reasoning improvements across multiple generators without architectural modifications. Together, VWG-Bench and Vid-PRE offer a rigorous diagnostic lens and a scalable path toward true think-with-video capabilities. All data and code are publicly available at https://huggingface.co/datasets/KlingTeam/VWG-Bench.

cs.CV

FlowCPO: A Unified Divergence View of Preference Alignment for Flow Models

Preference alignment for flow and diffusion models now spans online reinforcement learning and offline preference optimization, but the relation between these methods remains unclear. In particular, existing forward-process alignment methods require fresh samples from the current model, while offline methods based on fixed preference pairs rely primarily on positive-only fine-tuning or DPO-style likelihood-ratio surrogates. We organize these approaches through a divergence-based framework and introduce FlowCPO, an offline forward-KL objective that uses both preferred and dispreferred samples without online rollouts. For linear interpolation, we show under explicit regularity conditions that the forward-KL objective is bounded by a contrastive flow matching loss, yielding a tractable surrogate on fixed data. We further show that this loss is nonnegative, whereas the signed regression loss of simplified FlowDPO can be unbounded below. In the in-domain setting, FlowCPO achieves higher mean GenEval and OCR scores than the evaluated baselines, reaching 0.84 and 0.87 versus 0.81 and 0.74 for FlowDPO at CFG 3.0. In the out-of-domain setting, the results are mixed, with the best GenEval result but lower reward scores than RFT on several metrics.

stat.ML

Human-Centric Image Captioning with Subject-Centered Spatial Understanding

While multimodal large language models (MLLMs) achieve remarkable performance on generic image captioning, they frequently suffer from structural hallucinations in human-centric scenarios. Accurately modeling human subjects is foundational for critical downstream applications, such as accurate avatar/video/image generation and fine-grained human action understanding. However, these tasks require highly precise subject-centered spatial grounding, such as distinguishing egocentric left/right laterality and maintaining correct anatomical-object bindings. Although catastrophic for structural integrity, these localized spatial inversions are often overshadowed by overall descriptive metrics in existing benchmarks. To systematically expose and quantify this bottleneck, we introduce SPACE (Subject-centric Poses, Appearance, and Characteristics Evaluation), a benchmark designed to evaluate subject-centered spatial understanding. On SPACE, we reveal that despite strong generic perception, current MLLMs consistently fail to ground descriptions in the subject's intrinsic frame of reference. To bridge this gap, we propose a specialized data construction and alignment pipeline. We first extract structured spatial hints from fine-grained body-part localization to guide a two-stage caption rewriting process, yielding highly spatially-faithful training data. Furthermore, we design a rubric-based reward for Group Relative Policy Optimization (GRPO) that explicitly penalizes structurally critical spatial errors during alignment. Extensive experiments on SPACE demonstrate our framework significantly improves human-centric caption quality, particularly in subject-centered spatial reasoning, achieving performance competitive with strong closed-source models. Our benchmark and code are available at https://github.com/JHang2020/SPACE-Eval.

cs.CV

MVWeaver: A Hierarchical Music Video Generation Agent with a Learned Song-to-Visual Bridge

Music videos are an important form of audiovisual expression in contemporary culture. They translate and extend the expressive content of songs through deliberate visual design. Existing automatic music video (MV) generation systems can generate visually plausible shots, yet often struggle with long-form coherence and song-grounded visual development. We present MVWeaver, a music video generation agent that integrates hierarchical planning with a learned song-to-visual bridge that translates song understanding into executable shot plans. The MVWeaver architecture comprises a comprehensive song analysis module, a visual planner that constructs hierarchical plans, and downstream image and video generation models that render the planned content. To equip a general-purpose LLM with MV-specific song-to-visual knowledge, we learn a bridge between song analysis and visual planning from real-MV-derived supervision and curate 1,861 real-world song--MV pairs with structured song-side, MV-side, and teacher-inferred song-to-visual rationale annotations. Using these annotations, we perform LoRA-based supervised fine-tuning (SFT) of a large language model to predict song-to-visual bridges that guide hierarchical visual planning. Our experiments demonstrate stronger song-grounded visual translation, richer visual development, and greater conceptual and shot-to-shot coherence, while ablations support the benefits of learned bridge conditioning.

cs.MM

Closing the Verification Loop: Self-Check Captioning for Long-Paragraph Detailed Audio Captioning

Long-paragraph detailed audio captioning, which requires dense and transcript-faithful descriptions of fine-grained audio content, remains unsolved for current audio-visual multimodal language models. We attribute this failure to two structural problems. The first is data poverty, as no public corpus jointly provides long clips, paragraph captions, and verbatim-transcript fidelity. The second is generation-mode failure, evidenced by a 44.8 to 46.4 percentage-point gap between right-audio and shuffled-audio multiple-choice question (MCQ) accuracy. We address both within Self-Check Captioning (SCC), a unified framework that instantiates audio-grounded question answering as the verification primitive at every lifecycle stage. SCC yields three artifacts. Long-paragraph Audio Caption 50k (LACap-50k) is a 50,222-clip audio-visual corpus with 491.5-word captions and a post-hoc automatic speech recognition (ASR) audit. Layer-Curvature Supervised Fine-Tuning (LC-SFT) is the first on-policy supervised fine-tuning method to weight tokens by intermediate-layer evidence, motivated by our identification of Late-Layer Semantic-Entropy Collapse (SEC). SCC-Verifier arbitrates among caption rollouts via audio-grounded self-answering at inference. Across multiple benchmarks, our system attains state-of-the-art among open-source captioners and is competitive with proprietary baselines. We release LACap-50k to fill the resource gap for long-paragraph detailed audio captioning research.

cs.SD

EmotionDialogCN: A Spontaneous Multimodal Dataset for Mandarin Emotional Dialogue

Face-to-face audiovisual interaction is central to human communication, conveying rich emotional and social cues. However, existing multimodal dialogue datasets remain limited by inadequate emotion annotations, poor emotional diversity, and small scale. We introduce EmotionDialogCN, a large-scale audiovisual-emotional dataset designed to capture authentic face-to-face communication. It contains 21,880 dialogue sessions performed by 119 professional actors across 20 everyday scenarios, covering 18 emotion categories with over 400 hours of recordings, the largest and most comprehensive dataset of its kind. A novel data collection framework minimizes equipment interference, enabling natural and nuanced emotional expressions. EmotionDialogCN achieves an emotion distribution deviation of 0.64 from real human emotion statistics (versus 5.65 for prior datasets) and consistent subject framing (52-59% frame occupancy). Together, these properties translate into stable unimodal and multimodal performance across acoustic, lexical, and visual modalities, with fusion results further underscoring strong multimodal alignment and cross-modal complementarity.

cs.CV

Manifold Drift in Flow Preference Optimization: A Root Cause of Reward Hacking

Preference optimization is a standard alignment method for generative models, yet extending it to continuous-time dynamics remains non-trivial. In flow matching, reward-driven updates modify transport trajectories without an inherent constraint to the pretrained data manifold and can move terminal samples off the pretrained support. We formalize this failure mode as manifold drift. Theoretically, we show that optimal flow matching recovers the terminal data distribution, whereas a preference update leaves the pretrained manifold whenever its induced terminal displacement has a nonzero normal component. As a remedy, we propose ThermoDPO, a temperature-controlled objective that anchors pairwise preference optimization on preferred samples. Across temperature regimes, this objective connects rejection sampling fine-tuning and FlowDPO and controls a pointwise reconstruction-based surrogate for manifold distance. To counteract diminished signals at low temperatures, we further introduce a weighted variant, ThermoDPO-weighted. On the main toy benchmark, ThermoDPO-weighted attains a StrictScore of 0.899, compared with 0.629 for FlowDPO and 0.857 for FlowDPO+RFT. On SD3.5-M at CFG = 4.5, it improves OCR by 47.5% and the average of four metrics by 16.0%.

cs.AI

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

cs.CV

SonicWeave: Chunk-Routed Mixture-of-Experts for Unified Audio Scene Generation

Text-conditioned general audio generation is moving beyond isolated speech, music, and sound-effect synthesis toward a single model that can compose them into controllable, coherent audio scenes. This unified setting is particularly challenging: heterogeneous components impose conflicting structural requirements on a shared backbone, while a complex mixed scene may contain locally distinct or overlapping content that demands fine-grained adaptation within the same clip. Existing audio mixture-of-experts (MoEs) mainly route at the domain level, while token-wise routing overlooks the local continuity inherent to acoustic signals. We propose SonicWeave, a flow-matching model for unified audio scene generation. At its core is a chunk-routed MoE with a conflict-gated prior-evidence routing mechanism (CPE-MoE). CPE-MoE routes contiguous acoustic chunks by combining a global prior that encodes the structured text condition and diffusion phase with local evidence from the evolving acoustic state. A learned conflict gate favors the prior when local states are unreliable, while allowing local evidence to influence routing when a region departs from the global scene context. SonicWeave supports speech, music, sound effects, singing, and their fine-grained mixtures with a single set of weights. Across TTS, TTA, and TTM benchmarks, SonicWeave consistently improves over controlled Dense and Base-MoE baselines. Complex-scene evaluation further demonstrates improved compositional quality, while routing analyses reveal content-dependent expert specialization across diffusion phases. These results suggest that temporally coherent, prior-evidence routing is an effective conditional-computation strategy for unified audio generation. Project page: https://caiyunrui.github.io/SonicWeave.

cs.SD

ContextMaster: Interactive Multi-Shot Video Creation via Fixed-Budget Sparse Context Routing

Recent video models increasingly support generation, reference conditioning, and editing within a single model, yet typically expose them as separate operations over fixed inputs. Practical creation unfolds across multiple shots, requiring one model to generate from text, follow a reference, or edit source footage while maintaining shared history. We formalize this setting as interactive multi-shot video creation (IMVC) and introduce ContextMaster, a unified model with a role-aware context representation for these operations. An interactive model must retain access to an expanding history without allowing the context read cost at each denoising step to grow. ContextMaster combines reusable clean context states with fixed budget sparse context routing and uses ConstraintSink to keep task constraints visible. To address the dual challenges of sparse context access and inference with few denoising steps, we propose a two-stage privileged context distillation framework, which transfers full context behavior from a dense teacher through consistency distillation and then refines deployment rollouts with distribution matching. Experiments on the three primitive tasks demonstrate improved task fulfillment and consistency across shots over specialized baselines. User studies further validate flexibly composed workflows, while the model reaches 16 FPS on a single GPU.

cs.CV

Motion Beyond Morphology: Bootstrapping Cross-Category Motion Transfer from Abstract Motion Representations

Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion Beyond Morphology, a perspective that seeks to transfer motion beyond fixed structural correspondence, by preserving dynamics that remain meaningful across different target morphologies. To realize this, we propose a two-stage framework. Stage~I learns complementary multi-granularity abstract motion views and uses them to bootstrap cross-category video pairs that preserve transferable dynamics across diverse morphologies. Stage~II internalizes this supervision into direct reference-video-conditioned generation, removing the need for explicit motion extraction at inference. We further introduce OpenVMT-Dataset and OpenVMT-Bench for training and evaluating image- and text-conditioned motion transfer across Same, Near, and Far category gaps. Extensive experiments demonstrate state-of-the-art motion fidelity and target preservation. Project page: https://miniz233.github.io/MotionBeyondMorphology/

cs.CV

Temporal Concentration from Rollout Errors: Implicit Preference Optimization for Text-to-Video Diffusion

Recent advances in preference alignment for diffusion-based video generation, particularly via Direct Preference Optimization (DPO), have significantly improved visual quality. However, temporally sparse artifacts such as motion collapse, object flickering, and color oversaturation remain a major barrier to perceptual realism. Existing methods struggle with these issues due to two key limitations: (1) the preference attribution bottleneck, where offline human annotations are costly and fail to accurately capture learning dynamics, while online reward signals are rollout-aware but often unstable and biased; and (2) temporal credit misallocation, where uniformly applied supervision cannot effectively target the brief segments in which artifacts occur. To address these challenges, we propose concentrated Implicit Preference Optimization (cIPO), a post-training framework for video diffusion models. cIPO derives implicit preference signals directly from the denoising process: given a real video, the model adds forward noise and reconstructs it via iterative denoising, treating the original as the preferred sample and the reconstruction as the dispreferred one. This formulation captures inference-time errors without requiring human annotations or external reward models. Moreover, frame-level discrepancies between original and reconstructed videos reveal when failures occur. cIPO leverages this by computing temporal reconstruction errors and concentrating optimization on high-error segments, enabling more precise correction of failure-prone regions. Extensive experiments demonstrate that cIPO consistently enhances video authenticity and temporal coherence across multiple datasets, highlighting the effectiveness and efficiency of implicit preference with temporally concentrated optimization.

cs.CV

Beacon: Knowing When and How to Perform Agentic Visual Reasoning

The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model's capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model's tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.

cs.CV

Amortized Moment Matching for Visual Generation

We propose amortized moment matching, utilizing neural networks to learn data moments as distributional training signals. By casting diffusion denoisers through polynomial projections, we establish a general framework for moment amortization, revealing that an $n$-th degree projection explicitly identifies data moments up to order $n+1$. Derived from the tractable affine case, we instantiate the Amortized Fr\'{e}chet Distance (AMFD) loss. Unlike FD-loss which relies on explicit marginal moment calculations, AMFD is able to dynamically learn conditional moments via an alternating, matrix-free optimization pipeline that effortlessly scales to high-dimensional data. When operating on global representation features, AMFD serves as a powerful post-training objective; empirically, its neural formulation yields more robust training dynamics than exact statistical matching, substantially surpassing the FD baseline on the FDr$^6$ metric and achieving superior one-step generation on ImageNet. Furthermore, it unlocks direct exploration within native generative spaces, suggesting that the first two moments can identify target distributions only in spaces with strong semantics. Finally, when scaled to text-to-image generation, the condition-aware nature of AMFD unlocks massive gains in instruction-following capabilities, enabling our one-step models to outperform their multi-step FLUX.2 [klein] 4B teachers on the GenEval benchmark while achieving on-par performance on PickScore. Code and checkpoints are available at https://github.com/poppuppy/amfd.

cs.LG

StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation

Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off in streaming HOI generation, and different transformer blocks show different historical-memory preferences for HOI regions and surrounding regions. To match memory composition with block behavior, StreamHOI performs offline HOI-aware block profiling and applies bias-guided memory-specialized training to adapt the generator to block-specific memory layouts. We further introduce a memory distance scaling module to strengthen long-range access to early interaction states. Extensive comparisons with both long-video baselines and recent HOI generation methods demonstrate that StreamHOI achieves strong interaction plausibility, object fidelity, human quality and efficiency, reaching 17.6 FPS with 0.75s first-chunk latency.

cs.CV

PercepCap: Video Captioner with Structured Spatio-Temporal Perception

Video captioning requires fine-grained spatio-temporal understanding of videos, including spatial perception of where objects are located and temporal perception of when events occur. Existing MLLMs usually generate captions directly from video inputs without exposing the perceptual evidence behind descriptions. As a result, mistakes in spatiotemporal perception are only observed in the final caption, making it difficult to identify the underlying perceptual errors directly. To address these issues, we present PercepCap, a perception-aware video captioning framework that makes perceptual evidence explicit before producing the final caption. Specifically, PercepCap follows a perceive-describe generation chain, where the model first produces a spatiotemporal perception trace comprising object trajectories and temporal events, and then generates the final caption conditioned on the perceived evidence. To support this, we design a two-stage training strategy. Perceive-then-Describe Supervised Fine-tuning adapts the model from caption-only generation to the proposed perceive-describe chain, while Perception-Grounded Reinforcement Learning optimizes perception trace and caption quality with joint rewards over perception chain and the final caption. To support our two-stage training, we introduce Caption-Anchored Perception Data Construction. This pipeline builds the SFT and RL training data by first generating a caption-only description, extracting the objects and events it mentions, and grounding them back in the video with boxes and timestamps. This yields caption-aligned perception data that provides solid training ground truth, ensuring that the explicit perception trace and final caption refer to the same objects and events. Across direct caption and caption-to-QA evaluation, PercepCap consistently improves upon the Qwen3-VL baseline and demonstrates leading caption quality.

cs.CV

ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships

Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.

cs.CV

HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

We present HandsOnWorld, a framework for hand-controlled egocentric video generation that learns directly from unconstrained monocular video. Prior generators depend on 3D hand annotations from multi-view or marker-based motion capture, confining them to narrow, instrumented scene distributions. To bridge this gap, we introduce a protagonist-centered annotation pipeline that filters monocular 3D reconstructions at the action-semantic, image-quality, and 3D-geometric levels, yielding EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. These unconstrained scenes exhibit substantial camera ego-motion that is largely absent from tabletop captures, exposing the entanglement of camera and hand motion in existing camera-space control signals. We therefore propose the Pl\"ucker Hand Map, which extends Pl\"ucker rays from camera geometry to the hand surface, representing hand motion in the same world frame as the camera and disentangling the two motion sources at the representation level. Experiments show that HandsOnWorld outperforms prior methods in visual fidelity and control accuracy and generalizes beyond laboratory settings.

cs.CV