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Pengfei Wan

Publications and source records attributed to Pengfei Wan.

At least 109 records · Page 6Linked to original sources

SemanticGen: Video Generation in Semantic Space

State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence and is computationally expensive when generating long videos. In this paper, we introduce SemanticGen, a novel solution to address these limitations by generating videos in the semantic space. Our main insight is that, due to the inherent redundancy in videos, the generation process should begin in a compact, high-level semantic space for global planning, followed by the addition of high-frequency details, rather than directly modeling a vast set of low-level video tokens using bi-directional attention. SemanticGen adopts a two-stage generation process. In the first stage, a diffusion model generates compact semantic video features, which define the global layout of the video. In the second stage, another diffusion model generates VAE latents conditioned on these semantic features to produce the final output. We observe that generation in the semantic space leads to faster convergence compared to the VAE latent space. Our method is also effective and computationally efficient when extended to long video generation. Extensive experiments demonstrate that SemanticGen produces high-quality videos and outperforms state-of-the-art approaches and strong baselines.

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Visual-Aware CoT: Achieving High-Fidelity Visual Consistency in Unified Models

Recently, the introduction of Chain-of-Thought (CoT) has largely improved the generation ability of unified models. However, it is observed that the current thinking process during generation mainly focuses on the text consistency with the text prompt, ignoring the \textbf{visual context consistency} with the visual reference images during the multi-modal generation, e.g., multi-reference generation. The lack of such consistency results in the failure in maintaining key visual features (like human ID, object attribute, style). To this end, we integrate the visual context consistency into the reasoning of unified models, explicitly motivating the model to sustain such consistency by 1) Adaptive Visual Planning: generating structured visual check list to figure out the visual element of needed consistency keeping, and 2) Iterative Visual Correction: performing self-reflection with the guidance of check lists and refining the generated result in an iterative manner. To achieve this, we use supervised finetuning to teach the model how to plan the visual checking, conduct self-reflection and self-refinement, and use flow-GRPO to further enhance the visual consistency through a customized visual checking reward. The experiments show that our method outperforms both zero-shot unified models and those with text CoTs in multi-modal generation, demonstrating higher visual context consistency.

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Kling-Omni Technical Report

We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.

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MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives

The core challenge for streaming video generation is maintaining the content consistency in long context, which poses high requirement for the memory design. Most existing solutions maintain the memory by compressing historical frames with predefined strategies. However, different to-generate video chunks should refer to different historical cues, which is hard to satisfy with fixed strategies. In this work, we propose MemFlow to address this problem. Specifically, before generating the coming chunk, we dynamically update the memory bank by retrieving the most relevant historical frames with the text prompt of this chunk. This design enables narrative coherence even if new event happens or scenario switches in future frames. In addition, during generation, we only activate the most relevant tokens in the memory bank for each query in the attention layers, which effectively guarantees the generation efficiency. In this way, MemFlow achieves outstanding long-context consistency with negligible computation burden (7.9% speed reduction compared with the memory-free baseline) and keeps the compatibility with any streaming video generation model with KV cache.

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KlingAvatar 2.0 Technical Report

Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and weak prompt following as video length increases. To address these challenges, we propose KlingAvatar 2.0, a spatio-temporal cascade framework that performs upscaling in both spatial resolution and temporal dimension. The framework first generates low-resolution blueprint video keyframes that capture global semantics and motion, and then refines them into high-resolution, temporally coherent sub-clips using a first-last frame strategy, while retaining smooth temporal transitions in long-form videos. To enhance cross-modal instruction fusion and alignment in extended videos, we introduce a Co-Reasoning Director composed of three modality-specific large language model (LLM) experts. These experts reason about modality priorities and infer underlying user intent, converting inputs into detailed storylines through multi-turn dialogue. A Negative Director further refines negative prompts to improve instruction alignment. Building on these components, we extend the framework to support ID-specific multi-character control. Extensive experiments demonstrate that our model effectively addresses the challenges of efficient, multimodally aligned long-form high-resolution video generation, delivering enhanced visual clarity, realistic lip-teeth rendering with accurate lip synchronization, strong identity preservation, and coherent multimodal instruction following.

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Any2Caption:Interpreting Any Condition to Caption for Controllable Video Generation

To address the bottleneck of accurate user intent interpretation within the current video generation community, we present Any2Caption, a novel framework for controllable video generation under any condition. The key idea is to decouple various condition interpretation steps from the video synthesis step. By leveraging modern multimodal large language models (MLLMs), Any2Caption interprets diverse inputs--text, images, videos, and specialized cues such as region, motion, and camera poses--into dense, structured captions that offer backbone video generators with better guidance. We also introduce Any2CapIns, a large-scale dataset with 337K instances and 407K conditions for any-condition-to-caption instruction tuning. Comprehensive evaluations demonstrate significant improvements of our system in controllability and video quality across various aspects of existing video generation models. Project Page: https://sqwu.top/Any2Cap/

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FilmWeaver: Weaving Consistent Multi-Shot Videos with Cache-Guided Autoregressive Diffusion

Current video generation models perform well at single-shot synthesis but struggle with multi-shot videos, facing critical challenges in maintaining character and background consistency across shots and flexibly generating videos of arbitrary length and shot count. To address these limitations, we introduce \textbf{FilmWeaver}, a novel framework designed to generate consistent, multi-shot videos of arbitrary length. First, it employs an autoregressive diffusion paradigm to achieve arbitrary-length video generation. To address the challenge of consistency, our key insight is to decouple the problem into inter-shot consistency and intra-shot coherence. We achieve this through a dual-level cache mechanism: a shot memory caches keyframes from preceding shots to maintain character and scene identity, while a temporal memory retains a history of frames from the current shot to ensure smooth, continuous motion. The proposed framework allows for flexible, multi-round user interaction to create multi-shot videos. Furthermore, due to this decoupled design, our method demonstrates high versatility by supporting downstream tasks such as multi-concept injection and video extension. To facilitate the training of our consistency-aware method, we also developed a comprehensive pipeline to construct a high-quality multi-shot video dataset. Extensive experimental results demonstrate that our method surpasses existing approaches on metrics for both consistency and aesthetic quality, opening up new possibilities for creating more consistent, controllable, and narrative-driven video content. Project Page: https://filmweaver.github.io

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SVG-T2I: Scaling Up Text-to-Image Latent Diffusion Model Without Variational Autoencoder

Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.

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UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation

Recent video generation models demonstrate impressive synthesis capabilities but remain limited by single-modality conditioning, constraining their holistic world understanding. This stems from insufficient cross-modal interaction and limited modal diversity for comprehensive world knowledge representation. To address these limitations, we introduce UnityVideo, a unified framework for world-aware video generation that jointly learns across multiple modalities (segmentation masks, human skeletons, DensePose, optical flow, and depth maps) and training paradigms. Our approach features two core components: (1) dynamic noising to unify heterogeneous training paradigms, and (2) a modality switcher with an in-context learner that enables unified processing via modular parameters and contextual learning. We contribute a large-scale unified dataset with 1.3M samples. Through joint optimization, UnityVideo accelerates convergence and significantly enhances zero-shot generalization to unseen data. We demonstrate that UnityVideo achieves superior video quality, consistency, and improved alignment with physical world constraints. Code and data can be found at: https://github.com/dvlab-research/UnityVideo

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MultiShotMaster: A Controllable Multi-Shot Video Generation Framework

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.

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Monet: Reasoning in Latent Visual Space Beyond Images and Language

"Thinking with images" has emerged as an effective paradigm for advancing visual reasoning, extending beyond text-only chains of thought by injecting visual evidence into intermediate reasoning steps. However, existing methods fall short of human-like abstract visual thinking, as their flexibility is fundamentally limited by external tools. In this work, we introduce Monet, a training framework that enables multimodal large language models (MLLMs) to reason directly within the latent visual space by generating continuous embeddings that function as intermediate visual thoughts. We identify two core challenges in training MLLMs for latent visual reasoning: high computational cost in latent-vision alignment and insufficient supervision over latent embeddings, and address them with a three-stage distillation-based supervised fine-tuning (SFT) pipeline. We further reveal a limitation of applying GRPO to latent reasoning: it primarily enhances text-based reasoning rather than latent reasoning. To overcome this, we propose VLPO (Visual-latent Policy Optimization), a reinforcement learning method that explicitly incorporates latent embeddings into policy gradient updates. To support SFT, we construct Monet-SFT-125K, a high-quality text-image interleaved CoT dataset containing 125K real-world, chart, OCR, and geometry CoTs. Our model, Monet-7B, shows consistent gains across real-world perception and reasoning benchmarks and exhibits strong out-of-distribution generalization on challenging abstract visual reasoning tasks. We also empirically analyze the role of each training component and discuss our early unsuccessful attempts, providing insights for future developments in visual latent reasoning. Our model, data, and code are available at https://github.com/NOVAglow646/Monet.

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A Reason-then-Describe Instruction Interpreter for Controllable Video Generation

Diffusion Transformers have significantly improved video fidelity and temporal coherence, however, practical controllability remains limited. Concise, ambiguous, and compositionally complex user inputs contrast with the detailed prompts used in training, yielding an intent-output mismatch. We propose ReaDe, a universal, model-agnostic interpreter that converts raw instructions into precise, actionable specifications for downstream video generators. ReaDe follows a reason-then-describe paradigm: it first analyzes the user request to identify core requirements and resolve ambiguities, then produces detailed guidance that enables faithful, controllable generation. We train ReaDe via a two-stage optimization: (i) reasoning-augmented supervision imparts analytic parsing with stepwise traces and dense captions, and (ii) a multi-dimensional reward assigner enables stable, feedback-driven refinement for natural-style captions. Experiments across single- and multi-condition scenarios show consistent gains in instruction fidelity, caption accuracy, and downstream video quality, with strong generalization to reasoning-intensive and unseen inputs. ReaDe offers a practical route to aligning controllable video generation with accurately interpreted user intent. Project Page: https://sqwu.top/ReaDe/.

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Training-Free Efficient Video Generation via Dynamic Token Carving

Despite the remarkable generation quality of video Diffusion Transformer (DiT) models, their practical deployment is severely hindered by extensive computational requirements. This inefficiency stems from two key challenges: the quadratic complexity of self-attention with respect to token length and the multi-step nature of diffusion models. To address these limitations, we present Jenga, a novel inference pipeline that combines dynamic attention carving with progressive resolution generation. Our approach leverages two key insights: (1) early denoising steps do not require high-resolution latents, and (2) later steps do not require dense attention. Jenga introduces a block-wise attention mechanism that dynamically selects relevant token interactions using 3D space-filling curves, alongside a progressive resolution strategy that gradually increases latent resolution during generation. Experimental results demonstrate that Jenga achieves substantial speedups across multiple state-of-the-art video diffusion models while maintaining comparable generation quality (8.83$\times$ speedup with 0.01\% performance drop on VBench). As a plug-and-play solution, Jenga enables practical, high-quality video generation on modern hardware by reducing inference time from minutes to seconds -- without requiring model retraining. Code: https://github.com/dvlab-research/Jenga

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Decoupling Complexity from Scale in Latent Diffusion Model

Existing latent diffusion models typically couple scale with content complexity, using more latent tokens to represent higher-resolution images or higher-frame rate videos. However, the latent capacity required to represent visual data primarily depends on content complexity, with scale serving only as an upper bound. Motivated by this observation, we propose DCS-LDM, a novel paradigm for visual generation that decouples information complexity from scale. DCS-LDM constructs a hierarchical, scale-independent latent space that models sample complexity through multi-level tokens and supports decoding to arbitrary resolutions and frame rates within a fixed latent representation. This latent space enables DCS-LDM to achieve a flexible computation-quality tradeoff. Furthermore, by decomposing structural and detailed information across levels, DCS-LDM supports a progressive coarse-to-fine generation paradigm. Experimental results show that DCS-LDM delivers performance comparable to state-of-the-art methods while offering flexible generation across diverse scales and visual qualities.

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MVU-Eval: Towards Multi-Video Understanding Evaluation for Multimodal LLMs

The advent of Multimodal Large Language Models (MLLMs) has expanded AI capabilities to visual modalities, yet existing evaluation benchmarks remain limited to single-video understanding, overlooking the critical need for multi-video understanding in real-world scenarios (e.g., sports analytics and autonomous driving). To address this significant gap, we introduce MVU-Eval, the first comprehensive benchmark for evaluating Multi-Video Understanding for MLLMs. Specifically, our MVU-Eval mainly assesses eight core competencies through 1,824 meticulously curated question-answer pairs spanning 4,959 videos from diverse domains, addressing both fundamental perception tasks and high-order reasoning tasks. These capabilities are rigorously aligned with real-world applications such as multi-sensor synthesis in autonomous systems and cross-angle sports analytics. Through extensive evaluation of state-of-the-art open-source and closed-source models, we reveal significant performance discrepancies and limitations in current MLLMs' ability to perform understanding across multiple videos. The benchmark will be made publicly available to foster future research.

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Imbalance in Balance: Online Concept Balancing in Generation Models

In visual generation tasks, the responses and combinations of complex concepts often lack stability and are error-prone, which remains an under-explored area. In this paper, we attempt to explore the causal factors for poor concept responses through elaborately designed experiments. We also design a concept-wise equalization loss function (IMBA loss) to address this issue. Our proposed method is online, eliminating the need for offline dataset processing, and requires minimal code changes. In our newly proposed complex concept benchmark Inert-CompBench and two other public test sets, our method significantly enhances the concept response capability of baseline models and yields highly competitive results with only a few codes released at https://github.com/KwaiVGI/IMBA-Loss.

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RelightMaster: Precise Video Relighting with Multi-plane Light Images

Recent advances in diffusion models enable high-quality video generation and editing, but precise relighting with consistent video contents, which is critical for shaping scene atmosphere and viewer attention, remains unexplored. Mainstream text-to-video (T2V) models lack fine-grained lighting control due to text's inherent limitation in describing lighting details and insufficient pre-training on lighting-related prompts. Additionally, constructing high-quality relighting training data is challenging, as real-world controllable lighting data is scarce. To address these issues, we propose RelightMaster, a novel framework for accurate and controllable video relighting. First, we build RelightVideo, the first dataset with identical dynamic content under varying precise lighting conditions based on the Unreal Engine. Then, we introduce Multi-plane Light Image (MPLI), a novel visual prompt inspired by Multi-Plane Image (MPI). MPLI models lighting via K depth-aligned planes, representing 3D light source positions, intensities, and colors while supporting multi-source scenarios and generalizing to unseen light setups. Third, we design a Light Image Adapter that seamlessly injects MPLI into pre-trained Video Diffusion Transformers (DiT): it compresses MPLI via a pre-trained Video VAE and injects latent light features into DiT blocks, leveraging the base model's generative prior without catastrophic forgetting. Experiments show that RelightMaster generates physically plausible lighting and shadows and preserves original scene content. Demos are available at https://wkbian.github.io/Projects/RelightMaster/.

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VidEmo: Affective-Tree Reasoning for Emotion-Centric Video Foundation Models

Understanding and predicting emotion from videos has gathered significant attention in recent studies, driven by advancements in video large language models (VideoLLMs). While advanced methods have made progress in video emotion analysis, the intrinsic nature of emotions poses significant challenges. Emotions are characterized by dynamic and cues-dependent properties, making it difficult to understand complex and evolving emotional states with reasonable rationale. To tackle these challenges, we propose a novel affective cues-guided reasoning framework that unifies fundamental attribute perception, expression analysis, and high-level emotional understanding in a stage-wise manner. At the core of our approach is a family of video emotion foundation models (VidEmo), specifically designed for emotion reasoning and instruction-following. These models undergo a two-stage tuning process: first, curriculum emotion learning for injecting emotion knowledge, followed by affective-tree reinforcement learning for emotion reasoning. Moreover, we establish a foundational data infrastructure and introduce a emotion-centric fine-grained dataset (Emo-CFG) consisting of 2.1M diverse instruction-based samples. Emo-CFG includes explainable emotional question-answering, fine-grained captions, and associated rationales, providing essential resources for advancing emotion understanding tasks. Experimental results demonstrate that our approach achieves competitive performance, setting a new milestone across 15 face perception tasks.

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