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Pengfei Yi

Publications and source records attributed to Pengfei Yi.

10 recordsLinked to original sources

GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture

Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including $\pi_{0.5}$, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.

cs.RO

Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation

Task-conditioned manipulation requires grounding instructions to task-relevant functional parts rather than object categories. This setting is scene-dependent and often one-to-many in cluttered scenes: the same object may afford different interactions across tasks, while a single task may correspond to either one functional region or multiple valid functional regions, depending on the scene layout. Existing affordance datasets and benchmarks remain misaligned with this setting, as they typically focus on grasping or object-level affordances, rely on synthetic scenes, or assume a single instruction-region correspondence. We present Affordance2Action (A2A), a benchmark-centered learning framework for scene-level, task-conditioned part affordance grounding. At its core is A2A-Bench, a manipulation-oriented benchmark that covers both single-region and multi-region instruction correspondences in everyday scenes, with the latter highlighting the ambiguity and diversity of affordance grounding in realistic multi-object environments. To construct it at scale, we build A2A-AffordGen, an agent-assisted annotation pipeline that combines language-model filtering, interactive part segmentation, instance-level mask-out refinement, task-reasoning instruction generation, and human verification. A2A-Bench's supervision further supports diverse downstream applications, with real-time affordance grounding and affordance-conditioned manipulation policies as two representative examples. Experiments show that A2A exposes substantial gaps in generic segmentation, VLM-based grounding, and affordance distillation baselines, while improving task-level localization and providing useful spatial priors for downstream manipulation. All datasets and code will be publicly released to promote open research.

cs.RO

ViVa: A Video-Generative Value Model for Robot Reinforcement Learning

Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics and physical interactions, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator to jointly predict future proprioception and a scalar value. By grounding value estimation in anticipated embodiment dynamics, ViVa leverages spatiotemporal priors to intrinsically couple value with foresight beyond static snapshots. ViVa achieves state-of-the-art results in metric-based evaluation across three tasks, producing reliable value signals that accurately track task progress and detect execution errors. Integrated into RECAP, it achieves an average success rate of 80%, highlighting the promise of video-generative models for value estimation.

cs.RO

Critic in the Loop: A Tri-System VLA Framework for Robust Long-Horizon Manipulation

Balancing high-level semantic reasoning with low-level reactive control remains a core challenge in visual robotic manipulation. While Vision-Language Models (VLMs) excel at cognitive planning, their inference latency precludes real-time execution. Conversely, fast Vision-Language-Action (VLA) models often lack the semantic depth required for complex, long-horizon tasks. To bridge this gap, we introduce Critic in the Loop, an adaptive hierarchical framework driven by dynamic VLM-Expert scheduling. At its core is a bionic Tri-System architecture comprising a VLM brain for global reasoning, a VLA cerebellum for reactive execution, and a lightweight visual Critic. By continuously monitoring the workspace, the Critic dynamically routes control authority. It sustains rapid closed-loop execution via the VLA for routine subtasks, and adaptively triggers the VLM for replanning upon detecting execution anomalies such as task stagnation or failures. Furthermore, our architecture seamlessly integrates human-inspired rules to intuitively break infinite retry loops. This visually-grounded scheduling minimizes expensive VLM queries, while substantially enhancing system robustness and autonomy in out-of-distribution (OOD) scenarios. Comprehensive experiments on challenging, long-horizon manipulation benchmarks reveal that our approach achieves state-of-the-art performance.

cs.RO

Viewpoint Matters: Dynamically Optimizing Viewpoints with Masked Autoencoder for Visual Manipulation

Robotic manipulation continues to be a challenge, and imitation learning (IL) enables robots to learn tasks from expert demonstrations. Current IL methods typically rely on fixed camera setups, where cameras are manually positioned in static locations, imposing significant limitations on adaptability and coverage. Inspired by human active perception, where humans dynamically adjust their viewpoint to capture the most relevant and least noisy information, we propose MAE-Select, a novel framework for active viewpoint selection in single-camera robotic systems. MAE-Select fully leverages pre-trained multi-view masked autoencoder representations and dynamically selects the next most informative viewpoint at each time chunk without requiring labeled viewpoints. Extensive experiments demonstrate that MAE-Select improves the capabilities of single-camera systems and, in some cases, even surpasses multi-camera setups. The project will be available at https://mae-select.github.io.

cs.RO

FSAG: Enhancing Human-to-Dexterous-Hand Finger-Specific Affordance Grounding via Diffusion Models

Dexterous grasp synthesis must jointly satisfy functional intent and physical feasibility, yet existing pipelines often decouple semantic grounding from refinement, yielding unstable or non-functional contacts under object and pose variations. This challenge is exacerbated by the high dimensionality and kinematic diversity of multi-fingered hands, which makes many methods rely on large, hardware-specific grasp datasets collected in simulation or through costly real-world trials. We propose a data-efficient framework that bypasses robot grasp data collection by exploiting object-centric semantic priors in pretrained generative diffusion models. Temporally aligned and fine-grained grasp affordances are extracted from raw human video demonstrations and fused with 3D scene geometry from depth images to infer semantically grounded contact targets. We further incorporate these affordance regions into the grasp refinement objective, explicitly guiding each fingertip toward its predicted region during optimization. The resulting system produces stable, human-intuitive multi-contact grasps across common objects and tools, while exhibiting strong generalization to previously unseen object instances within a category, pose variations, and multiple hand embodiments.This work (i) introduces a semantic affordance extraction pipeline leveraging vision--language generative priors for dexterous grasping, (ii) demonstrates cross-hand generalization without constructing hardware-specific grasp datasets, and (iii) establishes that a single depth modality suffices for high-performance grasp synthesis when coupled with foundation-model semantics. Our results highlight a path toward scalable, hardware-agnostic dexterous manipulation driven by human demonstrations and pretrained generative models.

cs.RO

FoAM: Foresight-Augmented Multi-Task Imitation Policy for Robotic Manipulation

Multi-task imitation learning (MTIL) has shown significant potential in robotic manipulation by enabling agents to perform various tasks using a single policy. This simplifies the policy deployment and enhances the agent's adaptability across different scenarios. However, key challenges remain, such as maintaining action reliability (e.g., avoiding abnormal action sequences that deviate from nominal task trajectories) and generalizing to unseen tasks with a few expert demonstrations. To address these challenges, we introduce the Foresight-Augmented Manipulation Policy (FoAM), a novel MTIL policy that pioneers the use of multi-modal goal condition as input and introduces a foresight augmentation in addition to the general action reconstruction. FoAM enables the agent to reason about the visual consequences (states) of its actions and learn more expressive embedding that captures nuanced task variations. Extensive experiments on over 100 tasks in simulation and real-world settings demonstrate that FoAM significantly enhances MTIL policy performance, outperforming state-of-the-art baselines by up to 41% in success rate. Meanwhile, we released our simulation suites, including a total of 10 scenarios and over 80 challenging tasks designed for manipulation policy training and evaluation. See the project homepage projFoAM.github.io for project details.

cs.RO

3-D Positioning and Resource Allocation for Multi-UAV Base Stations Under Blockage-Aware Channel Model

In this paper, we propose to deploy multiple unmanned aerial vehicle (UAV) mounted base stations to serve ground users in outdoor environments with obstacles. In particular, the geographic information is employed to capture the blockage effects for air-to-ground (A2G) links caused by buildings, and a realistic blockage-aware A2G channel model is proposed to characterize the continuous variation of the channels at different locations. Based on the proposed channel model, we formulate the joint optimization problem of UAV three-dimensional (3-D) positioning and resource allocation, by power allocation, user association, and subcarrier allocation, to maximize the minimum achievable rate among users. To solve this non-convex combinatorial programming problem, we introduce a penalty term to relax it and develop a suboptimal solution via a penalty-based double-loop iterative optimization framework. The inner loop solves the penalized problem by employing the block successive convex approximation (BSCA) technique, where the UAV positioning and resource allocation are alternately optimized in each iteration. The outer loop aims to obtain proper penalty multipliers to ensure the solution of the penalized problem converges to that of the original problem. Simulation results demonstrate the superiority of the proposed algorithm over other benchmark schemes in terms of the minimum achievable rate.

eess.SP

Joint 3-D Positioning and Power Allocation for UAV Relay Aided by Geographic Information

In this paper, we study to employ geographic information to address the blockage problem of air-to-ground links between UAV and terrestrial nodes. In particular, a UAV relay is deployed to establish communication links from a ground base station to multiple ground users. To improve communication capacity, we first model the blockage effect caused by buildings according to the three-dimensional (3-D) geographic information. Then, an optimization problem is formulated to maximize the minimum capacity among users by jointly optimizing the 3-D position and power allocation of the UAV relay, under the constraints of link capacity, maximum transmit power, and blockage. To solve this complex non-convex problem, a two-loop optimization framework is developed based on Lagrangian relaxation. The outer-loop aims to obtain proper Lagrangian multipliers to ensure the solution of the Lagrangian problem converge to the tightest upper bound on the original problem. The inner-loop solves the Lagrangian problem by applying the block coordinate descent (BCD) and successive convex approximation (SCA) techniques, where UAV 3-D positioning and power allocation are alternately optimized in each iteration. Simulation results confirm that the proposed solution significantly outperforms two benchmark schemes and achieves a performance close to the upper bound on the UAV relay system.

eess.SP

A Survey on Millimeter-Wave Beamforming Enabled UAV Communications and Networking

Unmanned aerial vehicles (UAVs) have found widespread commercial, civilian, and military applications. Wireless communication has always been one of the core technologies for UAV. However, the communication capacity is becoming a bottleneck for UAV to support more challenging application scenarios. The heavily-occupied sub-6 GHz frequency band is not sufficient to meet the ultra high-data-traffic requirements. The utilization of the millimeter-wave (mmWave) frequency bands is a promising direction for UAV communications, where large antenna arrays can be packed in a small area on the UAV to perform three-dimensional (3D) beamforming. On the other hand, UAVs serving as aerial access points or relays can significantly enhance the coverage and quality of service of the terrestrial mmWave cellular networks. In this paper, we provide a comprehensive survey on mmWave beamforming enabled UAV communications and networking. The technical potential of and challenges for mmWave-UAV communications are presented first. Then, we provide an overview on relevant mmWave antenna structures and channel modeling. Subsequently, the technologies and solutions for UAV-connected mmWave cellular networks and mmWave-UAV ad hoc networks are reviewed, respectively. Finally, we present open issues and promising directions for future research in mmWave beamforming enabled UAV communications and networking.

eess.SP