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Penghui Ruan

Publications and source records attributed to Penghui Ruan.

11 recordsLinked to original sources

ScaleVid: Geometry-Aware Video Object Scaling with Mesh-Free Inference

Geometry-aware video object scaling aims to anisotropically resize the object along object-centric axes while preserving geometric plausibility, temporal coherence, and background consistency. Existing text-guided methods mainly operate in the 2D image plane, while depth-guided approaches provide coarse control and mesh-based methods require costly 3D reconstruction. We present a progressive two-stage training framework that decouples geometry-aware foreground transformation from background preservation and realistic video composition, without mesh-pixel alignment and explicit 3D reconstruction at inference. In both stages, geometrically perturbed pseudo-sources are constructed from real videos, while the original complete videos are retained as reconstruction targets. The first stage uses planar transformations to learn robust foreground-background composition, whereas the second introduces object-centric 3D deformation guidance for geometry-aware scaling. This pseudo-source reconstruction formulation enables real-video synthesis without paired real-world scaling targets. We construct complementary paired-geometry and real-background benchmarks and further evaluate on in-the-wild videos. Extensive experiments demonstrate superior geometric consistency, foreground fidelity, and background preservation, together with faster and more practical inference than methods requiring explicit 3D reconstruction.

cs.CV

GPrune-LLM: Generalization-Aware Structured Pruning for Large Language Models

Structured pruning is widely applied to compress large language models (LLMs), but its performance depends heavily on how neuron importance is estimated. Most existing methods rely on activation statistics from a single calibration set, which introduces calibration bias and degrades downstream cross-task generalization. We observe that neurons exhibit heterogeneous distribution sensitivity, ranging from maintaining relatively stable rankings across calibration datasets to showing substantially larger cross-dataset variation. Ignoring this heterogeneity, existing methods rank all neurons in shared spaces with a uniform scoring source, so calibration-specific neurons dominate the ranking and weakly-activated neurons are scored unreliably. To address this, we propose GPrune-LLM, a structured pruning framework that reduces calibration bias by measuring and exploiting the cross-distribution behavior of neurons for fair comparison. Specifically, we restructure the neuron ranking space into behavior-consistent local spaces, adapt the scoring source where the calibration signal is unreliable, and learn per-module sparsity allocation under a global budget. Experiments across multiple models and downstream tasks show that GPrune-LLM improves the generalization of its base pruning metrics, with gains most pronounced at high sparsity, and reduces dependence on the choice of importance metric.

cs.LG

Ctrl&Shift: High-Quality Geometry-Aware Object Manipulation in Visual Generation

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core goals: background preservation, geometric consistency under viewpoint shifts, and user-controllable transformations. Geometry-based approaches offer precise control but require explicit 3D reconstruction and generalize poorly; diffusion-based methods generalize better but lack fine-grained geometric control. We present Ctrl&Shift, an end-to-end diffusion framework to achieve geometry-consistent object manipulation without explicit 3D representations. Our key insight is to decompose manipulation into two stages, object removal and reference-guided inpainting under explicit camera pose control, and encode both within a unified diffusion process. To enable precise, disentangled control, we design a multi-task, multi-stage training strategy that separates background, identity, and pose signals across tasks. To improve generalization, we introduce a scalable real-world dataset construction pipeline that generates paired image and video samples with estimated relative camera poses. Extensive experiments demonstrate that Ctrl&Shift achieves state-of-the-art results in fidelity, viewpoint consistency, and controllability. To our knowledge, this is the first framework to unify fine-grained geometric control and real-world generalization for object manipulation, without relying on any explicit 3D modeling.

cs.CV

Refaçade: Editing Object with Given Reference Texture

Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we introduce a new task, Object Retexture, which transfers local textures from a reference object to a target object in images or videos. To perform this task, a straightforward solution is to use ControlNet conditioned on the source structure and the reference texture. However, this approach suffers from limited controllability for two reasons: conditioning on the raw reference image introduces unwanted structural information, and it fails to disentangle the visual texture and structure information of the source. To address this problem, we propose Refaçade, a method that consists of two key designs to achieve precise and controllable texture transfer in both images and videos. First, we employ a texture remover trained on paired textured/untextured 3D mesh renderings to remove appearance information while preserving the geometry and motion of source videos. Second, we disrupt the reference global layout using a jigsaw permutation, encouraging the model to focus on local texture statistics rather than the global layout of the object. Extensive experiments demonstrate superior visual quality, precise editing, and controllability, outperforming strong baselines in both quantitative and human evaluations. Code is available at https://github.com/fishZe233/Refacade.

cs.CV

Geometry-Consistent 4D Gaussian Splatting for Sparse-Input Dynamic View Synthesis

Gaussian Splatting has been considered as a novel way for view synthesis of dynamic scenes, which shows great potential in AIoT applications such as digital twins. However, recent dynamic Gaussian Splatting methods significantly degrade when only sparse input views are available, limiting their applicability in practice. The issue arises from the incoherent learning of 4D geometry as input views decrease. This paper presents GC-4DGS, a novel framework that infuses geometric consistency into 4D Gaussian Splatting (4DGS), offering real-time and high-quality dynamic scene rendering from sparse input views. While learning-based Multi-View Stereo (MVS) and monocular depth estimators (MDEs) provide geometry priors, directly integrating these with 4DGS yields suboptimal results due to the ill-posed nature of sparse-input 4D geometric optimization. To address these problems, we introduce a dynamic consistency checking strategy to reduce estimation uncertainties of MVS across spacetime. Furthermore, we propose a global-local depth regularization approach to distill spatiotemporal-consistent geometric information from monocular depths, thereby enhancing the coherent geometry and appearance learning within the 4D volume. Extensive experiments on the popular N3DV and Technicolor datasets validate the effectiveness of GC-4DGS in rendering quality without sacrificing efficiency. Notably, our method outperforms RF-DeRF, the latest dynamic radiance field tailored for sparse-input dynamic view synthesis, and the original 4DGS by 2.62dB and 1.58dB in PSNR, respectively, with seamless deployability on resource-constrained IoT edge devices.

cs.CV

MGAS: Multi-Granularity Architecture Search for Trade-Off Between Model Effectiveness and Efficiency

Neural architecture search (NAS) has gained significant traction in automating the design of neural networks. To reduce search time, differentiable architecture search (DAS) reframes the traditional paradigm of discrete candidate sampling and evaluation into a differentiable optimization over a super-net, followed by discretization. However, most existing DAS methods primarily focus on optimizing the coarse-grained operation-level topology, while neglecting finer-grained structures such as filter-level and weight-level patterns. This limits their ability to balance model performance with model size. Additionally, many methods compromise search quality to save memory during the search process. To tackle these issues, we propose Multi-Granularity Differentiable Architecture Search (MG-DARTS), a unified framework which aims to discover both effective and efficient architectures from scratch by comprehensively yet memory-efficiently exploring a multi-granularity search space. Specifically, we improve the existing DAS methods in two aspects. First, we adaptively adjust the retention ratios of searchable units across different granularity levels through adaptive pruning, which is achieved by learning granularity-specific discretization functions along with the evolving architecture. Second, we decompose the super-net optimization and discretization into multiple stages, each operating on a sub-net, and introduce progressive re-evaluation to enable re-pruning and regrowth of previous units, thereby mitigating potential bias. Extensive experiments on CIFAR-10, CIFAR-100 and ImageNet demonstrate that MG-DARTS outperforms other state-of-the-art methods in achieving a better trade-off between model accuracy and parameter efficiency. Codes are available at https://github.com/lxy12357/MG_DARTS.

cs.LG

Proxy Model-Guided Reinforcement Learning for Client Selection in Federated Recommendation

Federated recommender systems have emerged as a promising privacy-preserving paradigm, enabling personalized recommendation services without exposing users' raw data. By keeping data local and relying on a central server to coordinate training across distributed clients, FedRSs protect user privacy while collaboratively learning global models. However, most existing FedRS frameworks adopt fully random client selection strategy in each training round, overlooking the statistical heterogeneity of user data arising from diverse preferences and behavior patterns, thereby resulting in suboptimal model performance. While some client selection strategies have been proposed in the broader federated learning literature, these methods are typically designed for generic tasks and fail to address the unique challenges of recommendation scenarios, such as expensive contribution evaluation due to the large number of clients, and sparse updates resulting from long-tail item distributions. To bridge this gap, we propose ProxyRL-FRS, a proxy model-guided reinforcement learning framework tailored for client selection in federated recommendation. Specifically, we first introduce ProxyNCF, a dual-branch model deployed on each client, which augments standard Neural Collaborative Filtering with an additional proxy model branch that provides lightweight contribution estimation, thus eliminating the need for expensive per-round local training traditionally required to evaluate a client's contribution. Furthermore, we design a staleness-aware SA reinforcement learning agent that selects clients based on the proxy-estimated contribution, and is guided by a reward function balancing recommendation accuracy and embedding staleness, thereby enriching the update coverage of item embeddings. Experiments conducted on public recommendation datasets demonstrate the effectiveness of ProxyRL-FRS.

cs.IR

Señorita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists

Recent advancements in video generation have spurred the development of video editing techniques, which can be divided into inversion-based and end-to-end methods. However, current video editing methods still suffer from several challenges. Inversion-based methods, though training-free and flexible, are time-consuming during inference, struggle with fine-grained editing instructions, and produce artifacts and jitter. On the other hand, end-to-end methods, which rely on edited video pairs for training, offer faster inference speeds but often produce poor editing results due to a lack of high-quality training video pairs. In this paper, to close the gap in end-to-end methods, we introduce Señorita-2M, a high-quality video editing dataset. Señorita-2M consists of approximately 2 millions of video editing pairs. It is built by crafting four high-quality, specialized video editing models, each crafted and trained by our team to achieve state-of-the-art editing results. We also propose a filtering pipeline to eliminate poorly edited video pairs. Furthermore, we explore common video editing architectures to identify the most effective structure based on current pre-trained generative model. Extensive experiments show that our dataset can help to yield remarkably high-quality video editing results. More details are available at https://senorita-2m-dataset.github.io.

cs.CV

Enhancing Motion in Text-to-Video Generation with Decomposed Encoding and Conditioning

Despite advancements in Text-to-Video (T2V) generation, producing videos with realistic motion remains challenging. Current models often yield static or minimally dynamic outputs, failing to capture complex motions described by text. This issue stems from the internal biases in text encoding, which overlooks motions, and inadequate conditioning mechanisms in T2V generation models. To address this, we propose a novel framework called DEcomposed MOtion (DEMO), which enhances motion synthesis in T2V generation by decomposing both text encoding and conditioning into content and motion components. Our method includes a content encoder for static elements and a motion encoder for temporal dynamics, alongside separate content and motion conditioning mechanisms. Crucially, we introduce text-motion and video-motion supervision to improve the model's understanding and generation of motion. Evaluations on benchmarks such as MSR-VTT, UCF-101, WebVid-10M, EvalCrafter, and VBench demonstrate DEMO's superior ability to produce videos with enhanced motion dynamics while maintaining high visual quality. Our approach significantly advances T2V generation by integrating comprehensive motion understanding directly from textual descriptions. Project page: https://PR-Ryan.github.io/DEMO-project/

cs.CV

Inductive Spatial Temporal Prediction Under Data Drift with Informative Graph Neural Network

Inductive spatial temporal prediction can generalize historical data to predict unseen data, crucial for highly dynamic scenarios (e.g., traffic systems, stock markets). However, external events (e.g., urban structural growth, market crash) and emerging new entities (e.g., locations, stocks) can undermine prediction accuracy by inducing data drift over time. Most existing studies extract invariant patterns to counter data drift but ignore pattern diversity, exhibiting poor generalization to unseen entities. To address this issue, we design an Informative Graph Neural Network (INF-GNN) to distill diversified invariant patterns and improve prediction accuracy under data drift. Firstly, we build an informative subgraph with a uniquely designed metric, Relation Importance (RI), that can effectively select stable entities and distinct spatial relationships. This subgraph further generalizes new entities' data via neighbors merging. Secondly, we propose an informative temporal memory buffer to help the model emphasize valuable timestamps extracted using influence functions within time intervals. This memory buffer allows INF-GNN to discern influential temporal patterns. Finally, RI loss optimization is designed for pattern consolidation. Extensive experiments on real-world dataset under substantial data drift demonstrate that INF-GNN significantly outperforms existing alternatives.

cs.LG

NASPrecision: Neural Architecture Search-Driven Multi-Stage Learning for Surface Roughness Prediction in Ultra-Precision Machining

Accurate surface roughness prediction is critical for ensuring high product quality, especially in areas like manufacturing and aerospace, where the smallest imperfections can compromise performance or safety. However, this is challenging due to complex, non-linear interactions among variables, which is further exacerbated with limited and imbalanced datasets. Existing methods using traditional machine learning algorithms require extensive domain knowledge for feature engineering and substantial human intervention for model selection. To address these issues, we propose NASPrecision, a Neural Architecture Search (NAS)-Driven Multi-Stage Learning Framework. This innovative approach autonomously identifies the most suitable features and models for various surface roughness prediction tasks and significantly enhances the performance by multi-stage learning. Our framework operates in three stages: 1) architecture search stage, employing NAS to automatically identify the most effective model architecture; 2) initial training stage, where we train the neural network for initial predictions; 3) refinement stage, where a subsequent model is appended to refine and capture subtle variations overlooked by the initial training stage. In light of limited and imbalanced datasets, we adopt a generative data augmentation technique to balance and generate new data by learning the underlying data distribution. We conducted experiments on three distinct real-world datasets linked to different machining techniques. Results show improvements in Mean Absolute Percentage Error (MAPE), Root Mean Square Error (RMSE), and Standard Deviation (STD) by 18%, 31%, and 22%, respectively. This establishes it as a robust and general solution for precise surface roughness prediction, potentially boosting production efficiency and product quality in key industries while minimizing domain expertise and human intervention.

cs.CE