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Pengpeng Zhao

Publications and source records attributed to Pengpeng Zhao.

29 records · Page 2Linked to original sources

Exploiting Bi-directional Global Transition Patterns and Personal Preferences for Missing POI Category Identification

Recent years have witnessed the increasing popularity of Location-based Social Network (LBSN) services, which provides unparalleled opportunities to build personalized Point-of-Interest (POI) recommender systems. Existing POI recommendation and location prediction tasks utilize past information for future recommendation or prediction from a single direction perspective, while the missing POI category identification task needs to utilize the check-in information both before and after the missing category. Therefore, a long-standing challenge is how to effectively identify the missing POI categories at any time in the real-world check-in data of mobile users. To this end, in this paper, we propose a novel neural network approach to identify the missing POI categories by integrating both bi-directional global non-personal transition patterns and personal preferences of users. Specifically, we delicately design an attention matching cell to model how well the check-in category information matches their non-personal transition patterns and personal preferences. Finally, we evaluate our model on two real-world datasets, which clearly validate its effectiveness compared with the state-of-the-art baselines. Furthermore, our model can be naturally extended to address next POI category recommendation and prediction tasks with competitive performance.

cs.LG↗

Edge-Enhanced Global Disentangled Graph Neural Network for Sequential Recommendation

Sequential recommendation has been a widely popular topic of recommender systems. Existing works have contributed to enhancing the prediction ability of sequential recommendation systems based on various methods, such as recurrent networks and self-attention mechanisms. However, they fail to discover and distinguish various relationships between items, which could be underlying factors which motivate user behaviors. In this paper, we propose an Edge-Enhanced Global Disentangled Graph Neural Network (EGD-GNN) model to capture the relation information between items for global item representation and local user intention learning. At the global level, we build a global-link graph over all sequences to model item relationships. Then a channel-aware disentangled learning layer is designed to decompose edge information into different channels, which can be aggregated to represent the target item from its neighbors. At the local level, we apply a variational auto-encoder framework to learn user intention over the current sequence. We evaluate our proposed method on three real-world datasets. Experimental results show that our model can get a crucial improvement over state-of-the-art baselines and is able to distinguish item features.

cs.IR↗

Redefining the Quantum Supremacy Baseline With a New Generation Sunway Supercomputer

A major milestone in the era of noisy intermediate scale quantum computers is \textit{quantum supremacy} [Nature \textbf{574}, 505 (2019)] claimed on the Sycamore quantum processor of $53$ qubits, which can perform a random circuit sampling task within $200$ seconds while the same task is estimated to require a runtime of $10,000$ years on Summit. This record has been renewed with two recent experiments on the Zuchongzhi $2.0$ ($56$ qubits) and Zuchongzhi $2.1$ ($60$ qubits) quantum processors. On the other front of quantum supremacy comparison, there has also been continuous improvements on both the classical simulation algorithm as well as the underlying hardware. And a fair justification of the computational advantages for those quantum supremacy experiments would require to practically simulate the same problems on current top supercomputers, which is still in lack. Here we report the full-scale simulations of these problems on new generation Sunway supercomputer, based on a customized tensor network contraction algorithm. Our benchmark shows that the most challenging sampling task performed on Sycamore can be accomplished within $1$ week, thus collapsing the quantum supremacy claim of Sycamore. Additionally, we show that the XEB fidelities of the \textit{quantum supremacy circuits} with up to $14$ cycles can be verified in minutes, which also provides strong consistency check for quantum supremacy experiments. Our results redefine quantum supremacy baseline using the new generation Sunway supercomputer.

quant-ph↗

Closing the "Quantum Supremacy" Gap: Achieving Real-Time Simulation of a Random Quantum Circuit Using a New Sunway Supercomputer

We develop a high-performance tensor-based simulator for random quantum circuits(RQCs) on the new Sunway supercomputer. Our major innovations include: (1) a near-optimal slicing scheme, and a path-optimization strategy that considers both complexity and compute density; (2) a three-level parallelization scheme that scales to about 42 million cores; (3) a fused permutation and multiplication design that improves the compute efficiency for a wide range of tensor contraction scenarios; and (4) a mixed-precision scheme to further improve the performance. Our simulator effectively expands the scope of simulatable RQCs to include the 10*10(qubits)*(1+40+1)(depth) circuit, with a sustained performance of 1.2 Eflops (single-precision), or 4.4 Eflops (mixed-precision)as a new milestone for classical simulation of quantum circuits; and reduces the simulation sampling time of Google Sycamore to 304 seconds, from the previously claimed 10,000 years.

quant-ph↗

Quaternion-Based Graph Convolution Network for Recommendation

Graph Convolution Network (GCN) has been widely applied in recommender systems for its representation learning capability on user and item embeddings. However, GCN is vulnerable to noisy and incomplete graphs, which are common in real world, due to its recursive message propagation mechanism. In the literature, some work propose to remove the feature transformation during message propagation, but making it unable to effectively capture the graph structural features. Moreover, they model users and items in the Euclidean space, which has been demonstrated to have high distortion when modeling complex graphs, further degrading the capability to capture the graph structural features and leading to sub-optimal performance. To this end, in this paper, we propose a simple yet effective Quaternion-based Graph Convolution Network (QGCN) recommendation model. In the proposed model, we utilize the hyper-complex Quaternion space to learn user and item representations and feature transformation to improve both performance and robustness. Specifically, we first embed all users and items into the Quaternion space. Then, we introduce the quaternion embedding propagation layers with quaternion feature transformation to perform message propagation. Finally, we combine the embeddings generated at each layer with the mean pooling strategy to obtain the final embeddings for recommendation. Extensive experiments on three public benchmark datasets demonstrate that our proposed QGCN model outperforms baseline methods by a large margin.

cs.IR↗

Robust SLAM Systems: Are We There Yet?

Progress in the last decade has brought about significant improvements in the accuracy and speed of SLAM systems, broadening their mapping capabilities. Despite these advancements, long-term operation remains a major challenge, primarily due to the wide spectrum of perturbations robotic systems may encounter. Increasing the robustness of SLAM algorithms is an ongoing effort, however it usually addresses a specific perturbation. Generalisation of robustness across a large variety of challenging scenarios is not well-studied nor understood. This paper presents a systematic evaluation of the robustness of open-source state-of-the-art SLAM algorithms with respect to challenging conditions such as fast motion, non-uniform illumination, and dynamic scenes. The experiments are performed with perturbations present both independently of each other, as well as in combination in long-term deployment settings in unconstrained environments (lifelong operation).

cs.RO↗

Graph Factorization Machines for Cross-Domain Recommendation

Recently, graph neural networks (GNNs) have been successfully applied to recommender systems. In recommender systems, the user's feedback behavior on an item is usually the result of multiple factors acting at the same time. However, a long-standing challenge is how to effectively aggregate multi-order interactions in GNN. In this paper, we propose a Graph Factorization Machine (GFM) which utilizes the popular Factorization Machine to aggregate multi-order interactions from neighborhood for recommendation. Meanwhile, cross-domain recommendation has emerged as a viable method to solve the data sparsity problem in recommender systems. However, most existing cross-domain recommendation methods might fail when confronting the graph-structured data. In order to tackle the problem, we propose a general cross-domain recommendation framework which can be applied not only to the proposed GFM, but also to other GNN models. We conduct experiments on four pairs of datasets to demonstrate the superior performance of the GFM. Besides, based on general cross-domain recommendation experiments, we also demonstrate that our cross-domain framework could not only contribute to the cross-domain recommendation task with the GFM, but also be universal and expandable for various existing GNN models.

cs.IR↗

Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAM

Service robots should be able to operate autonomously in dynamic and daily changing environments over an extended period of time. While Simultaneous Localization And Mapping (SLAM) is one of the most fundamental problems for robotic autonomy, most existing SLAM works are evaluated with data sequences that are recorded in a short period of time. In real-world deployment, there can be out-of-sight scene changes caused by both natural factors and human activities. For example, in home scenarios, most objects may be movable, replaceable or deformable, and the visual features of the same place may be significantly different in some successive days. Such out-of-sight dynamics pose great challenges to the robustness of pose estimation, and hence a robot's long-term deployment and operation. To differentiate the forementioned problem from the conventional works which are usually evaluated in a static setting in a single run, the term \textit{lifelong SLAM} is used here to address SLAM problems in an ever-changing environment over a long period of time. To accelerate lifelong SLAM research, we release the OpenLORIS-Scene datasets. The data are collected in real-world indoor scenes, for multiple times in each place to include scene changes in real life. We also design benchmarking metrics for lifelong SLAM, with which the robustness and accuracy of pose estimation are evaluated separately. The datasets and benchmark are available online at https://lifelong-robotic-vision.github.io/dataset/scene.

cs.RO↗

Deep Cross Networks with Aesthetic Preference for Cross-domain Recommendation

When purchasing appearance-first products, e.g., clothes, product appearance aesthetics plays an important role in the decision process. Moreover, user's aesthetic preference, which can be regarded as a personality trait and a basic requirement, is domain independent and could be used as a bridge between domains for knowledge transfer. However, existing work has rarely considered the aesthetic information in product photos for cross-domain recommendation. To this end, in this paper, we propose a new deep Aesthetic preference Cross-Domain Network (ACDN), in which parameters characterizing personal aesthetic preferences are shared across networks to transfer knowledge between domains. Specifically, we first leverage an aesthetic network to extract relevant features. Then, we integrate the aesthetic features into a cross-domain network to transfer users' domain independent aesthetic preferences. Moreover, network cross-connections are introduced to enable dual knowledge transfer across domains. Finally, the experimental results on real-world data show that our proposed ACDN outperforms other benchmark methods in terms of recommendation accuracy. The results also show that users' aesthetic preferences are effective in alleviating the data sparsity issue on the cross-domain recommendation.

cs.IR↗

Where to Go Next: A Spatio-temporal LSTM model for Next POI Recommendation

Next Point-of-Interest (POI) recommendation is of great value for both location-based service providers and users. Recently Recurrent Neural Networks (RNNs) have been proved to be effective on sequential recommendation tasks. However, existing RNN solutions rarely consider the spatio-temporal intervals between neighbor check-ins, which are essential for modeling user check-in behaviors in next POI recommendation. In this paper, we propose a new variant of LSTM, named STLSTM, which implements time gates and distance gates into LSTM to capture the spatio-temporal relation between successive check-ins. Specifically, one-time gate and one distance gate are designed to control short-term interest update, and another time gate and distance gate are designed to control long-term interest update. Furthermore, to reduce the number of parameters and improve efficiency, we further integrate coupled input and forget gates with our proposed model. Finally, we evaluate the proposed model using four real-world datasets from various location-based social networks. Our experimental results show that our model significantly outperforms the state-of-the-art approaches for next POI recommendation.

cs.IR↗

Measuring and Maximizing Influence via Random Walk in Social Activity Networks

With the popularity of OSNs, finding a set of most influential users (or nodes) so as to trigger the largest influence cascade is of significance. For example, companies may take advantage of the "word-of-mouth" effect to trigger a large cascade of purchases by offering free samples/discounts to those most influential users. This task is usually modeled as an influence maximization problem, and it has been widely studied in the past decade. However, considering that users in OSNs may participate in various kinds of online activities, e.g., giving ratings to products, joining discussion groups, etc., influence diffusion through online activities becomes even more significant. In this paper, we study the impact of online activities by formulating the influence maximization problem for social-activity networks (SANs) containing both users and online activities. To address the computation challenge, we define an influence centrality via random walks to measure influence, then use the Monte Carlo framework to efficiently estimate the centrality in SANs. Furthermore, we develop a greedy-based algorithm with two novel optimization techniques to find the most influential users. By conducting extensive experiments with real-world datasets, we show our approach is more efficient than the state-of-the-art algorithm IMM[17] when we needs to handle large amount of online activities.

cs.SI↗