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Pengyuan Wang

Publications and source records attributed to Pengyuan Wang.

At least 19 recordsLinked to original sources

DAVIS: A Depth-Only End-to-End Active-Vision Framework for Humanoid Soccer Skills

Humanoid soccer contact skills require more than producing high-impact foot-ball contacts: the robot must close the loop over perception, approach, alignment, impact, and recovery while its own motion induces substantial viewpoint changes, frequent loss of the ball from view, and uncertain contact outcomes. In this work, we ask a compact yet stricter question: can a humanoid learn soccer contact skills using only a head-mounted depth image, proprioceptive history, and an optional low-dimensional task command, and directly output 25-DoF joint PD targets without extra runtime perception or planning modules? To this end, we propose DAVIS, a depth-only end-to-end framework for humanoid soccer skills that learns visibility-aware auxiliary geometry during training, and combines GT-to-prediction annealing, task curricula, and AMP-style motion priors to smoothly bridge privileged supervision and real deployment. Built on this framework, we instantiate representative soccer contact skills, including goal-directed shooting and directional dribbling, through task-specific definitions of objects, commands, rewards, and curricula, and validate them through simulation, Noetix E1 real-robot experiments, and ablations.

cs.RO↗

SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer

Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill composition, and successful sim-to-real deployment.

cs.RO↗

Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction

Sparse voxel reconstruction offers an efficient representation for high-fidelity 3D modeling, yet its geometry is commonly optimized from local photometric evidence and discrete visibility statistics. This often leads to fragmented surfaces, excessive subdivision, and floating artifacts, particularly in weakly textured or sparsely observed regions. We introduce SurfSVR, a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers. Instead of directly lifting noisy pixel-wise depth predictions, SurfSVR first organizes each image into coherent surface regions by jointly reasoning over appearance, monocular depth, normals and cross-view geometry. Each region is then represented by an adaptively selected planar or quadratic surface model based on fitting reliability and geometric complexity, while cross-model agreement distinguishes reliable geometry from ambiguous predictions. These structured 2D priors are lifted into 3D and integrated throughout the reconstruction pipeline. They guide surface-adaptive voxel subdivision, provide region-level depth and normal supervision during optimization, enhance geometrically reliable sparse-observed surfaces in voxel pruning, and suppress off-surface floaters during post-refinement training. This unified design converts semantic and geometric coherence in image space into persistent structural constraints in 3D. Extensive experiments on 3 public benchmarks demonstrate that SurfSVR consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics, achieving state-of-the-art reconstruction quality. Codes and models will be released soon.

cs.CV↗

Efficient Test-Time Optimization for Multi-Agent Proof Autoformalization

Full-proof autoformalization bridges extensive mathematical proofs in natural language with formally validated reasoning, offering a pathway to elevate the ceiling of verifiable mathematical reasoning. Unlike statement-level formalization, proof autoformalization is a long-horizon challenge requiring coordination of claims, contexts, and dependencies across many proof steps, yet has only recently come under focused study. Current approaches either rely on costly model training or apply excessive, unguided repair at inference time. To this end, we introduce ToMap, a multi-agent framework that structures proof autoformalization as a Decomposer-Formalizer-Prover pipeline with efficient test-time optimization guided by formal verification and semantic rubrics for proof quality. Rather than distributing test-time compute across all agents, we perform bottleneck analysis and identify the Decomposer as the critical bottleneck: the quality of its atomic, self-contained proof units directly determines whether downstream agents can successfully formalize and prove each step. ToMap therefore treats the Formalizer and Prover as downstream executors and efficiently focuses test-time compute on Decomposer refinement. This refinement follows a loop inspired by GEPA, evolving prompts over candidate decompositions and using formal verification progress together with semantic proof rubrics to define a Pareto frontier that guides the next decomposition update. Experiments on ProofFlowBench show that ToMap improves over the best previous method by 19.0% when evaluated by both syntactic correctness and semantic faithfulness, while requiring lower test-time cost. Scaling analysis shows that most gains emerge within a few iterations of decomposition evolution, guiding test-time budget selection.

cs.AI↗

xVerify: Efficient Answer Verifier for Reasoning Model Evaluations

With the release of OpenAI's o1 model, reasoning models that adopt slow-thinking strategies have become increasingly common. Their outputs often contain complex reasoning, intermediate steps, and self-reflection, making existing evaluation methods and reward models inadequate. In particular, they struggle to judge answer equivalence and to reliably extract final answers from long, complex responses. To address this challenge, we propose xVerify, an efficient answer verifier for evaluating reasoning models. xVerify shows strong equivalence judgment capabilities, enabling accurate comparison between model outputs and reference answers across diverse question types. To train and evaluate xVerify, we construct the VAR dataset, which consists of question-answer pairs generated by multiple LLMs across various datasets. The dataset incorporates multiple reasoning models and challenging evaluation sets specifically designed for reasoning assessment, with a multi-round annotation process to ensure label quality. Based on VAR, we train xVerify models at different scales. Experimental results on both test and generalization sets show that all xVerify variants achieve over 95% F1 score and accuracy. Notably, the smallest model, xVerify-0.5B-I, outperforms all evaluation methods except GPT-4o, while xVerify-3B-Ib surpasses GPT-4o in overall performance. In addition, reinforcement learning experiments using xVerify as the reward model yield an 18.4% improvement for Qwen2.5-7B compared with direct generation, exceeding the gains achieved with Math Verify as the reward. These results demonstrate the effectiveness and generalizability of xVerify. All xVerify resources are available on \href{https://github.com/IAAR-Shanghai/xVerify}{GitHub}.

cs.CL↗

MemOS: A Memory OS for AI System

Large Language Models (LLMs) have become an essential infrastructure for Artificial General Intelligence (AGI), yet their lack of well-defined memory management systems hinders the development of long-context reasoning, continual personalization, and knowledge consistency.Existing models mainly rely on static parameters and short-lived contextual states, limiting their ability to track user preferences or update knowledge over extended periods.While Retrieval-Augmented Generation (RAG) introduces external knowledge in plain text, it remains a stateless workaround without lifecycle control or integration with persistent representations.Recent work has modeled the training and inference cost of LLMs from a memory hierarchy perspective, showing that introducing an explicit memory layer between parameter memory and external retrieval can substantially reduce these costs by externalizing specific knowledge. Beyond computational efficiency, LLMs face broader challenges arising from how information is distributed over time and context, requiring systems capable of managing heterogeneous knowledge spanning different temporal scales and sources. To address this challenge, we propose MemOS, a memory operating system that treats memory as a manageable system resource. It unifies the representation, scheduling, and evolution of plaintext, activation-based, and parameter-level memories, enabling cost-efficient storage and retrieval. As the basic unit, a MemCube encapsulates both memory content and metadata such as provenance and versioning. MemCubes can be composed, migrated, and fused over time, enabling flexible transitions between memory types and bridging retrieval with parameter-based learning. MemOS establishes a memory-centric system framework that brings controllability, plasticity, and evolvability to LLMs, laying the foundation for continual learning and personalized modeling.

cs.CL↗

Controlling Large Language Model with Latent Actions

Adapting Large Language Models (LLMs) to downstream tasks using Reinforcement Learning (RL) has proven to be an effective approach. However, LLMs do not inherently define the structure of an agent for RL training, particularly in terms of defining the action space. This paper studies learning a compact latent action space to enhance the controllability and exploration of RL for LLMs. We propose Controlling Large Language Models with Latent Actions (CoLA), a framework that integrates a latent action space into pre-trained LLMs. We apply CoLA to the Llama-3.1-8B model. Our experiments demonstrate that, compared to RL with token-level actions, CoLA's latent action enables greater semantic diversity in text generation. For enhancing downstream tasks, we show that CoLA with RL achieves a score of 42.4 on the math500 benchmark, surpassing the baseline score of 38.2, and reaches 68.2 when augmented with a Monte Carlo Tree Search variant. Furthermore, CoLA with RL consistently improves performance on agent-based tasks without degrading the pre-trained LLM's capabilities, unlike the baseline. Finally, CoLA reduces computation time by half in tasks involving enhanced thinking prompts for LLMs by RL. These results highlight CoLA's potential to advance RL-based adaptation of LLMs for downstream applications.

cs.CL↗

WHALE: Towards Generalizable and Scalable World Models for Embodied Decision-making

World models play a crucial role in decision-making within embodied environments, enabling cost-free explorations that would otherwise be expensive in the real world. To facilitate effective decision-making, world models must be equipped with strong generalizability to support faithful imagination in out-of-distribution (OOD) regions and provide reliable uncertainty estimation to assess the credibility of the simulated experiences, both of which present significant challenges for prior scalable approaches. This paper introduces WHALE, a framework for learning generalizable world models, consisting of two key techniques: behavior-conditioning and retracing-rollout. Behavior-conditioning addresses the policy distribution shift, one of the primary sources of the world model generalization error, while retracing-rollout enables efficient uncertainty estimation without the necessity of model ensembles. These techniques are universal and can be combined with any neural network architecture for world model learning. Incorporating these two techniques, we present Whale-ST, a scalable spatial-temporal transformer-based world model with enhanced generalizability. We demonstrate the superiority of Whale-ST in simulation tasks by evaluating both value estimation accuracy and video generation fidelity. Additionally, we examine the effectiveness of our uncertainty estimation technique, which enhances model-based policy optimization in fully offline scenarios. Furthermore, we propose Whale-X, a 414M parameter world model trained on 970K trajectories from Open X-Embodiment datasets. We show that Whale-X exhibits promising scalability and strong generalizability in real-world manipulation scenarios using minimal demonstrations.

cs.LG↗

MIPI 2024 Challenge on Few-shot RAW Image Denoising: Methods and Results

The increasing demand for computational photography and imaging on mobile platforms has led to the widespread development and integration of advanced image sensors with novel algorithms in camera systems. However, the scarcity of high-quality data for research and the rare opportunity for in-depth exchange of views from industry and academia constrain the development of mobile intelligent photography and imaging (MIPI). Building on the achievements of the previous MIPI Workshops held at ECCV 2022 and CVPR 2023, we introduce our third MIPI challenge including three tracks focusing on novel image sensors and imaging algorithms. In this paper, we summarize and review the Few-shot RAW Image Denoising track on MIPI 2024. In total, 165 participants were successfully registered, and 7 teams submitted results in the final testing phase. The developed solutions in this challenge achieved state-of-the-art erformance on Few-shot RAW Image Denoising. More details of this challenge and the link to the dataset can be found at https://mipichallenge.org/MIPI2024.

cs.CV↗

BWArea Model: Learning World Model, Inverse Dynamics, and Policy for Controllable Language Generation

Large language models (LLMs) have catalyzed a paradigm shift in natural language processing, yet their limited controllability poses a significant challenge for downstream applications. We aim to address this by drawing inspiration from the neural mechanisms of the human brain, specifically Broca's and Wernicke's areas, which are crucial for language generation and comprehension, respectively. In particular, Broca's area receives cognitive decision signals from Wernicke's area, treating the language generation as an intricate decision-making process, which differs from the fully auto-regressive language generation of existing LLMs. In a similar vein, our proposed system, the BWArea model, conceptualizes language generation as a decision-making task. This model has three components: a language world model, an inverse dynamics model, and a cognitive policy. Like Wernicke's area, the inverse dynamics model is designed to deduce the underlying cognitive intentions, or latent actions, behind each token. The BWArea model is amenable to both pre-training and fine-tuning like existing LLMs. With 30B clean pre-training tokens, we have trained a BWArea model, which achieves competitive performance with LLMs of equal size (1B parameters). Unlike fully auto-regressive LLMs, its pre-training performance does not degenerate if dirty data unintentionally appears. This shows the advantage of a decomposed structure of BWArea model in reducing efforts in laborious data selection and labeling. Finally, we reveal that the BWArea model offers enhanced controllability via fine-tuning the cognitive policy with downstream reward metrics, thereby facilitating alignment with greater simplicity. On 9 out of 10 tasks from two suites, TextWorld and BigBench Hard, our method shows superior performance to auto-regressive LLMs.

cs.CL↗

Empowering Language Models with Active Inquiry for Deeper Understanding

The rise of large language models (LLMs) has revolutionized the way that we interact with artificial intelligence systems through natural language. However, LLMs often misinterpret user queries because of their uncertain intention, leading to less helpful responses. In natural human interactions, clarification is sought through targeted questioning to uncover obscure information. Thus, in this paper, we introduce LaMAI (Language Model with Active Inquiry), designed to endow LLMs with this same level of interactive engagement. LaMAI leverages active learning techniques to raise the most informative questions, fostering a dynamic bidirectional dialogue. This approach not only narrows the contextual gap but also refines the output of the LLMs, aligning it more closely with user expectations. Our empirical studies, across a variety of complex datasets where LLMs have limited conversational context, demonstrate the effectiveness of LaMAI. The method improves answer accuracy from 31.9% to 50.9%, outperforming other leading question-answering frameworks. Moreover, in scenarios involving human participants, LaMAI consistently generates responses that are superior or comparable to baseline methods in more than 82% of the cases. The applicability of LaMAI is further evidenced by its successful integration with various LLMs, highlighting its potential for the future of interactive language models.

cs.CL↗

HouseCat6D -- A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios

Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches, research is shifting towards category-level pose estimation for practical applications. Current category-level datasets, however, fall short in annotation quality and pose variety. Addressing this, we introduce HouseCat6D, a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P), 2) encompasses 194 diverse objects across 10 household categories, including two photometrically challenging ones, and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage, 5) a checkerboard-free environment, and 6) dense 6D parallel-jaw robotic grasp annotations. Additionally, we present benchmark results for leading category-level pose estimation networks.

cs.CV↗

GS-Pose: Category-Level Object Pose Estimation via Geometric and Semantic Correspondence

Category-level pose estimation is a challenging task with many potential applications in computer vision and robotics. Recently, deep-learning-based approaches have made great progress, but are typically hindered by the need for large datasets of either pose-labelled real images or carefully tuned photorealistic simulators. This can be avoided by using only geometry inputs such as depth images to reduce the domain-gap but these approaches suffer from a lack of semantic information, which can be vital in the pose estimation problem. To resolve this conflict, we propose to utilize both geometric and semantic features obtained from a pre-trained foundation model.Our approach projects 2D features from this foundation model into 3D for a single object model per category, and then performs matching against this for new single view observations of unseen object instances with a trained matching network. This requires significantly less data to train than prior methods since the semantic features are robust to object texture and appearance. We demonstrate this with a rich evaluation, showing improved performance over prior methods with a fraction of the data required.

cs.CV↗

CCD-3DR: Consistent Conditioning in Diffusion for Single-Image 3D Reconstruction

In this paper, we present a novel shape reconstruction method leveraging diffusion model to generate 3D sparse point cloud for the object captured in a single RGB image. Recent methods typically leverage global embedding or local projection-based features as the condition to guide the diffusion model. However, such strategies fail to consistently align the denoised point cloud with the given image, leading to unstable conditioning and inferior performance. In this paper, we present CCD-3DR, which exploits a novel centered diffusion probabilistic model for consistent local feature conditioning. We constrain the noise and sampled point cloud from the diffusion model into a subspace where the point cloud center remains unchanged during the forward diffusion process and reverse process. The stable point cloud center further serves as an anchor to align each point with its corresponding local projection-based features. Extensive experiments on synthetic benchmark ShapeNet-R2N2 demonstrate that CCD-3DR outperforms all competitors by a large margin, with over 40% improvement. We also provide results on real-world dataset Pix3D to thoroughly demonstrate the potential of CCD-3DR in real-world applications. Codes will be released soon

cs.CV↗

Language Model Self-improvement by Reinforcement Learning Contemplation

Large Language Models (LLMs) have exhibited remarkable performance across various natural language processing (NLP) tasks. However, fine-tuning these models often necessitates substantial supervision, which can be expensive and time-consuming to obtain. This paper introduces a novel unsupervised method called LanguageModel Self-Improvement by Reinforcement Learning Contemplation (SIRLC) that improves LLMs without reliance on external labels. Our approach is grounded in the observation that it is simpler for language models to assess text quality than to generate text. Building on this insight, SIRLC assigns LLMs dual roles as both student and teacher. As a student, the LLM generates answers to unlabeled questions, while as a teacher, it evaluates the generated text and assigns scores accordingly. The model parameters are updated using reinforcement learning to maximize the evaluation score. We demonstrate that SIRLC can be applied to various NLP tasks, such as reasoning problems, text generation, and machine translation. Our experiments show that SIRLC effectively improves LLM performance without external supervision, resulting in a 5.6% increase in answering accuracy for reasoning tasks and a rise in BERTScore from 0.82 to 0.86 for translation tasks. Furthermore, SIRLC can be applied to models of different sizes, showcasing its broad applicability.

cs.CL↗

Polarimetric Pose Prediction

Light has many properties that vision sensors can passively measure. Colour-band separated wavelength and intensity are arguably the most commonly used for monocular 6D object pose estimation. This paper explores how complementary polarisation information, i.e. the orientation of light wave oscillations, influences the accuracy of pose predictions. A hybrid model that leverages physical priors jointly with a data-driven learning strategy is designed and carefully tested on objects with different levels of photometric complexity. Our design significantly improves the pose accuracy compared to state-of-the-art photometric approaches and enables object pose estimation for highly reflective and transparent objects. A new multi-modal instance-level 6D object pose dataset with highly accurate pose annotations for multiple objects with varying photometric complexity is introduced as a benchmark.

cs.CV↗

PhoCaL: A Multi-Modal Dataset for Category-Level Object Pose Estimation with Photometrically Challenging Objects

Object pose estimation is crucial for robotic applications and augmented reality. Beyond instance level 6D object pose estimation methods, estimating category-level pose and shape has become a promising trend. As such, a new research field needs to be supported by well-designed datasets. To provide a benchmark with high-quality ground truth annotations to the community, we introduce a multimodal dataset for category-level object pose estimation with photometrically challenging objects termed PhoCaL. PhoCaL comprises 60 high quality 3D models of household objects over 8 categories including highly reflective, transparent and symmetric objects. We developed a novel robot-supported multi-modal (RGB, depth, polarisation) data acquisition and annotation process. It ensures sub-millimeter accuracy of the pose for opaque textured, shiny and transparent objects, no motion blur and perfect camera synchronisation. To set a benchmark for our dataset, state-of-the-art RGB-D and monocular RGB methods are evaluated on the challenging scenes of PhoCaL.

cs.CV↗

DemoGrasp: Few-Shot Learning for Robotic Grasping with Human Demonstration

The ability to successfully grasp objects is crucial in robotics, as it enables several interactive downstream applications. To this end, most approaches either compute the full 6D pose for the object of interest or learn to predict a set of grasping points. While the former approaches do not scale well to multiple object instances or classes yet, the latter require large annotated datasets and are hampered by their poor generalization capabilities to new geometries. To overcome these shortcomings, we propose to teach a robot how to grasp an object with a simple and short human demonstration. Hence, our approach neither requires many annotated images nor is it restricted to a specific geometry. We first present a small sequence of RGB-D images displaying a human-object interaction. This sequence is then leveraged to build associated hand and object meshes that represent the depicted interaction. Subsequently, we complete missing parts of the reconstructed object shape and estimate the relative transformation between the reconstruction and the visible object in the scene. Finally, we transfer the a-priori knowledge from the relative pose between object and human hand with the estimate of the current object pose in the scene into necessary grasping instructions for the robot. Exhaustive evaluations with Toyota's Human Support Robot (HSR) in real and synthetic environments demonstrate the applicability of our proposed methodology and its advantage in comparison to previous approaches.

cs.RO↗