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Pengyuan Zhou

Publications and source records attributed to Pengyuan Zhou.

At least 19 recordsLinked to original sources

TKN: Transformer-based Keypoint Prediction Network For Real-time Video Prediction

Video prediction is a complex time-series forecasting task with great potential in many use cases. However, traditional methods prioritize accuracy and overlook slow prediction speeds due to complex model structures, redundant information, and excessive GPU memory consumption. These methods often predict frames sequentially, making acceleration difficult and limiting their applicability in real-time scenarios like danger prediction and warning.Therefore, we propose a transformer-based keypoint prediction neural network (TKN). TKN extracts dynamic content from video frames in an unsupervised manner, reducing redundant feature computation. And, TKN uses an acceleration matrix to reduce the computational cost of attention and employs a parallel computing structure for prediction acceleration. To the best of our knowledge, TKN is the first real-time video prediction solution that achieves a prediction rate of 1,176 fps, significantly reducing computation costs while maintaining other performance. Qualitative and quantitative experiments on multiple datasets have demonstrated the superiority of our method, suggesting that TKN has great application potential.

cs.CV↗

λ-SecAgg: Partial Vector Freezing for Lightweight Secure Aggregation in Federated Learning

Secure aggregation of user update vectors (e.g. gradients) has become a critical issue in the field of federated learning. Many Secure Aggregation Protocols (SAPs) face exorbitant computation costs, severely constraining their applicability. Given the observation that a considerable portion of SAP's computation burden stems from processing each entry in the private vectors, we propose \textbf{P}artial \textbf{V}ector \textbf{F}reezing (\textbf{PVF}), a portable module for compressing computation costs without introducing additional communication overhead. \textbf{$\bmλ$-SecAgg}, which integrates SAP with PVF, ``freezes'' a substantial portion of the private vector through specific transformations, requiring only $\frac{1}λ$ of the original vector to participate in SAP. Eventually, users can ``thaw'' the public sum of the ``frozen entries'' by the result of SAP. To avoid potential privacy leakage, we devise Disrupting Variables Extension for PVF. We demonstrate that PVF can seamlessly integrate with various SAPs and it poses no threat to user privacy in the semi-honest and active adversary settings. We include $7$ baselines, encompassing $5$ distinct types of masking schemes, and explore the acceleration effects of PVF on these SAPs. Empirical investigations indicate that when $λ=100$, PVF yields up to $99.5\times$ speedup and up to $32.3\times$ communication reduction.

cs.CR↗

Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use case for 5G and beyond wireless communication. Considering that each user typically only watches a section of the volumetric video, known as the viewport, it is essential to have precise viewport prediction for optimal performance. However, research on this topic is still in its infancy. In the end, this paper presents and proposes a novel approach, named Saliency and Trajectory Viewport Prediction (STVP), which aims to improve the precision of viewport prediction in volumetric video streaming. The STVP extensively utilizes video saliency information and viewport trajectory. To our knowledge, this is the first comprehensive study of viewport prediction in volumetric video streaming. In particular, we introduce a novel sampling method, Uniform Random Sampling (URS), to reduce computational complexity while still preserving video features in an efficient manner. Then we present a saliency detection technique that incorporates both spatial and temporal information for detecting static, dynamic geometric, and color salient regions. Finally, we intelligently fuse saliency and trajectory information to achieve more accurate viewport prediction. We conduct extensive simulations to evaluate the effectiveness of our proposed viewport prediction methods using state-of-the-art volumetric video sequences. The experimental results show the superiority of the proposed method over existing schemes. The dataset and source code will be publicly accessible after acceptance.

cs.CV↗

Detecting AI-Generated Video via Frame Consistency

The escalating quality of video generated by advanced video generation methods results in new security challenges, while there have been few relevant research efforts: 1) There is no open-source dataset for generated video detection, 2) No generated video detection method has been proposed so far. To this end, we propose an open-source dataset and a detection method for generated video for the first time. First, we propose a scalable dataset consisting of 964 prompts, covering various forgery targets, scenes, behaviors, and actions, as well as various generation models with different architectures and generation methods, including the most popular commercial models like OpenAI's Sora and Google's Veo. Second, we found via probing experiments that spatial artifact-based detectors lack generalizability. Hence, we propose a simple yet effective \textbf{de}tection model based on \textbf{f}rame \textbf{co}nsistency (\textbf{DeCoF}), which focuses on temporal artifacts by eliminating the impact of spatial artifacts during feature learning. Extensive experiments demonstrate the efficacy of DeCoF in detecting videos generated by unseen video generation models and confirm its powerful generalizability across several commercially proprietary models.

cs.CV↗

Knowledge Rumination for Client Utility Evaluation in Heterogeneous Federated Learning

Federated Learning (FL) allows several clients to cooperatively train machine learning models without disclosing the raw data. In practical applications, asynchronous FL (AFL) can address the straggler effect compared to synchronous FL. However, Non-IID data and stale models pose significant challenges to AFL, as they can diminish the practicality of the global model and even lead to training failures. In this work, we propose a novel AFL framework called Federated Historical Learning (FedHist), which effectively addresses the challenges posed by both Non-IID data and gradient staleness based on the concept of knowledge rumination. FedHist enhances the stability of local gradients by performing weighted fusion with historical global gradients cached on the server. Relying on hindsight, it assigns aggregation weights to each participant in a multi-dimensional manner during each communication round. To further enhance the efficiency and stability of the training process, we introduce an intelligent $\ell_2$-norm amplification scheme, which dynamically regulates the learning progress based on the $\ell_2$-norms of the submitted gradients. Extensive experiments indicate FedHist outperforms state-of-the-art methods in terms of convergence performance and test accuracy.

cs.LG↗

Noise-NeRF: Hide Information in Neural Radiance Fields using Trainable Noise

Neural Radiance Field (NeRF) has been proposed as an innovative advancement in 3D reconstruction techniques. However, little research has been conducted on the issues of information confidentiality and security to NeRF, such as steganography. Existing NeRF steganography solutions have shortcomings in low steganography quality, model weight damage, and limited amount of steganographic information. This paper proposes Noise-NeRF, a novel NeRF steganography method employing Adaptive Pixel Selection strategy and Pixel Perturbation strategy to improve the quality and efficiency of steganography via trainable noise. Extensive experiments validate the state-of-the-art performances of Noise-NeRF on both steganography quality and rendering quality, as well as effectiveness in super-resolution image steganography.

cs.CV↗

Last Week with ChatGPT: A Weibo Study on Social Perspective Regarding ChatGPT for Education and Beyond

The application of AI-powered tools has piqued the interest of many fields, particularly in the academic community. This study uses ChatGPT, currently the most powerful and popular AI tool, as a representative example to analyze how the Chinese public perceives the potential of large language models (LLMs) for educational and general purposes. Although facing accessibility challenges, we found that the number of discussions on ChatGPT per month is 16 times that of Ernie Bot developed by Baidu, the most popular alternative product to ChatGPT in the mainland, making ChatGPT a more suitable subject for our analysis. The study also serves as the first effort to investigate the changes in public opinion as AI technologies become more advanced and intelligent. The analysis reveals that, upon first encounters with advanced AI that was not yet highly capable, some social media users believed that AI advancements would benefit education and society, while others feared that advanced AI, like ChatGPT, would make humans feel inferior and lead to problems such as cheating and a decline in moral principles. The majority of users remained neutral. Interestingly, with the rapid development and improvement of AI capabilities, public attitudes have tended to shift in a positive direction. We present a thorough analysis of the trending shift and a roadmap to ensure the ethical application of ChatGPT-like models in education and beyond.

cs.CY↗

3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing

The current GAN inversion methods typically can only edit the appearance and shape of a single object and background while overlooking spatial information. In this work, we propose a 3D editing framework, 3D-GOI, to enable multifaceted editing of affine information (scale, translation, and rotation) on multiple objects. 3D-GOI realizes the complex editing function by inverting the abundance of attribute codes (object shape/appearance/scale/rotation/translation, background shape/appearance, and camera pose) controlled by GIRAFFE, a renowned 3D GAN. Accurately inverting all the codes is challenging, 3D-GOI solves this challenge following three main steps. First, we segment the objects and the background in a multi-object image. Second, we use a custom Neural Inversion Encoder to obtain coarse codes of each object. Finally, we use a round-robin optimization algorithm to get precise codes to reconstruct the image. To the best of our knowledge, 3D-GOI is the first framework to enable multifaceted editing on multiple objects. Both qualitative and quantitative experiments demonstrate that 3D-GOI holds immense potential for flexible, multifaceted editing in complex multi-object scenes.Our project and code are released at https://3d-goi.github.io .

cs.CV↗

DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling

Text-to-3D scene generation holds immense potential for the gaming, film, and architecture sectors. Despite significant progress, existing methods struggle with maintaining high quality, consistency, and editing flexibility. In this paper, we propose DreamScene, a 3D Gaussian-based novel text-to-3D scene generation framework, to tackle the aforementioned three challenges mainly via two strategies. First, DreamScene employs Formation Pattern Sampling (FPS), a multi-timestep sampling strategy guided by the formation patterns of 3D objects, to form fast, semantically rich, and high-quality representations. FPS uses 3D Gaussian filtering for optimization stability, and leverages reconstruction techniques to generate plausible textures. Second, DreamScene employs a progressive three-stage camera sampling strategy, specifically designed for both indoor and outdoor settings, to effectively ensure object-environment integration and scene-wide 3D consistency. Last, DreamScene enhances scene editing flexibility by integrating objects and environments, enabling targeted adjustments. Extensive experiments validate DreamScene's superiority over current state-of-the-art techniques, heralding its wide-ranging potential for diverse applications. Code and demos will be released at https://dreamscene-project.github.io .

cs.CV↗

Unleashing GPT on the Metaverse: Savior or Destroyer?

Incorporating artificial intelligence (AI) technology, particularly large language models (LLMs), is becoming increasingly vital for developing immersive and interactive metaverse experiences. GPT, a representative LLM developed by OpenAI, is leading LLM development and gaining attention for its potential in building the metaverse. The article delves into the pros and cons of utilizing GPT for metaverse-based education, entertainment, personalization, and support. Dynamic and personalized experiences are possible with this technology, but there are also legitimate privacy, bias, and ethical issues to consider. This article aims to help readers understand the possible influence of GPT, according to its unique technological advantages, on the metaverse and how it may be used to effectively create a more immersive and engaging virtual environment by evaluating these opportunities and obstacles.

cs.HC↗

A + B: A General Generator-Reader Framework for Optimizing LLMs to Unleash Synergy Potential

Retrieval-Augmented Generation (RAG) is an effective solution to supplement necessary knowledge to large language models (LLMs). Targeting its bottleneck of retriever performance, "generate-then-read" pipeline is proposed to replace the retrieval stage with generation from the LLM itself. Although promising, this research direction is underexplored and still cannot work in the scenario when source knowledge is given. In this paper, we formalize a general "A + B" framework with varying combinations of foundation models and types for systematic investigation. We explore the efficacy of the base and chat versions of LLMs and found their different functionalities suitable for generator A and reader B, respectively. Their combinations consistently outperform single models, especially in complex scenarios. Furthermore, we extend the application of the "A + B" framework to scenarios involving source documents through continuous learning, enabling the direct integration of external knowledge into LLMs. This approach not only facilitates effective acquisition of new knowledge but also addresses the challenges of safety and helpfulness post-adaptation. The paper underscores the versatility of the "A + B" framework, demonstrating its potential to enhance the practical application of LLMs across various domains.

cs.CL↗

360SFUDA++: Towards Source-free UDA for Panoramic Segmentation by Learning Reliable Category Prototypes

In this paper, we address the challenging source-free unsupervised domain adaptation (SFUDA) for pinhole-to-panoramic semantic segmentation, given only a pinhole image pre-trained model (i.e., source) and unlabeled panoramic images (i.e., target). Tackling this problem is non-trivial due to three critical challenges: 1) semantic mismatches from the distinct Field-of-View (FoV) between domains, 2) style discrepancies inherent in the UDA problem, and 3) inevitable distortion of the panoramic images. To tackle these problems, we propose 360SFUDA++ that effectively extracts knowledge from the source pinhole model with only unlabeled panoramic images and transfers the reliable knowledge to the target panoramic domain. Specifically, we first utilize Tangent Projection (TP) as it has less distortion and meanwhile slits the equirectangular projection (ERP) to patches with fixed FoV projection (FFP) to mimic the pinhole images. Both projections are shown effective in extracting knowledge from the source model. However, as the distinct projections make it less possible to directly transfer knowledge between domains, we then propose Reliable Panoramic Prototype Adaptation Module (RP2AM) to transfer knowledge at both prediction and prototype levels. RP$^2$AM selects the confident knowledge and integrates panoramic prototypes for reliable knowledge adaptation. Moreover, we introduce Cross-projection Dual Attention Module (CDAM), which better aligns the spatial and channel characteristics across projections at the feature level between domains. Both knowledge extraction and transfer processes are synchronously updated to reach the best performance. Extensive experiments on the synthetic and real-world benchmarks, including outdoor and indoor scenarios, demonstrate that our 360SFUDA++ achieves significantly better performance than prior SFUDA methods.

cs.CV↗

BotDGT: Dynamicity-aware Social Bot Detection with Dynamic Graph Transformers

Detecting social bots has evolved into a pivotal yet intricate task, aimed at combating the dissemination of misinformation and preserving the authenticity of online interactions. While earlier graph-based approaches, which leverage topological structure of social networks, yielded notable outcomes, they overlooked the inherent dynamicity of social networks -- In reality, they largely depicted the social network as a static graph and solely relied on its most recent state. Due to the absence of dynamicity modeling, such approaches are vulnerable to evasion, particularly when advanced social bots interact with other users to camouflage identities and escape detection. To tackle these challenges, we propose BotDGT, a novel framework that not only considers the topological structure, but also effectively incorporates dynamic nature of social network. Specifically, we characterize a social network as a dynamic graph. A structural module is employed to acquire topological information from each historical snapshot. Additionally, a temporal module is proposed to integrate historical context and model the evolving behavior patterns exhibited by social bots and legitimate users. Experimental results demonstrate the superiority of BotDGT against the leading methods that neglected the dynamic nature of social networks in terms of accuracy, recall, and F1-score.

cs.SI↗

Semantics, Distortion, and Style Matter: Towards Source-free UDA for Panoramic Segmentation

This paper addresses an interesting yet challenging problem -- source-free unsupervised domain adaptation (SFUDA) for pinhole-to-panoramic semantic segmentation -- given only a pinhole image-trained model (i.e., source) and unlabeled panoramic images (i.e., target). Tackling this problem is nontrivial due to the semantic mismatches, style discrepancies, and inevitable distortion of panoramic images. To this end, we propose a novel method that utilizes Tangent Projection (TP) as it has less distortion and meanwhile slits the equirectangular projection (ERP) with a fixed FoV to mimic the pinhole images. Both projections are shown effective in extracting knowledge from the source model. However, the distinct projection discrepancies between source and target domains impede the direct knowledge transfer; thus, we propose a panoramic prototype adaptation module (PPAM) to integrate panoramic prototypes from the extracted knowledge for adaptation. We then impose the loss constraints on both predictions and prototypes and propose a cross-dual attention module (CDAM) at the feature level to better align the spatial and channel characteristics across the domains and projections. Both knowledge extraction and transfer processes are synchronously updated to reach the best performance. Extensive experiments on the synthetic and real-world benchmarks, including outdoor and indoor scenarios, demonstrate that our method achieves significantly better performance than prior SFUDA methods for pinhole-to-panoramic adaptation.

cs.CV↗

A Survey on Generative AI and LLM for Video Generation, Understanding, and Streaming

This paper offers an insightful examination of how currently top-trending AI technologies, i.e., generative artificial intelligence (Generative AI) and large language models (LLMs), are reshaping the field of video technology, including video generation, understanding, and streaming. It highlights the innovative use of these technologies in producing highly realistic videos, a significant leap in bridging the gap between real-world dynamics and digital creation. The study also delves into the advanced capabilities of LLMs in video understanding, demonstrating their effectiveness in extracting meaningful information from visual content, thereby enhancing our interaction with videos. In the realm of video streaming, the paper discusses how LLMs contribute to more efficient and user-centric streaming experiences, adapting content delivery to individual viewer preferences. This comprehensive review navigates through the current achievements, ongoing challenges, and future possibilities of applying Generative AI and LLMs to video-related tasks, underscoring the immense potential these technologies hold for advancing the field of video technology related to multimedia, networking, and AI communities.

cs.CV↗

Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting

360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.

cs.CV↗

2D-Guided 3D Gaussian Segmentation

Recently, 3D Gaussian, as an explicit 3D representation method, has demonstrated strong competitiveness over NeRF (Neural Radiance Fields) in terms of expressing complex scenes and training duration. These advantages signal a wide range of applications for 3D Gaussians in 3D understanding and editing. Meanwhile, the segmentation of 3D Gaussians is still in its infancy. The existing segmentation methods are not only cumbersome but also incapable of segmenting multiple objects simultaneously in a short amount of time. In response, this paper introduces a 3D Gaussian segmentation method implemented with 2D segmentation as supervision. This approach uses input 2D segmentation maps to guide the learning of the added 3D Gaussian semantic information, while nearest neighbor clustering and statistical filtering refine the segmentation results. Experiments show that our concise method can achieve comparable performances on mIOU and mAcc for multi-object segmentation as previous single-object segmentation methods.

cs.CV↗

Mitigating Backdoors in Federated Learning with FLD

Federated learning allows clients to collaboratively train a global model without uploading raw data for privacy preservation. This feature, i.e., the inability to review participants' datasets, has recently been found responsible for federated learning's vulnerability in the face of backdoor attacks. Existing defense methods fall short from two perspectives: 1) they consider only very specific and limited attacker models and unable to cope with advanced backdoor attacks, such as distributed backdoor attacks, which break down the global trigger into multiple distributed triggers. 2) they conduct detection based on model granularity thus the performance gets impacted by the model dimension. To address these challenges, we propose Federated Layer Detection (FLD), a novel model filtering approach for effectively defending against backdoor attacks. FLD examines the models based on layer granularity to capture the complete model details and effectively detect potential backdoor models regardless of model dimension. We provide theoretical analysis and proof for the convergence of FLD. Extensive experiments demonstrate that FLD effectively mitigates state-of-the-art backdoor attacks with negligible impact on the accuracy of the primary task.

cs.LG↗