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Percy Liang

Publications and source records attributed to Percy Liang.

At least 235 records · Page 13Linked to original sources

FrAngel: Component-Based Synthesis with Control Structures

In component-based program synthesis, the synthesizer generates a program given a library of components (functions). Existing component-based synthesizers have difficulty synthesizing loops and other control structures, and they often require formal specifications of the components, which can be expensive to generate. We present FrAngel, a new approach to component-based synthesis that can synthesize short Java functions with control structures when given a desired signature, a set of input-output examples, and a collection of libraries (without formal specifications). FrAngel aims to discover programs with many distinct behaviors by combining two main ideas. First, it mines code fragments from partially-successful programs that only pass some of the examples. These extracted fragments are often useful for synthesis due to a property that we call special-case similarity. Second, FrAngel uses angelic conditions as placeholders for control structure conditions and optimistically evaluates the resulting program sketches. Angelic conditions decompose the synthesis process: FrAngel first finds promising partial programs and later fills in their missing conditions. We demonstrate that FrAngel can synthesize a variety of interesting programs with combinations of control structures within seconds, significantly outperforming prior state-of-the-art.

cs.PL↗

Semidefinite relaxations for certifying robustness to adversarial examples

Despite their impressive performance on diverse tasks, neural networks fail catastrophically in the presence of adversarial inputs---imperceptibly but adversarially perturbed versions of natural inputs. We have witnessed an arms race between defenders who attempt to train robust networks and attackers who try to construct adversarial examples. One promise of ending the arms race is developing certified defenses, ones which are provably robust against all attackers in some family. These certified defenses are based on convex relaxations which construct an upper bound on the worst case loss over all attackers in the family. Previous relaxations are loose on networks that are not trained against the respective relaxation. In this paper, we propose a new semidefinite relaxation for certifying robustness that applies to arbitrary ReLU networks. We show that our proposed relaxation is tighter than previous relaxations and produces meaningful robustness guarantees on three different "foreign networks" whose training objectives are agnostic to our proposed relaxation.

cs.LG↗

Mapping Natural Language Commands to Web Elements

The web provides a rich, open-domain environment with textual, structural, and spatial properties. We propose a new task for grounding language in this environment: given a natural language command (e.g., "click on the second article"), choose the correct element on the web page (e.g., a hyperlink or text box). We collected a dataset of over 50,000 commands that capture various phenomena such as functional references (e.g. "find who made this site"), relational reasoning (e.g. "article by john"), and visual reasoning (e.g. "top-most article"). We also implemented and analyzed three baseline models that capture different phenomena present in the dataset.

cs.CL↗

Transforming Question Answering Datasets Into Natural Language Inference Datasets

Existing datasets for natural language inference (NLI) have propelled research on language understanding. We propose a new method for automatically deriving NLI datasets from the growing abundance of large-scale question answering datasets. Our approach hinges on learning a sentence transformation model which converts question-answer pairs into their declarative forms. Despite being primarily trained on a single QA dataset, we show that it can be successfully applied to a variety of other QA resources. Using this system, we automatically derive a new freely available dataset of over 500k NLI examples (QA-NLI), and show that it exhibits a wide range of inference phenomena rarely seen in previous NLI datasets.

cs.CL↗

Generating Sentences by Editing Prototypes

We propose a new generative model of sentences that first samples a prototype sentence from the training corpus and then edits it into a new sentence. Compared to traditional models that generate from scratch either left-to-right or by first sampling a latent sentence vector, our prototype-then-edit model improves perplexity on language modeling and generates higher quality outputs according to human evaluation. Furthermore, the model gives rise to a latent edit vector that captures interpretable semantics such as sentence similarity and sentence-level analogies.

cs.CL↗

Textual Analogy Parsing: What's Shared and What's Compared among Analogous Facts

To understand a sentence like "whereas only 10% of White Americans live at or below the poverty line, 28% of African Americans do" it is important not only to identify individual facts, e.g., poverty rates of distinct demographic groups, but also the higher-order relations between them, e.g., the disparity between them. In this paper, we propose the task of Textual Analogy Parsing (TAP) to model this higher-order meaning. The output of TAP is a frame-style meaning representation which explicitly specifies what is shared (e.g., poverty rates) and what is compared (e.g., White Americans vs. African Americans, 10% vs. 28%) between its component facts. Such a meaning representation can enable new applications that rely on discourse understanding such as automated chart generation from quantitative text. We present a new dataset for TAP, baselines, and a model that successfully uses an ILP to enforce the structural constraints of the problem.

cs.CL↗

Decoupling Strategy and Generation in Negotiation Dialogues

We consider negotiation settings in which two agents use natural language to bargain on goods. Agents need to decide on both high-level strategy (e.g., proposing \$50) and the execution of that strategy (e.g., generating "The bike is brand new. Selling for just \$50."). Recent work on negotiation trains neural models, but their end-to-end nature makes it hard to control their strategy, and reinforcement learning tends to lead to degenerate solutions. In this paper, we propose a modular approach based on coarse di- alogue acts (e.g., propose(price=50)) that decouples strategy and generation. We show that we can flexibly set the strategy using supervised learning, reinforcement learning, or domain-specific knowledge without degeneracy, while our retrieval-based generation can maintain context-awareness and produce diverse utterances. We test our approach on the recently proposed DEALORNODEAL game, and we also collect a richer dataset based on real items on Craigslist. Human evaluation shows that our systems achieve higher task success rate and more human-like negotiation behavior than previous approaches.

cs.CL↗

QuAC : Question Answering in Context

We present QuAC, a dataset for Question Answering in Context that contains 14K information-seeking QA dialogs (100K questions in total). The dialogs involve two crowd workers: (1) a student who poses a sequence of freeform questions to learn as much as possible about a hidden Wikipedia text, and (2) a teacher who answers the questions by providing short excerpts from the text. QuAC introduces challenges not found in existing machine comprehension datasets: its questions are often more open-ended, unanswerable, or only meaningful within the dialog context, as we show in a detailed qualitative evaluation. We also report results for a number of reference models, including a recently state-of-the-art reading comprehension architecture extended to model dialog context. Our best model underperforms humans by 20 F1, suggesting that there is significant room for future work on this data. Dataset, baseline, and leaderboard available at http://quac.ai.

cs.CL↗

Training Classifiers with Natural Language Explanations

Training accurate classifiers requires many labels, but each label provides only limited information (one bit for binary classification). In this work, we propose BabbleLabble, a framework for training classifiers in which an annotator provides a natural language explanation for each labeling decision. A semantic parser converts these explanations into programmatic labeling functions that generate noisy labels for an arbitrary amount of unlabeled data, which is used to train a classifier. On three relation extraction tasks, we find that users are able to train classifiers with comparable F1 scores from 5-100$\times$ faster by providing explanations instead of just labels. Furthermore, given the inherent imperfection of labeling functions, we find that a simple rule-based semantic parser suffices.

cs.CL↗

Fairness Without Demographics in Repeated Loss Minimization

Machine learning models (e.g., speech recognizers) are usually trained to minimize average loss, which results in representation disparity---minority groups (e.g., non-native speakers) contribute less to the training objective and thus tend to suffer higher loss. Worse, as model accuracy affects user retention, a minority group can shrink over time. In this paper, we first show that the status quo of empirical risk minimization (ERM) amplifies representation disparity over time, which can even make initially fair models unfair. To mitigate this, we develop an approach based on distributionally robust optimization (DRO), which minimizes the worst case risk over all distributions close to the empirical distribution. We prove that this approach controls the risk of the minority group at each time step, in the spirit of Rawlsian distributive justice, while remaining oblivious to the identity of the groups. We demonstrate that DRO prevents disparity amplification on examples where ERM fails, and show improvements in minority group user satisfaction in a real-world text autocomplete task.

stat.ML↗

The price of debiasing automatic metrics in natural language evaluation

For evaluating generation systems, automatic metrics such as BLEU cost nothing to run but have been shown to correlate poorly with human judgment, leading to systematic bias against certain model improvements. On the other hand, averaging human judgments, the unbiased gold standard, is often too expensive. In this paper, we use control variates to combine automatic metrics with human evaluation to obtain an unbiased estimator with lower cost than human evaluation alone. In practice, however, we obtain only a 7-13% cost reduction on evaluating summarization and open-response question answering systems. We then prove that our estimator is optimal: there is no unbiased estimator with lower cost. Our theory further highlights the two fundamental bottlenecks---the automatic metric and the prompt shown to human evaluators---both of which need to be improved to obtain greater cost savings.

cs.CL↗

Prediction with a Short Memory

We consider the problem of predicting the next observation given a sequence of past observations, and consider the extent to which accurate prediction requires complex algorithms that explicitly leverage long-range dependencies. Perhaps surprisingly, our positive results show that for a broad class of sequences, there is an algorithm that predicts well on average, and bases its predictions only on the most recent few observation together with a set of simple summary statistics of the past observations. Specifically, we show that for any distribution over observations, if the mutual information between past observations and future observations is upper bounded by $I$, then a simple Markov model over the most recent $I/ε$ observations obtains expected KL error $ε$---and hence $\ell_1$ error $\sqrtε$---with respect to the optimal predictor that has access to the entire past and knows the data generating distribution. For a Hidden Markov Model with $n$ hidden states, $I$ is bounded by $\log n$, a quantity that does not depend on the mixing time, and we show that the trivial prediction algorithm based on the empirical frequencies of length $O(\log n/ε)$ windows of observations achieves this error, provided the length of the sequence is $d^{Ω(\log n/ε)}$, where $d$ is the size of the observation alphabet. We also establish that this result cannot be improved upon, even for the class of HMMs, in the following two senses: First, for HMMs with $n$ hidden states, a window length of $\log n/ε$ is information-theoretically necessary to achieve expected $\ell_1$ error $\sqrtε$. Second, the $d^{Θ(\log n/ε)}$ samples required to estimate the Markov model for an observation alphabet of size $d$ is necessary for any computationally tractable learning algorithm, assuming the hardness of strongly refuting a certain class of CSPs.

cs.LG↗

Learning Overcomplete HMMs

We study the problem of learning overcomplete HMMs---those that have many hidden states but a small output alphabet. Despite having significant practical importance, such HMMs are poorly understood with no known positive or negative results for efficient learning. In this paper, we present several new results---both positive and negative---which help define the boundaries between the tractable and intractable settings. Specifically, we show positive results for a large subclass of HMMs whose transition matrices are sparse, well-conditioned, and have small probability mass on short cycles. On the other hand, we show that learning is impossible given only a polynomial number of samples for HMMs with a small output alphabet and whose transition matrices are random regular graphs with large degree. We also discuss these results in the context of learning HMMs which can capture long-term dependencies.

cs.LG↗

On the Relationship between Data Efficiency and Error for Uncertainty Sampling

While active learning offers potential cost savings, the actual data efficiency---the reduction in amount of labeled data needed to obtain the same error rate---observed in practice is mixed. This paper poses a basic question: when is active learning actually helpful? We provide an answer for logistic regression with the popular active learning algorithm, uncertainty sampling. Empirically, on 21 datasets from OpenML, we find a strong inverse correlation between data efficiency and the error rate of the final classifier. Theoretically, we show that for a variant of uncertainty sampling, the asymptotic data efficiency is within a constant factor of the inverse error rate of the limiting classifier.

cs.LG↗

Know What You Don't Know: Unanswerable Questions for SQuAD

Extractive reading comprehension systems can often locate the correct answer to a question in a context document, but they also tend to make unreliable guesses on questions for which the correct answer is not stated in the context. Existing datasets either focus exclusively on answerable questions, or use automatically generated unanswerable questions that are easy to identify. To address these weaknesses, we present SQuAD 2.0, the latest version of the Stanford Question Answering Dataset (SQuAD). SQuAD 2.0 combines existing SQuAD data with over 50,000 unanswerable questions written adversarially by crowdworkers to look similar to answerable ones. To do well on SQuAD 2.0, systems must not only answer questions when possible, but also determine when no answer is supported by the paragraph and abstain from answering. SQuAD 2.0 is a challenging natural language understanding task for existing models: a strong neural system that gets 86% F1 on SQuAD 1.1 achieves only 66% F1 on SQuAD 2.0.

cs.CL↗

Planning, Inference and Pragmatics in Sequential Language Games

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages, (ii) generate messages that are most likely to help with the goal, and (iii) reason pragmatically about the partner's strategy. We propose a model that captures all three characteristics and demonstrate their importance in capturing human behavior on a new goal-oriented dataset we collected using crowdsourcing.

cs.CL↗

Active Learning of Points-To Specifications

When analyzing programs, large libraries pose significant challenges to static points-to analysis. A popular solution is to have a human analyst provide points-to specifications that summarize relevant behaviors of library code, which can substantially improve precision and handle missing code such as native code. We propose ATLAS, a tool that automatically infers points-to specifications. ATLAS synthesizes unit tests that exercise the library code, and then infers points-to specifications based on observations from these executions. ATLAS automatically infers specifications for the Java standard library, and produces better results for a client static information flow analysis on a benchmark of 46 Android apps compared to using existing handwritten specifications.

cs.PL↗

Delete, Retrieve, Generate: A Simple Approach to Sentiment and Style Transfer

We consider the task of text attribute transfer: transforming a sentence to alter a specific attribute (e.g., sentiment) while preserving its attribute-independent content (e.g., changing "screen is just the right size" to "screen is too small"). Our training data includes only sentences labeled with their attribute (e.g., positive or negative), but not pairs of sentences that differ only in their attributes, so we must learn to disentangle attributes from attribute-independent content in an unsupervised way. Previous work using adversarial methods has struggled to produce high-quality outputs. In this paper, we propose simpler methods motivated by the observation that text attributes are often marked by distinctive phrases (e.g., "too small"). Our strongest method extracts content words by deleting phrases associated with the sentence's original attribute value, retrieves new phrases associated with the target attribute, and uses a neural model to fluently combine these into a final output. On human evaluation, our best method generates grammatical and appropriate responses on 22% more inputs than the best previous system, averaged over three attribute transfer datasets: altering sentiment of reviews on Yelp, altering sentiment of reviews on Amazon, and altering image captions to be more romantic or humorous.

cs.CL↗