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Peter Challenor

Publications and source records attributed to Peter Challenor.

20 records · Page 2Linked to original sources

Emulating dynamic non-linear simulators using Gaussian processes

The dynamic emulation of non-linear deterministic computer codes where the output is a time series, possibly multivariate, is examined. Such computer models simulate the evolution of some real-world phenomenon over time, for example models of the climate or the functioning of the human brain. The models we are interested in are highly non-linear and exhibit tipping points, bifurcations and chaotic behaviour. However, each simulation run could be too time-consuming to perform analyses that require many runs, including quantifying the variation in model output with respect to changes in the inputs. Therefore, Gaussian process emulators are used to approximate the output of the code. To do this, the flow map of the system under study is emulated over a short time period. Then, it is used in an iterative way to predict the whole time series. A number of ways are proposed to take into account the uncertainty of inputs to the emulators, after fixed initial conditions, and the correlation between them through the time series. The methodology is illustrated with two examples: the highly non-linear dynamical systems described by the Lorenz and Van der Pol equations. In both cases, the predictive performance is relatively high and the measure of uncertainty provided by the method reflects the extent of predictability in each system.

stat.ML↗

Predicting the Output From a Stochastic Computer Model When a Deterministic Approximation is Available

The analysis of computer models can be aided by the construction of surrogate models, or emulators, that statistically model the numerical computer model. Increasingly, computer models are becoming stochastic, yielding different outputs each time they are run, even if the same input values are used. Stochastic computer models are more difficult to analyse and more difficult to emulate - often requiring substantially more computer model runs to fit. We present a method of using deterministic approximations of the computer model to better construct an emulator. The method is applied to numerous toy examples, as well as an idealistic epidemiology model, and a model from the building performance field.

stat.ME↗