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Peter Corke

Publications and source records attributed to Peter Corke.

At least 37 records · Page 2Linked to original sources

FSNet: A Failure Detection Framework for Semantic Segmentation

Semantic segmentation is an important task that helps autonomous vehicles understand their surroundings and navigate safely. During deployment, even the most mature segmentation models are vulnerable to various external factors that can degrade the segmentation performance with potentially catastrophic consequences for the vehicle and its surroundings. To address this issue, we propose a failure detection framework to identify pixel-level misclassification. We do so by exploiting internal features of the segmentation model and training it simultaneously with a failure detection network. During deployment, the failure detector can flag areas in the image where the segmentation model have failed to segment correctly. We evaluate the proposed approach against state-of-the-art methods and achieve 12.30%, 9.46%, and 9.65% performance improvement in the AUPR-Error metric for Cityscapes, BDD100K, and Mapillary semantic segmentation datasets.

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Run-Time Monitoring of Machine Learning for Robotic Perception: A Survey of Emerging Trends

As deep learning continues to dominate all state-of-the-art computer vision tasks, it is increasingly becoming an essential building block for robotic perception. This raises important questions concerning the safety and reliability of learning-based perception systems. There is an established field that studies safety certification and convergence guarantees of complex software systems at design-time. However, the unknown future deployment environments of an autonomous system and the complexity of learning-based perception make the generalization of design-time verification to run-time problematic. In the face of this challenge, more attention is starting to focus on run-time monitoring of performance and reliability of perception systems with several trends emerging in the literature. This paper attempts to identify these trends and summarise the various approaches to the topic.

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Refractive Light-Field Features for Curved Transparent Objects in Structure from Motion

Curved refractive objects are common in the human environment, and have a complex visual appearance that can cause robotic vision algorithms to fail. Light-field cameras allow us to address this challenge by capturing the view-dependent appearance of such objects in a single exposure. We propose a novel image feature for light fields that detects and describes the patterns of light refracted through curved transparent objects. We derive characteristic points based on these features allowing them to be used in place of conventional 2D features. Using our features, we demonstrate improved structure-from-motion performance in challenging scenes containing refractive objects, including quantitative evaluations that show improved camera pose estimates and 3D reconstructions. Additionally, our methods converge 15-35% more frequently than the state-of-the-art. Our method is a critical step towards allowing robots to operate around refractive objects, with applications in manufacturing, quality assurance, pick-and-place, and domestic robots working with acrylic, glass and other transparent materials.

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Tabletop Object Rearrangement: Team ACRV's Entry to OCRTOC

Open Cloud Robot Table Organization Challenge (OCRTOC) is one of the most comprehensive cloud-based robotic manipulation competitions. It focuses on rearranging tabletop objects using vision as its primary sensing modality. In this extended abstract, we present our entry to the OCRTOC2020 and the key challenges the team has experienced.

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NEO: A Novel Expeditious Optimisation Algorithm for Reactive Motion Control of Manipulators

We present NEO, a fast and purely reactive motion controller for manipulators which can avoid static and dynamic obstacles while moving to the desired end-effector pose. Additionally, our controller maximises the manipulability of the robot during the trajectory, while avoiding joint position and velocity limits. NEO is wrapped into a strictly convex quadratic programme which, when considering obstacles, joint limits, and manipulability on a 7 degree-of-freedom robot, is generally solved in a few ms. While NEO is not intended to replace state-of-the-art motion planners, our experiments show that it is a viable alternative for scenes with moderate complexity while also being capable of reactive control. For more complex scenes, NEO is better suited as a reactive local controller, in conjunction with a global motion planner. We compare NEO to motion planners on a standard benchmark in simulation and additionally illustrate and verify its operation on a physical robot in a dynamic environment. We provide an open-source library which implements our controller.

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Semantics for Robotic Mapping, Perception and Interaction: A Survey

For robots to navigate and interact more richly with the world around them, they will likely require a deeper understanding of the world in which they operate. In robotics and related research fields, the study of understanding is often referred to as semantics, which dictates what does the world "mean" to a robot, and is strongly tied to the question of how to represent that meaning. With humans and robots increasingly operating in the same world, the prospects of human-robot interaction also bring semantics and ontology of natural language into the picture. Driven by need, as well as by enablers like increasing availability of training data and computational resources, semantics is a rapidly growing research area in robotics. The field has received significant attention in the research literature to date, but most reviews and surveys have focused on particular aspects of the topic: the technical research issues regarding its use in specific robotic topics like mapping or segmentation, or its relevance to one particular application domain like autonomous driving. A new treatment is therefore required, and is also timely because so much relevant research has occurred since many of the key surveys were published. This survey therefore provides an overarching snapshot of where semantics in robotics stands today. We establish a taxonomy for semantics research in or relevant to robotics, split into four broad categories of activity, in which semantics are extracted, used, or both. Within these broad categories we survey dozens of major topics including fundamentals from the computer vision field and key robotics research areas utilizing semantics, including mapping, navigation and interaction with the world. The survey also covers key practical considerations, including enablers like increased data availability and improved computational hardware, and major application areas where...

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A Systematic Approach to Computing the Manipulator Jacobian and Hessian using the Elementary Transform Sequence

The elementary transform sequence (ETS) provides a universal method of describing the kinematics of any serial-link manipulator. The ETS notation is intuitive and easy to understand, while avoiding the complexity and limitations of Denvit-Hartenberg frame assignment. In this paper, we describe a systematic method for computing the manipulator Jacobian and Hessian (differential kinematics) using the ETS notation. Differential kinematics have many applications including numerical inverse kinematics, resolved-rate motion control and manipulability motion control. Furthermore, we provide an open-source Python library which implements our algorithm and can be interfaced with any serial-link manipulator (available at github.com/petercorke/robotics-toolbox-python).

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A Purely-Reactive Manipulability-Maximising Motion Controller

We present a novel approach to controlling the instantaneous velocity of a robot end-effector that is able to simultaneously maximise manipulability and avoid joint limits. It operates on non-redundant and redundant robots, which is achieved by adding artificial redundancy in the form of controlled path deviation. We formulate the problem as a quadratic programme and provide an open-source Python implementation that provides solutions in just a few milliseconds. It accepts a robot model expressed using URDF or Denavit-Hartenberg parameterisation. We compare our method to previous work in simulation and on a physical robot.

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Learning Arbitrary-Goal Fabric Folding with One Hour of Real Robot Experience

Manipulating deformable objects, such as fabric, is a long standing problem in robotics, with state estimation and control posing a significant challenge for traditional methods. In this paper, we show that it is possible to learn fabric folding skills in only an hour of self-supervised real robot experience, without human supervision or simulation. Our approach relies on fully convolutional networks and the manipulation of visual inputs to exploit learned features, allowing us to create an expressive goal-conditioned pick and place policy that can be trained efficiently with real world robot data only. Folding skills are learned with only a sparse reward function and thus do not require reward function engineering, merely an image of the goal configuration. We demonstrate our method on a set of towel-folding tasks, and show that our approach is able to discover sequential folding strategies, purely from trial-and-error. We achieve state-of-the-art results without the need for demonstrations or simulation, used in prior approaches. Videos available at: https://sites.google.com/view/learningtofold

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Object-Independent Human-to-Robot Handovers using Real Time Robotic Vision

We present an approach for safe and object-independent human-to-robot handovers using real time robotic vision and manipulation. We aim for general applicability with a generic object detector, a fast grasp selection algorithm and by using a single gripper-mounted RGB-D camera, hence not relying on external sensors. The robot is controlled via visual servoing towards the object of interest. Putting a high emphasis on safety, we use two perception modules: human body part segmentation and hand/finger segmentation. Pixels that are deemed to belong to the human are filtered out from candidate grasp poses, hence ensuring that the robot safely picks the object without colliding with the human partner. The grasp selection and perception modules run concurrently in real-time, which allows monitoring of the progress. In experiments with 13 objects, the robot was able to successfully take the object from the human in 81.9% of the trials.

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What can robotics research learn from computer vision research?

The computer vision and robotics research communities are each strong. However progress in computer vision has become turbo-charged in recent years due to big data, GPU computing, novel learning algorithms and a very effective research methodology. By comparison, progress in robotics seems slower. It is true that robotics came later to exploring the potential of learning -- the advantages over the well-established body of knowledge in dynamics, kinematics, planning and control is still being debated, although reinforcement learning seems to offer real potential. However, the rapid development of computer vision compared to robotics cannot be only attributed to the former's adoption of deep learning. In this paper, we argue that the gains in computer vision are due to research methodology -- evaluation under strict constraints versus experiments; bold numbers versus videos.

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Robot Navigation in Unseen Spaces using an Abstract Map

Human navigation in built environments depends on symbolic spatial information which has unrealised potential to enhance robot navigation capabilities. Information sources such as labels, signs, maps, planners, spoken directions, and navigational gestures communicate a wealth of spatial information to the navigators of built environments; a wealth of information that robots typically ignore. We present a robot navigation system that uses the same symbolic spatial information employed by humans to purposefully navigate in unseen built environments with a level of performance comparable to humans. The navigation system uses a novel data structure called the abstract map to imagine malleable spatial models for unseen spaces from spatial symbols. Sensorimotor perceptions from a robot are then employed to provide purposeful navigation to symbolic goal locations in the unseen environment. We show how a dynamic system can be used to create malleable spatial models for the abstract map, and provide an open source implementation to encourage future work in the area of symbolic navigation. Symbolic navigation performance of humans and a robot is evaluated in a real-world built environment. The paper concludes with a qualitative analysis of human navigation strategies, providing further insights into how the symbolic navigation capabilities of robots in unseen built environments can be improved in the future.

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EGAD! an Evolved Grasping Analysis Dataset for diversity and reproducibility in robotic manipulation

We present the Evolved Grasping Analysis Dataset (EGAD), comprising over 2000 generated objects aimed at training and evaluating robotic visual grasp detection algorithms. The objects in EGAD are geometrically diverse, filling a space ranging from simple to complex shapes and from easy to difficult to grasp, compared to other datasets for robotic grasping, which may be limited in size or contain only a small number of object classes. Additionally, we specify a set of 49 diverse 3D-printable evaluation objects to encourage reproducible testing of robotic grasping systems across a range of complexity and difficulty. The dataset, code and videos can be found at https://dougsm.github.io/egad/

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Control of the Final-Phase of Closed-Loop Visual Grasping using Image-Based Visual Servoing

This paper considers the final approach phase of visual-closed-loop grasping where the RGB-D camera is no longer able to provide valid depth information. Many current robotic grasping controllers are not closed-loop and therefore fail for moving objects. Closed-loop grasp controllers based on RGB-D imagery can track a moving object, but fail when the sensor's minimum object distance is violated just before grasping. To overcome this we propose the use of image-based visual servoing (IBVS) to guide the robot to the object-relative grasp pose using camera RGB information. IBVS robustly moves the camera to a goal pose defined implicitly in terms of an image-plane feature configuration. In this work, the goal image feature coordinates are predicted from RGB-D data to enable RGB-only tracking once depth data becomes unavailable -- this enables more reliable grasping of previously unseen moving objects. Experimental results are provided.

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Probabilistic Object Detection: Definition and Evaluation

We introduce Probabilistic Object Detection, the task of detecting objects in images and accurately quantifying the spatial and semantic uncertainties of the detections. Given the lack of methods capable of assessing such probabilistic object detections, we present the new Probability-based Detection Quality measure (PDQ).Unlike AP-based measures, PDQ has no arbitrary thresholds and rewards spatial and label quality, and foreground/background separation quality while explicitly penalising false positive and false negative detections. We contrast PDQ with existing mAP and moLRP measures by evaluating state-of-the-art detectors and a Bayesian object detector based on Monte Carlo Dropout. Our experiments indicate that conventional object detectors tend to be spatially overconfident and thus perform poorly on the task of probabilistic object detection. Our paper aims to encourage the development of new object detection approaches that provide detections with accurately estimated spatial and label uncertainties and are of critical importance for deployment on robots and embodied AI systems in the real world.

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Model-free vision-based shaping of deformable plastic materials

We address the problem of shaping deformable plastic materials using non-prehensile actions. Shaping plastic objects is challenging, since they are difficult to model and to track visually. We study this problem, by using kinetic sand, a plastic toy material which mimics the physical properties of wet sand. Inspired by a pilot study where humans shape kinetic sand, we define two types of actions: \textit{pushing} the material from the sides and \textit{tapping} from above. The chosen actions are executed with a robotic arm using image-based visual servoing. From the current and desired view of the material, we define states based on visual features such as the outer contour shape and the pixel luminosity values. These are mapped to actions, which are repeated iteratively to reduce the image error until convergence is reached. For pushing, we propose three methods for mapping the visual state to an action. These include heuristic methods and a neural network, trained from human actions. We show that it is possible to obtain simple shapes with the kinetic sand, without explicitly modeling the material. Our approach is limited in the types of shapes it can achieve. A richer set of action types and multi-step reasoning is needed to achieve more sophisticated shapes.

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Multi-View Picking: Next-best-view Reaching for Improved Grasping in Clutter

Camera viewpoint selection is an important aspect of visual grasp detection, especially in clutter where many occlusions are present. Where other approaches use a static camera position or fixed data collection routines, our Multi-View Picking (MVP) controller uses an active perception approach to choose informative viewpoints based directly on a distribution of grasp pose estimates in real time, reducing uncertainty in the grasp poses caused by clutter and occlusions. In trials of grasping 20 objects from clutter, our MVP controller achieves 80% grasp success, outperforming a single-viewpoint grasp detector by 12%. We also show that our approach is both more accurate and more efficient than approaches which consider multiple fixed viewpoints.

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Assisted Control for Semi-Autonomous Power Infrastructure Inspection using Aerial Vehicles

This paper presents the design and implementation of an assisted control technology for a small multirotor platform for aerial inspection of fixed energy infrastructure. Sensor placement is supported by a theoretical analysis of expected sensor performance and constrained platform behaviour to speed up implementation. The optical sensors provide relative position information between the platform and the asset, which enables human operator inputs to be autonomously adjusted to ensure safe separation. The assisted control approach is designed to reduced operator workload during close proximity inspection tasks, with collision avoidance and safe separation managed autonomously. The energy infrastructure includes single vertical wooden poles and crossarm with attached overhead wires. Simulated and real experimental results are provided.

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