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Peter Muršič

Publications and source records attributed to Peter Muršič.

11 recordsLinked to original sources

There are no nontrivial chordal square-complementary graphs

We study square-complementary graphs $G$ (satisfying $G^2 \cong \overline{G}$). We show that in such graphs, no two vertices have comparable closed neighborhoods. This implies that nontrivial square-complementary graphs have no simplicial vertices and are not chordal, thus solving two open problems posed in Discrete Mathematics 327 (2014) 62-75. We also show that no nontrivial square-complementary graph is distance-hereditary.

math.CO↗

Allocation of Indivisible Items with a Common Preference Graph: Minimizing Total Dissatisfaction

Allocating indivisible items among a set of agents is a frequently studied discrete optimization problem. In the setting considered in this work, the agents' preferences over the items are assumed to be identical. We consider a very recent measure for the overall quality of an allocation which does not rely on numerical valuations of the items. Instead, it captures the agents' opinion by a directed acyclic preference graph with vertices representing items. An arc $(a,b)$ in such a graph means that the agents prefer item $a$ over item $b$. For a given allocation of items the dissatisfaction of an agent is defined as the number of items which the agent does not receive and for which no more preferred item is given to the agent. Our goal is to find an efficient allocation of the items to the agents such that the total dissatisfaction over all agents is minimized. We explore the dichotomy between NP-hard and polynomially solvable instances, depending on properties of the underlying preference graph. While the problem is NP-hard already for three agents even on very restricted graph classes, it is polynomially solvable for two agents on general preference graphs. For an arbitrary number of agents, we derive polynomial-time algorithms for relevant restrictions of the underlying undirected graph. These are trees and, among the graphs of treewidth two, series-parallel graphs and cactus graphs.

cs.GT↗

Row Impartial Terminus

We introduce Row Impartial Terminus (RIT), an impartial combinatorial game played on integer partitions. We show that any position in RIT can be uniquely decomposed into a core and a remnant. Our central result is that the Conway pair of any RIT position-which determines the outcome under both normal and misère play-is identical to the Conway pair of a corresponding position in the game of Nim defined by the remnant. This finding provides a complete winning strategy for both variants of RIT, reducing its analysis to the well-understood framework of Nim. As a consequence, we classify RIT within the Conway-Gurvich-Ho hierarchy, showing it to be forced and miserable but not pet.

math.CO↗

Nim on Integer Partitions and Hyperrectangles

We describe PNim and RNim, two variants of Nim in which piles of tokens are replaced with integer partitions or hyperrectangles. In PNim, the players choose one of the integer partitions and remove a positive number of rows or a positive number of columns from the Young diagram of that partition. In RNim, players choose one of the hyperrectangles and reduce one of its side lengths. For PNim, we find a tight upper bound for the Sprague-Grundy values of partitions and characterize partitions with Sprague-Grundy value one. For RNim, we provide a formula for the Sprague-Grundy value of any position. We classify both games in the Conway-Gurvich-Ho hierarchy.

math.CO↗

Impartial Chess on Integer Partitions

Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing positions and Sprague-Grundy values for all chess pieces. We classify these games, and their restrictions to sets of partitions known as rectangles, staircases, and general staircases, according to the approach of Conway, later extended by Gurvich and Ho. The games $\rm {R\small OOK}$ and $\rm{Q\small UEEN}$ restricted to rectangles are known to have the same game tree as $2$-pile $\rm N{\small IM}$ and $\rm W{\small YTHOFF}$, respectively, so our work generalizes these well-known games.

math.CO↗

The Simultaneous Interval Number: A New Width Parameter that Measures the Similarity to Interval Graphs

We propose a novel way of generalizing the class of interval graphs, via a graph width parameter called the simultaneous interval number. This parameter is related to the simultaneous representation problem for interval graphs and defined as the smallest number $d$ of labels such that the graph admits a $d$-simultaneous interval representation, that is, an assignment of intervals and label sets to the vertices such that two vertices are adjacent if and only if the corresponding intervals, as well as their label sets, intersect. We show that this parameter is $\mathsf{NP}$-hard to compute and give several bounds for the parameter, showing in particular that it is sandwiched between pathwidth and linear mim-width. For classes of graphs with bounded parameter values, assuming that the graph is equipped with a simultaneous interval representation with a constant number of labels, we give $\mathsf{FPT}$ algorithms for the clique, independent set, and dominating set problems, and hardness results for the independent dominating set and coloring problems. The $\mathsf{FPT}$ results for independent set and dominating set are for the simultaneous interval number plus solution size. In contrast, both problems are known to be $\mathsf{W}[1]$-hard for linear mim-width plus solution size.

cs.DM↗

Tree decompositions meet induced matchings: beyond Max Weight Independent Set

For a tree decomposition $\mathcal{T}$ of a graph $G$, by $μ(\mathcal{T})$ we denote the size of a largest induced matching in $G$ all of whose edges intersect one bag of $\mathcal{T}$. Induced matching treewidth of a graph $G$ is the minimum value of $μ(\mathcal{T})$ over all tree decompositions $\mathcal{T}$ of $G$. Yolov [SODA 2018] proved that Max Weight Independent Set can be solved in polynomial time for graphs of bounded induced matching treewidth. In this paper we explore what other problems are tractable in such classes of graphs. As our main result, we give a polynomial-time algorithm for Min Weight Feedback Vertex Set. We also provide some positive results concerning packing induced subgraphs, which in particular imply a PTAS for the problem of finding a largest induced subgraph of bounded treewidth. These results suggest that in graphs of bounded induced matching treewidth, one could find in polynomial time a maximum-weight induced subgraph of bounded treewidth satisfying a given CMSO$_2$ formula. We conjecture that such a result indeed holds and prove it for graphs of bounded tree-independence number, which form a rich and important family of subclasses of graphs of bounded induced matching treewidth. We complement these algorithmic results with a number of complexity and structural results concerning induced matching treewidth.

cs.DS↗

Minimizing Maximum Dissatisfaction in the Allocation of Indivisible Items under a Common Preference Graph

We consider the task of allocating indivisible items to agents, when the agents' preferences over the items are identical. The preferences are captured by means of a directed acyclic graph, with vertices representing items and an edge $(a,b)$, meaning that each of the agents prefers item $a$ over item $b$. The dissatisfaction of an agent is measured by the number of items that the agent does not receive and for which it also does not receive any more preferred item. The aim is to allocate the items to the agents in a fair way, i.e., to minimize the maximum dissatisfaction among the agents. We study the status of computational complexity of that problem and establish the following dichotomy: the problem is NP-hard for the case of at least three agents, even on fairly restricted graphs, but polynomially solvable for two agents. We also provide several polynomial-time results with respect to different underlying graph structures, such as graphs of width at most two and tree-like structures such as stars and matchings. These findings are complemented with fixed parameter tractability results related to path modules and independent set modules. Techniques employed in the paper include bottleneck assignment problem, greedy algorithm, dynamic programming, maximum network flow, and integer linear programming.

cs.DM↗

Sprague-Grundy values and complexity for LCTR

Given an integer partition of $n$, we consider the impartial combinatorial game LCTR in which moves consist of removing either the left column or top row of its Young diagram. We show that for both normal and misère play, the optimal strategy can consist mostly of mirroring the opponent's moves. We also establish that both LCTR and Downright are domestic as well as returnable, and on the other hand neither tame nor forced. For both games, those structural observations allow for computing the Sprague-Grundy value any position in $O(\log(n))$ time, assuming that the time unit allows for reading an integer, or performing a basic arithmetic operation. This improves on the previously known bound of $O(n)$ due to Ilić (2019). We also cover some other complexity measures of both games, such as state-space complexity, and number of leaves and nodes in the corresponding game tree.

math.CO↗

Allocation of Indivisible Items with Individual Preference Graphs

This paper studies the allocation of indivisible items to agents, when each agent's preferences are expressed by means of a directed acyclic graph. The vertices of each preference graph represent the subset of items approved of by the respective agent. An arc $(a,b)$ in such a graph means that the respective agent prefers item $a$ over item $b$. We introduce a new measure of dissatisfaction of an agent by counting the number of non-assigned items which are approved of by the agent and for which no more preferred item is allocated to the agent. Considering two problem variants, we seek an allocation of the items to the agents in a way that minimizes (i) the total dissatisfaction over all agents or (ii) the maximum dissatisfaction among the agents. For both optimization problems we study the status of computational complexity and obtain NP-hardness results as well as polynomial algorithms with respect to natural underlying graph structures, such as stars, trees, paths, and matchings. We also analyze the parameterized complexity of the two problems with respect to various parameters related to the number of agents, the dissatisfaction threshold, the vertex degrees of the preference graphs, and the treewidth.

cs.MA↗

Strong cliques in diamond-free graphs

A strong clique in a graph is a clique intersecting all inclusion-maximal stable sets. Strong cliques play an important role in the study of perfect graphs. We study strong cliques in the class of diamond-free graphs, from both structural and algorithmic points of view. We show that the following five NP-hard or co-NP-hard problems remain intractable when restricted to the class of diamond-free graphs: Is a given clique strong? Does the graph have a strong clique? Is every vertex contained in a strong clique? Given a partition of the vertex set into cliques, is every clique in the partition strong? Can the vertex set be partitioned into strong cliques? On the positive side, we show that the following two problems whose computational complexity is open in general can be solved in linear time in the class of diamond-free graphs: Is every maximal clique strong? Is every edge contained in a strong clique? These results are derived from a characterization of diamond-free graphs in which every maximal clique is strong, which also implies an improved Erdős-Hajnal property for such graphs.

math.CO↗