Searcharxiv⌕ Search

arXiv subjects

Peter Sanders

Publications and source records attributed to Peter Sanders.

At least 73 records · Page 4Linked to original sources

KaHIP v3.00 -- Karlsruhe High Quality Partitioning -- User Guide

This paper severs as a user guide to the graph partitioning framework KaHIP (Karlsruhe High Quality Partitioning). We give a rough overview of the techniques used within the framework and describe the user interface as well as the file formats used. Moreover, we provide a short description of the current library functions provided within the framework. Since version 3.00 we support multilevel partitioning, memetic algorithms, distributed and shared-memory parallel algorithms, node separator and ordering algorithms, edge partitioning algorithms as well as ILP solvers.

cs.DC↗

Recent Advances in Scalable Network Generation

Random graph models are frequently used as a controllable and versatile data source for experimental campaigns in various research fields. Generating such data-sets at scale is a non-trivial task as it requires design decisions typically spanning multiple areas of expertise. Challenges begin with the identification of relevant domain-specific network features, continue with the question of how to compile such features into a tractable model, and culminate in algorithmic details arising while implementing the pertaining model. In the present survey, we explore crucial aspects of random graph models with known scalable generators. We begin by briefly introducing network features considered by such models, and then discuss random graphs alongside with generation algorithms. Our focus lies on modelling techniques and algorithmic primitives that have proven successful in obtaining massive graphs. We consider concepts and graph models for various domains (such as social network, infrastructure, ecology, and numerical simulations), and discuss generators for different models of computation (including shared-memory parallelism, massive-parallel GPUs, and distributed systems).

cs.DS↗

Communication-Efficient (Weighted) Reservoir Sampling from Fully Distributed Data Streams

We consider communication-efficient weighted and unweighted (uniform) random sampling from distributed data streams presented as a sequence of mini-batches of items. This is a natural model for distributed streaming computation, and our goal is to showcase its usefulness. We present and analyze fully distributed, communication-efficient algorithms for both versions of the problem. An experimental evaluation of weighted reservoir sampling on up to 256 nodes (5120 processors) shows good speedups, while theoretical analysis promises further scaling to much larger machines.

cs.DS↗

Connecting MapReduce Computations to Realistic Machine Models

We explain how the popular, highly abstract MapReduce model of parallel computation (MRC) can be rooted in reality by explaining how it can be simulated on realistic distributed-memory parallel machine models like BSP. We first refine the model (MRC$^+$) to include parameters for total work $w$, bottleneck work $\hat{w}$, data volume $m$, and maximum object sizes $\hat{m}$. We then show matching upper and lower bounds for executing a MapReduce calculation on the distributed-memory machine -- $Θ(w/p+\hat{w}+\log p)$ work and $Θ(m/p+\hat{m}+\log p)$ bottleneck communication volume using $p$ processors.

cs.DS↗

Communication-Efficient String Sorting

There has been surprisingly little work on algorithms for sorting strings on distributed-memory parallel machines. We develop efficient algorithms for this problem based on the multi-way merging principle. These algorithms inspect only characters that are needed to determine the sorting order. Moreover, communication volume is reduced by also communicating (roughly) only those characters and by communicating repetitions of the same prefixes only once. Experiments on up to 1280 cores reveal that these algorithm are often more than five times faster than previous algorithms.

cs.DC↗

Robust Massively Parallel Sorting

We investigate distributed memory parallel sorting algorithms that scale to the largest available machines and are robust with respect to input size and distribution of the input elements. The main outcome is that four sorting algorithms cover the entire range of possible input sizes. For three algorithms we devise new low overhead mechanisms to make them robust with respect to duplicate keys and skewed input distributions. One of these, designed for medium sized inputs, is a new variant of quicksort with fast high-quality pivot selection. At the same time asymptotic analysis provides performance guarantees and guides the selection and configuration of the algorithms. We validate these hypotheses using extensive experiments on 7 algorithms, 10 input distributions, up to 262144 cores, and varying input sizes over 9 orders of magnitude. For difficult input distributions, our algorithms are the only ones that work at all. For all but the largest input sizes, we are the first to perform experiments on such large machines at all and our algorithms significantly outperform the ones one would conventionally have considered.

cs.DC↗

Concurrent Expandable AMQs on the Basis of Quotient Filters

A quotient filter is a cache efficient AMQ data structure. Depending on the fill degree of the filter most insertions and queries only need to access one or two consecutive cache lines. This makes quotient filters fast compared to the more commonly used Bloom filters that incur multiple cache misses. However, concurrent Bloom filters are easy to implement and can be implemented lock-free while concurrent quotient filters are not as simple. Usually concurrent quotient filters work by using an external array of locks -- each protecting a region of the table. Accessing this array incurs one additional cache miss per operation. We propose a new locking scheme that has no memory overhead. Using this new locking scheme we achieve 1.8 times higher speedups than with the common external locking scheme. Another advantage of quotient filters over Bloom filters is that a quotient filter can change its size when it is becoming full. We implement this growing technique for our concurrent quotient filters and adapt it in a way that allows unbounded growing while keeping a bounded false positive rate. We call the resulting data structure a fully expandable quotient filter. Its design is similar to scalable Bloom filters, but we exploit some concepts inherent to quotient filters to improve the space efficiency and the query speed. We also propose quotient filter variants that are aimed to reduce the number of status bits (2-status-bit variant) or to simplify concurrent implementations (linear probing quotient filter). The linear probing quotient filter even leads to a lock-free concurrent filter implementation. This is especially interesting, since we show that any lock-free implementation of another common quotient filter variant would incur significant overheads in the form of additional data fields or multiple passes over the accessed data.

cs.DS↗

Efficient Random Sampling -- Parallel, Vectorized, Cache-Efficient, and Online

We consider the problem of sampling $n$ numbers from the range $\{1,\ldots,N\}$ without replacement on modern architectures. The main result is a simple divide-and-conquer scheme that makes sequential algorithms more cache efficient and leads to a parallel algorithm running in expected time $\mathcal{O}(n/p+\log p)$ on $p$ processors, i.e., scales to massively parallel machines even for moderate values of $n$. The amount of communication between the processors is very small (at most $\mathcal{O}(\log p)$) and independent of the sample size. We also discuss modifications needed for load balancing, online sampling, sampling with replacement, Bernoulli sampling, and vectorization on SIMD units or GPUs.

cs.DS↗

More Hierarchy in Route Planning Using Edge Hierarchies

A highly successful approach to route planning in networks (particularly road networks) is to identify a hierarchy in the network that allows faster queries after some preprocessing that basically inserts additional "shortcut"-edges into a graph. In the past there has been a succession of techniques that infer a more and more fine grained hierarchy enabling increasingly more efficient queries. This appeared to culminate in contraction hierarchies that assign one hierarchy level to each vertex. In this paper we show how to identify an even more fine grained hierarchy that assigns one level to each edge of the network. Our findings indicate that this can lead to considerably smaller search spaces in terms of visited edges. Currently, this rarely implies improved query times so that it remains an open question whether edge hierarchies can lead to consistently improved performance. However, we believe that the technique as such is a noteworthy enrichment of the portfolio of available techniques that might prove useful in the future.

cs.DS↗

Linear Work Generation of R-MAT Graphs

R-MAT is a simple, widely used recursive model for generating `complex network' graphs with a power law degree distribution and community structure. We make R-MAT even more useful by reducing the required work per edge from logarithmic to constant. The algorithm works in an embarrassingly parallel way.

cs.DS↗

Communication-free Massively Distributed Graph Generation

Analyzing massive complex networks yields promising insights about our everyday lives. Building scalable algorithms to do so is a challenging task that requires a careful analysis and an extensive evaluation. However, engineering such algorithms is often hindered by the scarcity of publicly~available~datasets. Network generators serve as a tool to alleviate this problem by providing synthetic instances with controllable parameters. However, many network generators fail to provide instances on a massive scale due to their sequential nature or resource constraints. Additionally, truly scalable network generators are few and often limited in their realism. In this work, we present novel generators for a variety of network models that are frequently used as benchmarks. By making use of pseudorandomization and divide-and-conquer schemes, our generators follow a communication-free paradigm. The resulting generators are thus embarrassingly parallel and have a near optimal scaling behavior. This allows us to generate instances of up to $2^{43}$ vertices and $2^{47}$ edges in less than 22 minutes on 32768 cores. Therefore, our generators allow new graph families to be used on an unprecedented scale.

cs.DC↗

Load-Balancing for Parallel Delaunay Triangulations

Computing the Delaunay triangulation (DT) of a given point set in $\mathbb{R}^D$ is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.

cs.DS↗

High-Quality Shared-Memory Graph Partitioning

Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation in processing graphs. Recently, size, variety, and structural complexity of these networks has grown dramatically. Unfortunately, previous approaches to parallel graph partitioning have problems in this context since they often show a negative trade-off between speed and quality. We present an approach to multi-level shared-memory parallel graph partitioning that guarantees balanced solutions, shows high speed-ups for a variety of large graphs and yields very good quality independently of the number of cores used. For example, on 31 cores, our algorithm partitions our largest test instance into 16 blocks cutting less than half the number of edges than our main competitor when both algorithms are given the same amount of time. Important ingredients include parallel label propagation for both coarsening and improvement, parallel initial partitioning, a simple yet effective approach to parallel localized local search, and fast locality preserving hash tables.

cs.DS↗

Hashing with Linear Probing and Referential Integrity

We describe a variant of linear probing hash tables that never moves elements and thus supports referential integrity, i.e., pointers to elements remain valid while this element is in the hash table. This is achieved by the folklore method of marking some table entries as formerly occupied (tombstones). The innovation is that the number of tombstones is minimized. Experiments indicate that this allows an unbounded number of operations with bounded overhead compared to linear probing without tombstones (and without referential integrity).

cs.DS↗

Proving Equivalence Between Imperative and MapReduce Implementations Using Program Transformations

Distributed programs are often formulated in popular functional frameworks like MapReduce, Spark and Thrill, but writing efficient algorithms for such frameworks is usually a non-trivial task. As the costs of running faulty algorithms at scale can be severe, it is highly desirable to verify their correctness. We propose to employ existing imperative reference implementations as specifications for MapReduce implementations. To this end, we present a novel verification approach in which equivalence between an imperative and a MapReduce implementation is established by a series of program transformations. In this paper, we present how the equivalence framework can be used to prove equivalence between an imperative implementation of the PageRank algorithm and its MapReduce variant. The eight individual transformation steps are individually presented and explained.

cs.PL↗

Lightweight MPI Communicators with Applications to Perfectly Balanced Quicksort

MPI uses the concept of communicators to connect groups of processes. It provides nonblocking collective operations on communicators to overlap communication and computation. Flexible algorithms demand flexible communicators. E.g., a process can work on different subproblems within different process groups simultaneously, new process groups can be created, or the members of a process group can change. Depending on the number of communicators, the time for communicator creation can drastically increase the running time of the algorithm. Furthermore, a new communicator synchronizes all processes as communicator creation routines are blocking collective operations. We present RBC, a communication library based on MPI, that creates range-based communicators in constant time without communication. These RBC communicators support (non)blocking point-to-point communication as well as (non)blocking collective operations. Our experiments show that the library reduces the time to create a new communicator by a factor of more than 400 whereas the running time of collective operations remains about the same. We propose Janus Quicksort, a distributed sorting algorithm that avoids any load imbalances. We improved the performance of this algorithm by a factor of 15 for moderate inputs by using RBC communicators. Finally, we discuss different approaches to bring nonblocking (local) communicator creation of lightweight (range-based) communicators into MPI.

cs.DC↗

Communication Efficient Checking of Big Data Operations

We propose fast probabilistic algorithms with low (i.e., sublinear in the input size) communication volume to check the correctness of operations in Big Data processing frameworks and distributed databases. Our checkers cover many of the commonly used operations, including sum, average, median, and minimum aggregation, as well as sorting, union, merge, and zip. An experimental evaluation of our implementation in Thrill (Bingmann et al., 2016) confirms the low overhead and high failure detection rate predicted by theoretical analysis.

cs.DS↗

Network Flow-Based Refinement for Multilevel Hypergraph Partitioning

We present a refinement framework for multilevel hypergraph partitioning that uses max-flow computations on pairs of blocks to improve the solution quality of a $k$-way partition. The framework generalizes the flow-based improvement algorithm of KaFFPa from graphs to hypergraphs and is integrated into the hypergraph partitioner KaHyPar. By reducing the size of hypergraph flow networks, improving the flow model used in KaFFPa, and developing techniques to improve the running time of our algorithm, we obtain a partitioner that computes the best solutions for a wide range of benchmark hypergraphs from different application areas while still having a running time comparable to that of hMetis.

cs.DS↗