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Peter Wonka

Publications and source records attributed to Peter Wonka.

At least 73 records · Page 4Linked to original sources

efunc: An Efficient Function Representation without Neural Networks

Function fitting/approximation plays a fundamental role in computer graphics and other engineering applications. While recent advances have explored neural networks to address this task, these methods often rely on architectures with many parameters, limiting their practical applicability. In contrast, we pursue high-quality function approximation using parameter-efficient representations that eliminate the dependency on neural networks entirely. We first propose a novel framework for continuous function modeling. Most existing works can be formulated using this framework. We then introduce a compact function representation, which is based on polynomials interpolated using radial basis functions, bypassing both neural networks and complex/hierarchical data structures. We also develop memory-efficient CUDA-optimized algorithms that reduce computational time and memory consumption to less than 10% compared to conventional automatic differentiation frameworks. Finally, we validate our representation and optimization pipeline through extensive experiments on 3D signed distance functions (SDFs). The proposed representation achieves comparable or superior performance to state-of-the-art techniques (e.g., octree/hash-grid techniques) with significantly fewer parameters.

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3DCoMPaT$^{++}$: An improved Large-scale 3D Vision Dataset for Compositional Recognition

In this work, we present 3DCoMPaT$^{++}$, a multimodal 2D/3D dataset with 160 million rendered views of more than 10 million stylized 3D shapes carefully annotated at the part-instance level, alongside matching RGB point clouds, 3D textured meshes, depth maps, and segmentation masks. 3DCoMPaT$^{++}$ covers 41 shape categories, 275 fine-grained part categories, and 293 fine-grained material classes that can be compositionally applied to parts of 3D objects. We render a subset of one million stylized shapes from four equally spaced views as well as four randomized views, leading to a total of 160 million renderings. Parts are segmented at the instance level, with coarse-grained and fine-grained semantic levels. We introduce a new task, called Grounded CoMPaT Recognition (GCR), to collectively recognize and ground compositions of materials on parts of 3D objects. Additionally, we report the outcomes of a data challenge organized at CVPR2023, showcasing the winning method's utilization of a modified PointNet$^{++}$ model trained on 6D inputs, and exploring alternative techniques for GCR enhancement. We hope our work will help ease future research on compositional 3D Vision.

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Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

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VIA: Unified Spatiotemporal Video Adaptation Framework for Global and Local Video Editing

Video editing serves as a fundamental pillar of digital media, spanning applications in entertainment, education, and professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistent edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal Video Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, we designed test-time editing adaptation to adapt a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that recursively gather consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potential for advanced video editing tasks over long video sequences.

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EditCLIP: Representation Learning for Image Editing

We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its edited counterpart, effectively capturing their transformation. To evaluate its effectiveness, we employ EditCLIP to solve two tasks: exemplar-based image editing and automated edit evaluation. In exemplar-based image editing, we replace text-based instructions in InstructPix2Pix with EditCLIP embeddings computed from a reference exemplar image pair. Experiments demonstrate that our approach outperforms state-of-the-art methods while being more efficient and versatile. For automated evaluation, EditCLIP assesses image edits by measuring the similarity between the EditCLIP embedding of a given image pair and either a textual editing instruction or the EditCLIP embedding of another reference image pair. Experiments show that EditCLIP aligns more closely with human judgments than existing CLIP-based metrics, providing a reliable measure of edit quality and structural preservation.

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iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation

This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generation, their quadratic computational complexity limits scalability, particularly for high-resolution 3D data. Conversely, linear attention mechanisms offer lower computational costs but often struggle to capture long-range dependencies, resulting in suboptimal outcomes. To address this trade-off, we propose an interleaving autoregressive mesh generation framework that combines the efficiency of linear attention with the expressive power of full attention mechanisms. To further enhance efficiency and leverage the inherent structure of mesh representations, we integrate this interleaving approach into an hourglass architecture, which significantly boosts efficiency. Our approach reduces training time while achieving performance comparable to pure attention-based models. To improve inference efficiency, we implemented a caching algorithm that almost doubles the speed and reduces the KV cache size by seven-eighths compared to the original Transformer. We evaluate our framework on ShapeNet and Objaverse, demonstrating its ability to generate high-quality 3D meshes efficiently. Our results indicate that the proposed interleaving framework effectively balances computational efficiency and generative performance, making it a practical solution for mesh generation. The training takes only 2 days with 4 GPUs on 39k data with a maximum of 4k faces on Objaverse.

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A3D: Does Diffusion Dream about 3D Alignment?

We tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method. https://voyleg.github.io/a3d/

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T-3DGS: Removing Transient Objects for 3D Scene Reconstruction

Transient objects in video sequences can significantly degrade the quality of 3D scene reconstructions. To address this challenge, we propose T-3DGS, a novel framework that robustly filters out transient distractors during 3D reconstruction using Gaussian Splatting. Our framework consists of two steps. First, we employ an unsupervised classification network that distinguishes transient objects from static scene elements by leveraging their distinct training dynamics within the reconstruction process. Second, we refine these initial detections by integrating an off-the-shelf segmentation method with a bidirectional tracking module, which together enhance boundary accuracy and temporal coherence. Evaluations on both sparsely and densely captured video datasets demonstrate that T-3DGS significantly outperforms state-of-the-art approaches, enabling high-fidelity 3D reconstructions in challenging, real-world scenarios.

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Autoregressive Generation of Static and Growing Trees

We propose a transformer architecture and training strategy for tree generation. The architecture processes data at multiple resolutions and has an hourglass shape, with middle layers processing fewer tokens than outer layers. Similar to convolutional networks, we introduce longer range skip connections to completent this multi-resolution approach. The key advantage of this architecture is the faster processing speed and lower memory consumption. We are therefore able to process more complex trees than would be possible with a vanilla transformer architecture. Furthermore, we extend this approach to perform image-to-tree and point-cloud-to-tree conditional generation and to simulate the tree growth processes, generating 4D trees. Empirical results validate our approach in terms of speed, memory consumption, and generation quality.

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PatchRefiner V2: Fast and Lightweight Real-Domain High-Resolution Metric Depth Estimation

While current high-resolution depth estimation methods achieve strong results, they often suffer from computational inefficiencies due to reliance on heavyweight models and multiple inference steps, increasing inference time. To address this, we introduce PatchRefiner V2 (PRV2), which replaces heavy refiner models with lightweight encoders. This reduces model size and inference time but introduces noisy features. To overcome this, we propose a Coarse-to-Fine (C2F) module with a Guided Denoising Unit for refining and denoising the refiner features and a Noisy Pretraining strategy to pretrain the refiner branch to fully exploit the potential of the lightweight refiner branch. Additionally, we introduce a Scale-and-Shift Invariant Gradient Matching (SSIGM) loss to enhance synthetic-to-real domain transfer. PRV2 outperforms state-of-the-art depth estimation methods on UnrealStereo4K in both accuracy and speed, using fewer parameters and faster inference. It also shows improved depth boundary delineation on real-world datasets like CityScape, ScanNet++, and KITTI, demonstrating its versatility across domains.

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ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

We propose a novel zero-shot approach for keypoint detection on 3D shapes. Point-level reasoning on visual data is challenging as it requires precise localization capability, posing problems even for powerful models like DINO or CLIP. Traditional methods for 3D keypoint detection rely heavily on annotated 3D datasets and extensive supervised training, limiting their scalability and applicability to new categories or domains. In contrast, our method utilizes the rich knowledge embedded within Multi-Modal Large Language Models (MLLMs). Specifically, we demonstrate, for the first time, that pixel-level annotations used to train recent MLLMs can be exploited for both extracting and naming salient keypoints on 3D models without any ground truth labels or supervision. Experimental evaluations demonstrate that our approach achieves competitive performance on standard benchmarks compared to supervised methods, despite not requiring any 3D keypoint annotations during training. Our results highlight the potential of integrating language models for localized 3D shape understanding. This work opens new avenues for cross-modal learning and underscores the effectiveness of MLLMs in contributing to 3D computer vision challenges.

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PrEditor3D: Fast and Precise 3D Shape Editing

We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.

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4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion

We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence).

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Amodal Depth Anything: Amodal Depth Estimation in the Wild

Amodal depth estimation aims to predict the depth of occluded (invisible) parts of objects in a scene. This task addresses the question of whether models can effectively perceive the geometry of occluded regions based on visible cues. Prior methods primarily rely on synthetic datasets and focus on metric depth estimation, limiting their generalization to real-world settings due to domain shifts and scalability challenges. In this paper, we propose a novel formulation of amodal depth estimation in the wild, focusing on relative depth prediction to improve model generalization across diverse natural images. We introduce a new large-scale dataset, Amodal Depth In the Wild (ADIW), created using a scalable pipeline that leverages segmentation datasets and compositing techniques. Depth maps are generated using large pre-trained depth models, and a scale-and-shift alignment strategy is employed to refine and blend depth predictions, ensuring consistency in ground-truth annotations. To tackle the amodal depth task, we present two complementary frameworks: Amodal-DAV2, a deterministic model based on Depth Anything V2, and Amodal-DepthFM, a generative model that integrates conditional flow matching principles. Our proposed frameworks effectively leverage the capabilities of large pre-trained models with minimal modifications to achieve high-quality amodal depth predictions. Experiments validate our design choices, demonstrating the flexibility of our models in generating diverse, plausible depth structures for occluded regions. Our method achieves a 69.5% improvement in accuracy over the previous SoTA on the ADIW dataset.

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LaGeM: A Large Geometry Model for 3D Representation Learning and Diffusion

This paper introduces a novel hierarchical autoencoder that maps 3D models into a highly compressed latent space. The hierarchical autoencoder is specifically designed to tackle the challenges arising from large-scale datasets and generative modeling using diffusion. Different from previous approaches that only work on a regular image or volume grid, our hierarchical autoencoder operates on unordered sets of vectors. Each level of the autoencoder controls different geometric levels of detail. We show that the model can be used to represent a wide range of 3D models while faithfully representing high-resolution geometry details. The training of the new architecture takes 0.70x time and 0.58x memory compared to the baseline. We also explore how the new representation can be used for generative modeling. Specifically, we propose a cascaded diffusion framework where each stage is conditioned on the previous stage. Our design extends existing cascaded designs for image and volume grids to vector sets.

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ImmersePro: End-to-End Stereo Video Synthesis Via Implicit Disparity Learning

We introduce \textit{ImmersePro}, an innovative framework specifically designed to transform single-view videos into stereo videos. This framework utilizes a novel dual-branch architecture comprising a disparity branch and a context branch on video data by leveraging spatial-temporal attention mechanisms. \textit{ImmersePro} employs implicit disparity guidance, enabling the generation of stereo pairs from video sequences without the need for explicit disparity maps, thus reducing potential errors associated with disparity estimation models. In addition to the technical advancements, we introduce the YouTube-SBS dataset, a comprehensive collection of 423 stereo videos sourced from YouTube. This dataset is unprecedented in its scale, featuring over 7 million stereo pairs, and is designed to facilitate training and benchmarking of stereo video generation models. Our experiments demonstrate the effectiveness of \textit{ImmersePro} in producing high-quality stereo videos, offering significant improvements over existing methods. Compared to the best competitor stereo-from-mono we quantitatively improve the results by 11.76\% (L1), 6.39\% (SSIM), and 5.10\% (PSNR).

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Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation

We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement and relationships from text descriptions. Nevertheless, existing approaches for layout control are limited to 2D layouts, require the user to provide a static layout beforehand, and fail to preserve generated images under layout changes. This makes these approaches unsuitable for applications that require 3D object-wise control and iterative refinements, e.g., interior design and complex scene generation. To this end, we leverage the recent advancements in depth-conditioned T2I models and propose a novel approach for interactive 3D layout control. We replace the traditional 2D boxes used in layout control with 3D boxes. Furthermore, we revamp the T2I task as a multi-stage generation process, where at each stage, the user can insert, change, and move an object in 3D while preserving objects from earlier stages. We achieve this through our proposed Dynamic Self-Attention (DSA) module and the consistent 3D object translation strategy. Experiments show that our approach can generate complicated scenes based on 3D layouts, boosting the object generation success rate over the standard depth-conditioned T2I methods by 2x. Moreover, it outperforms other methods in comparison in preserving objects under layout changes. Project Page: \url{https://abdo-eldesokey.github.io/build-a-scene/}

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Dissolving Is Amplifying: Towards Fine-Grained Anomaly Detection

Medical imaging often contains critical fine-grained features, such as tumors or hemorrhages, crucial for diagnosis yet potentially too subtle for detection with conventional methods. In this paper, we introduce \textit{DIA}, dissolving is amplifying. DIA is a fine-grained anomaly detection framework for medical images. First, we introduce \textit{dissolving transformations}. We employ diffusion with a generative diffusion model as a dedicated feature-aware denoiser. Applying diffusion to medical images in a certain manner can remove or diminish fine-grained discriminative features. Second, we introduce an \textit{amplifying framework} based on contrastive learning to learn a semantically meaningful representation of medical images in a self-supervised manner, with a focus on fine-grained features. The amplifying framework contrasts additional pairs of images with and without dissolving transformations applied and thereby emphasizes the dissolved fine-grained features. DIA significantly improves the medical anomaly detection performance with around 18.40\% AUC boost against the baseline method and achieves an overall SOTA against other benchmark methods. Our code is available at \url{https://github.com/shijianjian/DIA.git}.

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