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Peter Wonka

Publications and source records attributed to Peter Wonka.

At least 163 records · Page 9Linked to original sources

SEAN: Image Synthesis with Semantic Region-Adaptive Normalization

We propose semantic region-adaptive normalization (SEAN), a simple but effective building block for Generative Adversarial Networks conditioned on segmentation masks that describe the semantic regions in the desired output image. Using SEAN normalization, we can build a network architecture that can control the style of each semantic region individually, e.g., we can specify one style reference image per region. SEAN is better suited to encode, transfer, and synthesize style than the best previous method in terms of reconstruction quality, variability, and visual quality. We evaluate SEAN on multiple datasets and report better quantitative metrics (e.g. FID, PSNR) than the current state of the art. SEAN also pushes the frontier of interactive image editing. We can interactively edit images by changing segmentation masks or the style for any given region. We can also interpolate styles from two reference images per region.

cs.CV↗

Disentangled Image Generation Through Structured Noise Injection

We explore different design choices for injecting noise into generative adversarial networks (GANs) with the goal of disentangling the latent space. Instead of traditional approaches, we propose feeding multiple noise codes through separate fully-connected layers respectively. The aim is restricting the influence of each noise code to specific parts of the generated image. We show that disentanglement in the first layer of the generator network leads to disentanglement in the generated image. Through a grid-based structure, we achieve several aspects of disentanglement without complicating the network architecture and without requiring labels. We achieve spatial disentanglement, scale-space disentanglement, and disentanglement of the foreground object from the background style allowing fine-grained control over the generated images. Examples include changing facial expressions in face images, changing beak length in bird images, and changing car dimensions in car images. This empirically leads to better disentanglement scores than state-of-the-art methods on the FFHQ dataset.

cs.CV↗

Modeling in the Time of COVID-19: Statistical and Rule-based Mesoscale Models

We present a new technique for rapid modeling and construction of scientifically accurate mesoscale biological models. Resulting 3D models are based on few 2D microscopy scans and the latest knowledge about the biological entity represented as a set of geometric relationships. Our new technique is based on statistical and rule-based modeling approaches that are rapid to author, fast to construct, and easy to revise. From a few 2D microscopy scans, we learn statistical properties of various structural aspects, such as the outer membrane shape, spatial properties and distribution characteristics of the macromolecular elements on the membrane. This information is utilized in 3D model construction. Once all imaging evidence is incorporated in the model, additional information can be incorporated by interactively defining rules that spatially characterize the rest of the biological entity, such as mutual interactions among macromolecules, their distances and orientations to other structures. These rules are defined through an intuitive 3D interactive visualization and modeling feedback loop. We demonstrate the utility of our approach on a use case of the modeling procedure of the SARS-CoV-2 virus particle ultrastructure. Its first complete atomistic model, which we present here, can steer biological research to new promising directions in fighting spread of the virus.

q-bio.QM↗

StructEdit: Learning Structural Shape Variations

Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary objects is key to generating semantically plausible variations of a given shape, transferring edits from one shape to another, and many other applications in 3D content creation. The common approach of encoding shapes as points in a high-dimensional latent feature space suggests treating shape differences as vectors in that space. Instead, we treat shape differences as primary objects in their own right and propose to encode them in their own latent space. In a setting where the shapes themselves are encoded in terms of fine-grained part hierarchies, we demonstrate that a separate encoding of shape deltas or differences provides a principled way to deal with inhomogeneities in the shape space due to different combinatorial part structures, while also allowing for compactness in the representation, as well as edit abstraction and transfer. Our approach is based on a conditional variational autoencoder for encoding and decoding shape deltas, conditioned on a source shape. We demonstrate the effectiveness and robustness of our approach in multiple shape modification and generation tasks, and provide comparison and ablation studies on the PartNet dataset, one of the largest publicly available 3D datasets.

cs.CV↗

ZoomOut: Spectral Upsampling for Efficient Shape Correspondence

We present a simple and efficient method for refining maps or correspondences by iterative upsampling in the spectral domain that can be implemented in a few lines of code. Our main observation is that high quality maps can be obtained even if the input correspondences are noisy or are encoded by a small number of coefficients in a spectral basis. We show how this approach can be used in conjunction with existing initialization techniques across a range of application scenarios, including symmetry detection, map refinement across complete shapes, non-rigid partial shape matching and function transfer. In each application we demonstrate an improvement with respect to both the quality of the results and the computational speed compared to the best competing methods, with up to two orders of magnitude speed-up in some applications. We also demonstrate that our method is both robust to noisy input and is scalable with respect to shape complexity. Finally, we present a theoretical justification for our approach, shedding light on structural properties of functional maps.

cs.GR↗

Photorealistic Material Editing Through Direct Image Manipulation

Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically a lengthy process that involves a trained artist with specialized knowledge. In this work, we present a technique that aims to empower novice and intermediate-level users to synthesize high-quality photorealistic materials by only requiring basic image processing knowledge. In the proposed workflow, the user starts with an input image and applies a few intuitive transforms (e.g., colorization, image inpainting) within a 2D image editor of their choice, and in the next step, our technique produces a photorealistic result that approximates this target image. Our method combines the advantages of a neural network-augmented optimizer and an encoder neural network to produce high-quality output results within 30 seconds. We also demonstrate that it is resilient against poorly-edited target images and propose a simple extension to predict image sequences with a strict time budget of 1-2 seconds per image.

cs.GR↗

Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?

We propose an efficient algorithm to embed a given image into the latent space of StyleGAN. This embedding enables semantic image editing operations that can be applied to existing photographs. Taking the StyleGAN trained on the FFHQ dataset as an example, we show results for image morphing, style transfer, and expression transfer. Studying the results of the embedding algorithm provides valuable insights into the structure of the StyleGAN latent space. We propose a set of experiments to test what class of images can be embedded, how they are embedded, what latent space is suitable for embedding, and if the embedding is semantically meaningful.

cs.CV↗

StructureNet: Hierarchical Graph Networks for 3D Shape Generation

The ability to generate novel, diverse, and realistic 3D shapes along with associated part semantics and structure is central to many applications requiring high-quality 3D assets or large volumes of realistic training data. A key challenge towards this goal is how to accommodate diverse shape variations, including both continuous deformations of parts as well as structural or discrete alterations which add to, remove from, or modify the shape constituents and compositional structure. Such object structure can typically be organized into a hierarchy of constituent object parts and relationships, represented as a hierarchy of n-ary graphs. We introduce StructureNet, a hierarchical graph network which (i) can directly encode shapes represented as such n-ary graphs; (ii) can be robustly trained on large and complex shape families; and (iii) can be used to generate a great diversity of realistic structured shape geometries. Technically, we accomplish this by drawing inspiration from recent advances in graph neural networks to propose an order-invariant encoding of n-ary graphs, considering jointly both part geometry and inter-part relations during network training. We extensively evaluate the quality of the learned latent spaces for various shape families and show significant advantages over baseline and competing methods. The learned latent spaces enable several structure-aware geometry processing applications, including shape generation and interpolation, shape editing, or shape structure discovery directly from un-annotated images, point clouds, or partial scans.

cs.GR↗

TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.

cs.GR↗

Latent Filter Scaling for Multimodal Unsupervised Image-to-Image Translation

In multimodal unsupervised image-to-image translation tasks, the goal is to translate an image from the source domain to many images in the target domain. We present a simple method that produces higher quality images than current state-of-the-art while maintaining the same amount of multimodal diversity. Previous methods follow the unconditional approach of trying to map the latent code directly to a full-size image. This leads to complicated network architectures with several introduced hyperparameters to tune. By treating the latent code as a modifier of the convolutional filters, we produce multimodal output while maintaining the traditional Generative Adversarial Network (GAN) loss and without additional hyperparameters. The only tuning required by our method controls the tradeoff between variability and quality of generated images. Furthermore, we achieve disentanglement between source domain content and target domain style for free as a by-product of our formulation. We perform qualitative and quantitative experiments showing the advantages of our method compared with the state-of-the art on multiple benchmark image-to-image translation datasets.

cs.CV↗

DuLa-Net: A Dual-Projection Network for Estimating Room Layouts from a Single RGB Panorama

We present a deep learning framework, called DuLa-Net, to predict Manhattan-world 3D room layouts from a single RGB panorama. To achieve better prediction accuracy, our method leverages two projections of the panorama at once, namely the equirectangular panorama-view and the perspective ceiling-view, that each contains different clues about the room layouts. Our network architecture consists of two encoder-decoder branches for analyzing each of the two views. In addition, a novel feature fusion structure is proposed to connect the two branches, which are then jointly trained to predict the 2D floor plans and layout heights. To learn more complex room layouts, we introduce the Realtor360 dataset that contains panoramas of Manhattan-world room layouts with different numbers of corners. Experimental results show that our work outperforms recent state-of-the-art in prediction accuracy and performance, especially in the rooms with non-cuboid layouts.

cs.CV↗

High Quality Monocular Depth Estimation via Transfer Learning

Accurate depth estimation from images is a fundamental task in many applications including scene understanding and reconstruction. Existing solutions for depth estimation often produce blurry approximations of low resolution. This paper presents a convolutional neural network for computing a high-resolution depth map given a single RGB image with the help of transfer learning. Following a standard encoder-decoder architecture, we leverage features extracted using high performing pre-trained networks when initializing our encoder along with augmentation and training strategies that lead to more accurate results. We show how, even for a very simple decoder, our method is able to achieve detailed high-resolution depth maps. Our network, with fewer parameters and training iterations, outperforms state-of-the-art on two datasets and also produces qualitatively better results that capture object boundaries more faithfully. Code and corresponding pre-trained weights are made publicly available.

cs.CV↗

FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANs

Coarse building mass models are now routinely generated at scales ranging from individual buildings through to whole cities. For example, they can be abstracted from raw measurements, generated procedurally, or created manually. However, these models typically lack any meaningful semantic or texture details, making them unsuitable for direct display. We introduce the problem of automatically and realistically decorating such models by adding semantically consistent geometric details and textures. Building on the recent success of generative adversarial networks (GANs), we propose FrankenGAN, a cascade of GANs to create plausible details across multiple scales over large neighborhoods. The various GANs are synchronized to produce consistent style distributions over buildings and neighborhoods. We provide the user with direct control over the variability of the output. We allow her to interactively specify style via images and manipulate style-adapted sliders to control style variability. We demonstrate our system on several large-scale examples. The generated outputs are qualitatively evaluated via a set of user studies and are found to be realistic, semantically-plausible, and style-consistent.

cs.GR↗

Computational Design of Lightweight Trusses

Trusses are load-carrying light-weight structures consisting of bars connected at joints ubiquitously applied in a variety of engineering scenarios. Designing optimal trusses that satisfy functional specifications with a minimal amount of material has interested both theoreticians and practitioners for more than a century. In this paper, we introduce two main ideas to improve upon the state of the art. First, we formulate an alternating linear programming problem for geometry optimization. Second, we introduce two sets of complementary topological operations, including a novel subdivision scheme for global topology refinement inspired by Michell's famed theoretical study. Based on these two ideas, we build an efficient computational framework for the design of lightweight trusses. \AD{We illustrate our framework with a variety of functional specifications and extensions. We show that our method achieves trusses with smaller volumes and is over two orders of magnitude faster compared with recent state-of-the-art approaches.

cs.GR↗

Continuous and Orientation-preserving Correspondences via Functional Maps

We propose a method for efficiently computing orientation-preserving and approximately continuous correspondences between non-rigid shapes, using the functional maps framework. We first show how orientation preservation can be formulated directly in the functional (spectral) domain without using landmark or region correspondences and without relying on external symmetry information. This allows us to obtain functional maps that promote orientation preservation, even when using descriptors, that are invariant to orientation changes. We then show how higher quality, approximately continuous and bijective pointwise correspondences can be obtained from initial functional maps by introducing a novel refinement technique that aims to simultaneously improve the maps both in the spectral and spatial domains. This leads to a general pipeline for computing correspondences between shapes that results in high-quality maps, while admitting an efficient optimization scheme. We show through extensive evaluation that our approach improves upon state-of-the-art results on challenging isometric and non-isometric correspondence benchmarks according to both measures of continuity and coverage as well as producing semantically meaningful correspondences as measured by the distance to ground truth maps.

cs.GR↗

Facade Segmentation in the Wild

Urban facade segmentation from automatically acquired imagery, in contrast to traditional image segmentation, poses several unique challenges. 360-degree photospheres captured from vehicles are an effective way to capture a large number of images, but this data presents difficult-to-model warping and stitching artifacts. In addition, each pixel can belong to multiple facade elements, and different facade elements (e.g., window, balcony, sill, etc.) are correlated and vary wildly in their characteristics. In this paper, we propose three network architectures of varying complexity to achieve multilabel semantic segmentation of facade images while exploiting their unique characteristics. Specifically, we propose a MULTIFACSEGNET architecture to assign multiple labels to each pixel, a SEPARABLE architecture as a low-rank formulation that encourages extraction of rectangular elements, and a COMPATIBILITY network that simultaneously seeks segmentation across facade element types allowing the network to 'see' intermediate output probabilities of the various facade element classes. Our results on benchmark datasets show significant improvements over existing facade segmentation approaches for the typical facade elements. For example, on one commonly used dataset, the accuracy scores for window(the most important architectural element) increases from 0.91 to 0.97 percent compared to the best competing method, and comparable improvements on other element types.

cs.CV↗

Gaussian Material Synthesis

We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner. Workflow timings against Disney's "principled" shader reveal that our system scales well with the number of sought materials, thus empowering even novice users to generate hundreds of high-quality material models without any expertise in material modeling. Similarly, expert users experience a significant decrease in the total modeling time when populating a scene with materials. Furthermore, our proposed solution also offers controllable recommendations and a novel latent space variant generation step to enable the real-time fine-tuning of materials without requiring any domain expertise.

cs.LG↗

Integration of Absolute Orientation Measurements in the KinectFusion Reconstruction pipeline

In this paper, we show how absolute orientation measurements provided by low-cost but high-fidelity IMU sensors can be integrated into the KinectFusion pipeline. We show that integration improves both runtime, robustness and quality of the 3D reconstruction. In particular, we use this orientation data to seed and regularize the ICP registration technique. We also present a technique to filter the pairs of 3D matched points based on the distribution of their distances. This filter is implemented efficiently on the GPU. Estimating the distribution of the distances helps control the number of iterations necessary for the convergence of the ICP algorithm. Finally, we show experimental results that highlight improvements in robustness, a speed-up of almost 12%, and a gain in tracking quality of 53% for the ATE metric on the Freiburg benchmark.

cs.CV↗