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Petra Isenberg

Publications and source records attributed to Petra Isenberg.

At least 37 records · Page 2Linked to original sources

Micro Visualizations on a Smartwatch: Assessing Reading Performance While Walking

With two studies, we assess how different walking trajectories (straight line, circular, and infinity) and speeds (2 km/h, 4 km/h, and 6 km/h) influence the accuracy and response time of participants reading micro visualizations on a smartwatch. We showed our participants common watch face micro visualizations including date, time, weather information, and four complications showing progress charts of fitness data. Our findings suggest that while walking trajectories did not significantly affect reading performance, overall walking activity, especially at high speeds, hurt reading accuracy and, to some extent, response time.

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PREVis: Perceived Readability Evaluation for Visualizations

We developed and validated an instrument to measure the perceived readability in data visualization: PREVis. Researchers and practitioners can easily use this instrument as part of their evaluations to compare the perceived readability of different visual data representations. Our instrument can complement results from controlled experiments on user task performance or provide additional data during in-depth qualitative work such as design iterations when developing a new technique. Although readability is recognized as an essential quality of data visualizations, so far there has not been a unified definition of the construct in the context of visual representations. As a result, researchers often lack guidance for determining how to ask people to rate their perceived readability of a visualization. To address this issue, we engaged in a rigorous process to develop the first validated instrument targeted at the subjective readability of visual data representations. Our final instrument consists of 11 items across 4 dimensions: understandability, layout clarity, readability of data values, and readability of data patterns. We provide the questionnaire as a document with implementation guidelines on osf.io/9cg8j. Beyond this instrument, we contribute a discussion of how researchers have previously assessed visualization readability, and an analysis of the factors underlying perceived readability in visual data representations.

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Glanceable Data Visualizations for Older Adults: Establishing Thresholds and Examining Disparities Between Age Groups

We present results of a replication study on smartwatch visualizations with adults aged 65 and older. The older adult population is rising globally, coinciding with their increasing interest in using small wearable devices, such as smartwatches, to track and view data. Smartwatches, however, pose challenges to this population: fonts and visualizations are often small and meant to be seen at a glance. How concise design on smartwatches interacts with aging-related changes in perception and cognition, however, is not well understood. We replicate a study that investigated how visualization type and number of data points affect glanceable perception. We observe strong evidence of differences for participants aged 75 and older, sparking interesting questions regarding the study of visualization and older adults. We discuss first steps toward better understanding and supporting an older population of smartwatch wearers and reflect on our experiences working with this population. Supplementary materials are available at https://osf.io/7x4hq/.

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Visualizing Information on Smartwatch Faces: A Review and Design Space

We present a systematic review and design space for visualizations on smartwatches and the context in which these visualizations are displayed--smartwatch faces. A smartwatch face is the main smartwatch screen that wearers see when checking the time. Smartwatch faces are small data dashboards that present a variety of data to wearers in a compact form. Yet, the usage context and form factor of smartwatch faces pose unique design challenges for visualization. In this paper, we present an in-depth review and analysis of visualization designs for popular premium smartwatch faces based on their design styles, amount and types of data, as well as visualization styles and encodings they included. From our analysis we derive a design space to provide an overview of the important considerations for new data displays for smartwatch faces and other small displays. Our design space can also serve as inspiration for design choices and grounding of empirical work on smartwatch visualization design. We end with a research agenda that points to open opportunities in this nascent research direction. Supplementary material is available at: https://osf.io/nwy2r/.

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Design Characterization for Black-and-White Textures in Visualization

We investigate the use of 2D black-and-white textures for the visualization of categorical data and contribute a summary of texture attributes, and the results of three experiments that elicited design strategies as well as aesthetic and effectiveness measures. Black-and-white textures are useful, for instance, as a visual channel for categorical data on low-color displays, in 2D/3D print, to achieve the aesthetic of historic visualizations, or to retain the color hue channel for other visual mappings. We specifically study how to use what we call geometric and iconic textures. Geometric textures use patterns of repeated abstract geometric shapes, while iconic textures use repeated icons that may stand for data categories. We parameterized both types of textures and developed a tool for designers to create textures on simple charts by adjusting texture parameters. 30 visualization experts used our tool and designed 66 textured bar charts, pie charts, and maps. We then had 150 participants rate these designs for aesthetics. Finally, with the top-rated geometric and iconic textures, our perceptual assessment experiment with 150 participants revealed that textured charts perform about equally well as non-textured charts, and that there are some differences depending on the type of chart.

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Talking to Data Visualizations: Opportunities and Challenges

Speech is one of the interaction modalities that we increasingly come across in natural user interfaces. However, its use in collaborative scenarios has not yet been thoroughly investigated. In this reflection statement, we discuss the opportunities and challenges of integrating speech interaction in multimodal solutions for collaborative work with data visualizations. We discuss related findings from other research communities and how we could build upon their work to explore and make use of speech interaction for data visualizations in co-located, hybrid, and remote settings.

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Data Embroidery with Black-and-White Textures

We investigated data embroidery with black-and-white textures, identifying challenges in the use of textures for machine embroidery based on our own experience. Data embroidery, as a method of physically representing data, offers a unique way to integrate personal data into one's everyday fabric-based objects. Owing to their monochromatic characteristics, black-and-white textures promise to be easy to employ in machine embroidery. We experimented with different textured visualizations designed by experts and, in this paper, we detail our workflow and evaluate the performance and suitability of different textures. We then conducted a survey on vegetable preferences within a family and created a canvas bag as a case study, featuring the embroidered family data to show how embroidered data can be used in practice.

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Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation

We present an analysis of the representation of gender as a data dimension in data visualizations and propose a set of considerations around visual variables and annotations for gender-related data. Gender is a common demographic dimension of data collected from study or survey participants, passengers, or customers, as well as across academic studies, especially in certain disciplines like sociology. Our work contributes to multiple ongoing discussions on the ethical implications of data visualizations. By choosing specific data, visual variables, and text labels, visualization designers may, inadvertently or not, perpetuate stereotypes and biases. Here, our goal is to start an evolving discussion on how to represent data on gender in data visualizations and raise awareness of the subtleties of choosing visual variables and words in gender visualizations. In order to ground this discussion, we collected and coded gender visualizations and their captions from five different scientific communities (Biology, Politics, Social Studies, Visualisation, and Human-Computer Interaction), in addition to images from Tableau Public and the Information Is Beautiful awards showcase. Overall we found that representation types are community-specific, color hue is the dominant visual channel for gender data, and nonconforming gender is under-represented. We end our paper with a discussion of considerations for gender visualization derived from our coding and the literature and recommendations for large data collection bodies. A free copy of this paper and all supplemental materials are available at https://osf.io/v9ams/

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Open Questions about the Visualization of Sociodemographic Data

This paper collects a set of open research questions on how to visualize sociodemographic data. Sociodemographic data is a common part of datasets related to people, including institutional censuses, health data systems, and human-resources fles. This data is sensitive, and its collection, sharing, and analysis require careful consideration. For instance, the European Union, through the General Data Protection Regulation (GDPR), protects the collection and processing of any personal data, including sexual orientation, ethnicity, and religion. Data visualization of sociodemographic data can reinforce stereotypes, marginalize groups, and lead to biased decision-making. It is, therefore, critical that these visualizations are created based on good, equitable design principles. In this paper, we discuss and provide a set of open research questions around the visualization of sociodemographic data. Our work contributes to an ongoing refection on representing data about people and highlights some important future research directions for the VIS community. A version of this paper and its fgures are available online at osf.io/a2u9c.

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Not As Easy As You Think -- Experiences and Lessons Learnt from Trying to Create a Bottom-Up Visualization Image Typology

We present and discuss the results of a two-year qualitative analysis of images published in IEEE Visualization (VIS) papers. Specifically, we derive a typology of 13 visualization image types, coded to distinguish visualizations and several image characteristics. The categorization process required much more time and was more difficult than we initially thought. The resulting typology and image analysis may serve a number of purposes: to study the evolution of the community and its research output over time, to facilitate the categorization of visualization images for the purpose of teaching, to identify visual designs for evaluation purposes, or to enable progress towards standardization in visualization. In addition to the typology and image characterization, we provide a dataset of 6,833 tagged images and an online tool that can be used to explore and analyze the large set of tagged images. We thus facilitate a discussion of the diverse visualizations used and how they are published and communicated in our community.

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BeauVis: A Validated Scale for Measuring the Aesthetic Pleasure of Visual Representations

We developed and validated a rating scale to assess the aesthetic pleasure (or beauty) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the visual appearance of different visualizations, unrelated to data or context of use. Our rating scale can, for example, be used to accompany results from controlled experiments or be used as informative data points during in-depth qualitative studies. Given the lack of an aesthetic pleasure scale dedicated to visualizations, researchers have mostly chosen their own terms to study or compare the aesthetic pleasure of visualizations. Yet, many terms are possible and currently no clear guidance on their effectiveness regarding the judgment of aesthetic pleasure exists. To solve this problem, we engaged in a multi-step research process to develop the first validated rating scale specifically for judging the aesthetic pleasure of a visualization (osf.io/fxs76). Our final BeauVis scale consists of five items, "enjoyable," "likable," "pleasing," "nice," and "appealing." Beyond this scale itself, we contribute (a) a systematic review of the terms used in past research to capture aesthetics, (b) an investigation with visualization experts who suggested terms to use for judging the aesthetic pleasure of a visualization, and (c) a confirmatory survey in which we used our terms to study the aesthetic pleasure of a set of 3 visualizations.

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Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and practitioners often tout visualizations' ability to "make the invisible visible" and to "enhance cognitive abilities." Meanwhile superhero comics and other modern fiction often depict characters with similarly fantastic abilities that allow them to see and interpret the world in ways that transcend traditional human perception. We investigate the intersection of these domains, and show how the language of superpowers can be used to characterize existing visualization systems and suggest opportunities for new and empowering ones. We introduce two frameworks: The first characterizes seven underlying mechanisms that form the basis for a variety of visual superpowers portrayed in fiction. The second identifies seven ways in which visualization tools and interfaces can instill a sense of empowerment in the people who use them. Building on these observations, we illustrate a diverse set of "visualization superpowers" and highlight opportunities for the visualization community to create new systems and interactions that empower new experiences with data.

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Document Domain Randomization for Deep Learning Document Layout Extraction

We present document domain randomization (DDR), the first successful transfer of convolutional neural networks (CNNs) trained only on graphically rendered pseudo-paper pages to real-world document segmentation. DDR renders pseudo-document pages by modeling randomized textual and non-textual contents of interest, with user-defined layout and font styles to support joint learning of fine-grained classes. We demonstrate competitive results using our DDR approach to extract nine document classes from the benchmark CS-150 and papers published in two domains, namely annual meetings of Association for Computational Linguistics (ACL) and IEEE Visualization (VIS). We compare DDR to conditions of style mismatch, fewer or more noisy samples that are more easily obtained in the real world. We show that high-fidelity semantic information is not necessary to label semantic classes but style mismatch between train and test can lower model accuracy. Using smaller training samples had a slightly detrimental effect. Finally, network models still achieved high test accuracy when correct labels are diluted towards confusing labels; this behavior hold across several classes.

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VIS30K: A Collection of Figures and Tables from IEEE Visualization Conference Publications

We present the VIS30K dataset, a collection of 29,689 images that represents 30 years of figures and tables from each track of the IEEE Visualization conference series (Vis, SciVis, InfoVis, VAST). VIS30K's comprehensive coverage of the scientific literature in visualization not only reflects the progress of the field but also enables researchers to study the evolution of the state-of-the-art and to find relevant work based on graphical content. We describe the dataset and our semi-automatic collection process, which couples convolutional neural networks (CNN) with curation. Extracting figures and tables semi-automatically allows us to verify that no images are overlooked or extracted erroneously. To improve quality further, we engaged in a peer-search process for high-quality figures from early IEEE Visualization papers. With the resulting data, we also contribute VISImageNavigator (VIN, visimagenavigator.github.io), a web-based tool that facilitates searching and exploring VIS30K by author names, paper keywords, title and abstract, and years.

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Visualizing information on watch faces: A survey with smartwatch users

People increasingly wear smartwatches that can track a wide variety of data. However, it is currently unknown which data people consume and how it is visualized. To better ground research on smartwatch visualization, it is important to understand the current use of these representation types on smartwatches, and to identify missed visualization opportunities. We present the findings of a survey with 237 smartwatch wearers, and assess the types of data and representations commonly displayed on watch faces. We found a predominant display of health & fitness data, with icons accompanied by text being the most frequent representation type. Combining these results with a further analysis of online searches of watch faces and the data tracked on smartwatches that are not commonly visualized, we discuss opportunities for visualization research.

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MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework

We contribute MobileVisFixer, a new method to make visualizations more mobile-friendly. Although mobile devices have become the primary means of accessing information on the web, many existing visualizations are not optimized for small screens and can lead to a frustrating user experience. Currently, practitioners and researchers have to engage in a tedious and time-consuming process to ensure that their designs scale to screens of different sizes, and existing toolkits and libraries provide little support in diagnosing and repairing issues. To address this challenge, MobileVisFixer automates a mobile-friendly visualization re-design process with a novel reinforcement learning framework. To inform the design of MobileVisFixer, we first collected and analyzed SVG-based visualizations on the web, and identified five common mobile-friendly issues. MobileVisFixer addresses four of these issues on single-view Cartesian visualizations with linear or discrete scales by a Markov Decision Process model that is both generalizable across various visualizations and fully explainable. MobileVisFixer deconstructs charts into declarative formats, and uses a greedy heuristic based on Policy Gradient methods to find solutions to this difficult, multi-criteria optimization problem in reasonable time. In addition, MobileVisFixer can be easily extended with the incorporation of optimization algorithms for data visualizations. Quantitative evaluation on two real-world datasets demonstrates the effectiveness and generalizability of our method.

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Visualizing and Analyzing Entity Activity on the Bitcoin Network

We present BitConduite, a visual analytics tool for explorative analysis of financial activity within the Bitcoin network. Bitcoin is the largest cryptocurrency worldwide and a phenomenon that challenges the underpinnings of traditional financial systems - its users can send money pseudo-anonymously while circumventing traditional banking systems. Yet, despite the fact that all financial transactions in Bitcoin are available in an openly accessible online ledger - the blockchain - not much is known about how different types of actors in the network (we call them entities) actually use Bitcoin. BitConduite offers an entity-centered view on transactions, making the data accessible to non-technical experts through a guided workflow for classification of entities according to several activity metrics. Other novelties are the possibility to cluster entities by similarity and exploration of transaction data at different scales, from large groups of entities down to a single entity and the associated transactions. Two use cases illustrate the workflow of the system and its analytic power. We report on feedback regarding the approach and the the software tool gathered during a workshop with domain experts, and we discuss the potential of the approach based on our findings.

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A Comparative Evaluation of Animation and Small Multiples for Trend Visualization on Mobile Phones

We compare the efficacy of animated and small multiples variants of scatterplots on mobile phones for comparing trends in multivariate datasets. Visualization is increasingly prevalent in mobile applications and mobile-first websites, yet there is little prior visualization research dedicated to small displays. In this paper, we build upon previous experimental research carried out on larger displays that assessed animated and non-animated variants of scatterplots. Incorporating similar experimental stimuli and tasks, we conducted an experiment where 96 crowdworker participants performed nine trend comparison tasks using their mobile phones. We found that those using a small multiples design consistently completed tasks in less time, albeit with slightly less confidence than those using an animated design. The accuracy results were more task-dependent, and we further interpret our results according to the characteristics of the individual tasks, with a specific focus on the trajectories of target and distractor data items in each task. We identify cases that appear to favor either animation or small multiples, providing new questions for further experimental research and implications for visualization design on mobile devices. Lastly, we provide a reflection on our evaluation methodology.

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