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Petros Maragos

Publications and source records attributed to Petros Maragos.

At least 55 records · Page 3Linked to original sources

Feather: An Elegant Solution to Effective DNN Sparsification

Neural Network pruning is an increasingly popular way for producing compact and efficient models, suitable for resource-limited environments, while preserving high performance. While the pruning can be performed using a multi-cycle training and fine-tuning process, the recent trend is to encompass the sparsification process during the standard course of training. To this end, we introduce Feather, an efficient sparse training module utilizing the powerful Straight-Through Estimator as its core, coupled with a new thresholding operator and a gradient scaling technique, enabling robust, out-of-the-box sparsification performance. Feather's effectiveness and adaptability is demonstrated using various architectures on the CIFAR dataset, while on ImageNet it achieves state-of-the-art Top-1 validation accuracy using the ResNet-50 architecture, surpassing existing methods, including more complex and computationally heavy ones, by a considerable margin. Code is publicly available at https://github.com/athglentis/feather .

cs.LG↗

Matrix Factorization in Tropical and Mixed Tropical-Linear Algebras

Matrix Factorization (MF) has found numerous applications in Machine Learning and Data Mining, including collaborative filtering recommendation systems, dimensionality reduction, data visualization, and community detection. Motivated by the recent successes of tropical algebra and geometry in machine learning, we investigate two problems involving matrix factorization over the tropical algebra. For the first problem, Tropical Matrix Factorization (TMF), which has been studied already in the literature, we propose an improved algorithm that avoids many of the local optima. The second formulation considers the approximate decomposition of a given matrix into the product of three matrices where a usual matrix product is followed by a tropical product. This formulation has a very interesting interpretation in terms of the learning of the utility functions of multiple users. We also present numerical results illustrating the effectiveness of the proposed algorithms, as well as an application to recommendation systems with promising results.

cs.LG↗

Photorealistic and Identity-Preserving Image-Based Emotion Manipulation with Latent Diffusion Models

In this paper, we investigate the emotion manipulation capabilities of diffusion models with "in-the-wild" images, a rather unexplored application area relative to the vast and rapidly growing literature for image-to-image translation tasks. Our proposed method encapsulates several pieces of prior work, with the most important being Latent Diffusion models and text-driven manipulation with CLIP latents. We conduct extensive qualitative and quantitative evaluations on AffectNet, demonstrating the superiority of our approach in terms of image quality and realism, while achieving competitive results relative to emotion translation compared to a variety of GAN-based counterparts. Code is released as a publicly available repo.

cs.CV↗

Revisiting Tropical Polynomial Division: Theory, Algorithms and Application to Neural Networks

Tropical geometry has recently found several applications in the analysis of neural networks with piecewise linear activation functions. This paper presents a new look at the problem of tropical polynomial division and its application to the simplification of neural networks. We analyze tropical polynomials with real coefficients, extending earlier ideas and methods developed for polynomials with integer coefficients. We first prove the existence of a unique quotient-remainder pair and characterize the quotient in terms of the convex bi-conjugate of a related function. Interestingly, the quotient of tropical polynomials with integer coefficients does not necessarily have integer coefficients. Furthermore, we develop a relationship of tropical polynomial division with the computation of the convex hull of unions of convex polyhedra and use it to derive an exact algorithm for tropical polynomial division. An approximate algorithm is also presented, based on an alternation between data partition and linear programming. We also develop special techniques to divide composite polynomials, described as sums or maxima of simpler ones. Finally, we present some numerical results to illustrate the efficiency of the algorithms proposed, using the MNIST handwritten digit and CIFAR-10 datasets.

cs.LG↗

Neural Sign Reenactor: Deep Photorealistic Sign Language Retargeting

In this paper, we introduce a neural rendering pipeline for transferring the facial expressions, head pose, and body movements of one person in a source video to another in a target video. We apply our method to the challenging case of Sign Language videos: given a source video of a sign language user, we can faithfully transfer the performed manual (e.g., handshape, palm orientation, movement, location) and non-manual (e.g., eye gaze, facial expressions, mouth patterns, head, and body movements) signs to a target video in a photo-realistic manner. Our method can be used for Sign Language Anonymization, Sign Language Production (synthesis module), as well as for reenacting other types of full body activities (dancing, acting performance, exercising, etc.). We conduct detailed qualitative and quantitative evaluations and comparisons, which demonstrate the particularly promising and realistic results that we obtain and the advantages of our method over existing approaches.

cs.CV↗

Medical Face Masks and Emotion Recognition from the Body: Insights from a Deep Learning Perspective

The COVID-19 pandemic has undoubtedly changed the standards and affected all aspects of our lives, especially social communication. It has forced people to extensively wear medical face masks, in order to prevent transmission. This face occlusion can strongly irritate emotional reading from the face and urges us to incorporate the whole body as an emotional cue. In this paper, we conduct insightful studies about the effect of face occlusion on emotion recognition performance, and showcase the superiority of full body input over the plain masked face. We utilize a deep learning model based on the Temporal Segment Network framework, and aspire to fully overcome the face mask consequences. Although facial and bodily features can be learned from a single input, this may lead to irrelevant information confusion. By processing those features separately and fusing their prediction scores, we are more effectively taking advantage of both modalities. This framework also naturally supports temporal modeling, by mingling information among neighboring frames. In combination, these techniques form an effective system capable of tackling emotion recognition difficulties, caused by safety protocols applied in crucial areas.

cs.CV↗

ViDaS Video Depth-aware Saliency Network

We introduce ViDaS, a two-stream, fully convolutional Video, Depth-Aware Saliency network to address the problem of attention modeling ``in-the-wild", via saliency prediction in videos. Contrary to existing visual saliency approaches using only RGB frames as input, our network employs also depth as an additional modality. The network consists of two visual streams, one for the RGB frames, and one for the depth frames. Both streams follow an encoder-decoder approach and are fused to obtain a final saliency map. The network is trained end-to-end and is evaluated in a variety of different databases with eye-tracking data, containing a wide range of video content. Although the publicly available datasets do not contain depth, we estimate it using three different state-of-the-art methods, to enable comparisons and a deeper insight. Our method outperforms in most cases state-of-the-art models and our RGB-only variant, which indicates that depth can be beneficial to accurately estimating saliency in videos displayed on a 2D screen. Depth has been widely used to assist salient object detection problems, where it has been proven to be very beneficial. Our problem though differs significantly from salient object detection, since it is not restricted to specific salient objects, but predicts human attention in a more general aspect. These two problems not only have different objectives, but also different ground truth data and evaluation metrics. To our best knowledge, this is the first competitive deep learning video saliency estimation approach that combines both RGB and Depth features to address the general problem of saliency estimation ``in-the-wild". The code will be publicly released.

cs.CV↗

Multi-Source Contrastive Learning from Musical Audio

Contrastive learning constitutes an emerging branch of self-supervised learning that leverages large amounts of unlabeled data, by learning a latent space, where pairs of different views of the same sample are associated. In this paper, we propose musical source association as a pair generation strategy in the context of contrastive music representation learning. To this end, we modify COLA, a widely used contrastive learning audio framework, to learn to associate a song excerpt with a stochastically selected and automatically extracted vocal or instrumental source. We further introduce a novel modification to the contrastive loss to incorporate information about the existence or absence of specific sources. Our experimental evaluation in three different downstream tasks (music auto-tagging, instrument classification and music genre classification) using the publicly available Magna-Tag-A-Tune (MTAT) as a source dataset yields competitive results to existing literature methods, as well as faster network convergence. The results also show that this pre-training method can be steered towards specific features, according to the selected musical source, while also being dependent on the quality of the separated sources.

eess.AS↗

3D Neural Sculpting (3DNS): Editing Neural Signed Distance Functions

In recent years, implicit surface representations through neural networks that encode the signed distance have gained popularity and have achieved state-of-the-art results in various tasks (e.g. shape representation, shape reconstruction, and learning shape priors). However, in contrast to conventional shape representations such as polygon meshes, the implicit representations cannot be easily edited and existing works that attempt to address this problem are extremely limited. In this work, we propose the first method for efficient interactive editing of signed distance functions expressed through neural networks, allowing free-form editing. Inspired by 3D sculpting software for meshes, we use a brush-based framework that is intuitive and can in the future be used by sculptors and digital artists. In order to localize the desired surface deformations, we regulate the network by using a copy of it to sample the previously expressed surface. We introduce a novel framework for simulating sculpting-style surface edits, in conjunction with interactive surface sampling and efficient adaptation of network weights. We qualitatively and quantitatively evaluate our method in various different 3D objects and under many different edits. The reported results clearly show that our method yields high accuracy, in terms of achieving the desired edits, while at the same time preserving the geometry outside the interaction areas.

cs.GR↗

VP-SLAM: A Monocular Real-time Visual SLAM with Points, Lines and Vanishing Points

Traditional monocular Visual Simultaneous Localization and Mapping (vSLAM) systems can be divided into three categories: those that use features, those that rely on the image itself, and hybrid models. In the case of feature-based methods, new research has evolved to incorporate more information from their environment using geometric primitives beyond points, such as lines and planes. This is because in many environments, which are man-made environments, characterized as Manhattan world, geometric primitives such as lines and planes occupy most of the space in the environment. The exploitation of these schemes can lead to the introduction of algorithms capable of optimizing the trajectory of a Visual SLAM system and also helping to construct an exuberant map. Thus, we present a real-time monocular Visual SLAM system that incorporates real-time methods for line and VP extraction, as well as two strategies that exploit vanishing points to estimate the robot's translation and improve its rotation.Particularly, we build on ORB-SLAM2, which is considered the current state-of-the-art solution in terms of both accuracy and efficiency, and extend its formulation to handle lines and VPs to create two strategies the first optimize the rotation and the second refine the translation part from the known rotation. First, we extract VPs using a real-time method and use them for a global rotation optimization strategy. Second, we present a translation estimation method that takes advantage of last-stage rotation optimization to model a linear system. Finally, we evaluate our system on the TUM RGB-D benchmark and demonstrate that the proposed system achieves state-of-the-art results and runs in real time, and its performance remains close to the original ORB-SLAM2 system

cs.RO↗

Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos

The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.

cs.CV↗

Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos

In this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in "in-the-wild" videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars.

cs.CV↗

Enhancing Affective Representations of Music-Induced EEG through Multimodal Supervision and latent Domain Adaptation

The study of Music Cognition and neural responses to music has been invaluable in understanding human emotions. Brain signals, though, manifest a highly complex structure that makes processing and retrieving meaningful features challenging, particularly of abstract constructs like affect. Moreover, the performance of learning models is undermined by the limited amount of available neuronal data and their severe inter-subject variability. In this paper we extract efficient, personalized affective representations from EEG signals during music listening. To this end, we employ music signals as a supervisory modality to EEG, aiming to project their semantic correspondence onto a common representation space. We utilize a bi-modal framework by combining an LSTM-based attention model to process EEG and a pre-trained model for music tagging, along with a reverse domain discriminator to align the distributions of the two modalities, further constraining the learning process with emotion tags. The resulting framework can be utilized for emotion recognition both directly, by performing supervised predictions from either modality, and indirectly, by providing relevant music samples to EEG input queries. The experimental findings show the potential of enhancing neuronal data through stimulus information for recognition purposes and yield insights into the distribution and temporal variance of music-induced affective features.

cs.SD↗

Multiscale Fractal Analysis on EEG Signals for Music-Induced Emotion Recognition

Emotion Recognition from EEG signals has long been researched as it can assist numerous medical and rehabilitative applications. However, their complex and noisy structure has proven to be a serious barrier for traditional modeling methods. In this paper, we employ multifractal analysis to examine the behavior of EEG signals in terms of presence of fluctuations and the degree of fragmentation along their major frequency bands, for the task of emotion recognition. In order to extract emotion-related features we utilize two novel algorithms for EEG analysis, based on Multiscale Fractal Dimension and Multifractal Detrended Fluctuation Analysis. The proposed feature extraction methods perform efficiently, surpassing some widely used baseline features on the competitive DEAP dataset, indicating that multifractal analysis could serve as basis for the development of robust models for affective state recognition.

eess.SP↗

Exploiting Emotional Dependencies with Graph Convolutional Networks for Facial Expression Recognition

Over the past few years, deep learning methods have shown remarkable results in many face-related tasks including automatic facial expression recognition (FER) in-the-wild. Meanwhile, numerous models describing the human emotional states have been proposed by the psychology community. However, we have no clear evidence as to which representation is more appropriate and the majority of FER systems use either the categorical or the dimensional model of affect. Inspired by recent work in multi-label classification, this paper proposes a novel multi-task learning (MTL) framework that exploits the dependencies between these two models using a Graph Convolutional Network (GCN) to recognize facial expressions in-the-wild. Specifically, a shared feature representation is learned for both discrete and continuous recognition in a MTL setting. Moreover, the facial expression classifiers and the valence-arousal regressors are learned through a GCN that explicitly captures the dependencies between them. To evaluate the performance of our method under real-world conditions we perform extensive experiments on the AffectNet and Aff-Wild2 datasets. The results of our experiments show that our method is capable of improving the performance across different datasets and backbone architectures. Finally, we also surpass the previous state-of-the-art methods on the categorical model of AffectNet.

cs.CV↗

An audiovisual and contextual approach for categorical and continuous emotion recognition in-the-wild

In this work we tackle the task of video-based audio-visual emotion recognition, within the premises of the 2nd Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW2). Poor illumination conditions, head/body orientation and low image resolution constitute factors that can potentially hinder performance in case of methodologies that solely rely on the extraction and analysis of facial features. In order to alleviate this problem, we leverage both bodily and contextual features, as part of a broader emotion recognition framework. We choose to use a standard CNN-RNN cascade as the backbone of our proposed model for sequence-to-sequence (seq2seq) learning. Apart from learning through the RGB input modality, we construct an aural stream which operates on sequences of extracted mel-spectrograms. Our extensive experiments on the challenging and newly assembled Aff-Wild2 dataset verify the validity of our intuitive multi-stream and multi-modal approach towards emotion recognition in-the-wild. Emphasis is being laid on the the beneficial influence of the human body and scene context, as aspects of the emotion recognition process that have been left relatively unexplored up to this point. All the code was implemented using PyTorch and is publicly available.

cs.CV↗

Exploring Temporal Context and Human Movement Dynamics for Online Action Detection in Videos

Nowadays, the interaction between humans and robots is constantly expanding, requiring more and more human motion recognition applications to operate in real time. However, most works on temporal action detection and recognition perform these tasks in offline manner, i.e. temporally segmented videos are classified as a whole. In this paper, based on the recently proposed framework of Temporal Recurrent Networks, we explore how temporal context and human movement dynamics can be effectively employed for online action detection. Our approach uses various state-of-the-art architectures and appropriately combines the extracted features in order to improve action detection. We evaluate our method on a challenging but widely used dataset for temporal action localization, THUMOS'14. Our experiments show significant improvement over the baseline method, achieving state-of-the art results on THUMOS'14.

cs.CV↗

Leveraging Semantic Scene Characteristics and Multi-Stream Convolutional Architectures in a Contextual Approach for Video-Based Visual Emotion Recognition in the Wild

In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone of our proposed model. Apart from the RGB input modality, we make use of dense Optical Flow, following an intuitive multi-stream approach for a more effective encoding of motion. Furthermore, we shift our attention towards skeleton-based learning and leverage action-centric data as means of pre-training a Spatial-Temporal Graph Convolutional Network (ST-GCN) for the task of emotion recognition. Our extensive experiments on the challenging Body Language Dataset (BoLD) verify the superiority of our methods over existing approaches, while by properly incorporating all of the aforementioned modules in a network ensemble, we manage to surpass the previous best published recognition scores, by a large margin.

cs.CV↗