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Petros Spachos

Publications and source records attributed to Petros Spachos.

23 records · Page 2Linked to original sources

A Power-Efficient Audio Acquisition System for Smart City Applications

Acoustic noise has adverse effects on human activities. Aside from hearing impairment and stress-related illnesses, it can also interfere with spoken communication, reduce human performance and affect the quality of life. As urbanization is intensifying, the potential benefits of reducing noise pollution in smart-city environments are extensive. Noise levels can be collected and analyzed using a wireless sensor network which can monitor the noise level by using microphones. However, every wireless system struggles in terms of the battery requirements needed for continuous data collection and monitoring. In this paper, the design of a testbed for a smart microphone system is presented. To save power, a microcontroller and an Analog-to-Digital Converter (ADC) dynamically switch between high and low power modes in response to environmental noise. Specifically, the high powered components are triggered by a spike in the acoustic noise level. Three wireless technologies, WiFi (2.4 GHz), Bluetooth Low Energy (BLE) 4.0 and Zigbee were examined. According to the results, the power consumption of a node can be lowered by 97% when idle based on the testbed.

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BLE Beacons for Indoor Positioning at an Interactive IoT-Based Smart Museum

The Internet of Things (IoT) can enable smart infrastructures to provide advanced services to the users. New technological advancement can improve our everyday life, even simple tasks as a visit to the museum. In this paper, an indoor localization system is presented, to enhance the user experience in a museum. In particular, the proposed system relies on Bluetooth Low Energy (BLE) beacons proximity and localization capabilities to automatically provide the users with cultural contents related to the observed artworks. At the same time, an RSS-based technique is used to estimate the location of the visitor in the museum. An Android application is developed to estimate the distance from the exhibits and collect useful analytics regarding each visit and provide a recommendation to the users. Moreover, the application implements a simple Kalman filter in the smartphone, without the need of the Cloud, to improve localization precision and accuracy. Experimental results on distance estimation, location, and detection accuracy show that BLE beacon is a promising solution for an interactive smart museum. The proposed system has been designed to be easily extensible to the IoT technologies and its effectiveness has been evaluated through experimentation.

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Smart Parking System Based on Bluetooth Low Energy Beacons with Particle Filtering

Urban centers and dense populations are expanding, hence, there is a growing demand for novel applications to aid in planning and optimization. In this work, a smart parking system that operates both indoor and outdoor is introduced. The system is based on Bluetooth Low Energy (BLE) beacons and uses particle filtering to improve its accuracy. Through simple BLE connectivity with smartphones, an intuitive parking system is designed and deployed. The proposed system pairs each spot with a unique BLE beacon, providing users with guidance to free parking spaces and a secure and automated payment scheme based on real-time usage of the parking space. Three sets of experiments were conducted to examine different aspects of the system. A particle filter is implemented in order to increase the system performance and improve the credence of the results. Through extensive experimentation in both indoor and outdoor parking spaces, the system was able to correctly predict which spot the user has parked in, as well as estimate the distance of the user from the beacon.

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Improving BLE Beacon Proximity Estimation Accuracy through Bayesian Filtering

The interconnectedness of all things is continuously expanding which has allowed every individual to increase their level of interaction with their surroundings. Internet of Things (IoT) devices are used in a plethora of context-aware application such as Proximity-Based Services (PBS), and Location-Based Services (LBS). For these systems to perform, it is essential to have reliable hardware and predict a user's position in the area with high accuracy in order to differentiate between individuals in a small area. A variety of wireless solutions that utilize Received Signal Strength Indicators (RSSI) have been proposed to provide PBS and LBS for indoor environments, though each solution presents its own drawbacks. In this work, Bluetooth Low Energy (BLE) beacons are examined in terms of their accuracy in proximity estimation. Specifically, a mobile application is developed along with three Bayesian filtering techniques to improve the BLE beacon proximity estimation accuracy. This includes a Kalman filter, a particle filter, and a Non-parametric Information (NI) filter. Since the RSSI is heavily influenced by the environment, experiments were conducted to examine the performance of beacons from three popular vendors in two different environments. The error is compared in terms of Mean Absolute Error (MAE) and Root Mean Squared Error (RMSE). According to the experimental results, Bayesian filters can improve proximity estimation accuracy up to 30 % in comparison with traditional filtering, when the beacon and the receiver are within 3 m.

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Using Cloud and Fog Computing for Large Scale IoT-based Urban Sound Classification

The Internet of Things (IoT) has become the forefront of bridging different technologies together. It brings rise to online computational services that make mundane tasks convenient. However, the volume of devices connecting to the network started to increase. In turn, services that thrived on centralized storage are being strained and overloaded. As applications and software advances, processing and computational power become a concern to technology companies. With data risks and large numbers of connected devices, cloud computing has become outdated. Devices are forced to commit unnecessary expenses to stay relevant in the market due to the increase in software complexity. This need for change resulted in the introduction of edge computing. Edge computing distributes the computational strain between the server and the devices. This contribution allows the cloud to accommodate more users and devices are no longer in need to make significant changes to their design every so often. Many real-time applications have evolved to require high amounts of processing power to execute. For example, sound classification comes with massive computational needs due to its affiliation with neural networks and deep learning. This paper aims to create a feasible and deployable real-time sound classification system. There were three configurations tested in this paper. The results of our experiments show that cloud computing and edge computing alone cannot cater to a technological market that is exponentially growing in size and complexity. However, the same results show promise in finding optimal configurations in terms of a combination of end device power consumption, application runtime and server latency to systems instead of focusing on a single model. Overall, it is better to take into consideration the strengths and weaknesses of each computing architecture.

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