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Philip Feldman

Publications and source records attributed to Philip Feldman.

20 records · Page 2Linked to original sources

This One Simple Trick Disrupts Digital Communities

This paper describes an agent based simulation used to model human actions in belief space, a high-dimensional subset of information space associated with opinions. Using insights from animal collective behavior, we are able to simulate and identify behavior patterns that are similar to nomadic, flocking and stampeding patterns of animal groups. These behaviors have analogous manifestations in human interaction, emerging as solitary explorers, the fashion-conscious, and members of polarized echo chambers. We demonstrate that a small portion of nomadic agents that widely traverse belief space can disrupt a larger population of stampeding agents. Extending the model, we introduce the concept of Adversarial Herding, where bad actors can exploit properties of technologically mediated communication to artificially create self sustaining runaway polarization. We call this condition the Pishkin Effect as it recalls the large scale buffalo stampedes that could be created by native Americans hunters. We then discuss opportunities for system design that could leverage the ability to recognize these negative patterns, and discuss affordances that may disrupt the formation of natural and deliberate echo chambers.

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Simon's Anthill: Mapping and Navigating Belief Spaces

In the parable of Simon's Ant, an ant follows a complex path along a beach on to reach its goal. The story shows how the interaction of simple rules and a complex environment result in complex behavior. But this relationship can be looked at in another way - given path and rules, we can infer the environment. With a large population of agents - human or animal - it should be possible to build a detailed map of a population's social and physical environment. In this abstract, we describe the development of a framework to create such maps of human belief space. These maps are built from the combined trajectories of a large number of agents. Currently, these maps are built using multidimensional agent-based simulation, but the framework is designed to work using data from computer-mediated human communication. Maps incorporating human data should support visualization and navigation of the "plains of research", "fashionable foothills" and "conspiracy cliffs" of human belief spaces.

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