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Philip Torr

Publications and source records attributed to Philip Torr.

At least 199 records · Page 11Linked to original sources

OASIS: Open Agent Social Interaction Simulations with One Million Agents

There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.

cs.CL↗

PSyDUCK: Training-Free Steganography for Latent Diffusion

Recent advances in generative AI have opened promising avenues for steganography, which can securely protect sensitive information for individuals operating in hostile environments, such as journalists, activists, and whistleblowers. However, existing methods for generative steganography have significant limitations, particularly in scalability and their dependence on retraining diffusion models. We introduce PSyDUCK, a training-free, model-agnostic steganography framework specifically designed for latent diffusion models. PSyDUCK leverages controlled divergence and local mixing within the latent denoising process, enabling high-capacity, secure message embedding without compromising visual fidelity. Our method dynamically adapts embedding strength to balance accuracy and detectability, significantly improving upon existing pixel-space approaches. Crucially, PSyDUCK extends generative steganography to latent-space video diffusion models, surpassing previous methods in both encoding capacity and robustness. Extensive experiments demonstrate PSyDUCK's superiority over state-of-the-art techniques, achieving higher transmission accuracy and lower detectability rates across diverse image and video datasets. By overcoming the key challenges associated with latent diffusion model architectures, PSyDUCK sets a new standard for generative steganography, paving the way for scalable, real-world steganographic applications.

cs.LG↗

Mixture of Experts Made Intrinsically Interpretable

Neurons in large language models often exhibit \emph{polysemanticity}, simultaneously encoding multiple unrelated concepts and obscuring interpretability. Instead of relying on post-hoc methods, we present \textbf{MoE-X}, a Mixture-of-Experts (MoE) language model designed to be \emph{intrinsically} interpretable. Our approach is motivated by the observation that, in language models, wider networks with sparse activations are more likely to capture interpretable factors. However, directly training such large sparse networks is computationally prohibitive. MoE architectures offer a scalable alternative by activating only a subset of experts for any given input, inherently aligning with interpretability objectives. In MoE-X, we establish this connection by rewriting the MoE layer as an equivalent sparse, large MLP. This approach enables efficient scaling of the hidden size while maintaining sparsity. To further enhance interpretability, we enforce sparse activation within each expert and redesign the routing mechanism to prioritize experts with the highest activation sparsity. These designs ensure that only the most salient features are routed and processed by the experts. We evaluate MoE-X on chess and natural language tasks, showing that it achieves performance comparable to dense models while significantly improving interpretability. MoE-X achieves a perplexity better than GPT-2, with interpretability surpassing even sparse autoencoder (SAE)-based approaches.

cs.LG↗

FedBiP: Heterogeneous One-Shot Federated Learning with Personalized Latent Diffusion Models

One-Shot Federated Learning (OSFL), a special decentralized machine learning paradigm, has recently gained significant attention. OSFL requires only a single round of client data or model upload, which reduces communication costs and mitigates privacy threats compared to traditional FL. Despite these promising prospects, existing methods face challenges due to client data heterogeneity and limited data quantity when applied to real-world OSFL systems. Recently, Latent Diffusion Models (LDM) have shown remarkable advancements in synthesizing high-quality images through pretraining on large-scale datasets, thereby presenting a potential solution to overcome these issues. However, directly applying pretrained LDM to heterogeneous OSFL results in significant distribution shifts in synthetic data, leading to performance degradation in classification models trained on such data. This issue is particularly pronounced in rare domains, such as medical imaging, which are underrepresented in LDM's pretraining data. To address this challenge, we propose Federated Bi-Level Personalization (FedBiP), which personalizes the pretrained LDM at both instance-level and concept-level. Hereby, FedBiP synthesizes images following the client's local data distribution without compromising the privacy regulations. FedBiP is also the first approach to simultaneously address feature space heterogeneity and client data scarcity in OSFL. Our method is validated through extensive experiments on three OSFL benchmarks with feature space heterogeneity, as well as on challenging medical and satellite image datasets with label heterogeneity. The results demonstrate the effectiveness of FedBiP, which substantially outperforms other OSFL methods.

cs.LG↗

AnnoCaseLaw: A Richly-Annotated Dataset For Benchmarking Explainable Legal Judgment Prediction

Legal systems worldwide continue to struggle with overwhelming caseloads, limited judicial resources, and growing complexities in legal proceedings. Artificial intelligence (AI) offers a promising solution, with Legal Judgment Prediction (LJP) -- the practice of predicting a court's decision from the case facts -- emerging as a key research area. However, existing datasets often formulate the task of LJP unrealistically, not reflecting its true difficulty. They also lack high-quality annotation essential for legal reasoning and explainability. To address these shortcomings, we introduce AnnoCaseLaw, a first-of-its-kind dataset of 471 meticulously annotated U.S. Appeals Court negligence cases. Each case is enriched with comprehensive, expert-labeled annotations that highlight key components of judicial decision making, along with relevant legal concepts. Our dataset lays the groundwork for more human-aligned, explainable LJP models. We define three legally relevant tasks: (1) judgment prediction; (2) concept identification; and (3) automated case annotation, and establish a performance baseline using industry-leading large language models (LLMs). Our results demonstrate that LJP remains a formidable task, with application of legal precedent proving particularly difficult. Code and data are available at https://github.com/anonymouspolar1/annocaselaw.

cs.CL↗

Open Problems in Machine Unlearning for AI Safety

As AI systems become more capable, widely deployed, and increasingly autonomous in critical areas such as cybersecurity, biological research, and healthcare, ensuring their safety and alignment with human values is paramount. Machine unlearning -- the ability to selectively forget or suppress specific types of knowledge -- has shown promise for privacy and data removal tasks, which has been the primary focus of existing research. More recently, its potential application to AI safety has gained attention. In this paper, we identify key limitations that prevent unlearning from serving as a comprehensive solution for AI safety, particularly in managing dual-use knowledge in sensitive domains like cybersecurity and chemical, biological, radiological, and nuclear (CBRN) safety. In these contexts, information can be both beneficial and harmful, and models may combine seemingly harmless information for harmful purposes -- unlearning this information could strongly affect beneficial uses. We provide an overview of inherent constraints and open problems, including the broader side effects of unlearning dangerous knowledge, as well as previously unexplored tensions between unlearning and existing safety mechanisms. Finally, we investigate challenges related to evaluation, robustness, and the preservation of safety features during unlearning. By mapping these limitations and open challenges, we aim to guide future research toward realistic applications of unlearning within a broader AI safety framework, acknowledging its limitations and highlighting areas where alternative approaches may be required.

cs.LG↗

Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth Analysis

Animal pose estimation (APE) aims to locate the animal body parts using a diverse array of sensor and modality inputs (e.g. RGB cameras, LiDAR, infrared, IMU, acoustic and language cues), which is crucial for research across neuroscience, biomechanics, and veterinary medicine. By evaluating 176 papers since 2011, APE methods are categorised by their input sensor and modality types, output forms, learning paradigms, experimental setup, and application domains, presenting detailed analyses of current trends, challenges, and future directions in single- and multi-modality APE systems. The analysis also highlights the transition between human and animal pose estimation, and how innovations in APE can reciprocally enrich human pose estimation and the broader machine learning paradigm. Additionally, 2D and 3D APE datasets and evaluation metrics based on different sensors and modalities are provided. A regularly updated project page is provided here: https://github.com/ChennyDeng/MM-APE.

cs.CV↗

Responsible AI Governance: A Response to UN Interim Report on Governing AI for Humanity

This report presents a comprehensive response to the United Nation's Interim Report on Governing Artificial Intelligence (AI) for Humanity. It emphasizes the transformative potential of AI in achieving the Sustainable Development Goals (SDGs) while acknowledging the need for robust governance to mitigate associated risks. The response highlights opportunities for promoting equitable, secure, and inclusive AI ecosystems, which should be supported by investments in infrastructure and multi-stakeholder collaborations across jurisdictions. It also underscores challenges, including societal inequalities exacerbated by AI, ethical concerns, and environmental impacts. Recommendations advocate for legally binding norms, transparency, and multi-layered data governance models, alongside fostering AI literacy and capacity-building initiatives. Internationally, the report calls for harmonising AI governance frameworks with established laws, human rights standards, and regulatory approaches. The report concludes with actionable principles for fostering responsible AI governance through collaboration among governments, industry, academia, and civil society, ensuring the development of AI aligns with universal human values and the public good.

cs.CY↗

Red Teaming GPT-4V: Are GPT-4V Safe Against Uni/Multi-Modal Jailbreak Attacks?

Various jailbreak attacks have been proposed to red-team Large Language Models (LLMs) and revealed the vulnerable safeguards of LLMs. Besides, some methods are not limited to the textual modality and extend the jailbreak attack to Multimodal Large Language Models (MLLMs) by perturbing the visual input. However, the absence of a universal evaluation benchmark complicates the performance reproduction and fair comparison. Besides, there is a lack of comprehensive evaluation of closed-source state-of-the-art (SOTA) models, especially MLLMs, such as GPT-4V. To address these issues, this work first builds a comprehensive jailbreak evaluation dataset with 1445 harmful questions covering 11 different safety policies. Based on this dataset, extensive red-teaming experiments are conducted on 11 different LLMs and MLLMs, including both SOTA proprietary models and open-source models. We then conduct a deep analysis of the evaluated results and find that (1) GPT4 and GPT-4V demonstrate better robustness against jailbreak attacks compared to open-source LLMs and MLLMs. (2) Llama2 and Qwen-VL-Chat are more robust compared to other open-source models. (3) The transferability of visual jailbreak methods is relatively limited compared to textual jailbreak methods. The dataset and code can be found https://github.com/chenxshuo/RedTeamingGPT4V

cs.LG↗

Learning Camera Movement Control from Real-World Drone Videos

This study seeks to automate camera movement control for filming existing subjects into attractive videos, contrasting with the creation of non-existent content by directly generating the pixels. We select drone videos as our test case due to their rich and challenging motion patterns, distinctive viewing angles, and precise controls. Existing AI videography methods struggle with limited appearance diversity in simulation training, high costs of recording expert operations, and difficulties in designing heuristic-based goals to cover all scenarios. To avoid these issues, we propose a scalable method that involves collecting real-world training data to improve diversity, extracting camera trajectories automatically to minimize annotation costs, and training an effective architecture that does not rely on heuristics. Specifically, we collect 99k high-quality trajectories by running 3D reconstruction on online videos, connecting camera poses from consecutive frames to formulate 3D camera paths, and using Kalman filter to identify and remove low-quality data. Moreover, we introduce DVGFormer, an auto-regressive transformer that leverages the camera path and images from all past frames to predict camera movement in the next frame. We evaluate our system across 38 synthetic natural scenes and 7 real city 3D scans. We show that our system effectively learns to perform challenging camera movements such as navigating through obstacles, maintaining low altitude to increase perceived speed, and orbiting towers and buildings, which are very useful for recording high-quality videos. Data and code are available at dvgformer.github.io.

cs.CV↗

Can Multimodal Large Language Models Truly Perform Multimodal In-Context Learning?

Large Language Models (LLMs) with in-context learning (ICL) ability can quickly adapt to a specific context given a few demonstrations (demos). Recently, Multimodal Large Language Models (MLLMs) built upon LLMs have also shown multimodal ICL ability, i.e., responding to queries given a few multimodal demos, including images, queries, and answers. While ICL has been extensively studied on LLMs, its research on MLLMs remains limited. One essential question is whether these MLLMs can truly conduct multimodal ICL, or if only the textual modality is necessary. We investigate this question by examining two primary factors that influence ICL: 1) Demo content, i.e., understanding the influences of demo content in different modalities. 2) Demo selection strategy, i.e., how to select better multimodal demos for improved performance. Experiments revealed that multimodal ICL is predominantly driven by the textual content whereas the visual information in the demos has little influence. Interestingly, visual content is still necessary and useful for selecting demos to increase performance. Motivated by our analysis, we propose a simple yet effective approach, termed Mixed Modality In-Context Example Selection (MMICES), which considers both visual and language modalities when selecting demos. Extensive experiments are conducted to support our findings and verify the improvement brought by our method. Code is available at \url{https://chenxshuo.github.io/m-icl/}.

cs.CV↗

MatchDiffusion: Training-free Generation of Match-cuts

Match-cuts are powerful cinematic tools that create seamless transitions between scenes, delivering strong visual and metaphorical connections. However, crafting match-cuts is a challenging, resource-intensive process requiring deliberate artistic planning. In MatchDiffusion, we present the first training-free method for match-cut generation using text-to-video diffusion models. MatchDiffusion leverages a key property of diffusion models: early denoising steps define the scene's broad structure, while later steps add details. Guided by this insight, MatchDiffusion employs "Joint Diffusion" to initialize generation for two prompts from shared noise, aligning structure and motion. It then applies "Disjoint Diffusion", allowing the videos to diverge and introduce unique details. This approach produces visually coherent videos suited for match-cuts. User studies and metrics demonstrate MatchDiffusion's effectiveness and potential to democratize match-cut creation.

cs.CV↗

Efficient Lifelong Model Evaluation in an Era of Rapid Progress

Standardized benchmarks drive progress in machine learning. However, with repeated testing, the risk of overfitting grows as algorithms over-exploit benchmark idiosyncrasies. In our work, we seek to mitigate this challenge by compiling ever-expanding large-scale benchmarks called Lifelong Benchmarks. These benchmarks introduce a major challenge: the high cost of evaluating a growing number of models across very large sample sets. To address this challenge, we introduce an efficient framework for model evaluation, Sort & Search (S&S)}, which reuses previously evaluated models by leveraging dynamic programming algorithms to selectively rank and sub-select test samples. To test our approach at scale, we create Lifelong-CIFAR10 and Lifelong-ImageNet, containing 1.69M and 1.98M test samples for classification. Extensive empirical evaluations across over 31,000 models demonstrate that S&S achieves highly-efficient approximate accuracy measurement, reducing compute cost from 180 GPU days to 5 GPU hours (about 1000x reduction) on a single A100 GPU, with low approximation error and memory cost of <100MB. Our work also highlights issues with current accuracy prediction metrics, suggesting a need to move towards sample-level evaluation metrics. We hope to guide future research by showing our method's bottleneck lies primarily in generalizing Sort beyond a single rank order and not in improving Search.

cs.LG↗

Localizing Events in Videos with Multimodal Queries

Localizing events in videos based on semantic queries is a pivotal task in video understanding, with the growing significance of user-oriented applications like video search. Yet, current research predominantly relies on natural language queries (NLQs), overlooking the potential of using multimodal queries (MQs) that integrate images to more flexibly represent semantic queries -- especially when it is difficult to express non-verbal or unfamiliar concepts in words. To bridge this gap, we introduce ICQ, a new benchmark designed for localizing events in videos with MQs, alongside an evaluation dataset ICQ-Highlight. To accommodate and evaluate existing video localization models for this new task, we propose 3 Multimodal Query Adaptation methods and a novel Surrogate Fine-tuning on pseudo-MQs strategy. ICQ systematically benchmarks 12 state-of-the-art backbone models, spanning from specialized video localization models to Video LLMs, across diverse application domains. Our experiments highlight the high potential of MQs in real-world applications. We believe this benchmark is a first step toward advancing MQs in video event localization.

cs.CV↗

Hidden in Plain Sight: Evaluating Abstract Shape Recognition in Vision-Language Models

Despite the importance of shape perception in human vision, early neural image classifiers relied less on shape information for object recognition than other (often spurious) features. While recent research suggests that current large Vision-Language Models (VLMs) exhibit more reliance on shape, we find them to still be seriously limited in this regard. To quantify such limitations, we introduce IllusionBench, a dataset that challenges current cutting-edge VLMs to decipher shape information when the shape is represented by an arrangement of visual elements in a scene. Our extensive evaluations reveal that, while these shapes are easily detectable by human annotators, current VLMs struggle to recognize them, indicating important avenues for future work in developing more robust visual perception systems. The full dataset and codebase are available at: \url{https://arshiahemmat.github.io/illusionbench/}

cs.CV↗

No Culture Left Behind: ArtELingo-28, a Benchmark of WikiArt with Captions in 28 Languages

Research in vision and language has made considerable progress thanks to benchmarks such as COCO. COCO captions focused on unambiguous facts in English; ArtEmis introduced subjective emotions and ArtELingo introduced some multilinguality (Chinese and Arabic). However we believe there should be more multilinguality. Hence, we present ArtELingo-28, a vision-language benchmark that spans $\textbf{28}$ languages and encompasses approximately $\textbf{200,000}$ annotations ($\textbf{140}$ annotations per image). Traditionally, vision research focused on unambiguous class labels, whereas ArtELingo-28 emphasizes diversity of opinions over languages and cultures. The challenge is to build machine learning systems that assign emotional captions to images. Baseline results will be presented for three novel conditions: Zero-Shot, Few-Shot and One-vs-All Zero-Shot. We find that cross-lingual transfer is more successful for culturally-related languages. Data and code are provided at www.artelingo.org.

cs.CL↗

Select2Plan: Training-Free ICL-Based Planning through VQA and Memory Retrieval

This study explores the potential of off-the-shelf Vision-Language Models (VLMs) for high-level robot planning in the context of autonomous navigation. Indeed, while most of existing learning-based approaches for path planning require extensive task-specific training/fine-tuning, we demonstrate how such training can be avoided for most practical cases. To do this, we introduce Select2Plan (S2P), a novel training-free framework for high-level robot planning which completely eliminates the need for fine-tuning or specialised training. By leveraging structured Visual Question-Answering (VQA) and In-Context Learning (ICL), our approach drastically reduces the need for data collection, requiring a fraction of the task-specific data typically used by trained models, or even relying only on online data. Our method facilitates the effective use of a generally trained VLM in a flexible and cost-efficient way, and does not require additional sensing except for a simple monocular camera. We demonstrate its adaptability across various scene types, context sources, and sensing setups. We evaluate our approach in two distinct scenarios: traditional First-Person View (FPV) and infrastructure-driven Third-Person View (TPV) navigation, demonstrating the flexibility and simplicity of our method. Our technique significantly enhances the navigational capabilities of a baseline VLM of approximately 50% in TPV scenario, and is comparable to trained models in the FPV one, with as few as 20 demonstrations.

cs.RO↗

Can Large Language Model Agents Simulate Human Trust Behavior?

Large Language Model (LLM) agents have been increasingly adopted as simulation tools to model humans in social science and role-playing applications. However, one fundamental question remains: can LLM agents really simulate human behavior? In this paper, we focus on one critical and elemental behavior in human interactions, trust, and investigate whether LLM agents can simulate human trust behavior. We first find that LLM agents generally exhibit trust behavior, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. Then, we discover that GPT-4 agents manifest high behavioral alignment with humans in terms of trust behavior, indicating the feasibility of simulating human trust behavior with LLM agents. In addition, we probe the biases of agent trust and differences in agent trust towards other LLM agents and humans. We also explore the intrinsic properties of agent trust under conditions including external manipulations and advanced reasoning strategies. Our study provides new insights into the behaviors of LLM agents and the fundamental analogy between LLMs and humans beyond value alignment. We further illustrate broader implications of our discoveries for applications where trust is paramount.

cs.AI↗