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Philipp Allgeuer

Publications and source records attributed to Philipp Allgeuer.

At least 37 records · Page 2Linked to original sources

NimbRo Robots Winning RoboCup 2018 Humanoid AdultSize Soccer Competitions

Over the past few years, the Humanoid League rules have changed towards more realistic and challenging game environments, which encourage teams to advance their robot soccer performances. In this paper, we present the software and hardware designs that led our team NimbRo to win the competitions in the AdultSize league -- including the soccer tournament, the drop-in games, and the technical challenges at RoboCup 2018 in Montreal. Altogether, this resulted in NimbRo winning the Best Humanoid Award. In particular, we describe our deep-learning approaches for visual perception and our new fully 3D printed robot NimbRo-OP2X.

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NimbRo-OP2X: Adult-sized Open-source 3D Printed Humanoid Robot

Humanoid robotics research depends on capable robot platforms, but recently developed advanced platforms are often not available to other research groups, expensive, dangerous to operate, or closed-source. The lack of available platforms forces researchers to work with smaller robots, which have less strict dynamic constraints or with simulations, which lack many real-world effects. We developed NimbRo-OP2X to address this need. At a height of 135 cm our robot is large enough to interact in a human environment. Its low weight of only 19 kg makes the operation of the robot safe and easy, as no special operational equipment is necessary. Our robot is equipped with a fast onboard computer and a GPU to accelerate parallel computations. We extend our already open-source software by a deep-learning based vision system and gait parameter optimisation. The NimbRo-OP2X was evaluated during RoboCup 2018 in Montréal, Canada, where it won all possible awards in the Humanoid AdultSize class.

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Tilt Rotations and the Tilt Phase Space

In this paper, the intuitive idea of tilt is formalised into the rigorous concept of tilt rotations. This is motivated by the high relevance that pure tilt rotations have in the analysis of balancing bodies in 3D, and their applicability to the analysis of certain types of contacts. The notion of a 'tilt rotation' is first precisely defined, before multiple parameterisations thereof are presented for mathematical analysis. It is demonstrated how such rotations can be represented in the so-called tilt phase space, which as a vector space allows for a meaningful definition of commutative addition. The properties of both tilt rotations and the tilt phase space are also extensively explored, including in the areas of spherical linear interpolation, rotational velocities, rotation composition and rotation decomposition.

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Bipedal Walking with Corrective Actions in the Tilt Phase Space

Many methods exist for a bipedal robot to keep its balance while walking. In addition to step size and timing, other strategies are possible that influence the stability of the robot without interfering with the target direction and speed of locomotion. This paper introduces a multifaceted feedback controller that uses numerous different feedback mechanisms, collectively termed corrective actions, to stabilise a core keypoint-based gait. The feedback controller is experimentally effective, yet free of any physical model of the robot, very computationally inexpensive, and requires only a single 6-axis IMU sensor. Due to these low requirements, the approach is deemed to be highly portable between robots, and was specifically also designed to target lower cost robots that have suboptimal sensing, actuation and computational resources. The IMU data is used to estimate the yaw-independent tilt orientation of the robot, expressed in the so-called tilt phase space, and is the source of all feedback provided by the controller. Experimental validation is performed in simulation as well as on real robot hardware.

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Humanoid TeenSize Open Platform NimbRo-OP

In recent years, the introduction of affordable platforms in the KidSize class of the Humanoid League has had a positive impact on the performance of soccer robots. The lack of readily available larger robots, however, severely affects the number of participants in Teen- and AdultSize and consequently the progress of research that focuses on the challenges arising with robots of larger weight and size. This paper presents the first hardware release of a low cost Humanoid TeenSize open platform for research, the first software release, and the current state of ROS-based software development. The NimbRo-OP robot was designed to be easily manufactured, assembled, repaired, and modified. It is equipped with a wide-angle camera, ample computing power, and enough torque to enable full-body motions, such as dynamic bipedal locomotion, kicking, and getting up.

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A ROS-based Software Framework for the NimbRo-OP Humanoid Open Platform

Over the past few years, a number of successful humanoid platforms have been developed, including the Nao and the DARwIn-OP, both of which are used by many research groups for the investigation of bipedal walking, full-body motions, and human-robot interaction. The NimbRo-OP is an open humanoid platform under development by team NimbRo of the University of Bonn. Significantly larger than the two aforementioned humanoids, this platform has the potential to interact with a more human-scale environment. This paper describes a software framework for the NimbRo-OP that is based on the Robot Operating System (ROS) middleware. The software provides functionality for hardware abstraction, visual perception, and behavior generation, and has been used to implement basic soccer skills. These were demonstrated at RoboCup 2013, as part of the winning team of the Humanoid League competition.

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Hierarchical and State-based Architectures for Robot Behavior Planning and Control

In this paper, two behavior control architectures for autonomous agents in the form of cross-platform C++ frameworks are presented, the State Controller Library and the Behavior Control Framework. While the former is state-based and generalizes the notion of states and finite state machines to allow for multi-action planning, the latter is behavior-based and exploits a hierarchical structure and the concept of inhibitions to allow for dynamic transitioning. The two frameworks have completely independent implementations, but can be used effectively in tandem to solve behavior control problems on all levels of granularity. Both frameworks have been used to control the NimbRo-OP, a humanoid soccer robot developed by team NimbRo of the University of Bonn.

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Learning to Improve Capture Steps for Disturbance Rejection in Humanoid Soccer

Over the past few years, soccer-playing humanoid robots have advanced significantly. Elementary skills, such as bipedal walking, visual perception, and collision avoidance have matured enough to allow for dynamic and exciting games. When two robots are fighting for the ball, they frequently push each other and balance recovery becomes crucial. In this paper, we report on insights we gained from systematic push experiments performed on a bipedal model and outline an online learning method we used to improve its push-recovery capabilities. In addition, we describe how the localization ambiguity introduced by the uniform goal color was resolved and report on the results of the RoboCup 2013 competition.

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A Monocular Vision System for Playing Soccer in Low Color Information Environments

Humanoid soccer robots perceive their environment exclusively through cameras. This paper presents a monocular vision system that was originally developed for use in the RoboCup Humanoid League, but is expected to be transferable to other soccer leagues. Recent changes in the Humanoid League rules resulted in a soccer environment with less color coding than in previous years, which makes perception of the game situation more challenging. The proposed vision system addresses these challenges by using brightness and texture for the detection of the required field features and objects. Our system is robust to changes in lighting conditions, and is designed for real-time use on a humanoid soccer robot. This paper describes the main components of the detection algorithms in use, and presents experimental results from the soccer field, using ROS and the igus Humanoid Open Platform as a testbed. The proposed vision system was used successfully at RoboCup 2015.

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The igus Humanoid Open Platform: A Child-sized 3D Printed Open-Source Robot for Research

The use of standard robotic platforms can accelerate research and lower the entry barrier for new research groups. There exist many affordable humanoid standard platforms in the lower size ranges of up to 60cm, but larger humanoid robots quickly become less affordable and more difficult to operate, maintain and modify. The igus Humanoid Open Platform is a new and affordable, fully open-source humanoid platform. At 92cm in height, the robot is capable of interacting in an environment meant for humans, and is equipped with enough sensors, actuators and computing power to support researchers in many fields. The structure of the robot is entirely 3D printed, leading to a lightweight and visually appealing design. The main features of the platform are described in this article.

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RoboCup 2016 Humanoid TeenSize Winner NimbRo: Robust Visual Perception and Soccer Behaviors

The trend in the RoboCup Humanoid League rules over the past few years has been towards a more realistic and challenging game environment. Elementary skills such as visual perception and walking, which had become mature enough for exciting gameplay, are now once again core challenges. The field goals are both white, and the walking surface is artificial grass, which constitutes a much more irregular surface than the carpet used before. In this paper, team NimbRo TeenSize, the winner of the TeenSize class of the RoboCup 2016 Humanoid League, presents its robotic platforms, the adaptations that had to be made to them, and the newest developments in visual perception and soccer behaviour.

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NimbRo-OP2: Grown-up 3D Printed Open Humanoid Platform for Research

The versatility of humanoid robots in locomotion, full-body motion, interaction with unmodified human environments, and intuitive human-robot interaction led to increased research interest. Multiple smaller platforms are available for research, but these require a miniaturized environment to interact with---and often the small scale of the robot diminishes the influence of factors which would have affected larger robots. Unfortunately, many research platforms in the larger size range are less affordable, more difficult to operate, maintain and modify, and very often closed-source. In this work, we introduce NimbRo-OP2X, an affordable, fully open-source platform in terms of both hardware and software. Being almost 135cm tall and only 18kg in weight, the robot is not only capable of interacting in an environment meant for humans, but also easy and safe to operate and does not require a gantry when doing so. The exoskeleton of the robot is 3D printed, which produces a lightweight and visually appealing design. We present all mechanical and electrical aspects of the robot, as well as some of the software features of our well-established open-source ROS software. The NimbRo-OP2X performed at RoboCup 2017 in Nagoya, Japan, where it won the Humanoid League AdultSize Soccer competition and Technical Challenge.

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First International HARTING Open Source Prize Winner: The igus Humanoid Open Platform

The use of standard platforms in the field of humanoid robotics can lower the entry barrier for new research groups, and accelerate research by the facilitation of code sharing. Numerous humanoid standard platforms exist in the lower size ranges of up to 60cm, but beyond that humanoid robots scale up quickly in weight and price, becoming less affordable and more difficult to operate, maintain and modify. The igus Humanoid Open Platform is an affordable, fully open-source platform for humanoid research. At 92cm, the robot is capable of acting in an environment meant for humans, and is equipped with enough sensors, actuators and computing power to support researchers in many fields. The structure of the robot is entirely 3D printed, leading to a lightweight and visually appealing design. This paper covers the mechanical and electrical aspects of the robot, as well as the main features of the corresponding open-source ROS software. At RoboCup 2016, the platform was awarded the first International HARTING Open Source Prize.

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Fused Angles and the Deficiencies of Euler Angles

Just like the well-established Euler angles representation, fused angles are a convenient parameterisation for rotations in three-dimensional Euclidean space. They were developed in the context of balancing bodies, most specifically walking bipedal robots, but have since found wider application due to their useful properties. A comparative analysis between fused angles and Euler angles is presented in this paper, delineating the specific differences between the two representations that make fused angles more suitable for representing orientations in balance-related scenarios. Aspects of comparison include the locations of the singularities, the associated parameter sensitivities, the level of mutual independence of the parameters, and the axisymmetry of the parameters.

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Robust Sensor Fusion for Robot Attitude Estimation

Knowledge of how a body is oriented relative to the world is frequently invaluable information in the field of robotics. An attitude estimator that fuses 3-axis gyroscope, accelerometer and magnetometer data into a quaternion orientation estimate is presented in this paper. The concept of fused yaw, used by the estimator, is also introduced. The estimator, a nonlinear complementary filter at heart, is designed to be uniformly robust and stable---independent of the absolute orientation of the body---and has been implemented and released as a cross-platform open source C++ library. Extensions to the estimator, such as quick learning and the ability to deal dynamically with cases of reduced sensory information, are also presented.

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Child-sized 3D Printed igus Humanoid Open Platform

The use of standard platforms in the field of humanoid robotics can accelerate research, and lower the entry barrier for new research groups. While many affordable humanoid standard platforms exist in the lower size ranges of up to 60cm, beyond this the few available standard platforms quickly become significantly more expensive, and difficult to operate and maintain. In this paper, the igus Humanoid Open Platform is presented---a new, affordable, versatile and easily customisable standard platform for humanoid robots in the child-sized range. At 90cm, the robot is large enough to interact with a human-scale environment in a meaningful way, and is equipped with enough torque and computing power to foster research in many possible directions. The structure of the robot is entirely 3D printed, allowing for a lightweight and appealing design. The electrical and mechanical designs of the robot are presented, and the main features of the corresponding open-source ROS software are discussed. The 3D CAD files for all of the robot parts have been released open-source in conjunction with this paper.

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Omnidirectional Bipedal Walking with Direct Fused Angle Feedback Mechanisms

An omnidirectional closed-loop gait based on the direct feedback of orientation deviation estimates is presented in this paper. At the core of the gait is an open-loop central pattern generator. The orientation feedback is derived from a 3D nonlinear attitude estimator, and split into the relevant angular deviations in the sagittal and lateral planes using the concept of fused angles. These angular deviations from expected are used by a number of independent feedback mechanisms, including one that controls timing, to perform stabilising corrective actions. The tuning of the feedback mechanisms is discussed, including an LQR-based approach for tuning the transient sagittal response. The actuator control scheme and robot pose representations in use are also addressed. Experimental results on an igus Humanoid Open Platform demonstrate the core concept of this paper, that if the sensor management and feedback chains are carefully constructed, comparatively simple model-free and robot-agnostic feedback mechanisms can successfully stabilise a generic bipedal gait.

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Fused Angles: A Representation of Body Orientation for Balance

The parameterisation of rotations in three dimensional Euclidean space is an area of applied mathematics that has long been studied, dating back to the original works of Euler in the 18th century. As such, many ways of parameterising a rotation have been developed over the years. Motivated by the task of representing the orientation of a balancing body, the fused angles parameterisation is developed and introduced in this paper. This novel representation is carefully defined both mathematically and geometrically, and thoroughly investigated in terms of the properties it possesses, and how it relates to other existing representations. A second intermediate representation, tilt angles, is also introduced as a natural consequence thereof.

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