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Philipp Slusallek

Publications and source records attributed to Philipp Slusallek.

At least 19 recordsLinked to original sources

AfrIFact: Cultural Information Retrieval, Evidence Extraction and Fact Checking for African Languages

Assessing the veracity of a claim made online is a complex and important task with real-world implications. When these claims are directed at communities with limited access to information and the content concerns issues such as healthcare and culture, the consequences intensify, especially in low-resource languages. In this work, we introduce AfrIFact, a dataset that covers the necessary steps for automatic fact-checking (i.e., information retrieval, evidence extraction, and fact checking), in ten African languages and English. Our evaluation results show that even the best embedding models lack cross-lingual retrieval capabilities, and that cultural and news documents are easier to retrieve than healthcare-domain documents, both in large corpora and in single documents. We show that LLMs lack robust multilingual fact-verification capabilities in African languages, while few-shot prompting improves performance by up to 43% in AfriqueQwen-14B, and task-specific fine-tuning further improves fact-checking accuracy by up to 26%. These findings, along with our release of the AfrIFact dataset, encourage work on low-resource information retrieval, evidence retrieval, and fact checking.

cs.CL

Bridging the Culture Gap: A Framework for LLM-Driven Socio-Cultural Localization of Math Word Problems in Low-Resource Languages

Large language models (LLMs) have demonstrated significant capabilities in solving mathematical problems expressed in natural language. However, multilingual and culturally-grounded mathematical reasoning in low-resource languages lags behind English due to the scarcity of socio-cultural task datasets that reflect accurate native entities such as person names, organization names, and currencies. Existing multilingual benchmarks are predominantly produced via translation and typically retain English-centric entities, owing to the high cost associated with human annotater-based localization. Moreover, automated localization tools are limited, and hence, truly localized datasets remain scarce. To bridge this gap, we introduce a framework for LLM-driven cultural localization of math word problems that automatically constructs datasets with native names, organizations, and currencies from existing sources. We find that translated benchmarks can obscure true multilingual math ability under appropriate socio-cultural contexts. Through extensive experiments, we also show that our framework can help mitigate English-centric entity bias and improves robustness when native entities are introduced across various languages.

cs.CL

Decoding Partial Differential Equations: Cross-Modal Adaptation of Decoder-only Models to PDEs

While large language models are primarily used on natural language tasks, they have also shown great promise when adapted to new modalities, e.g., for scientific machine learning tasks. Most proposed approaches for such cross-modal adaptation of language models focus on encoder-only transformer model architectures, despite decoder-only architectures being far more popular for language tasks in recent years, and being trained at much larger scales. This raises the question of how model architecture affects cross-modal adaptation approaches, and whether we can leverage the success of decoder-only models. In this paper, we systematically compare encoder-only and decoder-only language models on cross-modal adaptation for time-dependent simulation tasks based on partial differential equations (PDEs). We find that decoder-only models are far worse than encoder-only models, when existing approaches are applied unmodified. In contrast to several other domains, scaling decoder-only models also does not help. To enhance the performance of decoder-only models in this context, we introduce two novel approaches that mimic bidirectionality, Parallel Flipping and Sequence Doubling. Both our methods improve overall performance using decoder-only models for all tasks and all cross-modal adaptation methods, closing the gap to encoder-only model performance. We hope that our findings broaden the spectrum of models used on cross-modal adaptation tasks to further scientific machine learning.

cs.LG

Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding

In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable encodings focus on Cartesian orthonormal spaces, which have been shown to be useful for representing high-frequency signals in the spatial domain. However, directly applying these encodings in the directional domain results in distortions, singularities, and discontinuities. As a result, most related works have used more traditional encodings for the directional domain, which lack the expressivity of learnable neural encodings. We address this by proposing a new angular encoding that generalizes the hash-grid approach from proach from Müller et al. [2022] to the directional domain by encoding directions using a hierarchical geodesic grid. Each vertex in the geodesic grid stores a learnable latent parameter, which is used to feed a neural network. Armed with this directional encoding, we propose a five-dimensional encoding for spatio-directional signals. We demonstrate that both encodings significantly outperform other hash-based alternatives. We apply our five-dimensional encoding in the context of neural path guiding, outperforming the state of the art by up to a factor of 2 in terms of variance reduction for the same number of samples.

cs.GR

SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction.

cs.CV

AmharicStoryQA: A Multicultural Story Question Answering Benchmark in Amharic

With the growing emphasis on multilingual and cultural evaluation benchmarks for large language models, language and culture are often treated as synonymous, and performance is commonly used as a proxy for a models understanding of a given language. In this work, we argue that such evaluations overlook meaningful cultural variation that exists within a single language. We address this gap by focusing on narratives from different regions of Ethiopia and demonstrate that, despite shared linguistic characteristics, region-specific and domain-specific content substantially influences language evaluation outcomes. To this end, we introduce \textbf{\textit{AmharicStoryQA}}, a long-sequence story question answering benchmark grounded in culturally diverse narratives from Amharic-speaking regions. Using this benchmark, we reveal a significant narrative understanding gap in existing LLMs, highlight pronounced regional differences in evaluation results, and show that supervised fine-tuning yields uneven improvements across regions and evaluation settings. Our findings emphasize the need for culturally grounded benchmarks that go beyond language-level evaluation to more accurately assess and improve narrative understanding in low-resource languages.

cs.CL

ObjectVisA-120: Object-based Visual Attention Prediction in Interactive Street-crossing Environments

The object-based nature of human visual attention is well-known in cognitive science, but has only played a minor role in computational visual attention models so far. This is mainly due to a lack of suitable datasets and evaluation metrics for object-based attention. To address these limitations, we present ObjectVisA-120 -- a novel 120-participant dataset of spatial street-crossing navigation in virtual reality specifically geared to object-based attention evaluations. The uniqueness of the presented dataset lies in the ethical and safety affiliated challenges that make collecting comparable data in real-world environments highly difficult. ObjectVisA-120 not only features accurate gaze data and a complete state-space representation of objects in the virtual environment, but it also offers variable scenario complexities and rich annotations, including panoptic segmentation, depth information, and vehicle keypoints. We further propose object-based similarity (oSIM) as a novel metric to evaluate the performance of object-based visual attention models, a previously unexplored performance characteristic. Our evaluations show that explicitly optimising for object-based attention not only improves oSIM performance but also leads to an improved model performance on common metrics. In addition, we present SUMGraph, a Mamba U-Net-based model, which explicitly encodes critical scene objects (vehicles) in a graph representation, leading to further performance improvements over several state-of-the-art visual attention prediction methods. The dataset, code and models will be publicly released.

cs.CV

ARISE -- Adaptive Refinement and Iterative Scenario Engineering

The effectiveness of collision-free trajectory planners depends on the quality and diversity of training data, especially for rare scenarios. A widely used approach to improve dataset diversity involves generating realistic synthetic traffic scenarios. However, producing such scenarios remains difficult due to the precision required when scripting them manually or generating them in a single pass. Natural language offers a flexible way to describe scenarios, but existing text-to-simulation pipelines often rely on static snippet retrieval, limited grammar, single-pass decoding, or lack robust executability checks. Moreover, they depend heavily on constrained LLM prompting with minimal post-processing. To address these limitations, we introduce ARISE - Adaptive Refinement and Iterative Scenario Engineering, a multi-stage tool that converts natural language prompts into executable Scenic scripts through iterative LLM-guided refinement. After each generation, ARISE tests script executability in simulation software, feeding structured diagnostics back to the LLM until both syntactic and functional requirements are met. This process significantly reduces the need for manual intervention. Through extensive evaluation, ARISE outperforms the baseline in generating semantically accurate and executable traffic scenarios with greater reliability and robustness.

cs.SE

Accept or Deny? Evaluating LLM Fairness and Performance in Loan Approval across Table-to-Text Serialization Approaches

Large Language Models (LLMs) are increasingly employed in high-stakes decision-making tasks, such as loan approvals. While their applications expand across domains, LLMs struggle to process tabular data, ensuring fairness and delivering reliable predictions. In this work, we assess the performance and fairness of LLMs on serialized loan approval datasets from three geographically distinct regions: Ghana, Germany, and the United States. Our evaluation focuses on the model's zero-shot and in-context learning (ICL) capabilities. Our results reveal that the choice of serialization (Serialization refers to the process of converting tabular data into text formats suitable for processing by LLMs.) format significantly affects both performance and fairness in LLMs, with certain formats such as GReat and LIFT yielding higher F1 scores but exacerbating fairness disparities. Notably, while ICL improved model performance by 4.9-59.6% relative to zero-shot baselines, its effect on fairness varied considerably across datasets. Our work underscores the importance of effective tabular data representation methods and fairness-aware models to improve the reliability of LLMs in financial decision-making.

cs.LG

Quantum computing and artificial intelligence: status and perspectives

This white paper discusses and explores the various points of intersection between quantum computing and artificial intelligence (AI). It describes how quantum computing could support the development of innovative AI solutions. It also examines use cases of classical AI that can empower research and development in quantum technologies, with a focus on quantum computing and quantum sensing. The purpose of this white paper is to provide a long-term research agenda aimed at addressing foundational questions about how AI and quantum computing interact and benefit one another. It concludes with a set of recommendations and challenges, including how to orchestrate the proposed theoretical work, align quantum AI developments with quantum hardware roadmaps, estimate both classical and quantum resources - especially with the goal of mitigating and optimizing energy consumption - advance this emerging hybrid software engineering discipline, and enhance European industrial competitiveness while considering societal implications.

quant-ph

DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance interactions, where the partners need to synchronize both with each other and with the music. Inspired by the recent advances in motion synthesis, we propose a two-stage solution: encoding two-person motions into discrete tokens and then generating these tokens from music. To effectively capture intricate interactions, we represent both dancers' motions as a unified whole to learn the necessary motion tokens, and adopt a coarse-to-fine learning strategy in both the stages. Our first stage utilizes a VQ-VAE that hierarchically separates high-level semantic features at a coarse temporal resolution from low-level details at a finer resolution, producing two discrete token sequences at different abstraction levels. Subsequently, in the second stage, two generative masked transformers learn to map music signals to these dance tokens: the first producing high-level semantic tokens, and the second, conditioned on music and these semantic tokens, producing the low-level tokens. We train both transformers to learn to predict randomly masked tokens within the sequence, enabling them to iteratively generate motion tokens by filling an empty token sequence during inference. Through the hierarchical masked modeling and dedicated interaction representation, DuetGen achieves the generation of synchronized and interactive two-person dances across various genres. Extensive experiments and user studies on a benchmark duet dance dataset demonstrate state-of-the-art performance of DuetGen in motion realism, music-dance alignment, and partner coordination.

cs.GR

ProverbEval: Exploring LLM Evaluation Challenges for Low-resource Language Understanding

With the rapid development of evaluation datasets to assess LLMs understanding across a wide range of subjects and domains, identifying a suitable language understanding benchmark has become increasingly challenging. In this work, we explore LLM evaluation challenges for low-resource language understanding and introduce \proverbeval, LLM evaluation benchmark for low-resource languages, focusing on low-resource language understanding in culture-specific scenarios. We benchmark various LLMs and explore factors that create variability in the benchmarking process. We observed performance variances of up to 50\%, depending on the order in which answer choices were presented in multiple-choice tasks. Native language proverb descriptions significantly improve tasks such as proverb generation, contributing to improved outcomes. Additionally, monolingual evaluations consistently outperformed their cross-lingual counterparts in generation tasks. We argue that special attention must be given to the order of choices, the choice of prompt language, task variability, and generation tasks when creating LLM evaluation benchmarks. Evaluation data available at https://huggingface.co/datasets/israel/ProverbEval, evaluation code https://github.com/EthioNLP/EthioProverbEval.

cs.CL

Evaluating the Capabilities of Large Language Models for Multi-label Emotion Understanding

Large Language Models (LLMs) show promising learning and reasoning abilities. Compared to other NLP tasks, multilingual and multi-label emotion evaluation tasks are under-explored in LLMs. In this paper, we present EthioEmo, a multi-label emotion classification dataset for four Ethiopian languages, namely, Amharic (amh), Afan Oromo (orm), Somali (som), and Tigrinya (tir). We perform extensive experiments with an additional English multi-label emotion dataset from SemEval 2018 Task 1. Our evaluation includes encoder-only, encoder-decoder, and decoder-only language models. We compare zero and few-shot approaches of LLMs to fine-tuning smaller language models. The results show that accurate multi-label emotion classification is still insufficient even for high-resource languages such as English, and there is a large gap between the performance of high-resource and low-resource languages. The results also show varying performance levels depending on the language and model type. EthioEmo is available publicly to further improve the understanding of emotions in language models and how people convey emotions through various languages.

cs.CL

MARS: Multi-sample Allocation through Russian roulette and Splitting

Multiple importance sampling (MIS) is an indispensable tool in rendering that constructs robust sampling strategies by combining the respective strengths of individual distributions. Its efficiency can be greatly improved by carefully selecting the number of samples drawn from each distribution, but automating this process remains a challenging problem. Existing works are mostly limited to mixture sampling, in which only a single sample is drawn in total, and the works that do investigate multi-sample MIS only optimize the sample counts at a per-pixel level, which cannot account for variations beyond the first bounce. Recent work on Russian roulette and splitting has demonstrated how fixed-point schemes can be used to spatially vary sample counts to optimize image efficiency but is limited to choosing the same number of samples across all sampling strategies. Our work proposes a highly flexible sample allocation strategy that bridges the gap between these areas of work. We show how to iteratively optimize the sample counts to maximize the efficiency of the rendered image using a lightweight data structure, which allows us to make local and individual decisions per technique. We demonstrate the benefits of our approach in two applications, path guiding and bidirectional path tracing, in both of which we achieve consistent and substantial speedups over the respective previous state-of-the-art.

cs.GR

ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi human interactions within this paradigm. In this work, we present ReMoS, a denoising diffusion based model that synthesizes full body reactive motion of a person in a two person interaction scenario. Given the motion of one person, we employ a combined spatio temporal cross attention mechanism to synthesize the reactive body and hand motion of the second person, thereby completing the interactions between the two. We demonstrate ReMoS across challenging two person scenarios such as pair dancing, Ninjutsu, kickboxing, and acrobatics, where one persons movements have complex and diverse influences on the other. We also contribute the ReMoCap dataset for two person interactions containing full body and finger motions. We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study, and also indicate usability in interactive motion editing applications.

cs.CV

EthioLLM: Multilingual Large Language Models for Ethiopian Languages with Task Evaluation

Large language models (LLMs) have gained popularity recently due to their outstanding performance in various downstream Natural Language Processing (NLP) tasks. However, low-resource languages are still lagging behind current state-of-the-art (SOTA) developments in the field of NLP due to insufficient resources to train LLMs. Ethiopian languages exhibit remarkable linguistic diversity, encompassing a wide array of scripts, and are imbued with profound religious and cultural significance. This paper introduces EthioLLM -- multilingual large language models for five Ethiopian languages (Amharic, Ge'ez, Afan Oromo, Somali, and Tigrinya) and English, and Ethiobenchmark -- a new benchmark dataset for various downstream NLP tasks. We evaluate the performance of these models across five downstream NLP tasks. We open-source our multilingual language models, new benchmark datasets for various downstream tasks, and task-specific fine-tuned language models and discuss the performance of the models. Our dataset and models are available at the https://huggingface.co/EthioNLP repository.

cs.CL

N-BVH: Neural ray queries with bounding volume hierarchies

Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core of our method, we employ an adaptive BVH-driven probing scheme to optimize the parameters of a multi-resolution hash grid, focusing its neural capacity on the sparse 3D occupancy swept by the original surfaces. As a result, our N-BVH can serve accurate ray queries from a representation that is more than an order of magnitude more compact, providing faithful approximations of visibility, depth, and appearance attributes. The flexibility of our method allows us to combine and overlap neural and non-neural entities within the same 3D scene and extends to appearance level of detail.

cs.GR

Reliable Student: Addressing Noise in Semi-Supervised 3D Object Detection

Semi-supervised 3D object detection can benefit from the promising pseudo-labeling technique when labeled data is limited. However, recent approaches have overlooked the impact of noisy pseudo-labels during training, despite efforts to enhance pseudo-label quality through confidence-based filtering. In this paper, we examine the impact of noisy pseudo-labels on IoU-based target assignment and propose the Reliable Student framework, which incorporates two complementary approaches to mitigate errors. First, it involves a class-aware target assignment strategy that reduces false negative assignments in difficult classes. Second, it includes a reliability weighting strategy that suppresses false positive assignment errors while also addressing remaining false negatives from the first step. The reliability weights are determined by querying the teacher network for confidence scores of the student-generated proposals. Our work surpasses the previous state-of-the-art on KITTI 3D object detection benchmark on point clouds in the semi-supervised setting. On 1% labeled data, our approach achieves a 6.2% AP improvement for the pedestrian class, despite having only 37 labeled samples available. The improvements become significant for the 2% setting, achieving 6.0% AP and 5.7% AP improvements for the pedestrian and cyclist classes, respectively.

cs.CV