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Philipp Wintersberger

Publications and source records attributed to Philipp Wintersberger.

5 recordsLinked to original sources

CR-Eyes: A Computational Rational Model of Visual Sampling Behavior in Atari Games

Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, existing computational user models either rely on hand-crafted task representations or are limited to static or non-interactive visual inputs, restricting their applicability to realistic, pixel-based environments. We present CR-Eyes, a computationally rational model that simulates visual sampling and gameplay behavior in Atari games. Trained via reinforcement learning, CR-Eyes operates under perceptual and cognitive constraints and jointly learns where to look and how to act in a time-sensitive setting. By explicitly closing the perception-action loop, the model treats eye movements as goal-directed actions rather than as isolated saliency predictions. Our evaluation shows strong alignment with human data in task performance and aggregate saliency patterns, while also revealing systematic differences in scanpaths. CR-Eyes is a step toward scalable, theory-grounded user models that support design and evaluation of interactive systems.

cs.HC

Designing Intent Communication for Agent-Human Collaboration

As autonomous agents, from self-driving cars to virtual assistants, become increasingly present in everyday life, safe and effective collaboration depends on human understanding of agents' intentions. Current intent communication approaches are often rigid, agent-specific, and narrowly scoped, limiting their adaptability across tasks, environments, and user preferences. A key gap remains: existing models of what to communicate are rarely linked to systematic choices of how and when to communicate, preventing the development of generalizable, multi-modal strategies. In this paper, we introduce a multidimensional design space for intent communication structured along three dimensions: Transparency (what is communicated), Abstraction (when), and Modality (how). We apply this design space to three distinct human-agent collaboration scenarios: (a) bystander interaction, (b) cooperative tasks, and (c) shared control, demonstrating its capacity to generate adaptable, scalable, and cross-domain communication strategies. By bridging the gap between intent content and communication implementation, our design space provides a foundation for designing safer, more intuitive, and more transferable agent-human interactions.

cs.HC

MathBuddy: A Multimodal System for Affective Math Tutoring

The rapid adoption of LLM-based conversational systems is already transforming the landscape of educational technology. However, the current state-of-the-art learning models do not take into account the student's affective states. Multiple studies in educational psychology support the claim that positive or negative emotional states can impact a student's learning capabilities. To bridge this gap, we present MathBuddy, an emotionally aware LLM-powered Math Tutor, which dynamically models the student's emotions and maps them to relevant pedagogical strategies, making the tutor-student conversation a more empathetic one. The student's emotions are captured from the conversational text as well as from their facial expressions. The student's emotions are aggregated from both modalities to confidently prompt our LLM Tutor for an emotionally-aware response. We have evaluated our model using automatic evaluation metrics across eight pedagogical dimensions and user studies. We report a massive 23 point performance gain using the win rate and a 3 point gain at an overall level using DAMR scores which strongly supports our hypothesis of improving LLM-based tutor's pedagogical abilities by modeling students' emotions. Our dataset and code are available at: https://github.com/ITU-NLP/MathBuddy .

cs.CL

To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI

Despite the importance of trust in human-AI interactions, researchers must adopt questionnaires from other disciplines that lack validation in the AI context. Motivated by the need for reliable and valid measures, we investigated the psychometric quality of two trust questionnaires, the Trust between People and Automation scale (TPA) by Jian et al. (2000) and the Trust Scale for the AI Context (TAI) by Hoffman et al. (2023). In a pre-registered online experiment (N = 1485), participants observed interactions with trustworthy and untrustworthy AI (autonomous vehicle and chatbot). Results support the psychometric quality of the TAI while revealing opportunities to improve the TPA, which we outline in our recommendations for using the two questionnaires. Furthermore, our findings provide additional empirical evidence of trust and distrust as two distinct constructs that may coexist independently. Building on our findings, we highlight the opportunities and added value of measuring both trust and distrust in human-AI research and advocate for further work on both constructs.

cs.HC

CUI @ Auto-UI: Exploring the Fortunate and Unfortunate Futures of Conversational Automotive User Interfaces

This work aims to connect the Automotive User Interfaces (Auto-UI) and Conversational User Interfaces (CUI) communities through discussion of their shared view of the future of automotive conversational user interfaces. The workshop aims to encourage creative consideration of optimistic and pessimistic futures, encouraging attendees to explore the opportunities and barriers that lie ahead through a game. Considerations of the future will be mapped out in greater detail through the drafting of research agendas, by which attendees will get to know each other's expertise and networks of resources. The two day workshop, consisting of two 90-minute sessions, will facilitate greater communication and collaboration between these communities, connecting researchers to work together to influence the futures they imagine in the workshop.

cs.HC