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Philippe Cudre-Mauroux

Publications and source records attributed to Philippe Cudre-Mauroux.

4 recordsLinked to original sources

Revisiting Synthetic Human Trajectories: Imitative Generation and Benchmarks Beyond Datasaurus

Human trajectory data, which plays a crucial role in various applications such as crowd management and epidemic prevention, is challenging to obtain due to practical constraints and privacy concerns. In this context, synthetic human trajectory data is generated to simulate as close as possible to real-world human trajectories, often under summary statistics and distributional similarities. However, these similarities oversimplify complex human mobility patterns (a.k.a. ``Datasaurus''), resulting in intrinsic biases in both generative model design and benchmarks of the generated trajectories. Against this background, we propose MIRAGE, a huMan-Imitative tRAjectory GenErative model designed as a neural Temporal Point Process integrating an Exploration and Preferential Return model. It imitates the human decision-making process in trajectory generation, rather than fitting any specific statistical distributions as traditional methods do, thus avoiding the Datasaurus issue. We also propose a comprehensive task-based evaluation protocol beyond Datasaurus to systematically benchmark trajectory generative models on four typical downstream tasks, integrating multiple techniques and evaluation metrics for each task, to assess the ultimate utility of the generated trajectories. We conduct a thorough evaluation of MIRAGE on three real-world user trajectory datasets against a sizeable collection of baselines. Results show that compared to the best baselines, MIRAGE-generated trajectory data not only achieves the best statistical and distributional similarities with 59.0-67.7% improvement, but also yields the best performance in the task-based evaluation with 10.9-33.4% improvement. A series of ablation studies also validate the key design choices of MIRAGE.

cs.LG

REPLAY: Modeling Time-Varying Temporal Regularities of Human Mobility for Location Prediction over Sparse Trajectories

Location prediction forecasts a user's location based on historical user mobility traces. To tackle the intrinsic sparsity issue of real-world user mobility traces, spatiotemporal contexts have been shown as significantly useful. Existing solutions mostly incorporate spatiotemporal distances between locations in mobility traces, either by feeding them as additional inputs to Recurrent Neural Networks (RNNs) or by using them to search for informative past hidden states for prediction. However, such distance-based methods fail to capture the time-varying temporal regularities of human mobility, where human mobility is often more regular in the morning than in other periods, for example; this suggests the usefulness of the actual timestamps besides the temporal distances. Against this background, we propose REPLAY, a general RNN architecture learning to capture the time-varying temporal regularities for location prediction. Specifically, REPLAY not only resorts to the spatiotemporal distances in sparse trajectories to search for the informative past hidden states, but also accommodates the time-varying temporal regularities by incorporating smoothed timestamp embeddings using Gaussian weighted averaging with timestamp-specific learnable bandwidths, which can flexibly adapt to the temporal regularities of different strengths across different timestamps. Our extensive evaluation compares REPLAY against a sizable collection of state-of-the-art techniques on two real-world datasets. Results show that REPLAY consistently and significantly outperforms state-of-the-art methods by 7.7\%-10.5\% in the location prediction task, and the bandwidths reveal interesting patterns of the time-varying temporal regularities.

cs.LG

Playing Atari with Six Neurons

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based on it. By separating the image processing from decision-making, one could better understand the complexity of each task, as well as potentially find smaller policy representations that are easier for humans to understand and may generalize better. To this end, we propose a new method for learning policies and compact state representations separately but simultaneously for policy approximation in reinforcement learning. State representations are generated by an encoder based on two novel algorithms: Increasing Dictionary Vector Quantization makes the encoder capable of growing its dictionary size over time, to address new observations as they appear in an open-ended online-learning context; Direct Residuals Sparse Coding encodes observations by disregarding reconstruction error minimization, and aiming instead for highest information inclusion. The encoder autonomously selects observations online to train on, in order to maximize code sparsity. As the dictionary size increases, the encoder produces increasingly larger inputs for the neural network: this is addressed by a variation of the Exponential Natural Evolution Strategies algorithm which adapts its probability distribution dimensionality along the run. We test our system on a selection of Atari games using tiny neural networks of only 6 to 18 neurons (depending on the game's controls). These are still capable of achieving results comparable---and occasionally superior---to state-of-the-art techniques which use two orders of magnitude more neurons.

cs.LG

The Case for RodentStore, an Adaptive, Declarative Storage System

Recent excitement in the database community surrounding new applications?analytic, scientific, graph, geospatial, etc.?has led to an explosion in research on database storage systems. New storage systems are vital to the database community, as they are at the heart of making database systems perform well in new application domains. Unfortunately, each such system also represents a substantial engineering effort including a great deal of duplication of mechanisms for features such as transactions and caching. In this paper, we make the case for RodentStore, an adaptive and declarative storage system providing a high-level interface for describing the physical representation of data. Specifically, RodentStore uses a declarative storage algebra whereby administrators (or database design tools) specify how a logical schema should be grouped into collections of rows, columns, and/or arrays, and the order in which those groups should be laid out on disk. We describe the key operators and types of our algebra, outline the general architecture of RodentStore, which interprets algebraic expressions to generate a physical representation of the data, and describe the interface between RodentStore and other parts of a database system, such as the query optimizer and executor. We provide a case study of the potential use of RodentStore in representing dense geospatial data collected from a mobile sensor network, showing the ease with which different storage layouts can be expressed using some of our algebraic constructs and the potential performance gains that a RodentStore-built storage system can offer.

cs.DB