SearcharxivSearch

arXiv subjects

Philippe Preux

Publications and source records attributed to Philippe Preux.

At least 19 recordsLinked to original sources

Leveraging Structural Constraints for Diffusion-based Neural TSP Solvers

Neural combinatorial optimization has recently achieved strong results on the Euclidean Traveling Salesman Problem (TSP) using generative models such as diffusion and consistency models. State-ofthe-art approaches like FT2T combine fast consistency-based prediction with gradient-based inference time refinement. However, gradient search often incurs significant computational overhead and may not align with the discrete structure of feasible solutions. We introduce Projected Consistency Inference (PCI), a plug-and-play, retraining-free alternative that replaces gradient refinement with structure-aware projections: PCI decodes valid Hamiltonian tours from the consistency model output and applies a lightweight local search (e.g., 2-opt). PCI achieves an average optimality gap (OG) of 0.17% on TSP with 500 cities, and 0.31% on TSP with 1000 cities, outperforming FT2T best settings (OG 0.22% and 0.36%, respectively) while reducing the inference time up to 30 to 40%. PCI also exhibits lower variance and memory usage, and can surpass classical heuristics such as LKH3 in rapid solution generation. Our results demonstrate that structure-aware inference time operations provide a practical and principled path for neural TSP solvers, complementing training time objectives.

cs.AI

When (and How) to Trust the Expert: Diagnosing Query-Time Expert-Guided Reinforcement Learning

Many continuous-control problems ship with a competent but suboptimal controller (a tuned PID, a hand-designed gait). A growing family of methods uses such controllers as queryable experts during RL, but each method has been proposed in isolation, on a different benchmark, without imperfect-expert testing. We harmonize the comparison on a shared SAC backbone, common HPO and evaluation protocols, 100/50 seeds per (env, method), and a degradation sweep over expert undertuning, action bias, and observation noise. The comparison surfaces three failure modes single-paper evaluations miss: (F1) a critic blind spot under argmax-plus-bootstrap that drags IBRL below no-expert SAC on experts close to the no-expert-RL ceiling (RL-near-ceiling, distinct from the absolute physical ceiling); (F2) residual saturation on far-from-optimal experts; and (F3) warm-start buffer poisoning that collapses training-time-handoff methods under deployment-time expert undertuning. No single method dominates: each wins on one task-structure regime and fails predictably elsewhere; on RL-near-ceiling experts (FourTank, GlassFurnace) no query-time method clears the expert within our 1M-step budget, leaving open whether this is a fundamental wall or a budget effect. We convert the spread into a testable decision rule keyed on three pre-training observables (expert quality, task termination, perturbation type). The benchmark, taxonomy, and decision rule are the primary contribution; we additionally describe EDGE, a softmax-over-ensemble-LCB design point used to demonstrate that both axes the taxonomy points to (gate form, scoring rule) are individually exploitable.

cs.AI

Bandits attack function optimization

We consider function optimization as a sequential decision making problem under budget constraint. This constraint limits the number of objective function evaluations allowed during the optimization. We consider an algorithm inspired by a continuous version of a multi-armed bandit problem which attacks this optimization problem by solving the tradeoff between exploration (initial quasi-uniform search of the domain) and exploitation (local optimization around the potentially global maxima). We introduce the so-called Simultaneous Optimistic Optimization (SOO), a deterministic algorithm that works by domain partitioning. The benefit of such approach are the guarantees on the returned solution and the numerical efficiency of the algorithm. We present this machine learning approach to optimization, and provide the empirical assessment of SOO on the CEC'2014 competition on single objective real-parameter numerical optimization test-suite.

cs.LG

Evaluating Interpretable Reinforcement Learning by Distilling Policies into Programs

There exist applications of reinforcement learning like medicine where policies need to be ''interpretable'' by humans. User studies have shown that some policy classes might be more interpretable than others. However, it is costly to conduct human studies of policy interpretability. Furthermore, there is no clear definition of policy interpretabiliy, i.e., no clear metrics for interpretability and thus claims depend on the chosen definition. We tackle the problem of empirically evaluating policies interpretability without humans. Despite this lack of clear definition, researchers agree on the notions of ''simulatability'': policy interpretability should relate to how humans understand policy actions given states. To advance research in interpretable reinforcement learning, we contribute a new methodology to evaluate policy interpretability. This new methodology relies on proxies for simulatability that we use to conduct a large-scale empirical evaluation of policy interpretability. We use imitation learning to compute baseline policies by distilling expert neural networks into small programs. We then show that using our methodology to evaluate the baselines interpretability leads to similar conclusions as user studies. We show that increasing interpretability does not necessarily reduce performances and can sometimes increase them. We also show that there is no policy class that better trades off interpretability and performance across tasks making it necessary for researcher to have methodologies for comparing policies interpretability.

cs.LG

IDEQ -- Improving Diffusion Models for the Traveling Salesman Problem (TSP) by Leveraging the Structure of the Solution Space

We investigate diffusion models to solve the Traveling Salesman Problem. Building on the recent DIFUSCO and T2TCO approaches, we propose IDEQ. IDEQ improves the quality of the solutions by leveraging the constrained structure of the state space of the TSP. Another key component of IDEQ consists in replacing the last stages of DIFUSCO curriculum learning by considering a uniform distribution over the Hamiltonian tours whose orbits by the 2-opt operator converge to the optimal solution as the training objective. Our experiments show that IDEQ improves the state of the art for such neural network based techniques on synthetic instances. More importantly, our experiments show that IDEQ performs very well on the instances of the TSPlib, a reference benchmark in the TSP community: it closely matches the performance of the best heuristics, LKH3, being even able to obtain better solutions than LKH3 on 2 instances of the TSPlib defined on 1577 and 3795 cities. IDEQ obtains 0.3% optimality gap on TSP instances made of 500 cities, and 0.5% on TSP instances with 1000 cities. This sets a new SOTA for neural based methods solving the TSP. Moreover, IDEQ exhibits a lower variance and better scales-up with the number of cities with regards to DIFUSCO and T2TCO.

cs.AI

Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning

Deep reinforcement learning agents are prone to goal misalignments. The black-box nature of their policies hinders the detection and correction of such misalignments, and the trust necessary for real-world deployment. So far, solutions learning interpretable policies are inefficient or require many human priors. We propose INTERPRETER, a fast distillation method producing INTerpretable Editable tRee Programs for ReinforcEmenT lEaRning. We empirically demonstrate that INTERPRETER compact tree programs match oracles across a diverse set of sequential decision tasks and evaluate the impact of our design choices on interpretability and performances. We show that our policies can be interpreted and edited to correct misalignments on Atari games and to explain real farming strategies.

cs.AI

Towards a Research Community in Interpretable Reinforcement Learning: the InterpPol Workshop

Embracing the pursuit of intrinsically explainable reinforcement learning raises crucial questions: what distinguishes explainability from interpretability? Should explainable and interpretable agents be developed outside of domains where transparency is imperative? What advantages do interpretable policies offer over neural networks? How can we rigorously define and measure interpretability in policies, without user studies? What reinforcement learning paradigms,are the most suited to develop interpretable agents? Can Markov Decision Processes integrate interpretable state representations? In addition to motivate an Interpretable RL community centered around the aforementioned questions, we propose the first venue dedicated to Interpretable RL: the InterpPol Workshop.

cs.AI

PAQA: Toward ProActive Open-Retrieval Question Answering

Conversational systems have made significant progress in generating natural language responses. However, their potential as conversational search systems is currently limited due to their passive role in the information-seeking process. One major limitation is the scarcity of datasets that provide labelled ambiguous questions along with a supporting corpus of documents and relevant clarifying questions. This work aims to tackle the challenge of generating relevant clarifying questions by taking into account the inherent ambiguities present in both user queries and documents. To achieve this, we propose PAQA, an extension to the existing AmbiNQ dataset, incorporating clarifying questions. We then evaluate various models and assess how passage retrieval impacts ambiguity detection and the generation of clarifying questions. By addressing this gap in conversational search systems, we aim to provide additional supervision to enhance their active participation in the information-seeking process and provide users with more accurate results.

cs.CL

Reinforcement-learning robotic sailboats: simulator and preliminary results

This work focuses on the main challenges and problems in developing a virtual oceanic environment reproducing real experiments using Unmanned Surface Vehicles (USV) digital twins. We introduce the key features for building virtual worlds, considering using Reinforcement Learning (RL) agents for autonomous navigation and control. With this in mind, the main problems concern the definition of the simulation equations (physics and mathematics), their effective implementation, and how to include strategies for simulated control and perception (sensors) to be used with RL. We present the modeling, implementation steps, and challenges required to create a functional digital twin based on a real robotic sailing vessel. The application is immediate for developing navigation algorithms based on RL to be applied on real boats.

cs.RO

Augmenting Ad-Hoc IR Dataset for Interactive Conversational Search

A peculiarity of conversational search systems is that they involve mixed-initiatives such as system-generated query clarifying questions. Evaluating those systems at a large scale on the end task of IR is very challenging, requiring adequate datasets containing such interactions. However, current datasets only focus on either traditional ad-hoc IR tasks or query clarification tasks, the latter being usually seen as a reformulation task from the initial query. The only two datasets known to us that contain both document relevance judgments and the associated clarification interactions are Qulac and ClariQ. Both are based on the TREC Web Track 2009-12 collection, but cover a very limited number of topics (237 topics), far from being enough for training and testing conversational IR models. To fill the gap, we propose a methodology to automatically build large-scale conversational IR datasets from ad-hoc IR datasets in order to facilitate explorations on conversational IR. Our methodology is based on two processes: 1) generating query clarification interactions through query clarification and answer generators, and 2) augmenting ad-hoc IR datasets with simulated interactions. In this paper, we focus on MsMarco and augment it with query clarification and answer simulations. We perform a thorough evaluation showing the quality and the relevance of the generated interactions for each initial query. This paper shows the feasibility and utility of augmenting ad-hoc IR datasets for conversational IR.

cs.IR

Limits of Actor-Critic Algorithms for Decision Tree Policies Learning in IBMDPs

Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for making a decision. However, interpretability is hindered if the DT is too large. To learn compact trees, a recent Reinforcement Learning (RL) framework has been proposed to explore the space of DTs using deep RL. This framework augments a decision problem (e.g. a supervised classification task) with additional actions that gather information about the features of an otherwise hidden input. By appropriately penalizing these actions, the agent learns to optimally trade-off size and performance of DTs. In practice, a reactive policy for a partially observable Markov decision process (MDP) needs to be learned, which is still an open problem. We show in this paper that deep RL can fail even on simple toy tasks of this class. However, when the underlying decision problem is a supervised classification task, we show that finding the optimal tree can be cast as a fully observable Markov decision problem and be solved efficiently, giving rise to a new family of algorithms for learning DTs that go beyond the classical greedy maximization ones.

cs.LG

Breiman meets Bellman: Non-Greedy Decision Trees with MDPs

In supervised learning, decision trees are valued for their interpretability and performance. While greedy decision tree algorithms like CART remain widely used due to their computational efficiency, they often produce sub-optimal solutions with respect to a regularized training loss. Conversely, optimal decision tree methods can find better solutions but are computationally intensive and typically limited to shallow trees or binary features. We present Dynamic Programming Decision Trees (DPDT), a framework that bridges the gap between greedy and optimal approaches. DPDT relies on a Markov Decision Process formulation combined with heuristic split generation to construct near-optimal decision trees with significantly reduced computational complexity. Our approach dynamically limits the set of admissible splits at each node while directly optimizing the tree regularized training loss. Theoretical analysis demonstrates that DPDT can minimize regularized training losses at least as well as CART. Our empirical study shows on multiple datasets that DPDT achieves near-optimal loss with orders of magnitude fewer operations than existing optimal solvers. More importantly, extensive benchmarking suggests statistically significant improvements of DPDT over both CART and optimal decision trees in terms of generalization to unseen data. We demonstrate DPDT practicality through applications to boosting, where it consistently outperforms baselines. Our framework provides a promising direction for developing efficient, near-optimal decision tree algorithms that scale to practical applications.

cs.LG

Development and validation of an interpretable machine learning-based calculator for predicting 5-year weight trajectories after bariatric surgery: a multinational retrospective cohort SOPHIA study

Background Weight loss trajectories after bariatric surgery vary widely between individuals, and predicting weight loss before the operation remains challenging. We aimed to develop a model using machine learning to provide individual preoperative prediction of 5-year weight loss trajectories after surgery. Methods In this multinational retrospective observational study we enrolled adult participants (aged $\ge$18 years) from ten prospective cohorts (including ABOS [NCT01129297], BAREVAL [NCT02310178], the Swedish Obese Subjects study, and a large cohort from the Dutch Obesity Clinic [Nederlandse Obesitas Kliniek]) and two randomised trials (SleevePass [NCT00793143] and SM-BOSS [NCT00356213]) in Europe, the Americas, and Asia, with a 5 year followup after Roux-en-Y gastric bypass, sleeve gastrectomy, or gastric band. Patients with a previous history of bariatric surgery or large delays between scheduled and actual visits were excluded. The training cohort comprised patients from two centres in France (ABOS and BAREVAL). The primary outcome was BMI at 5 years. A model was developed using least absolute shrinkage and selection operator to select variables and the classification and regression trees algorithm to build interpretable regression trees. The performances of the model were assessed through the median absolute deviation (MAD) and root mean squared error (RMSE) of BMI. Findings10 231 patients from 12 centres in ten countries were included in the analysis, corresponding to 30 602 patient-years. Among participants in all 12 cohorts, 7701 (75$\bullet$3%) were female, 2530 (24$\bullet$7%) were male. Among 434 baseline attributes available in the training cohort, seven variables were selected: height, weight, intervention type, age, diabetes status, diabetes duration, and smoking status. At 5 years, across external testing cohorts the overall mean MAD BMI was 2$\bullet$8 kg/m${}^2$ (95% CI 2$\bullet$6-3$\bullet$0) and mean RMSE BMI was 4$\bullet$7 kg/m${}^2$ (4$\bullet$4-5$\bullet$0), and the mean difference between predicted and observed BMI was-0$\bullet$3 kg/m${}^2$ (SD 4$\bullet$7). This model is incorporated in an easy to use and interpretable web-based prediction tool to help inform clinical decision before surgery. InterpretationWe developed a machine learning-based model, which is internationally validated, for predicting individual 5-year weight loss trajectories after three common bariatric interventions.

cs.LG

AdaStop: adaptive statistical testing for sound comparisons of Deep RL agents

Recently, the scientific community has questioned the statistical reproducibility of many empirical results, especially in the field of machine learning. To contribute to the resolution of this reproducibility crisis, we propose a theoretically sound methodology for comparing the performance of a set of algorithms. We exemplify our methodology in Deep Reinforcement Learning (Deep RL). The performance of one execution of a Deep RL algorithm is a random variable. Therefore, several independent executions are needed to evaluate its performance. When comparing algorithms with random performance, a major question concerns the number of executions to perform to ensure that the result of the comparison is theoretically sound. Researchers in Deep RL often use less than 5 independent executions to compare algorithms: we claim that this is not enough in general. Moreover, when comparing more than 2 algorithms at once, we have to use a multiple tests procedure to preserve low error guarantees. We introduce AdaStop, a new statistical test based on multiple group sequential tests. When used to compare algorithms, AdaStop adapts the number of executions to stop as early as possible while ensuring that enough information has been collected to distinguish algorithms that have different score distributions. We prove theoretically that AdaStop has a low probability of making a (family-wise) error. We illustrate the effectiveness of AdaStop in various use-cases, including toy examples and Deep RL algorithms on challenging Mujoco environments. AdaStop is the first statistical test fitted to this sort of comparisons: it is both a significant contribution to statistics, and an important contribution to computational studies performed in reinforcement learning and in other domains.

cs.LG

Optimal Interpretability-Performance Trade-off of Classification Trees with Black-Box Reinforcement Learning

Interpretability of AI models allows for user safety checks to build trust in these models. In particular, decision trees (DTs) provide a global view on the learned model and clearly outlines the role of the features that are critical to classify a given data. However, interpretability is hindered if the DT is too large. To learn compact trees, a Reinforcement Learning (RL) framework has been recently proposed to explore the space of DTs. A given supervised classification task is modeled as a Markov decision problem (MDP) and then augmented with additional actions that gather information about the features, equivalent to building a DT. By appropriately penalizing these actions, the RL agent learns to optimally trade-off size and performance of a DT. However, to do so, this RL agent has to solve a partially observable MDP. The main contribution of this paper is to prove that it is sufficient to solve a fully observable problem to learn a DT optimizing the interpretability-performance trade-off. As such any planning or RL algorithm can be used. We demonstrate the effectiveness of this approach on a set of classical supervised classification datasets and compare our approach with other interpretability-performance optimizing methods.

cs.LG

Entropy Regularized Reinforcement Learning with Cascading Networks

Deep Reinforcement Learning (Deep RL) has had incredible achievements on high dimensional problems, yet its learning process remains unstable even on the simplest tasks. Deep RL uses neural networks as function approximators. These neural models are largely inspired by developments in the (un)supervised machine learning community. Compared to these learning frameworks, one of the major difficulties of RL is the absence of i.i.d. data. One way to cope with this difficulty is to control the rate of change of the policy at every iteration. In this work, we challenge the common practices of the (un)supervised learning community of using a fixed neural architecture, by having a neural model that grows in size at each policy update. This allows a closed form entropy regularized policy update, which leads to a better control of the rate of change of the policy at each iteration and help cope with the non i.i.d. nature of RL. Initial experiments on classical RL benchmarks show promising results with remarkable convergence on some RL tasks when compared to other deep RL baselines, while exhibiting limitations on others.

cs.LG

Soft Action Priors: Towards Robust Policy Transfer

Despite success in many challenging problems, reinforcement learning (RL) is still confronted with sample inefficiency, which can be mitigated by introducing prior knowledge to agents. However, many transfer techniques in reinforcement learning make the limiting assumption that the teacher is an expert. In this paper, we use the action prior from the Reinforcement Learning as Inference framework - that is, a distribution over actions at each state which resembles a teacher policy, rather than a Bayesian prior - to recover state-of-the-art policy distillation techniques. Then, we propose a class of adaptive methods that can robustly exploit action priors by combining reward shaping and auxiliary regularization losses. In contrast to prior work, we develop algorithms for leveraging suboptimal action priors that may nevertheless impart valuable knowledge - which we call soft action priors. The proposed algorithms adapt by adjusting the strength of teacher feedback according to an estimate of the teacher's usefulness in each state. We perform tabular experiments, which show that the proposed methods achieve state-of-the-art performance, surpassing it when learning from suboptimal priors. Finally, we demonstrate the robustness of the adaptive algorithms in continuous action deep RL problems, in which adaptive algorithms considerably improved stability when compared to existing policy distillation methods.

cs.LG

gym-DSSAT: a crop model turned into a Reinforcement Learning environment

Addressing a real world sequential decision problem with Reinforcement Learning (RL) usually starts with the use of a simulated environment that mimics real conditions. We present a novel open source RL environment for realistic crop management tasks. gym-DSSAT is a gym interface to the Decision Support System for Agrotechnology Transfer (DSSAT), a high fidelity crop simulator. DSSAT has been developped over the last 30 years and is widely recognized by agronomists. gym-DSSAT comes with predefined simulations based on real world maize experiments. The environment is as easy to use as any gym environment. We provide performance baselines using basic RL algorithms. We also briefly outline how the monolithic DSSAT simulator written in Fortran has been turned into a Python RL environment. Our methodology is generic and may be applied to similar simulators. We report on very preliminary experimental results which suggest that RL can help researchers to improve sustainability of fertilization and irrigation practices.

cs.AI