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Philippe Weier

Publications and source records attributed to Philippe Weier.

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Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding

In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable encodings focus on Cartesian orthonormal spaces, which have been shown to be useful for representing high-frequency signals in the spatial domain. However, directly applying these encodings in the directional domain results in distortions, singularities, and discontinuities. As a result, most related works have used more traditional encodings for the directional domain, which lack the expressivity of learnable neural encodings. We address this by proposing a new angular encoding that generalizes the hash-grid approach from proach from M\"uller et al. [2022] to the directional domain by encoding directions using a hierarchical geodesic grid. Each vertex in the geodesic grid stores a learnable latent parameter, which is used to feed a neural network. Armed with this directional encoding, we propose a five-dimensional encoding for spatio-directional signals. We demonstrate that both encodings significantly outperform other hash-based alternatives. We apply our five-dimensional encoding in the context of neural path guiding, outperforming the state of the art by up to a factor of 2 in terms of variance reduction for the same number of samples.

cs.GR

N-BVH: Neural ray queries with bounding volume hierarchies

Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates for neural compression. Here, the main challenge lies in finding good trade-offs between efficient compression and cheap inference while minimizing training time. In the context of rendering, we adopt a ray-centric approach to this problem and devise N-BVH, a neural compression architecture designed to answer arbitrary ray queries in 3D. Our compact model is learned from the input geometry and substituted for it whenever a ray intersection is queried by a path-tracing engine. While prior neural compression methods have focused on point queries, ours proposes neural ray queries that integrate seamlessly into standard ray-tracing pipelines. At the core of our method, we employ an adaptive BVH-driven probing scheme to optimize the parameters of a multi-resolution hash grid, focusing its neural capacity on the sparse 3D occupancy swept by the original surfaces. As a result, our N-BVH can serve accurate ray queries from a representation that is more than an order of magnitude more compact, providing faithful approximations of visibility, depth, and appearance attributes. The flexibility of our method allows us to combine and overlap neural and non-neural entities within the same 3D scene and extends to appearance level of detail.

cs.GR