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Phillip B. Gibbons

Publications and source records attributed to Phillip B. Gibbons.

30 records · Page 2Linked to original sources

Sage: Parallel Semi-Asymmetric Graph Algorithms for NVRAMs

Non-volatile main memory (NVRAM) technologies provide an attractive set of features for large-scale graph analytics, including byte-addressability, low idle power, and improved memory-density. NVRAM systems today have an order of magnitude more NVRAM than traditional memory (DRAM). NVRAM systems could therefore potentially allow very large graph problems to be solved on a single machine, at a modest cost. However, a significant challenge in achieving high performance is in accounting for the fact that NVRAM writes can be much more expensive than NVRAM reads. In this paper, we propose an approach to parallel graph analytics using the Parallel Semi-Asymmetric Model (PSAM), in which the graph is stored as a read-only data structure (in NVRAM), and the amount of mutable memory is kept proportional to the number of vertices. Similar to the popular semi-external and semi-streaming models for graph analytics, the PSAM approach assumes that the vertices of the graph fit in a fast read-write memory (DRAM), but the edges do not. In NVRAM systems, our approach eliminates writes to the NVRAM, among other benefits. To experimentally study this new setting, we develop Sage, a parallel semi-asymmetric graph engine with which we implement provably-efficient (and often work-optimal) PSAM algorithms for over a dozen fundamental graph problems. We experimentally study Sage using a 48-core machine on the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) equipped with Optane DC Persistent Memory, and show that Sage outperforms the fastest prior systems designed for NVRAM. Importantly, we also show that Sage nearly matches the fastest prior systems running solely in DRAM, by effectively hiding the costs of repeatedly accessing NVRAM versus DRAM.

cs.DC↗

MLSys: The New Frontier of Machine Learning Systems

Machine learning (ML) techniques are enjoying rapidly increasing adoption. However, designing and implementing the systems that support ML models in real-world deployments remains a significant obstacle, in large part due to the radically different development and deployment profile of modern ML methods, and the range of practical concerns that come with broader adoption. We propose to foster a new systems machine learning research community at the intersection of the traditional systems and ML communities, focused on topics such as hardware systems for ML, software systems for ML, and ML optimized for metrics beyond predictive accuracy. To do this, we describe a new conference, MLSys, that explicitly targets research at the intersection of systems and machine learning with a program committee split evenly between experts in systems and ML, and an explicit focus on topics at the intersection of the two.

cs.LG↗

The Parallel Persistent Memory Model

We consider a parallel computational model that consists of $P$ processors, each with a fast local ephemeral memory of limited size, and sharing a large persistent memory. The model allows for each processor to fault with bounded probability, and possibly restart. On faulting all processor state and local ephemeral memory are lost, but the persistent memory remains. This model is motivated by upcoming non-volatile memories that are as fast as existing random access memory, are accessible at the granularity of cache lines, and have the capability of surviving power outages. It is further motivated by the observation that in large parallel systems, failure of processors and their caches is not unusual. Within the model we develop a framework for developing locality efficient parallel algorithms that are resilient to failures. There are several challenges, including the need to recover from failures, the desire to do this in an asynchronous setting (i.e., not blocking other processors when one fails), and the need for synchronization primitives that are robust to failures. We describe approaches to solve these challenges based on breaking computations into what we call capsules, which have certain properties, and developing a work-stealing scheduler that functions properly within the context of failures. The scheduler guarantees a time bound of $O(W/P_A + D(P/P_A) \lceil\log_{1/f} W\rceil)$ in expectation, where $W$ and $D$ are the work and depth of the computation (in the absence of failures), $P_A$ is the average number of processors available during the computation, and $f \le 1/2$ is the probability that a capsule fails. Within the model and using the proposed methods, we develop efficient algorithms for parallel sorting and other primitives.

cs.DC↗

RowClone: Accelerating Data Movement and Initialization Using DRAM

In existing systems, to perform any bulk data movement operation (copy or initialization), the data has to first be read into the on-chip processor, all the way into the L1 cache, and the result of the operation must be written back to main memory. This is despite the fact that these operations do not involve any actual computation. RowClone exploits the organization and operation of commodity DRAM to perform these operations completely inside DRAM using two mechanisms. The first mechanism, Fast Parallel Mode, copies data between two rows inside the same DRAM subarray by issuing back-to-back activate commands to the source and the destination row. The second mechanism, Pipelined Serial Mode, transfers cache lines between two banks using the shared internal bus. RowClone significantly reduces the raw latency and energy consumption of bulk data copy and initialization. This reduction directly translates to improvement in performance and energy efficiency of systems running copy or initialization-intensive workloads

cs.AR↗

Decoupling GPU Programming Models from Resource Management for Enhanced Programming Ease, Portability, and Performance

The application resource specification--a static specification of several parameters such as the number of threads and the scratchpad memory usage per thread block--forms a critical component of modern GPU programming models. This specification determines the parallelism, and hence performance, of the application during execution because the corresponding on-chip hardware resources are allocated and managed based on this specification. This tight-coupling between the software-provided resource specification and resource management in hardware leads to significant challenges in programming ease, portability, and performance. Zorua is a new resource virtualization framework, that decouples the programmer-specified resource usage of a GPU application from the actual allocation in the on-chip hardware resources. Zorua enables this decoupling by virtualizing each resource transparently to the programmer. We demonstrate that by providing the illusion of more resources than physically available via controlled and coordinated virtualization, Zorua offers several important benefits: (i) Programming Ease. Zorua eases the burden on the programmer to provide code that is tuned to efficiently utilize the physically available on-chip resources. (ii) Portability. Zorua alleviates the necessity of re-tuning an application's resource usage when porting the application across GPU generations. (iii) Performance. By dynamically allocating resources and carefully oversubscribing them when necessary, Zorua improves or retains the performance of applications that are already highly tuned to best utilize the resources.

cs.DC↗

MLtuner: System Support for Automatic Machine Learning Tuning

MLtuner automatically tunes settings for training tunables (such as the learning rate, the momentum, the mini-batch size, and the data staleness bound) that have a significant impact on large-scale machine learning (ML) performance. Traditionally, these tunables are set manually, which is unsurprisingly error-prone and difficult to do without extensive domain knowledge. MLtuner uses efficient snapshotting, branching, and optimization-guided online trial-and-error to find good initial settings as well as to re-tune settings during execution. Experiments show that MLtuner can robustly find and re-tune tunable settings for a variety of ML applications, including image classification (for 3 models and 2 datasets), video classification, and matrix factorization. Compared to state-of-the-art ML auto-tuning approaches, MLtuner is more robust for large problems and over an order of magnitude faster.

cs.LG↗

Zorua: Enhancing Programming Ease, Portability, and Performance in GPUs by Decoupling Programming Models from Resource Management

The application resource specification--a static specification of several parameters such as the number of threads and the scratchpad memory usage per thread block--forms a critical component of the existing GPU programming models. This specification determines the performance of the application during execution because the corresponding on-chip hardware resources are allocated and managed purely based on this specification. This tight coupling between the software-provided resource specification and resource management in hardware leads to significant challenges in programming ease, portability, and performance, as we demonstrate in this work. Our goal in this work is to reduce the dependence of performance on the software-provided resource specification to simultaneously alleviate the above challenges. To this end, we introduce Zorua, a new resource virtualization framework, that decouples the programmer-specified resource usage of a GPU application from the actual allocation in the on-chip hardware resources. Zorua enables this decoupling by virtualizing each resource transparently to the programmer. We demonstrate that by providing the illusion of more resources than physically available, Zorua offers several important benefits: (i) Programming Ease: Zorua eases the burden on the programmer to provide code that is tuned to efficiently utilize the physically available on-chip resources. (ii) Portability: Zorua alleviates the necessity of re-tuning an application's resource usage when porting the application across GPU generations. (iii) Performance: By dynamically allocating resources and carefully oversubscribing them when necessary, Zorua improves or retains the performance of applications that are already highly tuned to best utilize the resources. The holistic virtualization provided by Zorua has many other potential uses which we describe in this paper.

cs.DC↗

Focus: Querying Large Video Datasets with Low Latency and Low Cost

Large volumes of videos are continuously recorded from cameras deployed for traffic control and surveillance with the goal of answering "after the fact" queries: identify video frames with objects of certain classes (cars, bags) from many days of recorded video. While advancements in convolutional neural networks (CNNs) have enabled answering such queries with high accuracy, they are too expensive and slow. We build Focus, a system for low-latency and low-cost querying on large video datasets. Focus uses cheap ingestion techniques to index the videos by the objects occurring in them. At ingest-time, it uses compression and video-specific specialization of CNNs. Focus handles the lower accuracy of the cheap CNNs by judiciously leveraging expensive CNNs at query-time. To reduce query time latency, we cluster similar objects and hence avoid redundant processing. Using experiments on video streams from traffic, surveillance and news channels, we see that Focus uses 58X fewer GPU cycles than running expensive ingest processors and is 37X faster than processing all the video at query time.

cs.DB↗

Implicit Decomposition for Write-Efficient Connectivity Algorithms

The future of main memory appears to lie in the direction of new technologies that provide strong capacity-to-performance ratios, but have write operations that are much more expensive than reads in terms of latency, bandwidth, and energy. Motivated by this trend, we propose sequential and parallel algorithms to solve graph connectivity problems using significantly fewer writes than conventional algorithms. Our primary algorithmic tool is the construction of an $o(n)$-sized "implicit decomposition" of a bounded-degree graph $G$ on $n$ nodes, which combined with read-only access to $G$ enables fast answers to connectivity and biconnectivity queries on $G$. The construction breaks the linear-write "barrier", resulting in costs that are asymptotically lower than conventional algorithms while adding only a modest cost to querying time. For general non-sparse graphs on $m$ edges, we also provide the first $o(m)$ writes and $O(m)$ operations parallel algorithms for connectivity and biconnectivity. These algorithms provide insight into how applications can efficiently process computations on large graphs in systems with read-write asymmetry.

cs.DS↗

Buddy-RAM: Improving the Performance and Efficiency of Bulk Bitwise Operations Using DRAM

Bitwise operations are an important component of modern day programming. Many widely-used data structures (e.g., bitmap indices in databases) rely on fast bitwise operations on large bit vectors to achieve high performance. Unfortunately, in existing systems, regardless of the underlying architecture (e.g., CPU, GPU, FPGA), the throughput of such bulk bitwise operations is limited by the available memory bandwidth. We propose Buddy, a new mechanism that exploits the analog operation of DRAM to perform bulk bitwise operations completely inside the DRAM chip. Buddy consists of two components. First, simultaneous activation of three DRAM rows that are connected to the same set of sense amplifiers enables us to perform bitwise AND and OR operations. Second, the inverters present in each sense amplifier enables us to perform bitwise NOT operations, with modest changes to the DRAM array. These two components make Buddy functionally complete. Our implementation of Buddy largely exploits the existing DRAM structure and interface, and incurs low overhead (1% of DRAM chip area). Our evaluations based on SPICE simulations show that, across seven commonly-used bitwise operations, Buddy provides between 10.9X---25.6X improvement in raw throughput and 25.1X---59.5X reduction in energy consumption. We evaluate three real-world data-intensive applications that exploit bitwise operations: 1) bitmap indices, 2) BitWeaving, and 3) bitvector-based implementation of sets. Our evaluations show that Buddy significantly outperforms the state-of-the-art.

cs.AR↗

Efficient Algorithms with Asymmetric Read and Write Costs

In several emerging technologies for computer memory (main memory), the cost of reading is significantly cheaper than the cost of writing. Such asymmetry in memory costs poses a fundamentally different model from the RAM for algorithm design. In this paper we study lower and upper bounds for various problems under such asymmetric read and write costs. We consider both the case in which all but $O(1)$ memory has asymmetric cost, and the case of a small cache of symmetric memory. We model both cases using the $(M,ω)$-ARAM, in which there is a small (symmetric) memory of size $M$ and a large unbounded (asymmetric) memory, both random access, and where reading from the large memory has unit cost, but writing has cost $ω\gg 1$. For FFT and sorting networks we show a lower bound cost of $Ω(ωn\log_{ωM} n)$, which indicates that it is not possible to achieve asymptotic improvements with cheaper reads when $ω$ is bounded by a polynomial in $M$. Also, there is an asymptotic gap (of $\min(ω,\log n)/\log(ωM)$) between the cost of sorting networks and comparison sorting in the model. This contrasts with the RAM, and most other models. We also show a lower bound for computations on an $n\times n$ diamond DAG of $Ω(ωn^2/M)$ cost, which indicates no asymptotic improvement is achievable with fast reads. However, we show that for the edit distance problem (and related problems), which would seem to be a diamond DAG, there exists an algorithm with only $O(ωn^2/(M\min(ω^{1/3},M^{1/2})))$ cost. To achieve this we make use of a "path sketch" technique that is forbidden in a strict DAG computation. Finally, we show several interesting upper bounds for shortest path problems, minimum spanning trees, and other problems. A common theme in many of the upper bounds is to have redundant computation to tradeoff between reads and writes.

cs.DS↗

Sorting with Asymmetric Read and Write Costs

Emerging memory technologies have a significant gap between the cost, both in time and in energy, of writing to memory versus reading from memory. In this paper we present models and algorithms that account for this difference, with a focus on write-efficient sorting algorithms. First, we consider the PRAM model with asymmetric write cost, and show that sorting can be performed in $O\left(n\right)$ writes, $O\left(n \log n\right)$ reads, and logarithmic depth (parallel time). Next, we consider a variant of the External Memory (EM) model that charges $ω> 1$ for writing a block of size $B$ to the secondary memory, and present variants of three EM sorting algorithms (multi-way mergesort, sample sort, and heapsort using buffer trees) that asymptotically reduce the number of writes over the original algorithms, and perform roughly $ω$ block reads for every block write. Finally, we define a variant of the Ideal-Cache model with asymmetric write costs, and present write-efficient, cache-oblivious parallel algorithms for sorting, FFTs, and matrix multiplication. Adapting prior bounds for work-stealing and parallel-depth-first schedulers to the asymmetric setting, these yield parallel cache complexity bounds for machines with private caches or with a shared cache, respectively.

cs.DS↗