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Pichao Wang

Publications and source records attributed to Pichao Wang.

At least 37 records · Page 2Linked to original sources

CRPO: Confidence-Reward Driven Preference Optimization for Machine Translation

Large language models (LLMs) have shown great potential in natural language processing tasks, but their application to machine translation (MT) remains challenging due to pretraining on English-centric data and the complexity of reinforcement learning from human feedback (RLHF). Direct Preference Optimization (DPO) has emerged as a simpler and more efficient alternative, but its performance depends heavily on the quality of preference data. To address this, we propose Confidence-Reward driven Preference Optimization (CRPO), a novel method that combines reward scores with model confidence to improve data selection for fine-tuning. CRPO selects challenging sentence pairs where the model is uncertain or underperforms, leading to more effective learning. While primarily designed for LLMs, CRPO also generalizes to encoder-decoder models like NLLB, demonstrating its versatility. Empirical results show that CRPO outperforms existing methods such as RS-DPO, RSO and MBR score in both translation accuracy and data efficiency.

cs.CL↗

Beyond Speaker Identity: Text Guided Target Speech Extraction

Target Speech Extraction (TSE) traditionally relies on explicit clues about the speaker's identity like enrollment audio, face images, or videos, which may not always be available. In this paper, we propose a text-guided TSE model StyleTSE that uses natural language descriptions of speaking style in addition to the audio clue to extract the desired speech from a given mixture. Our model integrates a speech separation network adapted from SepFormer with a bi-modality clue network that flexibly processes both audio and text clues. To train and evaluate our model, we introduce a new dataset TextrolMix with speech mixtures and natural language descriptions. Experimental results demonstrate that our method effectively separates speech based not only on who is speaking, but also on how they are speaking, enhancing TSE in scenarios where traditional audio clues are absent. Demos are at: https://mingyue66.github.io/TextrolMix/demo/

eess.AS↗

Unraveling Movie Genres through Cross-Attention Fusion of Bi-Modal Synergy of Poster

Movie posters are not just decorative; they are meticulously designed to capture the essence of a movie, such as its genre, storyline, and tone/vibe. For decades, movie posters have graced cinema walls, billboards, and now our digital screens as a form of digital posters. Movie genre classification plays a pivotal role in film marketing, audience engagement, and recommendation systems. Previous explorations into movie genre classification have been mostly examined in plot summaries, subtitles, trailers and movie scenes. Movie posters provide a pre-release tantalizing glimpse into a film's key aspects, which can ignite public interest. In this paper, we presented the framework that exploits movie posters from a visual and textual perspective to address the multilabel movie genre classification problem. Firstly, we extracted text from movie posters using an OCR and retrieved the relevant embedding. Next, we introduce a cross-attention-based fusion module to allocate attention weights to visual and textual embedding. In validating our framework, we utilized 13882 posters sourced from the Internet Movie Database (IMDb). The outcomes of the experiments indicate that our model exhibited promising performance and outperformed even some prominent contemporary architectures.

cs.IR↗

Factorized Visual Tokenization and Generation

Visual tokenizers are fundamental to image generation. They convert visual data into discrete tokens, enabling transformer-based models to excel at image generation. Despite their success, VQ-based tokenizers like VQGAN face significant limitations due to constrained vocabulary sizes. Simply expanding the codebook often leads to training instability and diminishing performance gains, making scalability a critical challenge. In this work, we introduce Factorized Quantization (FQ), a novel approach that revitalizes VQ-based tokenizers by decomposing a large codebook into multiple independent sub-codebooks. This factorization reduces the lookup complexity of large codebooks, enabling more efficient and scalable visual tokenization. To ensure each sub-codebook captures distinct and complementary information, we propose a disentanglement regularization that explicitly reduces redundancy, promoting diversity across the sub-codebooks. Furthermore, we integrate representation learning into the training process, leveraging pretrained vision models like CLIP and DINO to infuse semantic richness into the learned representations. This design ensures our tokenizer captures diverse semantic levels, leading to more expressive and disentangled representations. Experiments show that the proposed FQGAN model substantially improves the reconstruction quality of visual tokenizers, achieving state-of-the-art performance. We further demonstrate that this tokenizer can be effectively adapted into auto-regressive image generation. https://showlab.github.io/FQGAN

cs.CV↗

Enhancing Motion in Text-to-Video Generation with Decomposed Encoding and Conditioning

Despite advancements in Text-to-Video (T2V) generation, producing videos with realistic motion remains challenging. Current models often yield static or minimally dynamic outputs, failing to capture complex motions described by text. This issue stems from the internal biases in text encoding, which overlooks motions, and inadequate conditioning mechanisms in T2V generation models. To address this, we propose a novel framework called DEcomposed MOtion (DEMO), which enhances motion synthesis in T2V generation by decomposing both text encoding and conditioning into content and motion components. Our method includes a content encoder for static elements and a motion encoder for temporal dynamics, alongside separate content and motion conditioning mechanisms. Crucially, we introduce text-motion and video-motion supervision to improve the model's understanding and generation of motion. Evaluations on benchmarks such as MSR-VTT, UCF-101, WebVid-10M, EvalCrafter, and VBench demonstrate DEMO's superior ability to produce videos with enhanced motion dynamics while maintaining high visual quality. Our approach significantly advances T2V generation by integrating comprehensive motion understanding directly from textual descriptions. Project page: https://PR-Ryan.github.io/DEMO-project/

cs.CV↗

One Token to Seg Them All: Language Instructed Reasoning Segmentation in Videos

We introduce VideoLISA, a video-based multimodal large language model designed to tackle the problem of language-instructed reasoning segmentation in videos. Leveraging the reasoning capabilities and world knowledge of large language models, and augmented by the Segment Anything Model, VideoLISA generates temporally consistent segmentation masks in videos based on language instructions. Existing image-based methods, such as LISA, struggle with video tasks due to the additional temporal dimension, which requires temporal dynamic understanding and consistent segmentation across frames. VideoLISA addresses these challenges by integrating a Sparse Dense Sampling strategy into the video-LLM, which balances temporal context and spatial detail within computational constraints. Additionally, we propose a One-Token-Seg-All approach using a specially designed token, enabling the model to segment and track objects across multiple frames. Extensive evaluations on diverse benchmarks, including our newly introduced ReasonVOS benchmark, demonstrate VideoLISA's superior performance in video object segmentation tasks involving complex reasoning, temporal understanding, and object tracking. While optimized for videos, VideoLISA also shows promising generalization to image segmentation, revealing its potential as a unified foundation model for language-instructed object segmentation. Code and model will be available at: https://github.com/showlab/VideoLISA.

cs.CV↗

SCT: A Simple Baseline for Parameter-Efficient Fine-Tuning via Salient Channels

Pre-trained vision transformers have strong representation benefits to various downstream tasks. Recently, many parameter-efficient fine-tuning (PEFT) methods have been proposed, and their experiments demonstrate that tuning only 1\% extra parameters could surpass full fine-tuning in low-data resource scenarios. However, these methods overlook the task-specific information when fine-tuning diverse downstream tasks. In this paper, we propose a simple yet effective method called "Salient Channel Tuning" (SCT) to leverage the task-specific information by forwarding the model with the task images to select partial channels in a feature map that enables us to tune only 1/8 channels leading to significantly lower parameter costs. Experiments on 19 visual transfer learning downstream tasks demonstrate that our SCT outperforms full fine-tuning on 18 out of 19 tasks by adding only 0.11M parameters of the ViT-B, which is 780$\times$ fewer than its full fine-tuning counterpart. Furthermore, experiments on domain generalization and few-shot classification further demonstrate the effectiveness and generic of our approach. The code is available at https://github.com/showlab/SCT.

cs.CV↗

Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this paper, we present a plug-and-play pruning-and-recovering framework, called Hourglass Tokenizer (HoT), for efficient transformer-based 3D human pose estimation from videos. Our HoT begins with pruning pose tokens of redundant frames and ends with recovering full-length tokens, resulting in a few pose tokens in the intermediate transformer blocks and thus improving the model efficiency. To effectively achieve this, we propose a token pruning cluster (TPC) that dynamically selects a few representative tokens with high semantic diversity while eliminating the redundancy of video frames. In addition, we develop a token recovering attention (TRA) to restore the detailed spatio-temporal information based on the selected tokens, thereby expanding the network output to the original full-length temporal resolution for fast inference. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that our method can achieve both high efficiency and estimation accuracy compared to the original VPT models. For instance, applying to MotionBERT and MixSTE on Human3.6M, our HoT can save nearly 50% FLOPs without sacrificing accuracy and nearly 40% FLOPs with only 0.2% accuracy drop, respectively. Code and models are available at https://github.com/NationalGAILab/HoT.

cs.CV↗

Text Is MASS: Modeling as Stochastic Embedding for Text-Video Retrieval

The increasing prevalence of video clips has sparked growing interest in text-video retrieval. Recent advances focus on establishing a joint embedding space for text and video, relying on consistent embedding representations to compute similarity. However, the text content in existing datasets is generally short and concise, making it hard to fully describe the redundant semantics of a video. Correspondingly, a single text embedding may be less expressive to capture the video embedding and empower the retrieval. In this study, we propose a new stochastic text modeling method T-MASS, i.e., text is modeled as a stochastic embedding, to enrich text embedding with a flexible and resilient semantic range, yielding a text mass. To be specific, we introduce a similarity-aware radius module to adapt the scale of the text mass upon the given text-video pairs. Plus, we design and develop a support text regularization to further control the text mass during the training. The inference pipeline is also tailored to fully exploit the text mass for accurate retrieval. Empirical evidence suggests that T-MASS not only effectively attracts relevant text-video pairs while distancing irrelevant ones, but also enables the determination of precise text embeddings for relevant pairs. Our experimental results show a substantial improvement of T-MASS over baseline (3% to 6.3% by R@1). Also, T-MASS achieves state-of-the-art performance on five benchmark datasets, including MSRVTT, LSMDC, DiDeMo, VATEX, and Charades.

cs.CV↗

EPro-PnP: Generalized End-to-End Probabilistic Perspective-n-Points for Monocular Object Pose Estimation

Locating 3D objects from a single RGB image via Perspective-n-Point (PnP) is a long-standing problem in computer vision. Driven by end-to-end deep learning, recent studies suggest interpreting PnP as a differentiable layer, allowing for partial learning of 2D-3D point correspondences by backpropagating the gradients of pose loss. Yet, learning the entire correspondences from scratch is highly challenging, particularly for ambiguous pose solutions, where the globally optimal pose is theoretically non-differentiable w.r.t. the points. In this paper, we propose the EPro-PnP, a probabilistic PnP layer for general end-to-end pose estimation, which outputs a distribution of pose with differentiable probability density on the SE(3) manifold. The 2D-3D coordinates and corresponding weights are treated as intermediate variables learned by minimizing the KL divergence between the predicted and target pose distribution. The underlying principle generalizes previous approaches, and resembles the attention mechanism. EPro-PnP can enhance existing correspondence networks, closing the gap between PnP-based method and the task-specific leaders on the LineMOD 6DoF pose estimation benchmark. Furthermore, EPro-PnP helps to explore new possibilities of network design, as we demonstrate a novel deformable correspondence network with the state-of-the-art pose accuracy on the nuScenes 3D object detection benchmark. Our code is available at https://github.com/tjiiv-cprg/EPro-PnP-v2.

cs.CV↗

Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey

Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and human-computer interactions, among others. The advent of deep learning has significantly improved the accuracy of pose capture, making pose-based applications increasingly practical. This paper presents a comprehensive survey of pose-based applications utilizing deep learning, encompassing pose estimation, pose tracking, and action recognition.Pose estimation involves the determination of human joint positions from images or image sequences. Pose tracking is an emerging research direction aimed at generating consistent human pose trajectories over time. Action recognition, on the other hand, targets the identification of action types using pose estimation or tracking data. These three tasks are intricately interconnected, with the latter often reliant on the former. In this survey, we comprehensively review related works, spanning from single-person pose estimation to multi-person pose estimation, from 2D pose estimation to 3D pose estimation, from single image to video, from mining temporal context gradually to pose tracking, and lastly from tracking to pose-based action recognition. As a survey centered on the application of deep learning to pose analysis, we explicitly discuss both the strengths and limitations of existing techniques. Notably, we emphasize methodologies for integrating these three tasks into a unified framework within video sequences. Additionally, we explore the challenges involved and outline potential directions for future research.

cs.CV↗

Audio-Enhanced Text-to-Video Retrieval using Text-Conditioned Feature Alignment

Text-to-video retrieval systems have recently made significant progress by utilizing pre-trained models trained on large-scale image-text pairs. However, most of the latest methods primarily focus on the video modality while disregarding the audio signal for this task. Nevertheless, a recent advancement by ECLIPSE has improved long-range text-to-video retrieval by developing an audiovisual video representation. Nonetheless, the objective of the text-to-video retrieval task is to capture the complementary audio and video information that is pertinent to the text query rather than simply achieving better audio and video alignment. To address this issue, we introduce TEFAL, a TExt-conditioned Feature ALignment method that produces both audio and video representations conditioned on the text query. Instead of using only an audiovisual attention block, which could suppress the audio information relevant to the text query, our approach employs two independent cross-modal attention blocks that enable the text to attend to the audio and video representations separately. Our proposed method's efficacy is demonstrated on four benchmark datasets that include audio: MSR-VTT, LSMDC, VATEX, and Charades, and achieves better than state-of-the-art performance consistently across the four datasets. This is attributed to the additional text-query-conditioned audio representation and the complementary information it adds to the text-query-conditioned video representation.

cs.CV↗

Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition

RGB-D action and gesture recognition remain an interesting topic in human-centered scene understanding, primarily due to the multiple granularities and large variation in human motion. Although many RGB-D based action and gesture recognition approaches have demonstrated remarkable results by utilizing highly integrated spatio-temporal representations across multiple modalities (i.e., RGB and depth data), they still encounter several challenges. Firstly, vanilla 3D convolution makes it hard to capture fine-grained motion differences between local clips under different modalities. Secondly, the intricate nature of highly integrated spatio-temporal modeling can lead to optimization difficulties. Thirdly, duplicate and unnecessary information can add complexity and complicate entangled spatio-temporal modeling. To address the above issues, we propose an innovative heuristic architecture called Multi-stage Factorized Spatio-Temporal (MFST) for RGB-D action and gesture recognition. The proposed MFST model comprises a 3D Central Difference Convolution Stem (CDC-Stem) module and multiple factorized spatio-temporal stages. The CDC-Stem enriches fine-grained temporal perception, and the multiple hierarchical spatio-temporal stages construct dimension-independent higher-order semantic primitives. Specifically, the CDC-Stem module captures bottom-level spatio-temporal features and passes them successively to the following spatio-temporal factored stages to capture the hierarchical spatial and temporal features through the Multi- Scale Convolution and Transformer (MSC-Trans) hybrid block and Weight-shared Multi-Scale Transformer (WMS-Trans) block. The seamless integration of these innovative designs results in a robust spatio-temporal representation that outperforms state-of-the-art approaches on RGB-D action and gesture recognition datasets.

cs.CV↗

Revisiting Vision Transformer from the View of Path Ensemble

Vision Transformers (ViTs) are normally regarded as a stack of transformer layers. In this work, we propose a novel view of ViTs showing that they can be seen as ensemble networks containing multiple parallel paths with different lengths. Specifically, we equivalently transform the traditional cascade of multi-head self-attention (MSA) and feed-forward network (FFN) into three parallel paths in each transformer layer. Then, we utilize the identity connection in our new transformer form and further transform the ViT into an explicit multi-path ensemble network. From the new perspective, these paths perform two functions: the first is to provide the feature for the classifier directly, and the second is to provide the lower-level feature representation for subsequent longer paths. We investigate the influence of each path for the final prediction and discover that some paths even pull down the performance. Therefore, we propose the path pruning and EnsembleScale skills for improvement, which cut out the underperforming paths and re-weight the ensemble components, respectively, to optimize the path combination and make the short paths focus on providing high-quality representation for subsequent paths. We also demonstrate that our path combination strategies can help ViTs go deeper and act as high-pass filters to filter out partial low-frequency signals. To further enhance the representation of paths served for subsequent paths, self-distillation is applied to transfer knowledge from the long paths to the short paths. This work calls for more future research to explain and design ViTs from new perspectives.

cs.CV↗

A Unified Multimodal De- and Re-coupling Framework for RGB-D Motion Recognition

Motion recognition is a promising direction in computer vision, but the training of video classification models is much harder than images due to insufficient data and considerable parameters. To get around this, some works strive to explore multimodal cues from RGB-D data. Although improving motion recognition to some extent, these methods still face sub-optimal situations in the following aspects: (i) Data augmentation, i.e., the scale of the RGB-D datasets is still limited, and few efforts have been made to explore novel data augmentation strategies for videos; (ii) Optimization mechanism, i.e., the tightly space-time-entangled network structure brings more challenges to spatiotemporal information modeling; And (iii) cross-modal knowledge fusion, i.e., the high similarity between multimodal representations caused to insufficient late fusion. To alleviate these drawbacks, we propose to improve RGB-D-based motion recognition both from data and algorithm perspectives in this paper. In more detail, firstly, we introduce a novel video data augmentation method dubbed ShuffleMix, which acts as a supplement to MixUp, to provide additional temporal regularization for motion recognition. Secondly, a Unified Multimodal De-coupling and multi-stage Re-coupling framework, termed UMDR, is proposed for video representation learning. Finally, a novel cross-modal Complement Feature Catcher (CFCer) is explored to mine potential commonalities features in multimodal information as the auxiliary fusion stream, to improve the late fusion results. The seamless combination of these novel designs forms a robust spatiotemporal representation and achieves better performance than state-of-the-art methods on four public motion datasets. Specifically, UMDR achieves unprecedented improvements of +4.5% on the Chalearn IsoGD dataset. Our code is available at https://github.com/zhoubenjia/MotionRGBD-PAMI.

cs.CV↗

DOAD: Decoupled One Stage Action Detection Network

Localizing people and recognizing their actions from videos is a challenging task towards high-level video understanding. Existing methods are mostly two-stage based, with one stage for person bounding box generation and the other stage for action recognition. However, such two-stage methods are generally with low efficiency. We observe that directly unifying detection and action recognition normally suffers from (i) inferior learning due to different desired properties of context representation for detection and action recognition; (ii) optimization difficulty with insufficient training data. In this work, we present a decoupled one-stage network dubbed DOAD, to mitigate above issues and improve the efficiency for spatio-temporal action detection. To achieve it, we decouple detection and action recognition into two branches. Specifically, one branch focuses on detection representation for actor detection, and the other one for action recognition. For the action branch, we design a transformer-based module (TransPC) to model pairwise relationships between people and context. Different from commonly used vector-based dot product in self-attention, it is built upon a novel matrix-based key and value for Hadamard attention to model person-context information. It not only exploits relationships between person pairs but also takes into account context and relative position information. The results on AVA and UCF101-24 datasets show that our method is competitive with two-stage state-of-the-art methods with significant efficiency improvement.

cs.CV↗

Making Vision Transformers Efficient from A Token Sparsification View

The quadratic computational complexity to the number of tokens limits the practical applications of Vision Transformers (ViTs). Several works propose to prune redundant tokens to achieve efficient ViTs. However, these methods generally suffer from (i) dramatic accuracy drops, (ii) application difficulty in the local vision transformer, and (iii) non-general-purpose networks for downstream tasks. In this work, we propose a novel Semantic Token ViT (STViT), for efficient global and local vision transformers, which can also be revised to serve as backbone for downstream tasks. The semantic tokens represent cluster centers, and they are initialized by pooling image tokens in space and recovered by attention, which can adaptively represent global or local semantic information. Due to the cluster properties, a few semantic tokens can attain the same effect as vast image tokens, for both global and local vision transformers. For instance, only 16 semantic tokens on DeiT-(Tiny,Small,Base) can achieve the same accuracy with more than 100% inference speed improvement and nearly 60% FLOPs reduction; on Swin-(Tiny,Small,Base), we can employ 16 semantic tokens in each window to further speed it up by around 20% with slight accuracy increase. Besides great success in image classification, we also extend our method to video recognition. In addition, we design a STViT-R(ecover) network to restore the detailed spatial information based on the STViT, making it work for downstream tasks, which is powerless for previous token sparsification methods. Experiments demonstrate that our method can achieve competitive results compared to the original networks in object detection and instance segmentation, with over 30% FLOPs reduction for backbone. Code is available at http://github.com/changsn/STViT-R

cs.CV↗

PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation

Recently, transformer-based methods have gained significant success in sequential 2D-to-3D lifting human pose estimation. As a pioneering work, PoseFormer captures spatial relations of human joints in each video frame and human dynamics across frames with cascaded transformer layers and has achieved impressive performance. However, in real scenarios, the performance of PoseFormer and its follow-ups is limited by two factors: (a) The length of the input joint sequence; (b) The quality of 2D joint detection. Existing methods typically apply self-attention to all frames of the input sequence, causing a huge computational burden when the frame number is increased to obtain advanced estimation accuracy, and they are not robust to noise naturally brought by the limited capability of 2D joint detectors. In this paper, we propose PoseFormerV2, which exploits a compact representation of lengthy skeleton sequences in the frequency domain to efficiently scale up the receptive field and boost robustness to noisy 2D joint detection. With minimum modifications to PoseFormer, the proposed method effectively fuses features both in the time domain and frequency domain, enjoying a better speed-accuracy trade-off than its precursor. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that the proposed approach significantly outperforms the original PoseFormer and other transformer-based variants. Code is released at \url{https://github.com/QitaoZhao/PoseFormerV2}.

cs.CV↗