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Pierluigi Nuzzo

Publications and source records attributed to Pierluigi Nuzzo.

At least 19 recordsLinked to original sources

Time-To-Reach Separation and Safety Filtering for Safe, Fair, and Efficient Multi-Agent Coordination

Advanced Air Mobility (AAM) operations are expected to significantly increase aerial traffic in urban airspace, requiring autonomous traffic management systems to ensure collision-free operations in highly congested environments. In this paper, we propose a multi-agent coordination framework that uses minimum time-to-reach (TTR) as a unifying metric for priority assignment, temporal separation, and safety filtering. We focus on the problem of coordinating multiple aerial vehicles merging into an air corridor while maintaining safe separation between vehicles. Vehicles are assigned arrival-consistent priority based on TTR, and target TTR values are used to enforce temporal spacing that induces spatial separation. A priority-consistent safety filtering layer based on Hamilton-Jacobi reachability value functions ensures collision avoidance while minimally modifying the reference guidance. Simulation results in a highly congested corridor merging scenario show that the proposed method improves safety, fairness, and efficiency compared to time-optimal guidance and priority-agnostic safety filtering.

eess.SY

Draft-and-Prune: Improving the Reliability of Auto-formalization for Logical Reasoning

Auto-formalization (AF) translates natural-language reasoning problems into solver-executable programs, enabling symbolic solvers to perform sound logical deduction. In practice, however, AF pipelines are currently brittle: programs may fail to execute, or execute but encode incorrect semantics. While prior work largely mitigates syntactic failures via repairs based on solver feedback, reducing semantics failures remains a major bottleneck. We propose Draft-and-Prune (D&P), an inference-time framework that improves AF-based logical reasoning via diversity and verification. D&P first drafts multiple natural-language plans and conditions program generation on them. It further prunes executable but contradictory or ambiguous formalizations, and aggregates predictions from surviving paths via majority voting. Across four representative benchmarks (AR-LSAT, ProofWriter, PrOntoQA, LogicalDeduction), D&P substantially strengthens AF-based reasoning without extra supervision. On AR-LSAT, in the AF-only setting, D&P achieves 78.43% accuracy with GPT-4 and 78.00% accuracy with GPT-4o, significantly outperforming the strongest AF baselines MAD-LOGIC and CLOVER. D&P then attains near-ceiling performance on the other benchmarks, including 100% on PrOntoQA and LogicalDeduction.

cs.AI

Systematic Evaluation of Knowledge Graph Repair with Large Language Models

We present a systematic approach for evaluating the quality of knowledge graph repairs with respect to constraint violations defined in shapes constraint language (SHACL). Current evaluation methods rely on \emph{ad hoc} datasets, which limits the rigorous analysis of repair systems in more general settings. Our method addresses this gap by systematically generating violations using a novel mechanism, termed violation-inducing operations (VIOs). We use the proposed evaluation framework to assess a range of repair systems which we build using large language models. We analyze the performance of these systems across different prompting strategies. Results indicate that concise prompts containing both the relevant violated SHACL constraints and key contextual information from the knowledge graph yield the best performance.

cs.DB

CORE: Constraint-Aware One-Step Reinforcement Learning for Simulation-Guided Neural Network Accelerator Design

Simulation-based design space exploration (DSE) aims to efficiently optimize high-dimensional structured designs under complex constraints and expensive evaluation costs. Existing approaches, including heuristic and multi-step reinforcement learning (RL) methods, struggle to balance sampling efficiency and constraint satisfaction due to sparse, delayed feedback, and large hybrid action spaces. In this paper, we introduce CORE, a constraint-aware, one-step RL method for simulationguided DSE. In CORE, the policy agent learns to sample design configurations by defining a structured distribution over them, incorporating dependencies via a scaling-graph-based decoder, and by reward shaping to penalize invalid designs based on the feedback obtained from simulation. CORE updates the policy using a surrogate objective that compares the rewards of designs within a sampled batch, without learning a value function. This critic-free formulation enables efficient learning by encouraging the selection of higher-reward designs. We instantiate CORE for hardware-mapping co-design of neural network accelerators, demonstrating that it significantly improves sample efficiency and achieves better accelerator configurations compared to state-of-the-art baselines. Our approach is general and applicable to a broad class of discrete-continuous constrained design problems.

cs.LG

Compositional Planning for Logically Constrained Multi-Agent Markov Decision Processes

Designing control policies for large, distributed systems is challenging, especially in the context of critical, temporal logic based specifications (e.g., safety) that must be met with high probability. Compositional methods for such problems are needed for scalability, yet relying on worst-case assumptions for decomposition tends to be overly conservative. In this work, we use the framework of Constrained Markov Decision Processes (CMDPs) to provide an assume-guarantee based decomposition for synthesizing decentralized control policies, subject to logical constraints in a multi-agent setting. The returned policies are guaranteed to satisfy the constraints with high probability and provide a lower bound on the achieved objective reward. We empirically find the returned policies to achieve near-optimal rewards while enjoying an order of magnitude reduction in problem size and execution time.

eess.SY

Passivity Tools for Hybrid Learning Rules in Large Populations

Recent work has pioneered the use of system-theoretic passivity to study equilibrium stability for the dynamics of noncooperative strategic interactions in large populations of learning agents. In this and related works, the stability analysis leverages knowledge that certain ``canonical'' classes of learning rules used to model the agents' strategic behaviors satisfy a passivity condition known as $\delta$-passivity. In this paper, we consider that agents exhibit learning behaviors that do not align with a canonical class. Specifically, we focus on characterizing $\delta$-passivity for hybrid learning rules that combine elements from canonical classes. Our analysis also introduces and uses a more general version of $\delta$-passivity, which, for the first time, can handle discontinuous learning rules, including those showing best-response behaviors. We state and prove theorems establishing $\delta$-passivity for two broad convex cones of hybrid learning rules. These cones can merge into a larger one preserving $\delta$-passivity in scenarios limited to two strategies. In our proofs, we establish intermediate facts that are significant on their own and could potentially be used to further generalize our work. We illustrate the applicability of our results through numerical examples.

math.DS

Optimal Control of Logically Constrained Partially Observable and Multi-Agent Markov Decision Processes

Autonomous systems often have logical constraints arising, for example, from safety, operational, or regulatory requirements. Such constraints can be expressed using temporal logic specifications. The system state is often partially observable. Moreover, it could encompass a team of multiple agents with a common objective but disparate information structures and constraints. In this paper, we first introduce an optimal control theory for partially observable Markov decision processes (POMDPs) with finite linear temporal logic constraints. We provide a structured methodology for synthesizing policies that maximize a cumulative reward while ensuring that the probability of satisfying a temporal logic constraint is sufficiently high. Our approach comes with guarantees on approximate reward optimality and constraint satisfaction. We then build on this approach to design an optimal control framework for logically constrained multi-agent settings with information asymmetry. We illustrate the effectiveness of our approach by implementing it on several case studies.

cs.AI

Pure Exploration for Constrained Best Mixed Arm Identification with a Fixed Budget

In this paper, we introduce the constrained best mixed arm identification (CBMAI) problem with a fixed budget. This is a pure exploration problem in a stochastic finite armed bandit model. Each arm is associated with a reward and multiple types of costs from unknown distributions. Unlike the unconstrained best arm identification problem, the optimal solution for the CBMAI problem may be a randomized mixture of multiple arms. The goal thus is to find the best mixed arm that maximizes the expected reward subject to constraints on the expected costs with a given learning budget $N$. We propose a novel, parameter-free algorithm, called the Score Function-based Successive Reject (SFSR) algorithm, that combines the classical successive reject framework with a novel score-function-based rejection criteria based on linear programming theory to identify the optimal support. We provide a theoretical upper bound on the mis-identification (of the the support of the best mixed arm) probability and show that it decays exponentially in the budget $N$ and some constants that characterize the hardness of the problem instance. We also develop an information theoretic lower bound on the error probability that shows that these constants appropriately characterize the problem difficulty. We validate this empirically on a number of average and hard instances.

cs.LG

DECOR: Enhancing Logic Locking Against Machine Learning-Based Attacks

Logic locking (LL) has gained attention as a promising intellectual property protection measure for integrated circuits. However, recent attacks, facilitated by machine learning (ML), have shown the potential to predict the correct key in multiple LL schemes by exploiting the correlation of the correct key value with the circuit structure. This paper presents a generic LL enhancement method based on a randomized algorithm that can significantly decrease the correlation between locked circuit netlist and correct key values in an LL scheme. Numerical results show that the proposed method can efficiently degrade the accuracy of state-of-the-art ML-based attacks down to around 50%, resulting in negligible advantage versus random guessing.

cs.CR

Correct-by-Construction Design of Contextual Robotic Missions Using Contracts

Effectively specifying and implementing robotic missions poses a set of challenges to software engineering for robotic systems. These challenges stem from the need to formalize and execute a robot's high-level tasks while considering various application scenarios and conditions, also known as contexts, in real-world operational environments. Writing correct mission specifications that explicitly account for multiple contexts can be tedious and error-prone. Furthermore, as the number of contexts, and consequently the complexity of the specification, increases, generating a correct-by-construction implementation (e.g., by using synthesis methods) can become intractable. A viable approach to address these issues is to decompose the mission specification into smaller, manageable sub-missions, with each sub-mission tailored to a specific context. Nevertheless, this compositional approach introduces its own set of challenges in ensuring the overall mission's correctness. In this paper, we propose a novel compositional framework for specifying and implementing contextual robotic missions using assume-guarantee contracts. The mission specification is structured in a hierarchical and modular fashion, allowing for each sub-mission to be synthesized as an independent robot controller. We address the problem of dynamically switching between sub-mission controllers while ensuring correctness under predefined conditions.

cs.SE

Sparse but Strong: Crafting Adversarially Robust Graph Lottery Tickets

Graph Lottery Tickets (GLTs), comprising a sparse adjacency matrix and a sparse graph neural network (GNN), can significantly reduce the inference latency and compute footprint compared to their dense counterparts. Despite these benefits, their performance against adversarial structure perturbations remains to be fully explored. In this work, we first investigate the resilience of GLTs against different structure perturbation attacks and observe that they are highly vulnerable and show a large drop in classification accuracy. Based on this observation, we then present an adversarially robust graph sparsification (ARGS) framework that prunes the adjacency matrix and the GNN weights by optimizing a novel loss function capturing the graph homophily property and information associated with both the true labels of the train nodes and the pseudo labels of the test nodes. By iteratively applying ARGS to prune both the perturbed graph adjacency matrix and the GNN model weights, we can find adversarially robust graph lottery tickets that are highly sparse yet achieve competitive performance under different untargeted training-time structure attacks. Evaluations conducted on various benchmarks, considering different poisoning structure attacks, namely, PGD, MetaAttack, Meta-PGD, and PR-BCD demonstrate that the GLTs generated by ARGS can significantly improve the robustness, even when subjected to high levels of sparsity.

cs.LG

Posterior Sampling-based Online Learning for Episodic POMDPs

Learning in POMDPs is known to be significantly harder than in MDPs. In this paper, we consider the online learning problem for episodic POMDPs with unknown transition and observation models. We propose a Posterior Sampling-based reinforcement learning algorithm for POMDPs (PS4POMDPs), which is much simpler and more implementable compared to state-of-the-art optimism-based online learning algorithms for POMDPs. We show that the Bayesian regret of the proposed algorithm scales as the square root of the number of episodes and is polynomial in the other parameters. In a general setting, the regret scales exponentially in the horizon length $H$, and we show that this is inevitable by providing a lower bound. However, when the POMDP is undercomplete and weakly revealing (a common assumption in the recent literature), we establish a polynomial Bayesian regret bound. We finally propose a posterior sampling algorithm for multi-agent POMDPs, and show it too has sublinear regret.

cs.LG

Similarity-Based Logic Locking Against Machine Learning Attacks

Logic locking is a promising technique for protecting integrated circuit designs while outsourcing their fabrication. Recently, graph neural network (GNN)-based link prediction attacks have been developed which can successfully break all the multiplexer-based locking techniques that were expected to be learning-resilient. We present SimLL, a novel similarity-based locking technique which locks a design using multiplexers and shows robustness against the existing structure-exploiting oracle-less learning-based attacks. Aiming to confuse the machine learning (ML) models, SimLL introduces key-controlled multiplexers between logic gates or wires that exhibit high levels of topological and functional similarity. Empirical results show that SimLL can degrade the accuracy of existing ML-based attacks to approximately 50%, resulting in a negligible advantage over random guessing.

cs.CR

Unraveling Latch Locking Using Machine Learning, Boolean Analysis, and ILP

Logic locking has become a promising approach to provide hardware security in the face of a possibly insecure fabrication supply chain. While many techniques have focused on locking combinational logic (CL), an alternative latch-locking approach in which the sequential elements are locked has also gained significant attention. Latch (LAT) locking duplicates a subset of the flip-flops (FF) of a design, retimes these FFs and replaces them with latches, and adds two types of decoy latches to obfuscate the netlist. It then adds control circuitry (CC) such that all latches must be correctly keyed for the circuit to function correctly. This paper presents a two-phase attack on latch-locked circuits that uses a novel combination of deep learning, Boolean analysis, and integer linear programming (ILP). The attack requires access to the reverse-engineered netlist but, unlike SAT attacks, is oracle-less, not needing access to the unlocked circuit or correct input/output pairs. We trained and evaluated the attack using the ISCAS'89 and ITC'99 benchmark circuits. The attack successfully identifies a key that is, on average, 96.9% accurate and fully discloses the correct functionality in 8 of the tested 19 circuits and leads to low function corruptibility (less than 4%) in 3 additional circuits. The attack run-times are manageable.

cs.CR

Equivalent and Compact Representations of Neural Network Controllers With Decision Trees

Over the past decade, neural network (NN)-based controllers have demonstrated remarkable efficacy in a variety of decision-making tasks. However, their black-box nature and the risk of unexpected behaviors pose a challenge to their deployment in real-world systems requiring strong guarantees of correctness and safety. We address these limitations by investigating the transformation of NN-based controllers into equivalent soft decision tree (SDT)-based controllers and its impact on verifiability. In contrast to existing work, we focus on discrete-output NN controllers including rectified linear unit (ReLU) activation functions as well as argmax operations. We then devise an exact yet efficient transformation algorithm which automatically prunes redundant branches. We first demonstrate the practical efficacy of the transformation algorithm applied to an autonomous driving NN controller within OpenAI Gym's CarRacing environment. Subsequently, we evaluate our approach using two benchmarks from the OpenAI Gym environment. Our results indicate that the SDT transformation can benefit formal verification, showing runtime improvements of up to $21 \times$ and $2 \times$ for MountainCar-v0 and CartPole-v1, respectively.

cs.LG

Co-Design of Topology, Scheduling, and Path Planning in Automated Warehouses

We address the warehouse servicing problem (WSP) in automated warehouses, which use teams of mobile agents to bring products from shelves to packing stations. Given a list of products, the WSP amounts to finding a plan for a team of agents which brings every product on the list to a station within a given timeframe. The WSP consists of four subproblems, concerning what tasks to perform (task formulation), who will perform them (task allocation), and when (scheduling) and how (path planning) to perform them. These subproblems are NP-hard individually and become more challenging in combination. The difficulty of the WSP is compounded by the scale of automated warehouses, which frequently use teams of hundreds of agents. In this paper, we present a methodology that can solve the WSP at such scales. We introduce a novel, contract-based design framework which decomposes an automated warehouse into traffic system components. By assigning each of these components a contract describing the traffic flows it can support, we can synthesize a traffic flow satisfying a given WSP instance. Component-wise search-based path planning is then used to transform this traffic flow into a plan for discrete agents in a modular way. Evaluation shows that this methodology can solve WSP instances on real automated warehouses.

eess.SY

Safe Posterior Sampling for Constrained MDPs with Bounded Constraint Violation

Constrained Markov decision processes (CMDPs) model scenarios of sequential decision making with multiple objectives that are increasingly important in many applications. However, the model is often unknown and must be learned online while still ensuring the constraint is met, or at least the violation is bounded with time. Some recent papers have made progress on this very challenging problem but either need unsatisfactory assumptions such as knowledge of a safe policy, or have high cumulative regret. We propose the Safe PSRL (posterior sampling-based RL) algorithm that does not need such assumptions and yet performs very well, both in terms of theoretical regret bounds as well as empirically. The algorithm achieves an efficient tradeoff between exploration and exploitation by use of the posterior sampling principle, and provably suffers only bounded constraint violation by leveraging the idea of pessimism. Our approach is based on a primal-dual approach. We establish a sub-linear $\tilde{\mathcal{ O}}\left(H^{2.5} \sqrt{|\mathcal{S}|^2 |\mathcal{A}| K} \right)$ upper bound on the Bayesian reward objective regret along with a bounded, i.e., $\tilde{\mathcal{O}}\left(1\right)$ constraint violation regret over $K$ episodes for an $|\mathcal{S}|$-state, $|\mathcal{A}|$-action and horizon $H$ CMDP.

cs.LG

Contract-Based Specification Refinement and Repair for Mission Planning

We address the problem of modeling, refining, and repairing formal specifications for robotic missions using assume-guarantee contracts. We show how to model mission specifications at various levels of abstraction and implement them using a library of pre-implemented specifications. Suppose the specification cannot be met using components from the library. In that case, we compute a proxy for the best approximation to the specification that can be generated using elements from the library. Afterward, we propose a systematic way to either 1) search for and refine the `missing part' of the specification that the library cannot meet or 2) repair the current specification such that the existing library can refine it. Our methodology for searching and repairing mission requirements leverages the quotient, separation, composition, and merging operations between contracts.

cs.RO