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Pierre Drap

Publications and source records attributed to Pierre Drap.

2 recordsLinked to original sources

Digital Twin Supervised Reinforcement Learning Framework for Autonomous Underwater Navigation

Autonomous navigation in underwater environments remains a major challenge due to the absence of GPS, degraded visibility, and the presence of submerged obstacles. This article investigates these issues through the case of the BlueROV2, an open platform widely used for scientific experimentation. We propose a deep reinforcement learning approach based on the Proximal Policy Optimization (PPO) algorithm, using an observation space that combines target-oriented navigation information, a virtual occupancy grid, and ray-casting along the boundaries of the operational area. The learned policy is compared against a reference deterministic kinematic planner, the Dynamic Window Approach (DWA), commonly employed as a robust baseline for obstacle avoidance. The evaluation is conducted in a realistic simulation environment and complemented by validation on a physical BlueROV2 supervised by a 3D digital twin of the test site, helping to reduce risks associated with real-world experimentation. The results show that the PPO policy consistently outperforms DWA in highly cluttered environments, notably thanks to better local adaptation and reduced collisions. Finally, the experiments demonstrate the transferability of the learned behavior from simulation to the real world, confirming the relevance of deep RL for autonomous navigation in underwater robotics.

cs.LG

Intra-site Level Cultural Heritage Documentation: Combination of Survey, Modeling and Imagery Data in a Web Information System

Cultural heritage documentation induces the use of computerized techniques to manage and preserve the information produced. Geographical information systems have proved their potentialities in this scope, but they are not always adapted for the management of features at the scale of a particular archaeological site. Moreover, computer applications in archaeology are often technology driven and software constrained. Thus, we propose a tool that tries to avoid these difficulties. We are developing an information system that works over the Internet and that is joined with a web site. Aims are to assist the work of archaeological sites managers and to be a documentation tool about these sites, dedicated to everyone. We devote therefore our system both to the professionals who are in charge of the site, and to the general public who visits it or who wants to have information on it. The system permits to do exploratory analyses of the data, especially at spatial and temporal levels. We propose to record metadata about the archaeological features in XML and to access these features through interactive 2D and 3D representations, and through queries systems (keywords and images). The 2D images, photos, or vectors are generated in SVG, while 3D models are generated in X3D. Archaeological features are also automatically integrated in a MySQL database. The web site is an exchange platform with the information system and is written in PHP. Our first application case is the medieval castle of Vianden, Luxembourg.

cs.DL