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Pierre Fraigniaud

Publications and source records attributed to Pierre Fraigniaud.

At least 55 records · Page 3Linked to original sources

Simple and Fast Distributed Computation of Betweenness Centrality

Betweenness centrality is a graph parameter that has been successfully applied to network analysis. In the context of computer networks, it was considered for various objectives, ranging from routing to service placement. However, as observed by Maccari et al. [INFOCOM 2018], research on betweenness centrality for improving protocols was hampered by the lack of a usable, fully distributed algorithm for computing this parameter. We resolve this issue by designing an efficient algorithm for computing betweenness centrality, which can be implemented by minimal modifications to any distance-vector routing protocol based on Bellman-Ford. The convergence time of our implementation is shown to be proportional to the diameter of the network

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Distributed Computing in the Asynchronous LOCAL model

The LOCAL model is among the main models for studying locality in the framework of distributed network computing. This model is however subject to pertinent criticisms, including the facts that all nodes wake up simultaneously, perform in lock steps, and are failure-free. We show that relaxing these hypotheses to some extent does not hurt local computing. In particular, we show that, for any construction task $T$ associated to a locally checkable labeling (LCL), if $T$ is solvable in $t$ rounds in the LOCAL model, then $T$ remains solvable in $O(t)$ rounds in the asynchronous LOCAL model. This improves the result by Castañeda et al. [SSS 2016], which was restricted to 3-coloring the rings. More generally, the main contribution of this paper is to show that, perhaps surprisingly, asynchrony and failures in the computations do not restrict the power of the LOCAL model, as long as the communications remain synchronous and failure-free.

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Trade-offs in Distributed Interactive Proofs

The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of distributed interactive proofs. This is achieved via a series of results establishing trade-offs between various parameters impacting the power of interactive proofs, including the number of interactions, the certificate size, the communication complexity, and the form of randomness used. Our results also connect distributed interactive proofs with the established field of distributed verification. In general, our results contribute to providing structure to the landscape of distributed interactive proofs.

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Certification of Compact Low-Stretch Routing Schemes

On the one hand, the correctness of routing protocols in networks is an issue of utmost importance for guaranteeing the delivery of messages from any source to any target. On the other hand, a large collection of routing schemes have been proposed during the last two decades, with the objective of transmitting messages along short routes, while keeping the routing tables small. Regrettably, all these schemes share the property that an adversary may modify the content of the routing tables with the objective of, e.g., blocking the delivery of messages between some pairs of nodes, without being detected by any node. In this paper, we present a simple certification mechanism which enables the nodes to locally detect any alteration of their routing tables. In particular, we show how to locally verify the stretch-3 routing scheme by Thorup and Zwick [SPAA 2001] by adding certificates of $\widetilde{O}(\sqrt{n})$ bits at each node in $n$-node networks, that is, by keeping the memory size of the same order of magnitude as the original routing tables. We also propose a new name-independent routing scheme using routing tables of size $\widetilde{O}(\sqrt{n})$ bits. This new routing scheme can be locally verified using certificates on $\widetilde{O}(\sqrt{n})$ bits. Its stretch is3 if using handshaking, and 5 otherwise.

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Survey of Distributed Decision

We survey the recent distributed computing literature on checking whether a given distributed system configuration satisfies a given boolean predicate, i.e., whether the configuration is legal or illegal w.r.t. that predicate. We consider classical distributed computing environments, including mostly synchronous fault-free network computing (LOCAL and CONGEST models), but also asynchronous crash-prone shared-memory computing (WAIT-FREE model), and mobile computing (FSYNC model).

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Distributed Detection of Cycles

Distributed property testing in networks has been introduced by Brakerski and Patt-Shamir (2011), with the objective of detecting the presence of large dense sub-networks in a distributed manner. Recently, Censor-Hillel et al. (2016) have shown how to detect 3-cycles in a constant number of rounds by a distributed algorithm. In a follow up work, Fraigniaud et al. (2016) have shown how to detect 4-cycles in a constant number of rounds as well. However, the techniques in these latter works were shown not to generalize to larger cycles $C_k$ with $k\geq 5$. In this paper, we completely settle the problem of cycle detection, by establishing the following result. For every $k\geq 3$, there exists a distributed property testing algorithm for $C_k$-freeness, performing in a constant number of rounds. All these results hold in the classical CONGEST model for distributed network computing. Our algorithm is 1-sided error. Its round-complexity is $O(1/ε)$ where $ε\in(0,1)$ is the property testing parameter measuring the gap between legal and illegal instances.

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Distributed Subgraph Detection

In the standard CONGEST model for distributed network computing, it is known that "global" tasks such as minimum spanning tree, diameter, and all-pairs shortest paths, consume large bandwidth, for their running-time is $Ω(\mbox{poly}(n))$ rounds in $n$-node networks with constant diameter. Surprisingly, "local" tasks such as detecting the presence of a 4-cycle as a subgraph also requires $\widetildeΩ(\sqrt{n})$ rounds, even using randomized algorithms, and the best known upper bound for detecting the presence of a 3-cycle is $\widetilde{O}(n^{\frac{2}{3}})$ rounds. The objective of this paper is to better understand the landscape of such subgraph detection tasks. We show that, in contrast to \emph{cycles}, which are hard to detect in the CONGEST model, there exists a deterministic algorithm for detecting the presence of a subgraph isomorphic to $T$ running in a \emph{constant} number of rounds, for every tree $T$. Our algorithm provides a distributed implementation of a combinatorial technique due to Erdős et al. for sparsening the set of partial solutions kept by the nodes at each round. Our result has important consequences to \emph{distributed property-testing}, i.e., to randomized algorithms whose aim is to distinguish between graphs satisfying a property, and graphs far from satisfying that property. In particular, we get that, for every graph pattern $H$ composed of an edge and a tree connected in an arbitrary manner, there exists a distributed testing algorithm for $H$-freeness, performing in a constant number of rounds. Although the class of graph patterns $H$ formed by a tree and an edge connected arbitrarily may look artificial, all previous results of the literature concerning testing $H$-freeness for classical patterns such as cycles and cliques can be viewed as direct consequences of our result, while our algorithm enables testing more complex patterns.

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Local Conflict Coloring

Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become a challenge in the framework of centralized local computation. We introduce conflict coloring as a general symmetry-breaking task that includes all the aforementioned tasks as specific instantiations --- conflict coloring includes all locally checkable labeling tasks from [Naor\&Stockmeyer, STOC 1993]. Conflict coloring is characterized by two parameters $l$ and $d$, where the former measures the amount of freedom given to the nodes for selecting their colors, and the latter measures the number of constraints which colors of adjacent nodes are subject to.We show that, in the standard LOCAL model for distributed network computing, if $l/d \textgreater{} Δ$, then conflict coloring can be solved in $\tilde O(\sqrtΔ)+\log^*n$ rounds in $n$-node graphs with maximum degree $Δ$, where $\tilde O$ ignores the polylog factors in $Δ$. The dependency in~$n$ is optimal, as a consequence of the $Ω(\log^*n)$ lower bound by [Linial, SIAM J. Comp. 1992] for $(Δ+1)$-coloring. An important special case of our result is a significant improvement over the best known algorithm for distributed $(Δ+1)$-coloring due to [Barenboim, PODC 2015], which required $\tilde O(Δ^{3/4})+\log^*n$ rounds. Improvements for other variants of coloring, including $(Δ+1)$-list-coloring, $(2Δ-1)$-edge-coloring, $T$-coloring, etc., also follow from our general result on conflict coloring. Likewise, in the framework of centralized local computation algorithms (LCAs), our general result yields an LCA which requires a smaller number of probes than the previously best known algorithm for vertex-coloring, and works for a wide range of coloring problems.

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An Optimal Ancestry Labeling Scheme with Applications to XML Trees and Universal Posets

In this paper we solve the ancestry-labeling scheme problem which aims at assigning the shortest possible labels (bit strings) to nodes of rooted trees, so that ancestry queries between any two nodes can be answered by inspecting their assigned labels only. This problem was introduced more than twenty years ago by Kannan et al. [STOC '88], and is among the most well-studied problems in the field of informative labeling schemes. We construct an ancestry-labeling scheme for $n$-node trees with label size $\log_2 n + O(\log \log n)$ bits, thus matching the $\log_2 n + O(\log \log n)$ bits lower bound given by Alstrup et al. [SODA '03]. Our scheme is based on a simplified ancestry scheme that operates extremely well on a restricted set of trees. In particular, for the set of n-node trees with depth at most d, the simplified ancestry scheme enjoys label size of $\log_2 n + 2 \log_2 d + O(1)$ bits. Since the depth of most XML trees is at most some small constant, such an ancestry scheme may be of practical use. In addition, we also obtain an adjacency-labeling scheme that labels n-node trees of depth d with labels of size $\log_2 n + 3 \log_2 d + O(1)$ bits. All our schemes assign the labels in linear time, and guarantee that any query can be answered in constant time. Finally, our ancestry scheme finds applications to the construction of small universal partially ordered sets (posets). Specifically, for any fixed integer k, it enables the construction of a universal poset of size $\tilde O(n^k)$ for the family of $n$-element posets with tree-dimension at most $k$. Up to lower order terms, this bound is tight thanks to a lower bound of $n^{k-o(1)}$ due to Alon and Scheinerman [Order '88].

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Local Distributed Algorithms for Selfish Agents

In the classical framework of local distributed network computing, it is generally assumed that the entities executing distributed algorithms are altruistic. However, in various scenarios, the value of the output produced by an entity may have a tremendous impact on its future. This is for instance the case of tasks such as computing maximal independent sets (MIS) in networks. Indeed, a node belonging to the MIS may be later asked more than to a node not in the MIS, e.g., because MIS in networks are often used as backbones to collect, transfer, and broadcast information, which is costly. In this paper, we revisit typical local distributed network computing tasks in the framework of algorithmic game theory. Specifically, we focus on the construction of solutions for locally checkable labeling (LCL) tasks, which form a large class of distributed tasks, including MIS, coloring, maximal matching, etc., and which have been studied for more than 20 years in distributed computing. Given an LCL task, the nodes are collectively aiming at computing a solution, but, at the individual level, every node plays rationally and selfishly with the objective of optimizing its own profit. Surprisingly, the classical frameworks for game theory are not fully appropriate for the purpose of our study. Moreover, we show that classical notions like Nash equilibria may yield algorithms requiring an arbitrarily large number of rounds to converge. Nevertheless, by extending and generalizing core results from game theory, we establish the existence of a so-called trembling-hand perfect equilibria, a subset of Nash equilibria that is well suited to LCL construction tasks. The main outcome of the paper is therefore that, for essentially all distributed tasks whose solutions are locally checkable, there exist construction algorithms which are robust to selfishness.

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Noisy Rumor Spreading and Plurality Consensus

Error-correcting codes are efficient methods for handling \emph{noisy} communication channels in the context of technological networks. However, such elaborate methods differ a lot from the unsophisticated way biological entities are supposed to communicate. Yet, it has been recently shown by Feinerman, Haeupler, and Korman {[}PODC 2014{]} that complex coordination tasks such as \emph{rumor spreading} and \emph{majority consensus} can plausibly be achieved in biological systems subject to noisy communication channels, where every message transferred through a channel remains intact with small probability $\frac{1}{2}+ε$, without using coding techniques. This result is a considerable step towards a better understanding of the way biological entities may cooperate. It has been nevertheless be established only in the case of 2-valued \emph{opinions}: rumor spreading aims at broadcasting a single-bit opinion to all nodes, and majority consensus aims at leading all nodes to adopt the single-bit opinion that was initially present in the system with (relative) majority. In this paper, we extend this previous work to $k$-valued opinions, for any $k\geq2$. Our extension requires to address a series of important issues, some conceptual, others technical. We had to entirely revisit the notion of noise, for handling channels carrying $k$-\emph{valued} messages. In fact, we precisely characterize the type of noise patterns for which plurality consensus is solvable. Also, a key result employed in the bivalued case by Feinerman et al. is an estimate of the probability of observing the most frequent opinion from observing the mode of a small sample. We generalize this result to the multivalued case by providing a new analytical proof for the bivalued case that is amenable to be extended, by induction, and that is of independent interest.

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Distributed Testing of Excluded Subgraphs

We study property testing in the context of distributed computing, under the classical CONGEST model. It is known that testing whether a graph is triangle-free can be done in a constant number of rounds, where the constant depends on how far the input graph is from being triangle-free. We show that, for every connected 4-node graph H, testing whether a graph is H-free can be done in a constant number of rounds too. The constant also depends on how far the input graph is from being H-free, and the dependence is identical to the one in the case of testing triangles. Hence, in particular, testing whether a graph is K_4-free, and testing whether a graph is C_4-free can be done in a constant number of rounds (where K_k denotes the k-node clique, and C_k denotes the k-node cycle). On the other hand, we show that testing K_k-freeness and C_k-freeness for k>4 appear to be much harder. Specifically, we investigate two natural types of generic algorithms for testing H-freeness, called DFS tester and BFS tester. The latter captures the previously known algorithm to test the presence of triangles, while the former captures our generic algorithm to test the presence of a 4-node graph pattern H. We prove that both DFS and BFS testers fail to test K_k-freeness and C_k-freeness in a constant number of rounds for k>4.

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Local Distributed Verification

In the framework of distributed network computing, it is known that, for every network predicate, each network configuration that satisfies this predicate can be proved using distributed certificates which can be verified locally. However, this requires to leak information about the identities of the nodes in the certificates, which might not be applicable in a context in which privacy is desirable. Unfortunately, it is known that if one insists on certificates independent of the node identities, then not all network predicates can be proved using distributed certificates that can be verified locally. In this paper, we prove that, for every network predicate, there is a distributed protocol satisfying the following two properties: (1) for every network configuration that is legal w.r.t. the predicate, and for any attempt by an adversary to prove the illegality of that configuration using distributed certificates, there is a locally verifiable proof that the adversary is wrong, also using distributed certificates; (2) for every network configuration that is illegal w.r.t. the predicate, there is a proof of that illegality, using distributed certificates, such that no matter the way an adversary assigns its own set of distributed certificates in an attempt to prove the legality of the configuration, the actual illegality of the configuration will be locally detected. In both cases, the certificates are independent of the identities of the nodes. These results are achieved by investigating the so-called local hierarchy of complexity classes in which the certificates do not exploit the node identities. Indeed, we give a characterization of such a hierarchy, which is of its own interest

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A hierarchy of local decision

We extend the notion of distributed decision in the framework of distributed network computing, inspired by recent results on so-called distributed graph automata. We show that, by using distributed decision mechanisms based on the interaction between a prover and a disprover, the size of the certificates distributed to the nodes for certifying a given network property can be drastically reduced. For instance, we prove that minimum spanning tree can be certified with $O(\log n)$-bit certificates in $n$-node graphs, with just one interaction between the prover and the disprover, while it is known that certifying MST requires $Ω(\log^2 n)$-bit certificates if only the prover can act. The improvement can even be exponential for some simple graph properties. For instance, it is known that certifying the existence of a nontrivial automorphism requires $Ω(n^2)$ bits if only the prover can act. We show that there is a protocol with two interactions between the prover and the disprover enabling to certify nontrivial automorphism with $O(\log n)$-bit certificates. These results are achieved by defining and analysing a local hierarchy of decision which generalizes the classical notions of proof-labelling schemes and locally checkable proofs.

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Notions of Connectivity in Overlay Networks

" How well connected is the network? " This is one of the most fundamental questions one would ask when facing the challenge of designing a communication network. Three major notions of connectivity have been considered in the literature, but in the context of traditional (single-layer) networks, they turn out to be equivalent. This paper introduces a model for studying the three notions of connectivity in multi-layer networks. Using this model, it is easy to demonstrate that in multi-layer networks the three notions may differ dramatically. Unfortunately, in contrast to the single-layer case, where the values of the three connectivity notions can be computed efficiently, it has been recently shown in the context of WDM networks (results that can be easily translated to our model) that the values of two of these notions of connectivity are hard to compute or even approximate in multi-layer networks. The current paper shed some positive light into the multi-layer connectivity topic: we show that the value of the third connectivity notion can be computed in polynomial time and develop an approximation for the construction of well connected overlay networks.

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On the Impact of Identifiers on Local Decision

The issue of identifiers is crucial in distributed computing. Informally, identities are used for tackling two of the fundamental difficulties that areinherent to deterministic distributed computing, namely: (1) symmetry breaking, and (2) topological information gathering. In the context of local computation, i.e., when nodes can gather information only from nodes at bounded distances, some insight regarding the role of identities has been established. For instance, it was shown that, for large classes of construction problems, the role of the identities can be rather small. However, for theidentities to play no role, some other kinds of mechanisms for breaking symmetry must be employed, such as edge-labeling or sense of direction. When it comes to local distributed decision problems, the specification of the decision task does not seem to involve symmetry breaking. Therefore, it is expected that, assuming nodes can gather sufficient information about their neighborhood, one could get rid of the identities, without employing extra mechanisms for breaking symmetry. We tackle this question in the framework of the $\local$ model. Let $\LD$ be the class of all problems that can be decided in a constant number of rounds in the $\local$ model. Similarly, let $\LD^*$ be the class of all problems that can be decided at constant cost in the anonymous variant of the $\local$ model, in which nodes have no identities, but each node can get access to the (anonymous) ball of radius $t$ around it, for any $t$, at a cost of $t$. It is clear that $\LD^*\subseteq \LD$. We conjecture that $\LD^*=\LD$. In this paper, we give several evidences supporting this conjecture. In particular, we show that it holds for hereditary problems, as well as when the nodes know an arbitrary upper bound on the total number of nodes. Moreover, we prove that the conjecture holds in the context of non-deterministic local decision, where nodes are given certificates (independent of the identities, if they exist), and the decision consists in verifying these certificates. In short, we prove that $\NLD^*=\NLD$.

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Parallel Exhaustive Search without Coordination

We analyze parallel algorithms in the context of exhaustive search over totally ordered sets. Imagine an infinite list of "boxes", with a "treasure" hidden in one of them, where the boxes' order reflects the importance of finding the treasure in a given box. At each time step, a search protocol executed by a searcher has the ability to peek into one box, and see whether the treasure is present or not. By equally dividing the workload between them, $k$ searchers can find the treasure $k$ times faster than one searcher. However, this straightforward strategy is very sensitive to failures (e.g., crashes of processors), and overcoming this issue seems to require a large amount of communication. We therefore address the question of designing parallel search algorithms maximizing their speed-up and maintaining high levels of robustness, while minimizing the amount of resources for coordination. Based on the observation that algorithms that avoid communication are inherently robust, we analyze the best running time performance of non-coordinating algorithms. Specifically, we devise non-coordinating algorithms that achieve a speed-up of $9/8$ for two searchers, a speed-up of $4/3$ for three searchers, and in general, a speed-up of $\frac{k}{4}(1+1/k)^2$ for any $k\geq 1$ searchers. Thus, asymptotically, the speed-up is only four times worse compared to the case of full-coordination, and our algorithms are surprisingly simple and hence applicable. Moreover, these bounds are tight in a strong sense as no non-coordinating search algorithm can achieve better speed-ups. Overall, we highlight that, in faulty contexts in which coordination between the searchers is technically difficult to implement, intrusive with respect to privacy, and/or costly in term of resources, it might well be worth giving up on coordination, and simply run our non-coordinating exhaustive search algorithms.

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Node Labels in Local Decision

The role of unique node identifiers in network computing is well understood as far as symmetry breaking is concerned. However, the unique identifiers also leak information about the computing environment - in particular, they provide some nodes with information related to the size of the network. It was recently proved that in the context of local decision, there are some decision problems such that (1) they cannot be solved without unique identifiers, and (2) unique node identifiers leak a sufficient amount of information such that the problem becomes solvable (PODC 2013). In this work we give study what is the minimal amount of information that we need to leak from the environment to the nodes in order to solve local decision problems. Our key results are related to scalar oracles $f$ that, for any given $n$, provide a multiset $f(n)$ of $n$ labels; then the adversary assigns the labels to the $n$ nodes in the network. This is a direct generalisation of the usual assumption of unique node identifiers. We give a complete characterisation of the weakest oracle that leaks at least as much information as the unique identifiers. Our main result is the following dichotomy: we classify scalar oracles as large and small, depending on their asymptotic behaviour, and show that (1) any large oracle is at least as powerful as the unique identifiers in the context of local decision problems, while (2) for any small oracle there are local decision problems that still benefit from unique identifiers.

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