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Pierre Perrault

Publications and source records attributed to Pierre Perrault.

15 recordsLinked to original sources

Budgeted Online Influence Maximization

We introduce a new budgeted framework for online influence maximization, considering the total cost of an advertising campaign instead of the common cardinality constraint on a chosen influencer set. Our approach better models the real-world setting where the cost of influencers varies and advertisers want to find the best value for their overall social advertising budget. We propose an algorithm assuming an independent cascade diffusion model and edge level semi-bandit feedback, and provide both theoretical and experimental results. Our analysis is also valid for the cardinality constraint setting and improves the state of the art regret bound in this case.

cs.LG

Covariance-adapting algorithm for semi-bandits with application to sparse rewards

We investigate stochastic combinatorial semi-bandits, where the entire joint distribution of outcomes impacts the complexity of the problem instance (unlike in the standard bandits). Typical distributions considered depend on specific parameter values, whose prior knowledge is required in theory but quite difficult to estimate in practice; an example is the commonly assumed sub-Gaussian family. We alleviate this issue by instead considering a new general family of sub-exponential distributions, which contains bounded and Gaussian ones. We prove a new lower bound on the expected regret on this family, that is parameterized by the unknown covariance matrix of outcomes, a tighter quantity than the sub-Gaussian matrix. We then construct an algorithm that uses covariance estimates, and provide a tight asymptotic analysis of the regret. Finally, we apply and extend our results to the family of sparse outcomes, which has applications in many recommender systems.

stat.ML

Sharper Perturbed-Kullback-Leibler Exponential Tail Bounds for Beta and Dirichlet Distributions

This paper presents an improved exponential tail bound for Beta distributions, refining a result in [15]. This improvement is achieved by interpreting their bound as a regular Kullback-Leibler (KL) divergence one, while introducing a specific perturbation $\eta$ that shifts the mean of the Beta distribution closer to zero within the KL bound. Our contribution is to show that a larger perturbation can be chosen, thereby tightening the bound. We then extend this result from the Beta distribution to Dirichlet distributions and Dirichlet processes (DPs).

math.PR

Perturbed Kullback-Leibler Deviation Bounds for Dirichlet Processes

We present new and improved non-asymptotic deviation bounds for Dirichlet processes (DPs), formulated using the Kullback-Leibler (KL) divergence, which is known for its optimal characterization of the asymptotic behavior of DPs. Our method involves incorporating a controlled perturbation within the KL bound, effectively shifting the base distribution of the DP in the upper bound. Our proofs rely on two independent approaches. In the first, we use superadditivity techniques to convert asymptotic bounds into non-asymptotic ones via Fekete's lemma. In the second, we carefully reduce the problem to the Beta distribution case. Some of our results extend similar inequalities derived for the Beta distribution, as presented in [27].

math.PR

A New Bound on the Cumulant Generating Function of Dirichlet Processes

In this paper, we introduce a novel approach for bounding the cumulant generating function (CGF) of a Dirichlet process (DP) $X \sim \text{DP}(\alpha \nu_0)$, using superadditivity. In particular, our key technical contribution is the demonstration of the superadditivity of $\alpha \mapsto \log \mathbb{E}_{X \sim \text{DP}(\alpha \nu_0)}[\exp( \mathbb{E}_X[\alpha f])]$, where $\mathbb{E}_X[f] = \int f dX$. This result, combined with Fekete's lemma and Varadhan's integral lemma, converts the known asymptotic large deviation principle into a practical upper bound on the CGF $ \log\mathbb{E}_{X\sim \text{DP}(\alpha\nu_0)}{\exp(\mathbb{E}_{X}{[f]})} $ for any $\alpha > 0$. The bound is given by the convex conjugate of the scaled reversed Kullback-Leibler divergence $\alpha\mathrm{KL}(\nu_0\Vert \cdot)$. This new bound provides particularly effective confidence regions for sums of independent DPs, making it applicable across various fields.

math.PR

Limitations of (Procrustes) Alignment in Assessing Multi-Person Human Pose and Shape Estimation

We delve into the challenges of accurately estimating 3D human pose and shape in video surveillance scenarios. Beginning with the advocacy for metrics like W-MPJPE and W-PVE, which omit the (Procrustes) realignment step, to improve model evaluation, we then introduce RotAvat. This technique aims to enhance these metrics by refining the alignment of 3D meshes with the ground plane. Through qualitative comparisons, we demonstrate RotAvat's effectiveness in addressing the limitations of existing aproaches.

cs.CV

Model-free Posterior Sampling via Learning Rate Randomization

In this paper, we introduce Randomized Q-learning (RandQL), a novel randomized model-free algorithm for regret minimization in episodic Markov Decision Processes (MDPs). To the best of our knowledge, RandQL is the first tractable model-free posterior sampling-based algorithm. We analyze the performance of RandQL in both tabular and non-tabular metric space settings. In tabular MDPs, RandQL achieves a regret bound of order $\widetilde{O}(\sqrt{H^{5}SAT})$, where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the number of episodes. For a metric state-action space, RandQL enjoys a regret bound of order $\widetilde{O}(H^{5/2} T^{(d_z+1)/(d_z+2)})$, where $d_z$ denotes the zooming dimension. Notably, RandQL achieves optimistic exploration without using bonuses, relying instead on a novel idea of learning rate randomization. Our empirical study shows that RandQL outperforms existing approaches on baseline exploration environments.

stat.ML

Demonstration-Regularized RL

Incorporating expert demonstrations has empirically helped to improve the sample efficiency of reinforcement learning (RL). This paper quantifies theoretically to what extent this extra information reduces RL's sample complexity. In particular, we study the demonstration-regularized reinforcement learning that leverages the expert demonstrations by KL-regularization for a policy learned by behavior cloning. Our findings reveal that using $N^{\mathrm{E}}$ expert demonstrations enables the identification of an optimal policy at a sample complexity of order $\widetilde{O}(\mathrm{Poly}(S,A,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in finite and $\widetilde{O}(\mathrm{Poly}(d,H)/(\varepsilon^2 N^{\mathrm{E}}))$ in linear Markov decision processes, where $\varepsilon$ is the target precision, $H$ the horizon, $A$ the number of action, $S$ the number of states in the finite case and $d$ the dimension of the feature space in the linear case. As a by-product, we provide tight convergence guarantees for the behaviour cloning procedure under general assumptions on the policy classes. Additionally, we establish that demonstration-regularized methods are provably efficient for reinforcement learning from human feedback (RLHF). In this respect, we provide theoretical evidence showing the benefits of KL-regularization for RLHF in tabular and linear MDPs. Interestingly, we avoid pessimism injection by employing computationally feasible regularization to handle reward estimation uncertainty, thus setting our approach apart from the prior works.

stat.ML

Fast Rates for Maximum Entropy Exploration

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al.(2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.

stat.ML

When Combinatorial Thompson Sampling meets Approximation Regret

We study the Combinatorial Thompson Sampling policy (CTS) for combinatorial multi-armed bandit problems (CMAB), within an approximation regret setting. Although CTS has attracted a lot of interest, it has a drawback that other usual CMAB policies do not have when considering non-exact oracles: for some oracles, CTS has a poor approximation regret (scaling linearly with the time horizon $T$) [Wang and Chen, 2018]. A study is then necessary to discriminate the oracles on which CTS could learn. This study was started by Kong et al. [2021]: they gave the first approximation regret analysis of CTS for the greedy oracle, obtaining an upper bound of order $\mathcal{O}(\log(T)/Δ^2)$, where $Δ$ is some minimal reward gap. In this paper, our objective is to push this study further than the simple case of the greedy oracle. We provide the first $\mathcal{O}(\log(T)/Δ)$ approximation regret upper bound for CTS, obtained under a specific condition on the approximation oracle, allowing a reduction to the exact oracle analysis. We thus term this condition REDUCE2EXACT, and observe that it is satisfied in many concrete examples. Moreover, it can be extended to the probabilistically triggered arms setting, thus capturing even more problems, such as online influence maximization.

stat.ML

On the Approximation Relationship between Optimizing Ratio of Submodular (RS) and Difference of Submodular (DS) Functions

We demonstrate that from an algorithm guaranteeing an approximation factor for the ratio of submodular (RS) optimization problem, we can build another algorithm having a different kind of approximation guarantee -- weaker than the classical one -- for the difference of submodular (DS) optimization problem, and vice versa. We also illustrate the link between these two problems by analyzing a \textsc{Greedy} algorithm which approximately maximizes objective functions of the form $Ψ(f,g)$, where $f,g$ are two non-negative, monotone, submodular functions and $Ψ$ is a {quasiconvex} 2-variables function, which is non decreasing with respect to the first variable. For the choice $Ψ(f,g)\triangleq f/g$, we recover RS, and for the choice $Ψ(f,g)\triangleq f-g$, we recover DS. To the best of our knowledge, this greedy approach is new for DS optimization. For RS optimization, it reduces to the standard \textsc{GreedRatio} algorithm that has already been analyzed previously. However, our analysis is novel for this case.

cs.DS

Statistical Efficiency of Thompson Sampling for Combinatorial Semi-Bandits

We investigate stochastic combinatorial multi-armed bandit with semi-bandit feedback (CMAB). In CMAB, the question of the existence of an efficient policy with an optimal asymptotic regret (up to a factor poly-logarithmic with the action size) is still open for many families of distributions, including mutually independent outcomes, and more generally the multivariate sub-Gaussian family. We propose to answer the above question for these two families by analyzing variants of the Combinatorial Thompson Sampling policy (CTS). For mutually independent outcomes in $[0,1]$, we propose a tight analysis of CTS using Beta priors. We then look at the more general setting of multivariate sub-Gaussian outcomes and propose a tight analysis of CTS using Gaussian priors. This last result gives us an alternative to the Efficient Sampling for Combinatorial Bandit policy (ESCB), which, although optimal, is not computationally efficient.

stat.ML

Online A-Optimal Design and Active Linear Regression

We consider in this paper the problem of optimal experiment design where a decision maker can choose which points to sample to obtain an estimate $\hatβ$ of the hidden parameter $β^{\star}$ of an underlying linear model. The key challenge of this work lies in the heteroscedasticity assumption that we make, meaning that each covariate has a different and unknown variance. The goal of the decision maker is then to figure out on the fly the optimal way to allocate the total budget of $T$ samples between covariates, as sampling several times a specific one will reduce the variance of the estimated model around it (but at the cost of a possible higher variance elsewhere). By trying to minimize the $\ell^2$-loss $\mathbb{E} [\lVert\hatβ-β^{\star}\rVert^2]$ the decision maker is actually minimizing the trace of the covariance matrix of the problem, which corresponds then to online A-optimal design. Combining techniques from bandit and convex optimization we propose a new active sampling algorithm and we compare it with existing ones. We provide theoretical guarantees of this algorithm in different settings, including a $\mathcal{O}(T^{-2})$ regret bound in the case where the covariates form a basis of the feature space, generalizing and improving existing results. Numerical experiments validate our theoretical findings.

stat.ML

Exploiting Structure of Uncertainty for Efficient Matroid Semi-Bandits

We improve the efficiency of algorithms for stochastic \emph{combinatorial semi-bandits}. In most interesting problems, state-of-the-art algorithms take advantage of structural properties of rewards, such as \emph{independence}. However, while being optimal in terms of asymptotic regret, these algorithms are inefficient. In our paper, we first reduce their implementation to a specific \emph{submodular maximization}. Then, in case of \emph{matroid} constraints, we design adapted approximation routines, thereby providing the first efficient algorithms that rely on reward structure to improve regret bound. In particular, we improve the state-of-the-art efficient gap-free regret bound by a factor $\sqrt{m}/\log m$, where $m$ is the maximum action size. Finally, we show how our improvement translates to more general \emph{budgeted combinatorial semi-bandits}.

stat.ML

Finding the bandit in a graph: Sequential search-and-stop

We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.

stat.ML