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Pierre-Alain Reynier

Publications and source records attributed to Pierre-Alain Reynier.

At least 19 recordsLinked to original sources

Minimizing Streaming String Transducers: An algebraic approach

In this work, we study minimization of rational functions given as appending streaming string transducers (aSST for short). We rely on an algebraic presentation of these functions, known as bimachines, to address the minimization of both states and registers of aSST. First, we show a bijection between a subclass of aSST and bimachines, which maps the numbers of states and registers of the aSST to two natural parameters of the bimachine. Using known results on the minimization of bimachines, this yields a Ptime (resp. NP) procedure to minimize this subclass of aSST with respect to registers (resp. both states and registers). In a second step, we introduce a new model of bimachines, named asynchronous bimachines, which allows to lift the bijection to the whole class of aSST. Based on this, we prove that register minimization with a fixed underlying automaton is NP-complete.

cs.FL

Lexicographic transductions of finite words

Regular transductions over finite words have linear input-to-output growth. This class of transductions enjoys many characterizations. Recently, regular transductions have been extended by Boja\'nczyk to polyregular transductions, which have polynomial growth, and are characterized by pebble transducers and MSO interpretations. Another class of interest is that of transductions defined by streaming string transducers or marble transducers, which have exponential growth and are incomparable with polyregular transductions. In this paper, we consider MSO set interpretations (MSOSI) over finite words which were introduced by Colcombet and Loeding. MSOSI are a natural candidate for the class of "regular transductions with exponential growth", and are rather well-behaved. However MSOSI lack, for now, two desirable properties that regular and polyregular transductions have. The first property is being described by an automaton model, which is closely related to the second property of regularity preserving meaning preserving regular languages under inverse image. We first show that if MSOSI are (effectively) regularity preserving then any automatic $\omega$-word has a decidable MSO theory, an almost 20 years old conjecture of B\'ar\'any. Our main contribution is the introduction of a class of transductions of exponential growth, which we call lexicographic transductions. We provide three different presentations for this class: 1) as the closure of simple transductions (recognizable transductions) under a single operator called maplex; 2) as a syntactic fragment of MSOSI (but the regular languages are given by automata instead of formulas); 3) we give an automaton based model called nested marble transducers, which generalize both marble transducers and pebble transducers. We show that this class enjoys many nice properties including being regularity preserving.

cs.FL

Minimizing Cost Register Automata over a Field

Weighted automata (WA) are an extension of finite automata that define functions from words to values in a given semiring. An alternative deterministic model, called Cost Register Automata (CRA), was introduced by Alur et al. It enriches deterministic finite automata with a finite number of registers, which store values, updated at each transition using the operations of the semiring. It is known that CRA with register updates defined by linear maps have the same expressiveness as WA. Previous works have studied the register minimization problem: given a function computable by a WA and an integer k, is it possible to realize it using a CRA with at most k registers? In this paper, we solve this problem for CRA over a field with linear register updates, using the notion of linear hull, an algebraic invariant of WA introduced recently by Bell and Smertnig. We then generalise the approach to solve a more challenging problem, that consists in minimizing simultaneously the number of states and that of registers. In addition, we also lift our results to the setting of CRA with affine updates. Last, while the linear hull was recently shown to be computable by Bell and Smertnig, no complexity bounds were given. To fill this gap, we provide two new algorithms to compute invariants of WA. This allows us to show that the register (resp. state-register) minimization problem can be solved in 2-ExpTime (resp. in NExpTime).

cs.FL

Synthesis of Robust Optimal Strategies in Weighted Timed Games

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. The synthesized strategies rely on a perfect measure of time elapse, which is not realistic in practice. In order to produce strategies tolerant to timing imprecisions, we rely on a notion of robustness first introduced for timed automata. More precisely, WTGs are two-player zero-sum games played in a timed automaton equipped with integer weights in which one of the players, that we call Min, wants to reach a target location while minimising the cumulated weight. In this work, we equip the underlying timed automaton with a semantics depending on some parameter (representing the maximal possible perturbation) in which the opponent of Min can in addition perturb delays chosen by Min. The robust value problem can then be stated as follows: given some threshold, determine whether there exists a positive perturbation and a strategy for Min ensuring to reach the target, with an accumulated weight below the threshold, whatever the opponent does. We provide the first decidability result for this robust value problem by computing the robust value function, in a parametric way, for the class of divergent WTGs (introduced to obtain decidability of the (classical) value problem in WTGs without bounding the number of clocks). To this end, we show that the robust value is the fixpoint of some operators, as is classically done for value iteration algorithms. We then combine in a very careful way two representations: piecewise affine functions introduced in [1] to analyse WTGs, and shrunk Difference Bound Matrices considered in [29] to analyse robustness in timed automata. Last, we also study qualitative decision problems and close an open problem on robust reachability, showing it is EXPTIME-complete for general WTGs.

cs.GT

Optimal controller synthesis for timed systems

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the cumulative weight while reaching a target. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers in real-time systems. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. A small restriction also allows us to obtain a class of decidable weighted timed games with negative weights and an arbitrary number of clocks. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation/computation schema over these classes. We also consider the special case of untimed weighted games, where the same fragments are solvable in polynomial time: this contrasts with the pseudo-polynomial complexity, known so far, for weighted games without restrictions.

cs.LO

A robust class of languages of 2-nested words

Regular nested word languages (a.k.a. visibly pushdown languages) strictly extend regular word languages, while preserving their main closure and decidability properties. Previous works have shown that considering languages of 2-nested words, i.e. words enriched with two matchings (a.k.a. 2-visibly pushdown languages), is not as successful: the corresponding model of automata is not closed under determinization. In this work, inspired by homomorphic representations of indexed languages, we identify a subclass of 2-nested words, which we call 2-wave words. This class strictly extends the class of nested words, while preserving its main properties. More precisely, we prove closure under determinization of the corresponding automaton model, we provide a logical characterization of the recognized languages, and show that the corresponding graphs have bounded treewidth. As a consequence, we derive important closure and decidability properties. Last, we show that the word projections of the languages we define belong to the class of linear indexed languages.

cs.FL

Computability of Data-Word Transductions over Different Data Domains

In this paper, we investigate the problem of synthesizing computable functions of infinite words over an infinite alphabet (data $ω$-words). The notion of computability is defined through Turing machines with infinite inputs which can produce the corresponding infinite outputs in the limit. We use non-deterministic transducers equipped with registers, an extension of register automata with outputs, to describe specifications. Being non-deterministic, such transducers may not define functions but more generally relations of data $ω$-words. In order to increase the expressive power of these machines, we even allow guessing of arbitrary data values when updating their registers. For functions over data $ω$-words, we identify a sufficient condition (the possibility of determining the next letter to be outputted, which we call next letter problem) under which computability (resp. uniform computability) and continuity (resp. uniform continuity) coincide. We focus on two kinds of data domains: first, the general setting of oligomorphic data, which encompasses any data domain with equality, as well as the setting of rational numbers with linear order; and second, the set of natural numbers equipped with linear order. For both settings, we prove that functionality, i.e. determining whether the relation recognized by the transducer is actually a function, is decidable. We also show that the so-called next letter problem is decidable, yielding equivalence between (uniform) continuity and (uniform) computability. Last, we provide characterizations of (uniform) continuity, which allow us to prove that these notions, and thus also (uniform) computability, are decidable. We even show that all these decision problems are PSpace-complete for $(\mathbb{N},<)$ and for a large class of oligomorphic data domains, including for instance $(\mathbb{Q},<)$.

cs.FL

Decidability of One-Clock Weighted Timed Games with Arbitrary Weights

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTGs have attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary).

cs.GT

Weighted Automata and Expressions over Pre-Rational Monoids

The Kleene theorem establishes a fundamental link between automata and expressions over the free monoid. Numerous generalisations of this result exist in the literature. Lifting this result to a weighted setting has been widely studied. Moreover, different monoids can be considered: for instance, two-way automata, and even tree-walking automata, can be described by expressions using the free inverse monoid. In the present work, we aim at combining both research directions and consider weighted extensions of automata and expressions over a class of monoids that we call pre-rational, generalising both the free inverse monoid and graded monoids. The presence of idempotent elements in these pre-rational monoids leads in the weighted setting to consider infinite sums. To handle such sums, we will have to restrict ourselves to rationally additive semirings. Our main result is thus a generalisation of the Kleene theorem for pre-rational monoids and rationally additive semirings. As a corollary, we obtain a class of expressions equivalent to weighted two-way automata, as well as one for tree-walking automata.

cs.FL

Reaching Your Goal Optimally by Playing at Random

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic objective. This combination of a qualitative reachability objective and a quantitative total-payoff objective is one of the simplest setting where Min needs memory (pseudo-polynomial in the weights) to play optimally. In this article, we aim at studying a tradeoff allowing Min to play at random, but using no memory. We show that Min can achieve the same optimal value in both cases. In particular, we compute a randomised memoryless $\varepsilon$-optimal strategy when it exists, where probabilities are parametrised by $\varepsilon$. We then characterise, and decide in polynomial time, the class of games admitting an optimal randomised memoryless strategy.

cs.GT

Playing Stochastically in Weighted Timed Games to Emulate Memory

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while minimising the cumulated weight. While knowing if Min has a strategy to guarantee a value lower than a given threshold is known to be undecidable (with two or more clocks), several conditions, one of them being divergence, have been given to recover decidability. In such weighted timed games (like in untimed weighted games in the presence of negative weights), Min may need finite memory to play (close to) optimally. This is thus tempting to try to emulate this finite memory with other strategic capabilities. In this work, we allow the players to use stochastic decisions, both in the choice of transitions and of timing delays. We give a definition of the expected value in weighted timed games. We then show that, in divergent weighted timed games as well as in (untimed) weighted games (that we call shortest-path games in the following), the stochastic value is indeed equal to the classical (deterministic) value, thus proving that Min can guarantee the same value while only using stochastic choices, and no memory.

cs.GT

Synthesis of Data Word Transducers

In reactive synthesis, the goal is to automatically generate an implementation from a specification of the reactive and non-terminating input/output behaviours of a system. Specifications are usually modelled as logical formulae or automata over infinite sequences of signals ($ω$-words), while implementations are represented as transducers. In the classical setting, the set of signals is assumed to be finite. In this paper, we consider data $ω$-words instead, i.e., words over an infinite alphabet. In this context, we study specifications and implementations respectively given as automata and transducers extended with a finite set of registers. We consider different instances, depending on whether the specification is nondeterministic, universal or deterministic, and depending on whether the number of registers of the implementation is given or not. In the unbounded setting, we show undecidability for both universal and nondeterministic specifications, while decidability is recovered in the deterministic case. In the bounded setting, undecidability still holds for nondeterministic specifications, but can be recovered by disallowing tests over input data. The generic technique we use to show the latter result allows us to reprove some known result, namely decidability of bounded synthesis for universal specifications.

cs.FL

On Computability of Data Word Functions Defined by Transducers

In this paper, we investigate the problem of synthesizing computable functions of infinite words over an infinite alphabet (data omega-words). The notion of computability is defined through Turing machines with infinite inputs which can produce the corresponding infinite outputs in the limit. We use non-deterministic transducers equipped with registers, an extension of register automata with outputs, to specify functions. Such transducers may not define functions but more generally relations of data omega-words, and we show that it is PSpace-complete to test whether a given transducer defines a function. Then, given a function defined by some register transducer, we show that it is decidable (and again, PSpace-complete) whether such function is computable. As for the known finite alphabet case, we show that computability and continuity coincide for functions defined by register transducers, and show how to decide continuity. We also define a subclass for which those problems are solvable in polynomial time.

cs.LO

Streamability of nested word transductions

We consider the problem of evaluating in streaming (i.e., in a single left-to-right pass) a nested word transduction with a limited amount of memory. A transduction T is said to be height bounded memory (HBM) if it can be evaluated with a memory that depends only on the size of T and on the height of the input word. We show that it is decidable in coNPTime for a nested word transduction defined by a visibly pushdown transducer (VPT), if it is HBM. In this case, the required amount of memory may depend exponentially on the height of the word. We exhibit a sufficient, decidable condition for a VPT to be evaluated with a memory that depends quadratically on the height of the word. This condition defines a class of transductions that strictly contains all determinizable VPTs.

cs.FL

Sequentiality of String-to-Context Transducers

Transducers extend finite state automata with outputs, and describe transformations from strings to strings. Sequential transducers, which have a deterministic behaviour regarding their input, are of particular interest. However, unlike finite-state automata, not every transducer can be made sequential. The seminal work of Choffrut allows to characterise, amongst the functional one-way transducers, the ones that admit an equivalent sequential transducer. In this work, we extend the results of Choffrut to the class of transducers that produce their output string by adding simultaneously, at each transition, a string on the left and a string on the right of the string produced so far. We call them the string-to-context transducers. We obtain a multiple characterisation of the functional string-to-context transducers admitting an equivalent sequential one, based on a Lipschitz property of the function realised by the transducer, and on a pattern (a new twinning property). Last, we prove that given a string-to-context transducer, determining whether there exists an equivalent sequential one is in coNP.

cs.LO

Symbolic Approximation of Weighted Timed Games

Weighted timed games are zero-sum games played by two players on a timed automaton equipped with weights, where one player wants to minimise the accumulated weight while reaching a target. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. For non-negative weights, the largest class that can be analysed has been introduced by Bouyer, Jaziri and Markey in 2015. Though the value problem is undecidable, the authors show how to approximate the value by considering regions with a refined granularity. In this work, we extend this class to incorporate negative weights, allowing one to model energy for instance, and prove that the value can still be approximated, with the same complexity. In addition, we show that a symbolic algorithm, relying on the paradigm of value iteration, can be used as an approximation schema on this class.

cs.GT

Optimal and Robust Controller Synthesis: using Energy Timed Automata with Uncertainty

In this paper, we propose a novel framework for the synthesis of robust and optimal energy-aware controllers. The framework is based on energy timed automata, allowing for easy expression of timing constraints and variable energy rates. We prove decidability of the energy-constrained infinite-run problem in settings with both certainty and uncertainty of the energy rates. We also consider the optimization problem of identifying the minimal upper bound that will permit the existence of energy-constrained infinite runs. Our algorithms are based on quantifier elimination for linear real arithmetic. Using Mathematica and Mjollnir, we illustrate our framework through a real industrial example of a hydraulic oil pump. Compared with previous approaches our method is completely automated and provides improved results.

cs.FL

Optimal Reachability in Divergent Weighted Timed Games

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. Decidability results exist for subclasses of one-clock games, and for a subclass with non-negative weights defined by a semantical restriction on the weights of cycles. In this work, we introduce the class of divergent weighted timed games as a generalisation of this semantical restriction to arbitrary weights. We show how to compute their optimal value, yielding the first decidable class of weighted timed games with negative weights and an arbitrary number of clocks. In addition, we prove that divergence can be decided in polynomial space. Last, we prove that for untimed games, this restriction yields a class of games for which the value can be computed in polynomial time.

cs.GT