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Piet Hut

Publications and source records attributed to Piet Hut.

At least 19 recordsLinked to original sources

Few-Body Modes of Binary Formation in Core Collapse

At the moment of deepest core collapse, a star cluster core contains less than ten stars. This small number makes the traditional treatment of hard binary formation, assuming a homogeneous background density, suspect. In a previous paper, we have found that indeed the conventional wisdom of binary formation, based on three-body encounters, is incorrect. Here we refine that insight, by further dissecting the subsequent steps leading to hard binary formation. For this purpose, we add some analysis tools in order to make the study less subjective. We find that the conventional treatment does remain valid for direct three-body scattering, but fails for resonant three-body scattering. Especially democratic resonance scattering, which forms an important part of the analytical theory of three-body binary formation, takes too much space and time to be approximated as being isolated, in the context of a cluster core around core collapse. We conclude that, while three-body encounters can be analytically approximated as isolated, subsequent strong perturbations typically occur whenever those encounters give rise to democratic resonances. We present analytical estimates postdicting our numerical results. If we only had been a bit more clever, we could have predicted this qualitative behaviour.

astro-ph.GA

The MICA Experiment: Astrophysics in Virtual Worlds

We describe the work of the Meta-Institute for Computational Astrophysics (MICA), the first professional scientific organization based in virtual worlds. MICA was an experiment in the use of this technology for science and scholarship, lasting from the early 2008 to June 2012, mainly using the Second Life and OpenSimulator as platforms. We describe its goals and activities, and our future plans. We conducted scientific collaboration meetings, professional seminars, a workshop, classroom instruction, public lectures, informal discussions and gatherings, and experiments in immersive, interactive visualization of high-dimensional scientific data. Perhaps the most successful of these was our program of popular science lectures, illustrating yet again the great potential of immersive VR as an educational and outreach platform. While the members of our research groups and some collaborators found the use of immersive VR as a professional telepresence tool to be very effective, we did not convince a broader astrophysics community to adopt it at this time, despite some efforts; we discuss some possible reasons for this non-uptake. On the whole, we conclude that immersive VR has a great potential as a scientific and educational platform, as the technology matures and becomes more broadly available and accepted.

astro-ph.IM

PSDF: Particle Stream Data Format for N-Body Simulations

We present a data format for the output of general N-body simulations, allowing the presence of individual time steps. By specifying a standard, different N-body integrators and different visualization and analysis programs can all share the simulation data, independent of the type of programs used to produce the data. Our Particle Stream Data Format, PSDF, is specified in YAML, based on the same approach as XML but with a simpler syntax. Together with a specification of PSDF, we provide background and motivation, as well as specific examples in a variety of computer languages. We also offer a web site from which these examples can be retrieved, in order to make it easy to augment existing codes in order to give them the option to produce PSDF output.

astro-ph.IM

Unexpected Formation Modes of the First Hard Binary in Core Collapse

The conventional wisdom for the formation of the first hard binary in core collapse is that three-body interactions of single stars form many soft binaries, most of which are quickly destroyed, but eventually one of them survives. We report on direct N-body simulations to test these ideas, for the first time. We find that both assumptions are often incorrect: 1) quite a few three-body interactions produce a hard binary from scratch; 2) and in many cases there are more than three bodies directly and simultaneously involved in the production of the first binary. The main reason for the discrepancies is that the core of a star cluster, at the first deep collapse, contains typically only five or so stars. Therefore, the homogeneous background assumption, which still would be reasonable for, say, 25 stars, utterly breaks down. There have been some speculations in this direction, but we demonstrate this result here explicitly, for the first time.

astro-ph.GA

An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems

In virtual worlds, objects fall straight down. By replacing a few lines of code to include Newton's gravity, virtual world software can become an N-body simulation code with visualization included where objects move under their mutual gravitational attraction as stars in a cluster. We report on our recent experience of adding a gravitational N-body simulator to the OpenSim virtual world physics engine. OpenSim is an open-source, virtual world server that provides a 3D immersive experience to users who connect using the popular "Second Life" client software from Linden Labs. With the addition of the N-body simulation engine, which we are calling NEO, short for N-Body Experiments in OpenSim, multiple users can collaboratively create point-mass gravitating objects in the virtual world and then observe the subsequent gravitational evolution of their "stellar" system. We view this work as an experiment examining the suitability of virtual worlds for scientific visualization, and we report on future work to enhance and expand the prototype we have built. We also discuss some standardization and technology issues raised by our unusual use of virtual worlds.

astro-ph.IM

Virtual Laboratories and Virtual Worlds

Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However, we ourselves have remained behind the keyboard, with the screen of the monitor separating us from the world we are simulating. Recently, 3D on-line technology, developed first for games but now deployed in virtual worlds like Second Life, is beginning to make it possible for astrophysicists to enter their virtual labs themselves, in virtual form as avatars. This has several advantages, from new possibilities to explore the results of the simulations to a shared presence in a virtual lab with remote collaborators on different continents. I will report my experiences with the use of Qwaq Forums, a virtual world developed by a new company (see http://www.qwaq.com)

astro-ph

Modeling Dense Stellar Systems

Black holes and neutron stars present extreme forms of matter that cannot be created as such in a laboratory on Earth. Instead, we have to observe and analyze the experiments that are ongoing in the Universe. The most telling observations of black holes and neutron stars come from dense stellar systems, where stars are crowded close enough to each other to undergo frequent interactions. It is the interplay between black holes, neutron stars and other objects in a dense environment that allows us to use observations to draw firm conclusions about the properties of these extreme forms of matter, through comparisons with simulations. The art of modeling dense stellar systems through computer simulations forms the main topic of this review.

astro-ph

The core radius of a star cluster containing a massive black hole

(Simplified) We present a theoretical framework which establishes how the core radius of a star cluster varies with the mass of an assumed central black hole. Our result is that the ratio of core to half-mass radius varies as the 3/4 power of the ratio of the black hole to cluster mass, when the system is well relaxed. The theory compares favourably with a number of simulations of this problem, which extend to black hole masses of order 10% of the cluster mass. Though strictly limited as yet to clusters with stars of equal mass, our conclusion strengthens the view that clusters with large core radii are the most promising candidates in which to find a massive black hole.

astro-ph

Modeling Dense Stellar Systems: Background

I provide some background about recent efforts made in modeling dense stellar systems, within the context of the MODEST initiative. During the last four years, we have seen more than fifteen MODEST workshops, with an attendance between twenty and a hundred participants, and topics ranging from very specialized discussions to rather general overviews.

astro-ph

Virtual Laboratories

At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and experimentation form three equally essential aspects, each with its own unique flavor and challenges. Yet, education in computational science is still lagging far behind, and the number of text books in this area is minuscule compared to the many text books on theoretical and experimental science. As a result, many researchers still carry out simulations in a haphazard way, without properly setting up the computational equivalent of a well equipped laboratory. The art of creating such a virtual laboratory, while providing proper extensibility and documentation, is still in its infancy. A new approach is described here, Open Knowledge, as an extension of the notion of Open Source software. Besides open source code, manuals, and primers, an open knowledge project provides simulated dialogues between code developers, thus sharing not only the code, but also the motivations behind the code.

astro-ph

Threat Characterization: Trajectory Dynamics

Given a primary interest in "mitigation of the potential hazard" of near-Earth objects impacting the Earth, the subject of characterization takes on an aspect not normally present when considering asteroids as abstract bodies. Many deflection concepts are interested in the classic geophysical characteristics of asteroids when considering the physical challenge of modifying their orbits in order to cause them to subsequently miss an impact with Earth. Yet for all deflection concepts there are characteristics of the threat which overwhelm these traditional factors. For example, a close gravitational encounter with Earth some years or decades prior to impact can reduce the velocity change necessary for deflection by several orders of magnitude if the deflection precedes the close encounter (or encounters). Conversely this "benefit" comes at a "price"; a corresponding increase in the accuracy of tracking required to determine the probability of impact. Societal issues, both national and international, also characterize the NEO deflection process and these may strongly contend with the purely technical issues normally considered. Therefore critical factors not normally considered must be brought into play as one characterizes the threat of NEO impacts.

physics.space-ph

Threat Mitigation: The Asteroid Tugboat

The Asteroid Tugboat (AT) is a fully controlled asteroid deflection concept using a robotic spacecraft powered by a high efficiency, electric propulsion system (ion or plasma) which docks with and attaches to the asteroid, conducts preliminary operations, and then thrusts continuously parallel to the asteroid velocity vector until the desired velocity change is achieved. Based on early warning, provided by ground tracking and orbit prediction, it would be deployed a decade or more prior to a potential impact. On completion of the initial rendezvous with the near-Earth object (NEO) the AT would first reduce the uncertainty in the orbit of the asteroid via Earth tracking of its radio transponder while it is station keeping with the asteroid. If on analysis of tracking data a deflection is required the AT would execute a reconnaissance phase collecting and processing information about the physical characteristics of the asteroid to support subsequent operations. The AT would then dock at the appropriate pole (i.e. on the spin axis), attach to the asteroid surface, and initiate a NEO reorientation maneuver. Following completion of the NEO reorientation the AT would initiate the deflection phase by thrusting continuously parallel to the asteroid velocity vector until the resultant target orbit is achieved. The orbit of the asteroid is continuously monitored throughout the deflection process and the end state is known in real time. If one assumes a nuclear-electric propulsion (NEP) system similar to that formerly under development in the recently canceled Prometheus Program, the AT would be capable of deflecting threatening NEOs up to 800 meters in diameter or more.

physics.space-ph

Threat Mitigation: The Gravity Tractor

The Gravity Tractor (GT) is a fully controlled asteroid deflection concept using the mutual gravity between a robotic spacecraft and an asteroid to slowly accelerate the asteroid in the direction of the "hovering" spacecraft. Based on early warning, provided by ground tracking and orbit prediction, it would be deployed a decade or more prior to a potential impact. Ion engines would be utilized for both the rendezvous with the asteroid and the towing phase. Since the GT does not dock with or otherwise physically contact the asteroid during the deflection process there is no requirement for knowledge of the asteroid's shape, composition, rotation state or other "conventional" characteristics. The GT would first reduce the uncertainty in the orbit of the asteroid via Earth tracking of its radio transponder while station keeping with the asteroid. If, after analysis of the more precise asteroid orbit a deflection is indeed indicated, the GT would "hover" above the surface of the asteroid in the direction of the required acceleration vector for a duration adequate to achieve the desired velocity change. The orbit of the asteroid is continuously monitored throughout the deflection process and the end state is known in real time. The performance envelope for the GT includes most NEOs which experience close gravitational encounters prior to impact and those below 150-200 meters in diameter on a direct Earth impact trajectory.

physics.space-ph

A Time-Symmetric Block Time-Step Algorithm for N-Body Simulations

The method of choice for integrating the equations of motion of the general N-body problem has been to use an individual time step scheme. For the sake of efficiency, block time steps have been the most popular, where all time step sizes are smaller than a maximum time step size by an integer power of two. We present the first successful attempt to construct a time-symmetric integration scheme, based on block time steps. We demonstrate how our scheme shows a vastly better long-time behavior of energy errors, in the form of a random walk rather than a linear drift. Increasing the number of particles makes the improvement even more pronounced.

astro-ph

Dynamical Formation of Close Binaries in Globular Clusters II: Cataclysmic Variables

We answer the long-standing question of which production mechanism is responsible for the cataclysmic variables (CVs) in globular clusters. Arguments have been given that range from mostly primordial presence to a significant contribution of later dynamical formation in close stellar encounters. We conclude, based on a thorough analysis of a homogeneous {\it Chandra} data set, that the majority of CVs in globulars has a dynamical origin.

astro-ph

On Math, Matter and Mind

We discuss the nature of reality in the ontological context of Penrose's math-matter-mind triangle. The triangle suggests the circularity of the widespread view that math arises from the mind, the mind arises out of matter, and that matter can be explained in terms of math. Non-physicists should be wary of any claim that modern physics leads us to any particular resolution of this circularity, since even the sample of three theoretical physicists writing this paper hold three divergent views. Some physicists believe that current physics has already found the basic framework for a complete description of reality, and only has to fill in the details. Others suspect that no single framework, from physics or other sources, will ever capture reality. Yet others guess that reality might be approached arbitrarily closely by some form of future physics, but probably based on completely different frameworks. We will designate these three approaches as the fundamentalist, secular and mystic views of the world, as seen by practicing physicists. We present and contrast each of these views, which arguably form broad categories capturing most if not all interpretations of physics. We argue that this diversity in the physics community is more useful than an ontological monoculture, since it motivates physicists to tackle unsolved problems with a wide variety of approaches.

physics.pop-ph

Dense Stellar Systems as Laboratories for Fundamental Physics

Galactic nuclei and globular clusters act as laboratories in which nature experiments with normal stars, neutron stars and black holes, through collisions and through the formation of bound states, in the form of binaries. The main difference with the usual Earth-based laboratories is that we cannot control the experiments. Instead, we have no choice but to create virtual laboratories on Earth, in order to simulate all the relevant physics in large-scale computational experiments. This implies a realistic treatment of stellar dynamics, stellar evolution, and stellar hydrodynamics. Each of these three fields has its own legacy codes, workhorses that are routinely used to simulate star clusters, stars, and stellar collisions, respectively. I outline the main steps that need to be taken in order to embed and where needed transform these legacy codes in order to produce a far more modular and robust environment for modeling dense stellar systems. The time is right to do so: within a few years computers will reach the required speed, in the Petaflops range, to follow a star cluster with a million stars for ten billion years, while resolving the internal binary and multiple star motions. By that time simulation software will be the main bottleneck in our ability to analyze dense stellar systems. Only through full-scale simulations will we be able to critically test our understanding of the `microphysics' of stellar collisions and their aftermath, in a direct comparison with observations.

astro-ph