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Pinaki Nath Chowdhury

Publications and source records attributed to Pinaki Nath Chowdhury.

At least 37 records · Page 2Linked to original sources

Sketch2Saliency: Learning to Detect Salient Objects from Human Drawings

Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches - that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation model that aims to generate sequential sketch coordinates corresponding to a given visual photo through a 2D attention mechanism. Attention maps accumulated across the time steps give rise to salient regions in the process. Extensive quantitative and qualitative experiments prove our hypothesis and delineate how our sketch-based saliency detection model gives a competitive performance compared to the state-of-the-art.

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CLIP for All Things Zero-Shot Sketch-Based Image Retrieval, Fine-Grained or Not

In this paper, we leverage CLIP for zero-shot sketch based image retrieval (ZS-SBIR). We are largely inspired by recent advances on foundation models and the unparalleled generalisation ability they seem to offer, but for the first time tailor it to benefit the sketch community. We put forward novel designs on how best to achieve this synergy, for both the category setting and the fine-grained setting ("all"). At the very core of our solution is a prompt learning setup. First we show just via factoring in sketch-specific prompts, we already have a category-level ZS-SBIR system that overshoots all prior arts, by a large margin (24.8%) - a great testimony on studying the CLIP and ZS-SBIR synergy. Moving onto the fine-grained setup is however trickier, and requires a deeper dive into this synergy. For that, we come up with two specific designs to tackle the fine-grained matching nature of the problem: (i) an additional regularisation loss to ensure the relative separation between sketches and photos is uniform across categories, which is not the case for the gold standard standalone triplet loss, and (ii) a clever patch shuffling technique to help establishing instance-level structural correspondences between sketch-photo pairs. With these designs, we again observe significant performance gains in the region of 26.9% over previous state-of-the-art. The take-home message, if any, is the proposed CLIP and prompt learning paradigm carries great promise in tackling other sketch-related tasks (not limited to ZS-SBIR) where data scarcity remains a great challenge. Project page: https://aneeshan95.github.io/Sketch_LVM/

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SceneTrilogy: On Human Scene-Sketch and its Complementarity with Photo and Text

In this paper, we extend scene understanding to include that of human sketch. The result is a complete trilogy of scene representation from three diverse and complementary modalities -- sketch, photo, and text. Instead of learning a rigid three-way embedding and be done with it, we focus on learning a flexible joint embedding that fully supports the ``optionality" that this complementarity brings. Our embedding supports optionality on two axes: (i) optionality across modalities -- use any combination of modalities as query for downstream tasks like retrieval, (ii) optionality across tasks -- simultaneously utilising the embedding for either discriminative (e.g., retrieval) or generative tasks (e.g., captioning). This provides flexibility to end-users by exploiting the best of each modality, therefore serving the very purpose behind our proposal of a trilogy in the first place. First, a combination of information-bottleneck and conditional invertible neural networks disentangle the modality-specific component from modality-agnostic in sketch, photo, and text. Second, the modality-agnostic instances from sketch, photo, and text are synergised using a modified cross-attention. Once learned, we show our embedding can accommodate a multi-facet of scene-related tasks, including those enabled for the first time by the inclusion of sketch, all without any task-specific modifications. Project Page: \url{http://www.pinakinathc.me/scenetrilogy}

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Exploiting Unlabelled Photos for Stronger Fine-Grained SBIR

This paper advances the fine-grained sketch-based image retrieval (FG-SBIR) literature by putting forward a strong baseline that overshoots prior state-of-the-arts by ~11%. This is not via complicated design though, but by addressing two critical issues facing the community (i) the gold standard triplet loss does not enforce holistic latent space geometry, and (ii) there are never enough sketches to train a high accuracy model. For the former, we propose a simple modification to the standard triplet loss, that explicitly enforces separation amongst photos/sketch instances. For the latter, we put forward a novel knowledge distillation module can leverage photo data for model training. Both modules are then plugged into a novel plug-n-playable training paradigm that allows for more stable training. More specifically, for (i) we employ an intra-modal triplet loss amongst sketches to bring sketches of the same instance closer from others, and one more amongst photos to push away different photo instances while bringing closer a structurally augmented version of the same photo (offering a gain of ~4-6%). To tackle (ii), we first pre-train a teacher on the large set of unlabelled photos over the aforementioned intra-modal photo triplet loss. Then we distill the contextual similarity present amongst the instances in the teacher's embedding space to that in the student's embedding space, by matching the distribution over inter-feature distances of respective samples in both embedding spaces (delivering a further gain of ~4-5%). Apart from outperforming prior arts significantly, our model also yields satisfactory results on generalising to new classes. Project page: https://aneeshan95.github.io/Sketch_PVT/

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Adaptive Fine-Grained Sketch-Based Image Retrieval

The recent focus on Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) has shifted towards generalising a model to new categories without any training data from them. In real-world applications, however, a trained FG-SBIR model is often applied to both new categories and different human sketchers, i.e., different drawing styles. Although this complicates the generalisation problem, fortunately, a handful of examples are typically available, enabling the model to adapt to the new category/style. In this paper, we offer a novel perspective -- instead of asking for a model that generalises, we advocate for one that quickly adapts, with just very few samples during testing (in a few-shot manner). To solve this new problem, we introduce a novel model-agnostic meta-learning (MAML) based framework with several key modifications: (1) As a retrieval task with a margin-based contrastive loss, we simplify the MAML training in the inner loop to make it more stable and tractable. (2) The margin in our contrastive loss is also meta-learned with the rest of the model. (3) Three additional regularisation losses are introduced in the outer loop, to make the meta-learned FG-SBIR model more effective for category/style adaptation. Extensive experiments on public datasets suggest a large gain over generalisation and zero-shot based approaches, and a few strong few-shot baselines.

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FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context

We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehand scene sketches and sketch captions. We draw insights on: (i) Scene salience encoded in sketches using the strokes temporal order; (ii) Performance comparison of image retrieval from a scene sketch and an image caption; (iii) Complementarity of information in sketches and image captions, as well as the potential benefit of combining the two modalities. In addition, we extend a popular vector sketch LSTM-based encoder to handle sketches with larger complexity than was supported by previous work. Namely, we propose a hierarchical sketch decoder, which we leverage at a sketch-specific "pre-text" task. Our dataset enables for the first time research on freehand scene sketch understanding and its practical applications.

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Sketch3T: Test-Time Training for Zero-Shot SBIR

Zero-shot sketch-based image retrieval typically asks for a trained model to be applied as is to unseen categories. In this paper, we question to argue that this setup by definition is not compatible with the inherent abstract and subjective nature of sketches, i.e., the model might transfer well to new categories, but will not understand sketches existing in different test-time distribution as a result. We thus extend ZS-SBIR asking it to transfer to both categories and sketch distributions. Our key contribution is a test-time training paradigm that can adapt using just one sketch. Since there is no paired photo, we make use of a sketch raster-vector reconstruction module as a self-supervised auxiliary task. To maintain the fidelity of the trained cross-modal joint embedding during test-time update, we design a novel meta-learning based training paradigm to learn a separation between model updates incurred by this auxiliary task from those off the primary objective of discriminative learning. Extensive experiments show our model to outperform state of-the-arts, thanks to the proposed test-time adaption that not only transfers to new categories but also accommodates to new sketching styles.

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Partially Does It: Towards Scene-Level FG-SBIR with Partial Input

We scrutinise an important observation plaguing scene-level sketch research -- that a significant portion of scene sketches are "partial". A quick pilot study reveals: (i) a scene sketch does not necessarily contain all objects in the corresponding photo, due to the subjective holistic interpretation of scenes, (ii) there exists significant empty (white) regions as a result of object-level abstraction, and as a result, (iii) existing scene-level fine-grained sketch-based image retrieval methods collapse as scene sketches become more partial. To solve this "partial" problem, we advocate for a simple set-based approach using optimal transport (OT) to model cross-modal region associativity in a partially-aware fashion. Importantly, we improve upon OT to further account for holistic partialness by comparing intra-modal adjacency matrices. Our proposed method is not only robust to partial scene-sketches but also yields state-of-the-art performance on existing datasets.

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Sketching without Worrying: Noise-Tolerant Sketch-Based Image Retrieval

Sketching enables many exciting applications, notably, image retrieval. The fear-to-sketch problem (i.e., "I can't sketch") has however proven to be fatal for its widespread adoption. This paper tackles this "fear" head on, and for the first time, proposes an auxiliary module for existing retrieval models that predominantly lets the users sketch without having to worry. We first conducted a pilot study that revealed the secret lies in the existence of noisy strokes, but not so much of the "I can't sketch". We consequently design a stroke subset selector that {detects noisy strokes, leaving only those} which make a positive contribution towards successful retrieval. Our Reinforcement Learning based formulation quantifies the importance of each stroke present in a given subset, based on the extent to which that stroke contributes to retrieval. When combined with pre-trained retrieval models as a pre-processing module, we achieve a significant gain of 8%-10% over standard baselines and in turn report new state-of-the-art performance. Last but not least, we demonstrate the selector once trained, can also be used in a plug-and-play manner to empower various sketch applications in ways that were not previously possible.

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SketchLattice: Latticed Representation for Sketch Manipulation

The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing off-the-shelf CNN-based networks, or (ii) an elaborately designed vector format that leverages the structural information of drawing orders using sequential RNN-based methods. While the pixelative format lacks intuitive exploitation of structural cues, sketches in vector format are absent in most cases limiting their practical usage. Hence, in this paper, we propose a lattice structured sketch representation that not only removes the bottleneck of requiring vector data but also preserves the structural cues that vector data provides. Essentially, sketch lattice is a set of points sampled from the pixelative format of the sketch using a lattice graph. We show that our lattice structure is particularly amenable to structural changes that largely benefits sketch abstraction modeling for generation tasks. Our lattice representation could be effectively encoded using a graph model, that uses significantly fewer model parameters (13.5 times lesser) than existing state-of-the-art. Extensive experiments demonstrate the effectiveness of sketch lattice for sketch manipulation, including sketch healing and image-to-sketch synthesis.

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Text is Text, No Matter What: Unifying Text Recognition using Knowledge Distillation

Text recognition remains a fundamental and extensively researched topic in computer vision, largely owing to its wide array of commercial applications. The challenging nature of the very problem however dictated a fragmentation of research efforts: Scene Text Recognition (STR) that deals with text in everyday scenes, and Handwriting Text Recognition (HTR) that tackles hand-written text. In this paper, for the first time, we argue for their unification -- we aim for a single model that can compete favourably with two separate state-of-the-art STR and HTR models. We first show that cross-utilisation of STR and HTR models trigger significant performance drops due to differences in their inherent challenges. We then tackle their union by introducing a knowledge distillation (KD) based framework. This is however non-trivial, largely due to the variable-length and sequential nature of text sequences, which renders off-the-shelf KD techniques that mostly works with global fixed-length data inadequate. For that, we propose three distillation losses all of which are specifically designed to cope with the aforementioned unique characteristics of text recognition. Empirical evidence suggests that our proposed unified model performs on par with individual models, even surpassing them in certain cases. Ablative studies demonstrate that naive baselines such as a two-stage framework, and domain adaption/generalisation alternatives do not work as well, further verifying the appropriateness of our design.

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Joint Visual Semantic Reasoning: Multi-Stage Decoder for Text Recognition

Although text recognition has significantly evolved over the years, state-of-the-art (SOTA) models still struggle in the wild scenarios due to complex backgrounds, varying fonts, uncontrolled illuminations, distortions and other artefacts. This is because such models solely depend on visual information for text recognition, thus lacking semantic reasoning capabilities. In this paper, we argue that semantic information offers a complementary role in addition to visual only. More specifically, we additionally utilize semantic information by proposing a multi-stage multi-scale attentional decoder that performs joint visual-semantic reasoning. Our novelty lies in the intuition that for text recognition, the prediction should be refined in a stage-wise manner. Therefore our key contribution is in designing a stage-wise unrolling attentional decoder where non-differentiability, invoked by discretely predicted character labels, needs to be bypassed for end-to-end training. While the first stage predicts using visual features, subsequent stages refine on top of it using joint visual-semantic information. Additionally, we introduce multi-scale 2D attention along with dense and residual connections between different stages to deal with varying scales of character sizes, for better performance and faster convergence during training. Experimental results show our approach to outperform existing SOTA methods by a considerable margin.

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Towards the Unseen: Iterative Text Recognition by Distilling from Errors

Visual text recognition is undoubtedly one of the most extensively researched topics in computer vision. Great progress have been made to date, with the latest models starting to focus on the more practical "in-the-wild" setting. However, a salient problem still hinders practical deployment -- prior arts mostly struggle with recognising unseen (or rarely seen) character sequences. In this paper, we put forward a novel framework to specifically tackle this "unseen" problem. Our framework is iterative in nature, in that it utilises predicted knowledge of character sequences from a previous iteration, to augment the main network in improving the next prediction. Key to our success is a unique cross-modal variational autoencoder to act as a feedback module, which is trained with the presence of textual error distribution data. This module importantly translate a discrete predicted character space, to a continuous affine transformation parameter space used to condition the visual feature map at next iteration. Experiments on common datasets have shown competitive performance over state-of-the-arts under the conventional setting. Most importantly, under the new disjoint setup where train-test labels are mutually exclusive, ours offers the best performance thus showcasing the capability of generalising onto unseen words.

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MetaHTR: Towards Writer-Adaptive Handwritten Text Recognition

Handwritten Text Recognition (HTR) remains a challenging problem to date, largely due to the varying writing styles that exist amongst us. Prior works however generally operate with the assumption that there is a limited number of styles, most of which have already been captured by existing datasets. In this paper, we take a completely different perspective -- we work on the assumption that there is always a new style that is drastically different, and that we will only have very limited data during testing to perform adaptation. This results in a commercially viable solution -- the model has the best shot at adaptation being exposed to the new style, and the few samples nature makes it practical to implement. We achieve this via a novel meta-learning framework which exploits additional new-writer data through a support set, and outputs a writer-adapted model via single gradient step update, all during inference. We discover and leverage on the important insight that there exists few key characters per writer that exhibit relatively larger style discrepancies. For that, we additionally propose to meta-learn instance specific weights for a character-wise cross-entropy loss, which is specifically designed to work with the sequential nature of text data. Our writer-adaptive MetaHTR framework can be easily implemented on the top of most state-of-the-art HTR models. Experiments show an average performance gain of 5-7% can be obtained by observing very few new style data. We further demonstrate via a set of ablative studies the advantage of our meta design when compared with alternative adaption mechanisms.

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Vectorization and Rasterization: Self-Supervised Learning for Sketch and Handwriting

Self-supervised learning has gained prominence due to its efficacy at learning powerful representations from unlabelled data that achieve excellent performance on many challenging downstream tasks. However supervision-free pre-text tasks are challenging to design and usually modality specific. Although there is a rich literature of self-supervised methods for either spatial (such as images) or temporal data (sound or text) modalities, a common pre-text task that benefits both modalities is largely missing. In this paper, we are interested in defining a self-supervised pre-text task for sketches and handwriting data. This data is uniquely characterised by its existence in dual modalities of rasterized images and vector coordinate sequences. We address and exploit this dual representation by proposing two novel cross-modal translation pre-text tasks for self-supervised feature learning: Vectorization and Rasterization. Vectorization learns to map image space to vector coordinates and rasterization maps vector coordinates to image space. We show that the our learned encoder modules benefit both raster-based and vector-based downstream approaches to analysing hand-drawn data. Empirical evidence shows that our novel pre-text tasks surpass existing single and multi-modal self-supervision methods.

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More Photos are All You Need: Semi-Supervised Learning for Fine-Grained Sketch Based Image Retrieval

A fundamental challenge faced by existing Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) models is the data scarcity -- model performances are largely bottlenecked by the lack of sketch-photo pairs. Whilst the number of photos can be easily scaled, each corresponding sketch still needs to be individually produced. In this paper, we aim to mitigate such an upper-bound on sketch data, and study whether unlabelled photos alone (of which they are many) can be cultivated for performances gain. In particular, we introduce a novel semi-supervised framework for cross-modal retrieval that can additionally leverage large-scale unlabelled photos to account for data scarcity. At the centre of our semi-supervision design is a sequential photo-to-sketch generation model that aims to generate paired sketches for unlabelled photos. Importantly, we further introduce a discriminator guided mechanism to guide against unfaithful generation, together with a distillation loss based regularizer to provide tolerance against noisy training samples. Last but not least, we treat generation and retrieval as two conjugate problems, where a joint learning procedure is devised for each module to mutually benefit from each other. Extensive experiments show that our semi-supervised model yields significant performance boost over the state-of-the-art supervised alternatives, as well as existing methods that can exploit unlabelled photos for FG-SBIR.

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Modeling Extent-of-Texture Information for Ground Terrain Recognition

Ground Terrain Recognition is a difficult task as the context information varies significantly over the regions of a ground terrain image. In this paper, we propose a novel approach towards ground-terrain recognition via modeling the Extent-of-Texture information to establish a balance between the order-less texture component and ordered-spatial information locally. At first, the proposed method uses a CNN backbone feature extractor network to capture meaningful information of a ground terrain image, and model the extent of texture and shape information locally. Then, the order-less texture information and ordered shape information are encoded in a patch-wise manner, which is utilized by intra-domain message passing module to make every patch aware of each other for rich feature learning. Next, the Extent-of-Texture (EoT) Guided Inter-domain Message Passing module combines the extent of texture and shape information with the encoded texture and shape information in a patch-wise fashion for sharing knowledge to balance out the order-less texture information with ordered shape information. Further, Bilinear model generates a pairwise correlation between the order-less texture information and ordered shape information. Finally, the ground-terrain image classification is performed by a fully connected layer. The experimental results indicate superior performance of the proposed model over existing state-of-the-art techniques on publicly available datasets like DTD, MINC and GTOS-mobile.

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UDBNET: Unsupervised Document Binarization Network via Adversarial Game

Degraded document image binarization is one of the most challenging tasks in the domain of document image analysis. In this paper, we present a novel approach towards document image binarization by introducing three-player min-max adversarial game. We train the network in an unsupervised setup by assuming that we do not have any paired-training data. In our approach, an Adversarial Texture Augmentation Network (ATANet) first superimposes the texture of a degraded reference image over a clean image. Later, the clean image along with its generated degraded version constitute the pseudo paired-data which is used to train the Unsupervised Document Binarization Network (UDBNet). Following this approach, we have enlarged the document binarization datasets as it generates multiple images having same content feature but different textual feature. These generated noisy images are then fed into the UDBNet to get back the clean version. The joint discriminator which is the third-player of our three-player min-max adversarial game tries to couple both the ATANet and UDBNet. The three-player min-max adversarial game stops, when the distributions modelled by the ATANet and the UDBNet align to the same joint distribution over time. Thus, the joint discriminator enforces the UDBNet to perform better on real degraded image. The experimental results indicate the superior performance of the proposed model over existing state-of-the-art algorithm on widely used DIBCO datasets. The source code of the proposed system is publicly available at https://github.com/VIROBO-15/UDBNET.

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