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Pinar Yanardag

Publications and source records attributed to Pinar Yanardag.

47 records · Page 3Linked to original sources

Fantastic Style Channels and Where to Find Them: A Submodular Framework for Discovering Diverse Directions in GANs

The discovery of interpretable directions in the latent spaces of pre-trained GAN models has recently become a popular topic. In particular, StyleGAN2 has enabled various image generation and manipulation tasks due to its rich and disentangled latent spaces. The discovery of such directions is typically done either in a supervised manner, which requires annotated data for each desired manipulation or in an unsupervised manner, which requires a manual effort to identify the directions. As a result, existing work typically finds only a handful of directions in which controllable edits can be made. In this study, we design a novel submodular framework that finds the most representative and diverse subset of directions in the latent space of StyleGAN2. Our approach takes advantage of the latent space of channel-wise style parameters, so-called style space, in which we cluster channels that perform similar manipulations into groups. Our framework promotes diversity by using the notion of clusters and can be efficiently solved with a greedy optimization scheme. We evaluate our framework with qualitative and quantitative experiments and show that our method finds more diverse and disentangled directions. Our project page can be found at http://catlab-team.github.io/fantasticstyles.

cs.CV↗

Discovering Multiple and Diverse Directions for Cognitive Image Properties

Recent research has shown that it is possible to find interpretable directions in the latent spaces of pre-trained GANs. These directions enable controllable generation and support a variety of semantic editing operations. While previous work has focused on discovering a single direction that performs a desired editing operation such as zoom-in, limited work has been done on the discovery of multiple and diverse directions that can achieve the desired edit. In this work, we propose a novel framework that discovers multiple and diverse directions for a given property of interest. In particular, we focus on the manipulation of cognitive properties such as Memorability, Emotional Valence and Aesthetics. We show with extensive experiments that our method successfully manipulates these properties while producing diverse outputs. Our project page and source code can be found at http://catlab-team.github.io/latentcognitive.

cs.CV↗

FairStyle: Debiasing StyleGAN2 with Style Channel Manipulations

Recent advances in generative adversarial networks have shown that it is possible to generate high-resolution and hyperrealistic images. However, the images produced by GANs are only as fair and representative as the datasets on which they are trained. In this paper, we propose a method for directly modifying a pre-trained StyleGAN2 model that can be used to generate a balanced set of images with respect to one (e.g., eyeglasses) or more attributes (e.g., gender and eyeglasses). Our method takes advantage of the style space of the StyleGAN2 model to perform disentangled control of the target attributes to be debiased. Our method does not require training additional models and directly debiases the GAN model, paving the way for its use in various downstream applications. Our experiments show that our method successfully debiases the GAN model within a few minutes without compromising the quality of the generated images. To promote fair generative models, we share the code and debiased models at http://catlab-team.github.io/fairstyle.

cs.CV↗

Text and Image Guided 3D Avatar Generation and Manipulation

The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the generation process of 3D generative models remains a challenge. In this work, we propose a novel 3D manipulation method that can manipulate both the shape and texture of the model using text or image-based prompts such as 'a young face' or 'a surprised face'. We leverage the power of Contrastive Language-Image Pre-training (CLIP) model and a pre-trained 3D GAN model designed to generate face avatars, and create a fully differentiable rendering pipeline to manipulate meshes. More specifically, our method takes an input latent code and modifies it such that the target attribute specified by a text or image prompt is present or enhanced, while leaving other attributes largely unaffected. Our method requires only 5 minutes per manipulation, and we demonstrate the effectiveness of our approach with extensive results and comparisons.

cs.CV↗

StyleMC: Multi-Channel Based Fast Text-Guided Image Generation and Manipulation

Discovering meaningful directions in the latent space of GANs to manipulate semantic attributes typically requires large amounts of labeled data. Recent work aims to overcome this limitation by leveraging the power of Contrastive Language-Image Pre-training (CLIP), a joint text-image model. While promising, these methods require several hours of preprocessing or training to achieve the desired manipulations. In this paper, we present StyleMC, a fast and efficient method for text-driven image generation and manipulation. StyleMC uses a CLIP-based loss and an identity loss to manipulate images via a single text prompt without significantly affecting other attributes. Unlike prior work, StyleMC requires only a few seconds of training per text prompt to find stable global directions, does not require prompt engineering and can be used with any pre-trained StyleGAN2 model. We demonstrate the effectiveness of our method and compare it to state-of-the-art methods. Our code can be found at http://catlab-team.github.io/stylemc.

cs.CV↗

Controlled Cue Generation for Play Scripts

In this paper, we use a large-scale play scripts dataset to propose the novel task of theatrical cue generation from dialogues. Using over one million lines of dialogue and cues, we approach the problem of cue generation as a controlled text generation task, and show how cues can be used to enhance the impact of dialogue using a language model conditioned on a dialogue/cue discriminator. In addition, we explore the use of topic keywords and emotions for controlled text generation. Extensive quantitative and qualitative experiments show that language models can be successfully used to generate plausible and attribute-controlled texts in highly specialised domains such as play scripts. Supporting materials can be found at: https://catlab-team.github.io/cuegen.

cs.CL↗

Exploring Latent Dimensions of Crowd-sourced Creativity

Recently, the discovery of interpretable directions in the latent spaces of pre-trained GANs has become a popular topic. While existing works mostly consider directions for semantic image manipulations, we focus on an abstract property: creativity. Can we manipulate an image to be more or less creative? We build our work on the largest AI-based creativity platform, Artbreeder, where users can generate images using pre-trained GAN models. We explore the latent dimensions of images generated on this platform and present a novel framework for manipulating images to make them more creative. Our code and dataset are available at http://github.com/catlab-team/latentcreative.

cs.CV↗

LatentCLR: A Contrastive Learning Approach for Unsupervised Discovery of Interpretable Directions

Recent research has shown that it is possible to find interpretable directions in the latent spaces of pre-trained Generative Adversarial Networks (GANs). These directions enable controllable image generation and support a wide range of semantic editing operations, such as zoom or rotation. The discovery of such directions is often done in a supervised or semi-supervised manner and requires manual annotations which limits their use in practice. In comparison, unsupervised discovery allows finding subtle directions that are difficult to detect a priori. In this work, we propose a contrastive learning-based approach to discover semantic directions in the latent space of pre-trained GANs in a self-supervised manner. Our approach finds semantically meaningful dimensions comparable with state-of-the-art methods.

cs.LG↗

Graph2Pix: A Graph-Based Image to Image Translation Framework

In this paper, we propose a graph-based image-to-image translation framework for generating images. We use rich data collected from the popular creativity platform Artbreeder (http://artbreeder.com), where users interpolate multiple GAN-generated images to create artworks. This unique approach of creating new images leads to a tree-like structure where one can track historical data about the creation of a particular image. Inspired by this structure, we propose a novel graph-to-image translation model called Graph2Pix, which takes a graph and corresponding images as input and generates a single image as output. Our experiments show that Graph2Pix is able to outperform several image-to-image translation frameworks on benchmark metrics, including LPIPS (with a 25% improvement) and human perception studies (n=60), where users preferred the images generated by our method 81.5% of the time. Our source code and dataset are publicly available at https://github.com/catlab-team/graph2pix.

cs.CV↗

WordRank: Learning Word Embeddings via Robust Ranking

Embedding words in a vector space has gained a lot of attention in recent years. While state-of-the-art methods provide efficient computation of word similarities via a low-dimensional matrix embedding, their motivation is often left unclear. In this paper, we argue that word embedding can be naturally viewed as a ranking problem due to the ranking nature of the evaluation metrics. Then, based on this insight, we propose a novel framework WordRank that efficiently estimates word representations via robust ranking, in which the attention mechanism and robustness to noise are readily achieved via the DCG-like ranking losses. The performance of WordRank is measured in word similarity and word analogy benchmarks, and the results are compared to the state-of-the-art word embedding techniques. Our algorithm is very competitive to the state-of-the- arts on large corpora, while outperforms them by a significant margin when the training set is limited (i.e., sparse and noisy). With 17 million tokens, WordRank performs almost as well as existing methods using 7.2 billion tokens on a popular word similarity benchmark. Our multi-node distributed implementation of WordRank is publicly available for general usage.

cs.CL↗

The Structurally Smoothed Graphlet Kernel

A commonly used paradigm for representing graphs is to use a vector that contains normalized frequencies of occurrence of certain motifs or sub-graphs. This vector representation can be used in a variety of applications, such as, for computing similarity between graphs. The graphlet kernel of Shervashidze et al. [32] uses induced sub-graphs of k nodes (christened as graphlets by Przulj [28]) as motifs in the vector representation, and computes the kernel via a dot product between these vectors. One can easily show that this is a valid kernel between graphs. However, such a vector representation suffers from a few drawbacks. As k becomes larger we encounter the sparsity problem; most higher order graphlets will not occur in a given graph. This leads to diagonal dominance, that is, a given graph is similar to itself but not to any other graph in the dataset. On the other hand, since lower order graphlets tend to be more numerous, using lower values of k does not provide enough discrimination ability. We propose a smoothing technique to tackle the above problems. Our method is based on a novel extension of Kneser-Ney and Pitman-Yor smoothing techniques from natural language processing to graphs. We use the relationships between lower order and higher order graphlets in order to derive our method. Consequently, our smoothing algorithm not only respects the dependency between sub-graphs but also tackles the diagonal dominance problem by distributing the probability mass across graphlets. In our experiments, the smoothed graphlet kernel outperforms graph kernels based on raw frequency counts.

cs.LG↗