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Ping Wang

Publications and source records attributed to Ping Wang.

At least 307 records · Page 17Linked to original sources

A Socially-Aware Incentive Mechanism for Mobile Crowdsensing Service Market

Mobile Crowdsensing has shown a great potential to address large-scale problems by allocating sensing tasks to pervasive Mobile Users (MUs). The MUs will participate in a Crowdsensing platform if they can receive satisfactory reward. In this paper, in order to effectively and efficiently recruit sufficient MUs, i.e., participants, we investigate an optimal reward mechanism of the monopoly Crowdsensing Service Provider (CSP). We model the rewarding and participating as a two-stage game, and analyze the MUs' participation level and the CSP's optimal reward mechanism using backward induction. At the same time, the reward is designed taking the underlying social network effects amid the mobile social network into account, for motivating the participants. Namely, one MU will obtain additional benefits from information contributed or shared by local neighbours in social networks. We derive the analytical expressions for the discriminatory reward as well as uniform reward with complete information, and approximations of reward incentive with incomplete information. Performance evaluation reveals that the network effects tremendously stimulate higher mobile participation level and greater revenue of the CSP. In addition, the discriminatory reward enables the CSP to extract greater surplus from this Crowdsensing service market.

cs.GT↗

Dynamic Pricing for Revenue Maximization in Mobile Social Data Market with Network Effects

Mobile data demand is increasing tremendously in wireless social networks, and thus an efficient pricing scheme for social-enabled services is urgently needed. Though static pricing is dominant in the actual data market, price intuitively ought to be dynamically changed to yield greater revenue. The critical question is how to design the optimal dynamic pricing scheme, with prospects for maximizing the expected long-term revenue. In this paper, we study the sequential dynamic pricing scheme of a monopoly mobile network operator in the social data market. In the market, the operator, i.e., the seller, individually offers each mobile user, i.e., the buyer, a certain price in multiple time periods dynamically and repeatedly. The proposed scheme exploits the network effects in the mobile users' behaviors that boost the social data demand. Furthermore, due to limited radio resource, the impact of wireless network congestion is taken into account in the pricing scheme. Thereafter, we propose a modified sequential pricing policy in order to ensure social fairness among mobile users in terms of their individual utilities. We analytically demonstrate that the proposed sequential dynamic pricing scheme can help the operator gain greater revenue and mobile users achieve higher total utilities than those of the baseline static pricing scheme. To gain more insights, we further study a simultaneous dynamic pricing scheme in which the operator determines the pricing strategy at the beginning of each time period. Mobile users decide on their individual data demand in each time period simultaneously, considering the network effects in the social domain and the congestion effects in the network domain. We construct the social graph using Erdős-Rényi (ER) model and the real dataset based social network for performance evaluation.

cs.GT↗

Game Theoretic Analysis for Joint Sponsored and Edge Caching Content Service Market

With a sponsored content scheme in a wireless network, a sponsored content service provider can pay to a network operator on behalf of the mobile users/subscribers to lower down the network subscription fees at the reasonable cost in terms of receiving some amount of advertisements. As such, content providers, network operators and mobile users are all actively motivated to participate in the sponsored content ecosystem. Meanwhile, in 5G cellular networks, caching technique is employed to improve content service quality, which stores potentially popular contents on edge networks nodes to serve mobile users. In this work, we propose the joint sponsored and edge caching content service market model. We investigate an interplay between the sponsored content service provider and the edge caching content service provider under the non-cooperative game framework. Furthermore, a three-stage Stackelberg game is formulated to model the interactions among the network operator, content service provider, and mobile users. Sub-game perfect equilibrium in each stage is analyzed by backward induction. The existence of Stackelberg equilibrium is validated by employing the bilevel optimization programming. Based on the game properties, we propose a sub-gradient based iterative algorithm, which ensures to converge to the Stackelberg equilibrium.

cs.GT↗

High-resolution spectroscopy of single nuclear spins via sequential weak measurements

Quantum sensors have recently achieved to detect the magnetic moment of few or single nuclear spins and measure their magnetic resonance (NMR) signal. However, the spectral resolution, a key feature of NMR, has been limited by relaxation of the sensor to a few kHz at room temperature. The spectral resolution of NMR signals from single nuclear spins can be improved by, e.g., using quantum memories, however at the expense of sensitivity. Classical signals on the other hand can be measured with exceptional spectral resolution by using continuous measurement techniques, without compromising sensitivity. To apply these techniques to single-spin NMR, it is critical to overcome the impact of back action inherent of quantum measurements. Here we report sequential weak measurements on a single $^{13}$C nuclear spin. The back-action of repetitive weak measurements causes the spin to undergo a quantum dynamics phase transition from coherent trapping to coherent oscillation. Single-spin NMR at room-temperature with a spectral resolution of 3.8 Hz is achieved. These results enable the use of measurement-correlation schemes for the detection of very weakly coupled single spins.

quant-ph↗

A Hierarchical Game with Strategy Evolution for Mobile Sponsored Content and Service Markets

In sponsored content and service markets, the content and service providers are able to subsidize their target mobile users through directly paying the mobile network operator, to lower the price of the data/service access charged by the network operator to the mobile users. The sponsoring mechanism leads to a surge in mobile data and service demand, which in return compensates for the sponsoring cost and benefits the content/service providers. In this paper, we study the interactions among the three parties in the market, namely, the mobile users, the content/service providers and the network operator, as a two-level game with multiple Stackelberg (i.e., leader) players. Our study is featured by the consideration of global network effects owning to consumers' grouping. Since the mobile users may have bounded rationality, we model the service-selection process among them as an evolutionary-population follower sub-game. Meanwhile, we model the pricing-then-sponsoring process between the content/service providers and the network operator as a non-cooperative equilibrium searching problem. By investigating the structure of the proposed game, we reveal a few important properties regarding the equilibrium existence, and propose a distributed, projection-based algorithm for iterative equilibrium searching. Simulation results validate the convergence of the proposed algorithm, and demonstrate how sponsoring helps improve both the providers' profits and the users' experience.

cs.NI↗

Market-Oriented Information Trading in Internet of Things (IoT) for Smart Cities

Internet of Things (IoT) technology is a fundamental infrastructure for information transmission and integration in smart city implementations to achieve effective fine-grained city management, efficient operations, and improved life quality of citizens. Smart-city IoT systems usually involve high volume and variety of information circulation. The information lifecycle also involves many parties, stakeholders, and entities such as individuals, businesses, and government agencies with their own objectives which needed to be incentivized properly. As such, recent studies have modeled smart-city IoT systems as a market, where information is treated as a commodity by market participants. In this work, we first present a general information-centric system architecture to analyze smart-city IoT systems. We then discuss features of market-oriented approaches in IoT, including market incentive, IoT service pattern, information freshness, and social impacts. System design chanlenges and related work are also reviewed. Finally, we optimize information trading in smart-city IoT systems, considering direct and indirect network externalities in a social domain.

cs.DC↗

When Mobile Blockchain Meets Edge Computing

Blockchain, as the backbone technology of the current popular Bitcoin digital currency, has become a promising decentralized data management framework. Although blockchain has been widely adopted in many applications, e.g., finance, healthcare, and logistics, its application in mobile services is still limited. This is due to the fact that blockchain users need to solve preset proof-of-work puzzles to add new data, i.e., a block, to the blockchain. Solving the proof-of-work, however, consumes substantial resources in terms of CPU time and energy, which is not suitable for resource-limited mobile devices. To facilitate blockchain applications in future mobile Internet of Things systems, multiple access mobile edge computing appears to be an auspicious solution to solve the proof-of-work puzzles for mobile users. We first introduce a novel concept of edge computing for mobile blockchain. Then, we introduce an economic approach for edge computing resource management. Moreover, a prototype of mobile edge computing enabled blockchain systems is presented with experimental results to justify the proposed concept.

cs.DC↗

Stackelberg Game for Distributed Time Scheduling in RF-Powered Backscatter Cognitive Radio Networks

In this paper, we study the transmission strategy adaptation problem in an RF-powered cognitive radio network, in which hybrid secondary users are able to switch between the harvest-then-transmit mode and the ambient backscatter mode for their communication with the secondary gateway. In the network, a monetary incentive is introduced for managing the interference caused by the secondary transmission with imperfect channel sensing. The sensing-pricing-transmitting process of the secondary gateway and the transmitters is modeled as a single-leader-multi-follower Stackelberg game. Furthermore, the follower sub-game among the secondary transmitters is modeled as a generalized Nash equilibrium problem with shared constraints. Based on our theoretical discoveries regarding the properties of equilibria in the follower sub-game and the Stackelberg game, we propose a distributed, iterative strategy searching scheme that guarantees the convergence to the Stackelberg equilibrium. The numerical simulations show that the proposed hybrid transmission scheme always outperforms the schemes with fixed transmission modes. Furthermore, the simulations reveal that the adopted hybrid scheme is able to achieve a higher throughput than the sum of the throughput obtained from the schemes with fixed transmission modes.

cs.NI↗

Optimal Stochastic Package Delivery Planning with Deadline: A Cardinality Minimization in Routing

Vehicle Routing Problem with Private fleet and common Carrier (VRPPC) has been proposed to help a supplier manage package delivery services from a single depot to multiple customers. Most of the existing VRPPC works consider deterministic parameters which may not be practical and uncertainty has to be taken into account. In this paper, we propose the Optimal Stochastic Delivery Planning with Deadline (ODPD) to help a supplier plan and optimize the package delivery. The aim of ODPD is to service all customers within a given deadline while considering the randomness in customer demands and traveling time. We formulate the ODPD as a stochastic integer programming, and use the cardinality minimization approach for calculating the deadline violation probability. To accelerate computation, the L-shaped decomposition method is adopted. We conduct extensive performance evaluation based on real customer locations and traveling time from Google Map.

cs.AI↗

Optimal Stochastic Delivery Planning in Full-Truckload and Less-Than-Truckload Delivery

With an increasing demand from emerging logistics businesses, Vehicle Routing Problem with Private fleet and common Carrier (VRPPC) has been introduced to manage package delivery services from a supplier to customers. However, almost all of existing studies focus on the deterministic problem that assumes all parameters are known perfectly at the time when the planning and routing decisions are made. In reality, some parameters are random and unknown. Therefore, in this paper, we consider VRPPC with hard time windows and random demand, called Optimal Delivery Planning (ODP). The proposed ODP aims to minimize the total package delivery cost while meeting the customer time window constraints. We use stochastic integer programming to formulate the optimization problem incorporating the customer demand uncertainty. Moreover, we evaluate the performance of the ODP using test data from benchmark dataset and from actual Singapore road map.

cs.AI↗

Decentralized Caching for Content Delivery Based on Blockchain: A Game Theoretic Perspective

Blockchains enables tamper-proof, ordered logging for transactional data in a decentralized manner over open-access, overlay peer-to-peer networks. In this paper, we propose a decentralized framework of proactive caching in a hierarchical wireless network based on blockchains. We employ the blockchain-based smart contracts to construct an autonomous content caching market. In the market, the cache helpers are able to autonomously adapt their caching strategies according to the market statistics obtained from the blockchain, and the truthfulness of trustless nodes are financially enforced by smart contract terms. Further, we propose an incentive-compatible consensus mechanism based on proof-of-stake to financially encourage the cache helpers to stay active in service. We model the interaction between the cache helpers and the content providers as a Chinese restaurant game. Based on the theoretical analysis regarding the Nash equilibrium of the game, we propose a decentralized strategy-searching algorithm using sequential best response. The simulation results demonstrate both the efficiency and reliability of the proposed equilibrium searching algorithm.

cs.NI↗

Optimal Time Scheduling for Wireless-Powered Backscatter Communication Networks

This letter introduces a novel wireless-powered backscatter communication system which allows sensors to utilize RF signals transmitted from a dedicated RF energy source to transmit data. In the proposed system, when the RF energy source transmits RF signals, the sensors are able to backscatter the RF signals to transmit date to the gateway and/or harvest energy from the RF signals for their operations. By integrating backscattering and energy harvesting techniques, we can optimize the network throughput of the system. In particular, we first formulate the time scheduling problem for the system, and then propose an optimal solution using convex optimization to maximize the overall network throughput. Numerical results show a significant throughput gain achieved by our proposed design over two other baseline schemes.

cs.NI↗

Evolutionary Game for Mining Pool Selection in Blockchain Networks

In blockchain networks adopting the proof-of-work schemes, the monetary incentive is introduced by the Nakamoto consensus protocol to guide the behaviors of the full nodes (i.e., block miners) in the process of maintaining the consensus about the blockchain state. The block miners have to devote their computation power measured in hash rate in a crypto-puzzle solving competition to win the reward of publishing (a.k.a., mining) new blocks. Due to the exponentially increasing difficulty of the crypto-puzzle, individual block miners tends to join mining pools, i.e., the coalitions of miners, in order to reduce the income variance and earn stable profits. In this paper, we study the dynamics of mining pool selection in a blockchain network, where mining pools may choose arbitrary block mining strategies. We identify the hash rate and the block propagation delay as two major factors determining the outcomes of mining competition, and then model the strategy evolution of the individual miners as an evolutionary game. We provide the theoretical analysis of the evolutionary stability for the pool selection dynamics in a case study of two mining pools. The numerical simulations provide the evidence to support our theoretical discoveries as well as demonstrating the stability in the evolution of miners' strategies in a general case.

cs.GT↗

Optimal Cross Slice Orchestration for 5G Mobile Services

5G mobile networks encompass the capabilities of hosting a variety of services such as mobile social networks, multimedia delivery, healthcare, transportation, and public safety. Therefore, the major challenge in designing the 5G networks is how to support different types of users and applications with different quality-of-service requirements under a single physical network infrastructure. Recently, network slicing has been introduced as a promising solution to address this challenge. Network slicing allows programmable network instances which match the service requirements by using network virtualization technologies. However, how to efficiently allocate resources across network slices has not been well studied in the literature. Therefore, in this paper, we first introduce a model for orchestrating network slices based on the service requirements and available resources. Then, we propose a Markov decision process framework to formulate and determine the optimal policy that manages cross-slice admission control and resource allocation for the 5G networks. Through simulation results, we show that the proposed framework and solution are efficient not only in providing slice-as-a-service based on the service requirements, but also in maximizing the provider's revenue.

cs.NI↗

A Stochastic Programming Approach for Risk Management in Mobile Cloud Computing

The development of mobile cloud computing has brought many benefits to mobile users as well as cloud service providers. However, mobile cloud computing is facing some challenges, especially security-related problems due to the growing number of cyberattacks which can cause serious losses. In this paper, we propose a dynamic framework together with advanced risk management strategies to minimize losses caused by cyberattacks to a cloud service provider. In particular, this framework allows the cloud service provider to select appropriate security solutions, e.g., security software/hardware implementation and insurance policies, to deal with different types of attacks. Furthermore, the stochastic programming approach is adopted to minimize the expected total loss for the cloud service provider under its financial capability and uncertainty of attacks and their potential losses. Through numerical evaluation, we show that our approach is an effective tool in not only dealing with cyberattacks under uncertainty, but also minimizing the total loss for the cloud service provider given its available budget.

cs.CR↗

Cyberattack Detection in Mobile Cloud Computing: A Deep Learning Approach

With the rapid growth of mobile applications and cloud computing, mobile cloud computing has attracted great interest from both academia and industry. However, mobile cloud applications are facing security issues such as data integrity, users' confidentiality, and service availability. A preventive approach to such problems is to detect and isolate cyber threats before they can cause serious impacts to the mobile cloud computing system. In this paper, we propose a novel framework that leverages a deep learning approach to detect cyberattacks in mobile cloud environment. Through experimental results, we show that our proposed framework not only recognizes diverse cyberattacks, but also achieves a high accuracy (up to 97.11%) in detecting the attacks. Furthermore, we present the comparisons with current machine learning-based approaches to demonstrate the effectiveness of our proposed solution.

cs.CR↗

Ambient Backscatter Communications: A Contemporary Survey

Recently, ambient backscatter communications has been introduced as a cutting-edge technology which enables smart devices to communicate by utilizing ambient radio frequency (RF) signals without requiring active RF transmission. This technology is especially effective in addressing communication and energy efficiency problems for low-power communications systems such as sensor networks. It is expected to realize numerous Internet-of-Things (IoT) applications. Therefore, this paper aims to provide a contemporary and comprehensive literature review on fundamentals, applications, challenges, and research efforts/progress of ambient backscatter communications. In particular, we first present fundamentals of backscatter communications and briefly review bistatic backscatter communications systems. Then, the general architecture, advantages, and solutions to address existing issues and limitations of ambient backscatter communications systems are discussed. Additionally, emerging applications of ambient backscatter communications are highlighted. Finally, we outline some open issues and future research directions.

cs.NI↗

Performance Analysis and Application of Mobile Blockchain

Mobile security has become more and more important due to the boom of mobile commerce (m-commerce). However, the development of m-commerce is facing many challenges regarding data security problems. Recently, blockchain has been introduced as an effective security solution deployed successfully in many applications in practice, such as, Bitcoin, cloud computing, and Internet-of-Things. However, the blockchain technology has not been adopted and implemented widely in m-commerce because its mining processes usually require to be performed on standard computing units, e.g., computers. Therefore, in this paper, we introduce a new m-commerce application using blockchain technology, namely, MobiChain, to secure transactions in the m-commerce. Especially, in the MobiChain application, the mining processes can be executed efficiently on mobile devices using our proposed Android core module. Through real experiments, we evaluate the performance of the proposed model and show that blockchain will be an efficient security solution for future m-commerce.

cs.CR↗