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Ping-Chun Hsieh

Publications and source records attributed to Ping-Chun Hsieh.

At least 19 recordsLinked to original sources

Language-Critique Imitation Learning from Suboptimal Demonstrations

Prior work on imitation learning from suboptimal demonstrations typically relies on compressed supervision signals such as confidence estimates, discriminator scores, or importance weights. These scalar signals are inherently limited, as they cannot explicitly express intermediate reasoning about task progress, failure modes, or corrective actions. We propose a language-critique framework for imitation learning from suboptimal demonstrations that instead leverages natural language as a structured supervision signal, avoiding the collapse of expressive feedback into scalars. Our method first constructs language labels from demonstrations that explicitly describe current progress, identify suboptimal behaviors, and provide fine-grained corrective guidance. We then introduce a language-critique loss that directly trains policies using these structured signals without reducing them to scalars, and instantiate it for both behavior cloning and diffusion policies, yielding LC-BC and LC-DP. We further provide a theoretical result showing that the proposed objective upper-bounds the expert performance gap under standard assumptions. Empirically, we evaluate on diverse continuous control tasks spanning navigation, manipulation, and gameplay, where our methods consistently outperform strong imitation learning and offline reinforcement learning baselines. These results demonstrate that language can serve as a powerful and structured form of supervision for learning robust policies from suboptimal data.

cs.LG

From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning

Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution. Our code is publicly available at https://github.com/rl-bandits-lab/FB-PbRL.

cs.LG

Plan2Cleanse: Test-Time Backdoor Defense via Monte-Carlo Planning in Deep Reinforcement Learning

Ensuring the security of reinforcement learning (RL) models is critical, particularly when they are trained by third parties and deployed in real-world systems. Attackers can implant backdoors into these models, causing them to behave normally under typical conditions, but execute malicious behaviors when specific triggers are activated. In this work, we propose Plan2Cleanse, a test-time detection and mitigation framework that adapts Monte Carlo Tree Search to efficiently identify and neutralize RL backdoor attacks without requiring model retraining. Our approach recasts backdoor detection as a planning problem, enabling systematic exploration of temporally extended trigger sequences while maintaining black-box access to the target policy. By leveraging the detection results, Plan2Cleanse can further achieve efficient mitigation through tree-search preventive replanning. We evaluated our method in competitive MuJoCo environments, simulated O-RAN wireless networks, and Atari games. Plan2Cleanse achieves substantial improvements, increasing trigger detection success rates by more than 61.4 percentage points in stealthy O-RAN scenarios and improving win rates from 35\% to 53\% in competitive Humanoid environments. These results demonstrate the effectiveness of our test-time defense approach and highlight the importance of proactive defenses against backdoor threats in RL deployments. Our implementation is publicly available at https://github.com/rl-bandits-lab/RL-Backdoor.

cs.LG

A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning

Many sequential decision-making tasks involve optimizing multiple conflicting objectives, requiring policies that adapt to different user preferences. In multi-objective reinforcement learning (MORL), one widely studied approach} addresses this by training a single policy network conditioned on preference-weighted rewards. In this paper, we explore a novel algorithmic perspective: leveraging reward-free reinforcement learning (RFRL) for MORL. While RFRL has historically been studied independently of MORL, it learns optimal policies for any possible reward function, making it a natural fit for MORL's challenge of handling unknown user preferences. We propose using the RFRL's training objective as an auxiliary task to enhance MORL, enabling more effective knowledge sharing beyond the multi-objective reward function given at training time. To this end, we adapt a state-of-the-art RFRL algorithm to the MORL setting and introduce a preference-guided exploration strategy that focuses learning on relevant parts of the environment. Through extensive experiments and ablation studies, we demonstrate that our approach significantly outperforms the state-of-the-art MORL methods across diverse MO-Gymnasium tasks, achieving superior performance and data efficiency. This work provides the first systematic adaptation of RFRL to MORL, demonstrating its potential as a scalable and empirically effective solution to multi-objective policy learning.

cs.LG

A Modularized Framework for Piecewise-Stationary Restless Bandits

We study the piecewise-stationary restless multi-armed bandit (PS-RMAB) problem, where each arm evolves as a Markov chain but \emph{mean rewards may change across unknown segments}. To address the resulting exploration--detection delay trade-off, we propose a modular framework that integrates arbitrary RMAB base algorithms with change detection and a novel diminishing exploration mechanism. This design enables flexible plug-and-play use of existing solvers and detectors, while efficiently adapting to mean changes without prior knowledge of their number. To evaluate performance, we introduce a refined regret notion that measures the \emph{excess regret due to exploration and detection}, benchmarked against an oracle that restarts the base algorithm at the true change points. Under this metric, we prove a regret bound of $\tilde{O}(\sqrt{LMKT})$, where $L$ denotes the maximum mixing time of the Markov chains across all arms and segments, $M$ the number of segments, $K$ the number of arms, and $T$ the horizon. Simulations confirm that our framework achieves regret close to that of the segment oracle and consistently outperforms base solvers that do not incorporate any mechanism to handle environmental changes.

cs.IT

Cross-Domain Policy Optimization via Bellman Consistency and Hybrid Critics

Cross-domain reinforcement learning (CDRL) is meant to improve the data efficiency of RL by leveraging the data samples collected from a source domain to facilitate the learning in a similar target domain. Despite its potential, cross-domain transfer in RL is known to have two fundamental and intertwined challenges: (i) The source and target domains can have distinct state space or action space, and this makes direct transfer infeasible and thereby requires more sophisticated inter-domain mappings; (ii) The transferability of a source-domain model in RL is not easily identifiable a priori, and hence CDRL can be prone to negative effect during transfer. In this paper, we propose to jointly tackle these two challenges through the lens of \textit{cross-domain Bellman consistency} and \textit{hybrid critic}. Specifically, we first introduce the notion of cross-domain Bellman consistency as a way to measure transferability of a source-domain model. Then, we propose $Q$Avatar, which combines the Q functions from both the source and target domains with an adaptive hyperparameter-free weight function. Through this design, we characterize the convergence behavior of $Q$Avatar and show that $Q$Avatar achieves reliable transfer in the sense that it effectively leverages a source-domain Q function for knowledge transfer to the target domain. Through experiments, we demonstrate that $Q$Avatar achieves favorable transferability across various RL benchmark tasks, including locomotion and robot arm manipulation. Our code is available at https://rl-bandits-lab.github.io/Cross-Domain-RL/.

cs.LG

Semi-Supervised Cross-Domain Imitation Learning

Cross-domain imitation learning (CDIL) accelerates policy learning by transferring expert knowledge across domains, which is valuable in applications where the collection of expert data is costly. Existing methods are either supervised, relying on proxy tasks and explicit alignment, or unsupervised, aligning distributions without paired data, but often unstable. We introduce the Semi-Supervised CDIL (SS-CDIL) setting and propose the first algorithm for SS-CDIL with theoretical justification. Our method uses only offline data, including a small number of target expert demonstrations and some unlabeled imperfect trajectories. To handle domain discrepancy, we propose a novel cross-domain loss function for learning inter-domain state-action mappings and design an adaptive weight function to balance the source and target knowledge. Experiments on MuJoCo and Robosuite show consistent gains over the baselines, demonstrating that our approach achieves stable and data-efficient policy learning with minimal supervision. Our code is available at~ https://github.com/NYCU-RL-Bandits-Lab/CDIL.

cs.LG

Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization

Human-like agents have long been one of the goals in pursuing artificial intelligence. Although reinforcement learning (RL) has achieved superhuman performance in many domains, relatively little attention has been focused on designing human-like RL agents. As a result, many reward-driven RL agents often exhibit unnatural behaviors compared to humans, raising concerns for both interpretability and trustworthiness. To achieve human-like behavior in RL, this paper first formulates human-likeness as trajectory optimization, where the objective is to find an action sequence that closely aligns with human behavior while also maximizing rewards, and adapts the classic receding-horizon control to human-like learning as a tractable and efficient implementation. To achieve this, we introduce Macro Action Quantization (MAQ), a human-like RL framework that distills human demonstrations into macro actions via Vector-Quantized VAE. Experiments on D4RL Adroit benchmarks show that MAQ significantly improves human-likeness, increasing trajectory similarity scores, and achieving the highest human-likeness rankings among all RL agents in the human evaluation study. Our results also demonstrate that MAQ can be easily integrated into various off-the-shelf RL algorithms, opening a promising direction for learning human-like RL agents. Our code is available at https://rlg.iis.sinica.edu.tw/papers/MAQ.

cs.AI

Extending Automatic Machine Translation Evaluation to Book-Length Documents

Despite Large Language Models (LLMs) demonstrating superior translation performance and long-context capabilities, evaluation methodologies remain constrained to sentence-level assessment due to dataset limitations, token number restrictions in metrics, and rigid sentence boundary requirements. We introduce SEGALE, an evaluation scheme that extends existing automatic metrics to long-document translation by treating documents as continuous text and applying sentence segmentation and alignment methods. Our approach enables previously unattainable document-level evaluation, handling translations of arbitrary length generated with document-level prompts while accounting for under-/over-translations and varied sentence boundaries. Experiments show our scheme significantly outperforms existing long-form document evaluation schemes, while being comparable to evaluations performed with groundtruth sentence alignments. Additionally, we apply our scheme to book-length texts and newly demonstrate that many open-weight LLMs fail to effectively translate documents at their reported maximum context lengths.

cs.CL

Action-Constrained Imitation Learning

Policy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications. In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space. The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through \textit{trajectory alignment} and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency. Our code is publicly available at https://github.com/NYCU-RL-Bandits-Lab/ACRL-Baselines.

cs.RO

Non-Stationary Restless Multi-Armed Bandits with Provable Guarantee

Online restless multi-armed bandits (RMABs) typically assume that each arm follows a stationary Markov Decision Process (MDP) with fixed state transitions and rewards. However, in real-world applications like healthcare and recommendation systems, these assumptions often break due to non-stationary dynamics, posing significant challenges for traditional RMAB algorithms. In this work, we specifically consider $N$-armd RMAB with non-stationary transition constrained by bounded variation budgets $B$. Our proposed \rmab\; algorithm integrates sliding window reinforcement learning (RL) with an upper confidence bound (UCB) mechanism to simultaneously learn transition dynamics and their variations. We further establish that \rmab\; achieves $\widetilde{\mathcal{O}}(N^2 B^{\frac{1}{4}} T^{\frac{3}{4}})$ regret bound by leveraging a relaxed definition of regret, providing a foundational theoretical framework for non-stationary RMAB problems for the first time.

cs.LG

DDOT: A Derivative-directed Dual-decoder Ordinary Differential Equation Transformer for Dynamic System Modeling

Uncovering the underlying ordinary differential equations (ODEs) that govern dynamic systems is crucial for advancing our understanding of complex phenomena. Traditional symbolic regression methods often struggle to capture the temporal dynamics and intervariable correlations inherent in ODEs. ODEFormer, a state-of-the-art method for inferring multidimensional ODEs from single trajectories, has made notable progress. However, its focus on single-trajectory evaluation is highly sensitive to initial starting points, which may not fully reflect true performance. To address this, we propose the divergence difference metric (DIV-diff), which evaluates divergence over a grid of points within the target region, offering a comprehensive and stable analysis of the variable space. Alongside, we introduce DDOT (Derivative-Directed Dual-Decoder Ordinary Differential Equation Transformer), a transformer-based model designed to reconstruct multidimensional ODEs in symbolic form. By incorporating an auxiliary task predicting the ODE's derivative, DDOT effectively captures both structure and dynamic behavior. Experiments on ODEBench show DDOT outperforms existing symbolic regression methods, achieving an absolute improvement of 4.58% and 1.62% in $P(R^2 > 0.9)$ for reconstruction and generalization tasks, respectively, and an absolute reduction of 3.55% in DIV-diff. Furthermore, DDOT demonstrates real-world applicability on an anesthesia dataset, highlighting its practical impact.

cs.LG

BOFormer: Learning to Solve Multi-Objective Bayesian Optimization via Non-Markovian RL

Bayesian optimization (BO) offers an efficient pipeline for optimizing black-box functions with the help of a Gaussian process prior and an acquisition function (AF). Recently, in the context of single-objective BO, learning-based AFs witnessed promising empirical results given its favorable non-myopic nature. Despite this, the direct extension of these approaches to multi-objective Bayesian optimization (MOBO) suffer from the \textit{hypervolume identifiability issue}, which results from the non-Markovian nature of MOBO problems. To tackle this, inspired by the non-Markovian RL literature and the success of Transformers in language modeling, we present a generalized deep Q-learning framework and propose \textit{BOFormer}, which substantiates this framework for MOBO via sequence modeling. Through extensive evaluation, we demonstrate that BOFormer constantly outperforms the benchmark rule-based and learning-based algorithms in various synthetic MOBO and real-world multi-objective hyperparameter optimization problems. We have made the source code publicly available to encourage further research in this direction.

cs.LG

Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPs

Action-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction.

cs.LG

Imitation Learning of Correlated Policies in Stackelberg Games

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies in interactive scenarios, such as turn-based sports like badminton. In multi-agent systems, agent behaviors are interdependent, and traditional Multi-Agent Imitation Learning (MAIL) methods often fail to capture these complex interactions. Correlated policies, which account for opponents' strategies, are essential for accurately modeling such dynamics. However, even methods designed for learning correlated policies, like CoDAIL, struggle in Stackelberg games due to their asymmetric decision-making, where leaders and followers cannot simultaneously account for each other's actions, often leading to non-correlated policies. Furthermore, existing MAIL methods that match occupancy measures or use adversarial techniques like GAIL or Inverse RL face scalability challenges, particularly in high-dimensional environments, and suffer from unstable training. To address these challenges, we propose a correlated policy occupancy measure specifically designed for Stackelberg games and introduce the Latent Stackelberg Differential Network (LSDN) to match it. LSDN models two-agent interactions as shared latent state trajectories and uses multi-output Geometric Brownian Motion (MO-GBM) to effectively capture joint policies. By leveraging MO-GBM, LSDN disentangles environmental influences from agent-driven transitions in latent space, enabling the simultaneous learning of interdependent policies. This design eliminates the need for adversarial training and simplifies the learning process. Extensive experiments on Iterative Matrix Games and multi-agent particle environments demonstrate that LSDN can better reproduce complex interaction dynamics than existing MAIL methods.

cs.AI

Test-Time Alignment for Large Language Models via Textual Model Predictive Control

Aligning Large Language Models (LLMs) with human preferences through finetuning is resource-intensive, motivating lightweight alternatives at test time. We address test-time alignment through the lens of sequential decision making, a perspective that reveals two fundamental challenges. When actions are defined at the token level, as in guided decoding, alignment suffers from the curse of horizon. Conversely, when actions are at the response level, as in traditional iterative refinement, the curse of dimensionality emerges. To resolve this trade-off, we draw inspiration from Model Predictive Control (MPC) in control theory to propose Textual Model Predictive Control (TMPC), a novel predictive planning framework adapted for aligning LLMs at inference time. A key limitation of standard MPC is its reliance on predefined, hard segment boundaries, which are often absent in text generation. TMPC overcomes this by introducing two principles inspired by hierarchical reinforcement learning: (1) Hindsight Subgoal Identification, where TMPC analyzes generation subgoals to retrospectively identify high-reward intermediate outputs as subgoals. This allows the framework to discover meaningful, task-specific planning steps (e.g., a sentence in machine translation or a bug fix in code generation.). (2) Subgoal-Conditioned Re-Generation, where these identified subgoals are used to guide subsequent planning iterations. By conditioning on these proven, high-quality subgoals, TMPC ensures stable improvement by building upon previously validated successes. TMPC is evaluated on three tasks with distinct segmentation properties: discourse-level translation, long-form response generation, and program synthesis. The results demonstrate that TMPC consistently improves performance, highlighting the generality.

cs.CL

Enhancing Offline Model-Based RL via Active Model Selection: A Bayesian Optimization Perspective

Offline model-based reinforcement learning (MBRL) serves as a competitive framework that can learn well-performing policies solely from pre-collected data with the help of learned dynamics models. To fully unleash the power of offline MBRL, model selection plays a pivotal role in determining the dynamics model utilized for downstream policy learning. However, offline MBRL conventionally relies on validation or off-policy evaluation, which are rather inaccurate due to the inherent distribution shift in offline RL. To tackle this, we propose BOMS, an active model selection framework that enhances model selection in offline MBRL with only a small online interaction budget, through the lens of Bayesian optimization (BO). Specifically, we recast model selection as BO and enable probabilistic inference in BOMS by proposing a novel model-induced kernel, which is theoretically grounded and computationally efficient. Through extensive experiments, we show that BOMS improves over the baseline methods with a small amount of online interaction comparable to only $1\%$-$2.5\%$ of offline training data on various RL tasks.

cs.LG

Diminishing Exploration: A Minimalist Approach to Piecewise Stationary Multi-Armed Bandits

The piecewise-stationary bandit problem is an important variant of the multi-armed bandit problem that further considers abrupt changes in the reward distributions. The main theme of the problem is the trade-off between exploration for detecting environment changes and exploitation of traditional bandit algorithms. While this problem has been extensively investigated, existing works either assume knowledge about the number of change points $M$ or require extremely high computational complexity. In this work, we revisit the piecewise-stationary bandit problem from a minimalist perspective. We propose a novel and generic exploration mechanism, called diminishing exploration, which eliminates the need for knowledge about $M$ and can be used in conjunction with an existing change detection-based algorithm to achieve near-optimal regret scaling. Simulation results show that despite oblivious of $M$, equipping existing algorithms with the proposed diminishing exploration generally achieves better empirical regret than the traditional uniform exploration.

cs.LG