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Ping-En Lu

Publications and source records attributed to Ping-En Lu.

5 recordsLinked to original sources

Explainable, Stable, and Scalable Graph Convolutional Networks for Learning Graph Representation

The network embedding problem that maps nodes in a graph to vectors in Euclidean space can be very useful for addressing several important tasks on a graph. Recently, graph neural networks (GNNs) have been proposed for solving such a problem. However, most embedding algorithms and GNNs are difficult to interpret and do not scale well to handle millions of nodes. In this paper, we tackle the problem from a new perspective based on the equivalence of three constrained optimization problems: the network embedding problem, the trace maximization problem of the modularity matrix in a sampled graph, and the matrix factorization problem of the modularity matrix in a sampled graph. The optimal solutions to these three problems are the dominant eigenvectors of the modularity matrix. We proposed two algorithms that belong to a special class of graph convolutional networks (GCNs) for solving these problems: (i) Clustering As Feature Embedding GCN (CAFE-GCN) and (ii) sphere-GCN. Both algorithms are stable trace maximization algorithms, and they yield good approximations of dominant eigenvectors. Moreover, there are linear-time implementations for sparse graphs. In addition to solving the network embedding problem, both proposed GCNs are capable of performing dimensionality reduction. Various experiments are conducted to evaluate our proposed GCNs and show that our proposed GCNs outperform almost all the baseline methods. Moreover, CAFE-GCN could be benefited from the labeled data and have tremendous improvements in various performance metrics.

cs.LG

A Time-dependent SIR model for COVID-19 with Undetectable Infected Persons

In this paper, we conduct mathematical and numerical analyses to address the following crucial questions for COVID-19: (Q1) Is it possible to contain COVID-19? (Q2) When will be the peak and the end of the epidemic? (Q3) How do the asymptomatic infections affect the spread of disease? (Q4) What is the ratio of the population that needs to be infected to achieve herd immunity? (Q5) How effective are the social distancing approaches? (Q6) What is the ratio of the population infected in the long run? For (Q1) and (Q2), we propose a time-dependent susceptible-infected-recovered (SIR) model that tracks 2 time series: (i) the transmission rate at time t and (ii) the recovering rate at time t. Such an approach is more adaptive than traditional static SIR models and more robust than direct estimation methods. Using the data provided by China, we show that the one-day prediction errors for the numbers of confirmed cases are almost in 3%, and the total number of confirmed cases is precisely predicted. Also, the turning point, defined as the day that the transmission rate is less than the recovering rate can be accurately predicted. After that day, the basic reproduction number $R_0$ is less than 1. For (Q3), we extend our SIR model by considering 2 types of infected persons: detectable and undetectable infected persons. Whether there is an outbreak in such a model is characterized by the spectral radius of a 2 by 2 matrix that is closely related to $R_0$. For (Q4), we show that herd immunity can be achieved after at least 1-1/$R_0$ fraction of individuals being infected. For (Q5) and (Q6), we analyze the independent cascade (IC) model for disease propagation in a configuration random graph. By relating the propagation probabilities in the IC model to the transmission rates and recovering rates in the SIR model, we show 2 approaches of social distancing that can lead to a reduction of $R_0$.

q-bio.PE

A Reinforcement Learning Approach for the Multichannel Rendezvous Problem

In this paper, we consider the multichannel rendezvous problem in cognitive radio networks (CRNs) where the probability that two users hopping on the same channel have a successful rendezvous is a function of channel states. The channel states are modelled by two-state Markov chains that have a good state and a bad state. These channel states are not observable by the users. For such a multichannel rendezvous problem, we are interested in finding the optimal policy to minimize the expected time-to-rendezvous (ETTR) among the class of {\em dynamic blind rendezvous policies}, i.e., at the $t^{th}$ time slot each user selects channel $i$ independently with probability $p_i(t)$, $i=1,2, \ldots, N$. By formulating such a multichannel rendezvous problem as an adversarial bandit problem, we propose using a reinforcement learning approach to learn the channel selection probabilities $p_i(t)$, $i=1,2, \ldots, N$. Our experimental results show that the reinforcement learning approach is very effective and yields comparable ETTRs when comparing to various approximation policies in the literature.

eess.SP

Generalized Modularity Embedding: a General Framework for Network Embedding

The network embedding problem aims to map nodes that are similar to each other to vectors in a Euclidean space that are close to each other. Like centrality analysis (ranking) and community detection, network embedding is in general considered as an ill-posed problem, and its solution may depend on a person's view on this problem. In this book chapter, we adopt the framework of sampled graphs that treat a person's view as a sampling method for a network. The modularity for a sampled graph, called the generalized modularity in the book chapter, is a similarity matrix that has a specific probabilistic interpretation. One of the main contributions of this book chapter is to propose using the generalized modularity matrix for network embedding and show that the network embedding problem can be treated as a trace maximization problem like the community detection problem. Our generalized modularity embedding approach is very general and flexible. In particular, we show that the Laplacian eigenmaps is a special case of our generalized modularity embedding approach. Also, we show that dimensionality reduction can be done by using a particular sampled graph. Various experiments are conducted on real datasets to illustrate the effectiveness of our approach.

cs.SI

Percolation Threshold for Competitive Influence in Random Networks

In this paper, we propose a new averaging model for modeling the competitive influence of $K$ candidates among $n$ voters in an election process. For such an influence propagation model, we address the question of how many seeded voters a candidate needs to place among undecided voters in order to win an election. We show that for a random network generated from the stochastic block model, there exists a percolation threshold for a candidate to win the election if the number of seeded voters placed by the candidate exceeds the threshold. By conducting extensive experiments, we show that our theoretical percolation thresholds are very close to those obtained from simulations for random networks and the errors are within $10\%$ for a real-world network.

cs.SI