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Pingchuan Ma

Publications and source records attributed to Pingchuan Ma.

At least 109 records · Page 6Linked to original sources

SynthVSR: Scaling Up Visual Speech Recognition With Synthetic Supervision

Recently reported state-of-the-art results in visual speech recognition (VSR) often rely on increasingly large amounts of video data, while the publicly available transcribed video datasets are limited in size. In this paper, for the first time, we study the potential of leveraging synthetic visual data for VSR. Our method, termed SynthVSR, substantially improves the performance of VSR systems with synthetic lip movements. The key idea behind SynthVSR is to leverage a speech-driven lip animation model that generates lip movements conditioned on the input speech. The speech-driven lip animation model is trained on an unlabeled audio-visual dataset and could be further optimized towards a pre-trained VSR model when labeled videos are available. As plenty of transcribed acoustic data and face images are available, we are able to generate large-scale synthetic data using the proposed lip animation model for semi-supervised VSR training. We evaluate the performance of our approach on the largest public VSR benchmark - Lip Reading Sentences 3 (LRS3). SynthVSR achieves a WER of 43.3% with only 30 hours of real labeled data, outperforming off-the-shelf approaches using thousands of hours of video. The WER is further reduced to 27.9% when using all 438 hours of labeled data from LRS3, which is on par with the state-of-the-art self-supervised AV-HuBERT method. Furthermore, when combined with large-scale pseudo-labeled audio-visual data SynthVSR yields a new state-of-the-art VSR WER of 16.9% using publicly available data only, surpassing the recent state-of-the-art approaches trained with 29 times more non-public machine-transcribed video data (90,000 hours). Finally, we perform extensive ablation studies to understand the effect of each component in our proposed method.

cs.CV↗

SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments

While significant research progress has been made in robot learning for control, unique challenges arise when simultaneously co-optimizing morphology. Existing work has typically been tailored for particular environments or representations. In order to more fully understand inherent design and performance tradeoffs and accelerate the development of new breeds of soft robots, a comprehensive virtual platform with well-established tasks, environments, and evaluation metrics is needed. In this work, we introduce SoftZoo, a soft robot co-design platform for locomotion in diverse environments. SoftZoo supports an extensive, naturally-inspired material set, including the ability to simulate environments such as flat ground, desert, wetland, clay, ice, snow, shallow water, and ocean. Further, it provides a variety of tasks relevant for soft robotics, including fast locomotion, agile turning, and path following, as well as differentiable design representations for morphology and control. Combined, these elements form a feature-rich platform for analysis and development of soft robot co-design algorithms. We benchmark prevalent representations and co-design algorithms, and shed light on 1) the interplay between environment, morphology, and behavior; 2) the importance of design space representations; 3) the ambiguity in muscle formation and controller synthesis; and 4) the value of differentiable physics. We envision that SoftZoo will serve as a standard platform and template an approach toward the development of novel representations and algorithms for co-designing soft robots' behavioral and morphological intelligence.

cs.RO↗

Learning Cross-lingual Visual Speech Representations

Cross-lingual self-supervised learning has been a growing research topic in the last few years. However, current works only explored the use of audio signals to create representations. In this work, we study cross-lingual self-supervised visual representation learning. We use the recently-proposed Raw Audio-Visual Speech Encoders (RAVEn) framework to pre-train an audio-visual model with unlabelled multilingual data, and then fine-tune the visual model on labelled transcriptions. Our experiments show that: (1) multi-lingual models with more data outperform monolingual ones, but, when keeping the amount of data fixed, monolingual models tend to reach better performance; (2) multi-lingual outperforms English-only pre-training; (3) using languages which are more similar yields better results; and (4) fine-tuning on unseen languages is competitive to using the target language in the pre-training set. We hope our study inspires future research on non-English-only speech representation learning.

cs.CL↗

Self-supervised Video-centralised Transformer for Video Face Clustering

This paper presents a novel method for face clustering in videos using a video-centralised transformer. Previous works often employed contrastive learning to learn frame-level representation and used average pooling to aggregate the features along the temporal dimension. This approach may not fully capture the complicated video dynamics. In addition, despite the recent progress in video-based contrastive learning, few have attempted to learn a self-supervised clustering-friendly face representation that benefits the video face clustering task. To overcome these limitations, our method employs a transformer to directly learn video-level representations that can better reflect the temporally-varying property of faces in videos, while we also propose a video-centralised self-supervised framework to train the transformer model. We also investigate face clustering in egocentric videos, a fast-emerging field that has not been studied yet in works related to face clustering. To this end, we present and release the first large-scale egocentric video face clustering dataset named EasyCom-Clustering. We evaluate our proposed method on both the widely used Big Bang Theory (BBT) dataset and the new EasyCom-Clustering dataset. Results show the performance of our video-centralised transformer has surpassed all previous state-of-the-art methods on both benchmarks, exhibiting a self-attentive understanding of face videos.

cs.CV↗

Sim2Real for Soft Robotic Fish via Differentiable Simulation

Accurate simulation of soft mechanisms under dynamic actuation is critical for the design of soft robots. We address this gap with our differentiable simulation tool by learning the material parameters of our soft robotic fish. On the example of a soft robotic fish, we demonstrate an experimentally-verified, fast optimization pipeline for learning the material parameters from quasi-static data via differentiable simulation and apply it to the prediction of dynamic performance. Our method identifies physically plausible Young's moduli for various soft silicone elastomers and stiff acetal copolymers used in creation of our three different robotic fish tail designs. We show that our method is compatible with varying internal geometry of the actuators, such as the number of hollow cavities. Our framework allows high fidelity prediction of dynamic behavior for composite bi-morph bending structures in real hardware to millimeter-accuracy and within 3 percent error normalized to actuator length. We provide a differentiable and robust estimate of the thrust force using a neural network thrust predictor; this estimate allows for accurate modeling of our experimental setup measuring bollard pull. This work presents a prototypical hardware and simulation problem solved using our differentiable framework; the framework can be applied to higher dimensional parameter inference, learning control policies, and computational design due to its differentiable character.

cs.RO↗

Visual Speech Recognition for Multiple Languages in the Wild

Visual speech recognition (VSR) aims to recognize the content of speech based on lip movements, without relying on the audio stream. Advances in deep learning and the availability of large audio-visual datasets have led to the development of much more accurate and robust VSR models than ever before. However, these advances are usually due to the larger training sets rather than the model design. Here we demonstrate that designing better models is equally as important as using larger training sets. We propose the addition of prediction-based auxiliary tasks to a VSR model, and highlight the importance of hyperparameter optimization and appropriate data augmentations. We show that such a model works for different languages and outperforms all previous methods trained on publicly available datasets by a large margin. It even outperforms models that were trained on non-publicly available datasets containing up to to 21 times more data. We show, furthermore, that using additional training data, even in other languages or with automatically generated transcriptions, results in further improvement.

cs.CV↗

Training Strategies for Improved Lip-reading

Several training strategies and temporal models have been recently proposed for isolated word lip-reading in a series of independent works. However, the potential of combining the best strategies and investigating the impact of each of them has not been explored. In this paper, we systematically investigate the performance of state-of-the-art data augmentation approaches, temporal models and other training strategies, like self-distillation and using word boundary indicators. Our results show that Time Masking (TM) is the most important augmentation followed by mixup and Densely-Connected Temporal Convolutional Networks (DC-TCN) are the best temporal model for lip-reading of isolated words. Using self-distillation and word boundary indicators is also beneficial but to a lesser extent. A combination of all the above methods results in a classification accuracy of 93.4%, which is an absolute improvement of 4.6% over the current state-of-the-art performance on the LRW dataset. The performance can be further improved to 94.1% by pre-training on additional datasets. An error analysis of the various training strategies reveals that the performance improves by increasing the classification accuracy of hard-to-recognise words.

cs.CV↗

Lip-reading with Densely Connected Temporal Convolutional Networks

In this work, we present the Densely Connected Temporal Convolutional Network (DC-TCN) for lip-reading of isolated words. Although Temporal Convolutional Networks (TCN) have recently demonstrated great potential in many vision tasks, its receptive fields are not dense enough to model the complex temporal dynamics in lip-reading scenarios. To address this problem, we introduce dense connections into the network to capture more robust temporal features. Moreover, our approach utilises the Squeeze-and-Excitation block, a light-weight attention mechanism, to further enhance the model's classification power. Without bells and whistles, our DC-TCN method has achieved 88.36% accuracy on the Lip Reading in the Wild (LRW) dataset and 43.65% on the LRW-1000 dataset, which has surpassed all the baseline methods and is the new state-of-the-art on both datasets.

cs.CV↗

End-to-End Video-To-Speech Synthesis using Generative Adversarial Networks

Video-to-speech is the process of reconstructing the audio speech from a video of a spoken utterance. Previous approaches to this task have relied on a two-step process where an intermediate representation is inferred from the video, and is then decoded into waveform audio using a vocoder or a waveform reconstruction algorithm. In this work, we propose a new end-to-end video-to-speech model based on Generative Adversarial Networks (GANs) which translates spoken video to waveform end-to-end without using any intermediate representation or separate waveform synthesis algorithm. Our model consists of an encoder-decoder architecture that receives raw video as input and generates speech, which is then fed to a waveform critic and a power critic. The use of an adversarial loss based on these two critics enables the direct synthesis of raw audio waveform and ensures its realism. In addition, the use of our three comparative losses helps establish direct correspondence between the generated audio and the input video. We show that this model is able to reconstruct speech with remarkable realism for constrained datasets such as GRID, and that it is the first end-to-end model to produce intelligible speech for LRW (Lip Reading in the Wild), featuring hundreds of speakers recorded entirely `in the wild'. We evaluate the generated samples in two different scenarios -- seen and unseen speakers -- using four objective metrics which measure the quality and intelligibility of artificial speech. We demonstrate that the proposed approach outperforms all previous works in most metrics on GRID and LRW.

cs.LG↗

Fast Aquatic Swimmer Optimization with Differentiable Projective Dynamics and Neural Network Hydrodynamic Models

Aquatic locomotion is a classic fluid-structure interaction (FSI) problem of interest to biologists and engineers. Solving the fully coupled FSI equations for incompressible Navier-Stokes and finite elasticity is computationally expensive. Optimizing robotic swimmer design within such a system generally involves cumbersome, gradient-free procedures on top of the already costly simulation. To address this challenge we present a novel, fully differentiable hybrid approach to FSI that combines a 2D direct numerical simulation for the deformable solid structure of the swimmer and a physics-constrained neural network surrogate to capture hydrodynamic effects of the fluid. For the deformable solid simulation of the swimmer's body, we use state-of-the-art techniques from the field of computer graphics to speed up the finite-element method (FEM). For the fluid simulation, we use a U-Net architecture trained with a physics-based loss function to predict the flow field at each time step. The pressure and velocity field outputs from the neural network are sampled around the boundary of our swimmer using an immersed boundary method (IBM) to compute its swimming motion accurately and efficiently. We demonstrate the computational efficiency and differentiability of our hybrid simulator on a 2D carangiform swimmer. Due to differentiability, the simulator can be used for computational design of controls for soft bodies immersed in fluids via direct gradient-based optimization.

cs.RO↗

RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation

This work considers identifying parameters characterizing a physical system's dynamic motion directly from a video whose rendering configurations are inaccessible. Existing solutions require massive training data or lack generalizability to unknown rendering configurations. We propose a novel approach that marries domain randomization and differentiable rendering gradients to address this problem. Our core idea is to train a rendering-invariant state-prediction (RISP) network that transforms image differences into state differences independent of rendering configurations, e.g., lighting, shadows, or material reflectance. To train this predictor, we formulate a new loss on rendering variances using gradients from differentiable rendering. Moreover, we present an efficient, second-order method to compute the gradients of this loss, allowing it to be integrated seamlessly into modern deep learning frameworks. We evaluate our method in rigid-body and deformable-body simulation environments using four tasks: state estimation, system identification, imitation learning, and visuomotor control. We further demonstrate the efficacy of our approach on a real-world example: inferring the state and action sequences of a quadrotor from a video of its motion sequences. Compared with existing methods, our approach achieves significantly lower reconstruction errors and has better generalizability among unknown rendering configurations.

cs.CV↗

Unleashing the Power of Compiler Intermediate Representation to Enhance Neural Program Embeddings

Neural program embeddings have demonstrated considerable promise in a range of program analysis tasks, including clone identification, program repair, code completion, and program synthesis. However, most existing methods generate neural program embeddings directly from the program source codes, by learning from features such as tokens, abstract syntax trees, and control flow graphs. This paper takes a fresh look at how to improve program embeddings by leveraging compiler intermediate representation (IR). We first demonstrate simple yet highly effective methods for enhancing embedding quality by training embedding models alongside source code and LLVM IR generated by default optimization levels (e.g., -O2). We then introduce IRGen, a framework based on genetic algorithms (GA), to identify (near-)optimal sequences of optimization flags that can significantly improve embedding quality.

cs.SE↗

DiffPD: Differentiable Projective Dynamics

We present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit time-stepping schemes require tiny time steps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics (PD), we present Differentiable Projective Dynamics (DiffPD), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4-19 times faster compared with the standard Newton's method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation (real-to-sim) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes.

cs.LG↗

Improving Deep Metric Learning by Divide and Conquer

Deep metric learning (DML) is a cornerstone of many computer vision applications. It aims at learning a mapping from the input domain to an embedding space, where semantically similar objects are located nearby and dissimilar objects far from another. The target similarity on the training data is defined by user in form of ground-truth class labels. However, while the embedding space learns to mimic the user-provided similarity on the training data, it should also generalize to novel categories not seen during training. Besides user-provided groundtruth training labels, a lot of additional visual factors (such as viewpoint changes or shape peculiarities) exist and imply different notions of similarity between objects, affecting the generalization on the images unseen during training. However, existing approaches usually directly learn a single embedding space on all available training data, struggling to encode all different types of relationships, and do not generalize well. We propose to build a more expressive representation by jointly splitting the embedding space and the data hierarchically into smaller sub-parts. We successively focus on smaller subsets of the training data, reducing its variance and learning a different embedding subspace for each data subset. Moreover, the subspaces are learned jointly to cover not only the intricacies, but the breadth of the data as well. Only after that, we build the final embedding from the subspaces in the conquering stage. The proposed algorithm acts as a transparent wrapper that can be placed around arbitrary existing DML methods. Our approach significantly improves upon the state-of-the-art on image retrieval, clustering, and re-identification tasks evaluated using CUB200-2011, CARS196, Stanford Online Products, In-shop Clothes, and PKU VehicleID datasets.

cs.CV↗

LiRA: Learning Visual Speech Representations from Audio through Self-supervision

The large amount of audiovisual content being shared online today has drawn substantial attention to the prospect of audiovisual self-supervised learning. Recent works have focused on each of these modalities separately, while others have attempted to model both simultaneously in a cross-modal fashion. However, comparatively little attention has been given to leveraging one modality as a training objective to learn from the other. In this work, we propose Learning visual speech Representations from Audio via self-supervision (LiRA). Specifically, we train a ResNet+Conformer model to predict acoustic features from unlabelled visual speech. We find that this pre-trained model can be leveraged towards word-level and sentence-level lip-reading through feature extraction and fine-tuning experiments. We show that our approach significantly outperforms other self-supervised methods on the Lip Reading in the Wild (LRW) dataset and achieves state-of-the-art performance on Lip Reading Sentences 2 (LRS2) using only a fraction of the total labelled data.

cs.LG↗

Towards Practical Lipreading with Distilled and Efficient Models

Lipreading has witnessed a lot of progress due to the resurgence of neural networks. Recent works have placed emphasis on aspects such as improving performance by finding the optimal architecture or improving generalization. However, there is still a significant gap between the current methodologies and the requirements for an effective deployment of lipreading in practical scenarios. In this work, we propose a series of innovations that significantly bridge that gap: first, we raise the state-of-the-art performance by a wide margin on LRW and LRW-1000 to 88.5% and 46.6%, respectively using self-distillation. Secondly, we propose a series of architectural changes, including a novel Depthwise Separable Temporal Convolutional Network (DS-TCN) head, that slashes the computational cost to a fraction of the (already quite efficient) original model. Thirdly, we show that knowledge distillation is a very effective tool for recovering performance of the lightweight models. This results in a range of models with different accuracy-efficiency trade-offs. However, our most promising lightweight models are on par with the current state-of-the-art while showing a reduction of 8.2x and 3.9x in terms of computational cost and number of parameters, respectively, which we hope will enable the deployment of lipreading models in practical applications.

cs.CV↗

DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation

The computational design of soft underwater swimmers is challenging because of the high degrees of freedom in soft-body modeling. In this paper, we present a differentiable pipeline for co-designing a soft swimmer's geometry and controller. Our pipeline unlocks gradient-based algorithms for discovering novel swimmer designs more efficiently than traditional gradient-free solutions. We propose Wasserstein barycenters as a basis for the geometric design of soft underwater swimmers since it is differentiable and can naturally interpolate between bio-inspired base shapes via optimal transport. By combining this design space with differentiable simulation and control, we can efficiently optimize a soft underwater swimmer's performance with fewer simulations than baseline methods. We demonstrate the efficacy of our method on various design problems such as fast, stable, and energy-efficient swimming and demonstrate applicability to multi-objective design.

cs.LG↗

Detecting Adversarial Attacks On Audiovisual Speech Recognition

Adversarial attacks pose a threat to deep learning models. However, research on adversarial detection methods, especially in the multi-modal domain, is very limited. In this work, we propose an efficient and straightforward detection method based on the temporal correlation between audio and video streams. The main idea is that the correlation between audio and video in adversarial examples will be lower than benign examples due to added adversarial noise. We use the synchronisation confidence score as a proxy for audiovisual correlation and based on it we can detect adversarial attacks. To the best of our knowledge, this is the first work on detection of adversarial attacks on audiovisual speech recognition models. We apply recent adversarial attacks on two audiovisual speech recognition models trained on the GRID and LRW datasets. The experimental results demonstrate that the proposed approach is an effective way for detecting such attacks.

cs.CV↗