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Pingrui Zhang

Publications and source records attributed to Pingrui Zhang.

9 recordsLinked to original sources

A nonlocal nonlinear Schr\"odinger model: well-posedness, local limit, and structure-preserving asymptotically compatible Fourier approximations

In this paper, we introduce a nonlocal nonlinear Schr\"odinger (NLS) model on periodic domains, and establish its well-posedness, conservation laws, local limit, dispersion properties, and develop a structure-preserving asymptotically compatible Fourier collocation method. We prove that for a fixed nonlocal horizon $\delta$, the model is globally well posed and conserves mass and nonlocal energy, and the nonlocal NLS solution converges to the local NLS solution with order $O(\delta^2)$ under suitable regularity assumptions. We also derive the dispersion relation and group velocity for plane waves, establish their $O(\delta^2)$ local limits, and characterize their behavior at high frequencies. The numerical method combines Crank--Nicolson time stepping with Fourier collocation and preserves mass and energy. The existence, uniqueness, and convergence of the numerical solutions are proved. In particular, the error of the nonlocal NLS solution is $O(\tau^2+N^{s-r})$ in the $H^s$ norm, uniformly with respect to the horizon. Moreover, its total $H^s$-error relative to the local NLS solution is $O(\delta^2+\tau^2+N^{s-r})$ without any coupling condition among $\delta$, $\tau$, and $N$, which proves asymptotic compatibility of the proposed method. Numerical experiments in one, two, and three dimensions are presented to verify the theoretical accuracy and discrete conservation, confirm convergence under independent variation of horizon and discretization parameters, and show how the horizon and kernel affect dispersive wave propagation.

math.NA

Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policy

Diffusion-based policies have achieved remarkable results in robotic manipulation but often struggle to adapt rapidly in dynamic scenarios, leading to delayed responses or task failures. We present DCDP, a Dynamic Closed-Loop Diffusion Policy framework that integrates chunk-based action generation with real-time correction. DCDP integrates a self-supervised dynamic feature encoder, cross-attention fusion, and an asymmetric action encoder-decoder to inject environmental dynamics before action execution, achieving real-time closed-loop action correction and enhancing the system's adaptability in dynamic scenarios. In dynamic PushT simulations, DCDP improves adaptability by 19\% without retraining while requiring only 5\% additional computation. Its modular design enables plug-and-play integration, achieving both temporal coherence and real-time responsiveness in dynamic robotic scenarios, including real-world manipulation tasks. The project page is at: https://github.com/wupengyuan/dcdp

cs.RO

Exploring Category-level Articulated Object Pose Tracking on SE(3) Manifolds

Articulated objects are prevalent in daily life and robotic manipulation tasks. However, compared to rigid objects, pose tracking for articulated objects remains an underexplored problem due to their inherent kinematic constraints. To address these challenges, this work proposes a novel point-pair-based pose tracking framework, termed \textbf{PPF-Tracker}. The proposed framework first performs quasi-canonicalization of point clouds in the SE(3) Lie group space, and then models articulated objects using Point Pair Features (PPF) to predict pose voting parameters by leveraging the invariance properties of SE(3). Finally, semantic information of joint axes is incorporated to impose unified kinematic constraints across all parts of the articulated object. PPF-Tracker is systematically evaluated on both synthetic datasets and real-world scenarios, demonstrating strong generalization across diverse and challenging environments. Experimental results highlight the effectiveness and robustness of PPF-Tracker in multi-frame pose tracking of articulated objects. We believe this work can foster advances in robotics, embodied intelligence, and augmented reality. Codes are available at https://github.com/mengxh20/PPFTracker.

cs.CV

FastUMI-100K: Advancing Data-driven Robotic Manipulation with a Large-scale UMI-style Dataset

Data-driven robotic manipulation learning depends on large-scale, high-quality expert demonstration datasets. However, existing datasets, which primarily rely on human teleoperated robot collection, are limited in terms of scalability, trajectory smoothness, and applicability across different robotic embodiments in real-world environments. In this paper, we present FastUMI-100K, a large-scale UMI-style multimodal demonstration dataset, designed to overcome these limitations and meet the growing complexity of real-world manipulation tasks. Collected by FastUMI, a novel robotic system featuring a modular, hardware-decoupled mechanical design and an integrated lightweight tracking system, FastUMI-100K offers a more scalable, flexible, and adaptable solution to fulfill the diverse requirements of real-world robot demonstration data. Specifically, FastUMI-100K contains over 100K+ demonstration trajectories collected across representative household environments, covering 54 tasks and hundreds of object types. Our dataset integrates multimodal streams, including end-effector states, multi-view wrist-mounted fisheye images and textual annotations. Each trajectory has a length ranging from 120 to 500 frames. Experimental results demonstrate that FastUMI-100K enables high policy success rates across various baseline algorithms, confirming its robustness, adaptability, and real-world applicability for solving complex, dynamic manipulation challenges. The source code and dataset will be released in this link https://github.com/MrKeee/FastUMI-100K.

cs.RO

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.

cs.CV

MoMa-Kitchen: A 100K+ Benchmark for Affordance-Grounded Last-Mile Navigation in Mobile Manipulation

In mobile manipulation, navigation and manipulation are often treated as separate problems, resulting in a significant gap between merely approaching an object and engaging with it effectively. Many navigation approaches primarily define success by proximity to the target, often overlooking the necessity for optimal positioning that facilitates subsequent manipulation. To address this, we introduce MoMa-Kitchen, a benchmark dataset comprising over 100k samples that provide training data for models to learn optimal final navigation positions for seamless transition to manipulation. Our dataset includes affordance-grounded floor labels collected from diverse kitchen environments, in which robotic mobile manipulators of different models attempt to grasp target objects amidst clutter. Using a fully automated pipeline, we simulate diverse real-world scenarios and generate affordance labels for optimal manipulation positions. Visual data are collected from RGB-D inputs captured by a first-person view camera mounted on the robotic arm, ensuring consistency in viewpoint during data collection. We also develop a lightweight baseline model, NavAff, for navigation affordance grounding that demonstrates promising performance on the MoMa-Kitchen benchmark. Our approach enables models to learn affordance-based final positioning that accommodates different arm types and platform heights, thereby paving the way for more robust and generalizable integration of navigation and manipulation in embodied AI. Project page: \href{https://momakitchen.github.io/}{https://momakitchen.github.io/}.

cs.RO

FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Dataset

Real-world manipulation data involving robotic arms is crucial for developing generalist action policies, yet such data remains scarce since existing data collection methods are hindered by high costs, hardware dependencies, and complex setup requirements. In this work, we introduce FastUMI, a substantial redesign of the Universal Manipulation Interface (UMI) system that addresses these challenges by enabling rapid deployment, simplifying hardware-software integration, and delivering robust performance in real-world data acquisition. Compared with UMI, FastUMI has several advantages: 1) It adopts a decoupled hardware design and incorporates extensive mechanical modifications, removing dependencies on specialized robotic components while preserving consistent observation perspectives. 2) It also refines the algorithmic pipeline by replacing complex Visual-Inertial Odometry (VIO) implementations with an off-the-shelf tracking module, significantly reducing deployment complexity while maintaining accuracy. 3) FastUMI includes an ecosystem for data collection, verification, and integration with both established and newly developed imitation learning algorithms, accelerating policy learning advancement. Additionally, we have open-sourced a high-quality dataset of over 10,000 real-world demonstration trajectories spanning 22 everyday tasks, forming one of the most diverse UMI-like datasets to date. Experimental results confirm that FastUMI facilitates rapid deployment, reduces operational costs and labor demands, and maintains robust performance across diverse manipulation scenarios, thereby advancing scalable data-driven robotic learning.

cs.RO

Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding

3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackle this problem via learning a mapping between 3D regions and a single human-object interaction image. However, the geometric structure of the 3D object and the object in the human-object interaction image are not always consistent, leading to poor generalization. To address this issue, we propose to learn generalizable invariant affordance knowledge from multiple human-object interaction images within the same affordance category. Specifically, we introduce the Multi-Image Guided Invariant-Feature-Aware 3D Affordance Grounding (MIFAG) framework. It grounds 3D object affordance regions by identifying common interaction patterns across multiple human-object interaction images. First, the Invariant Affordance Knowledge Extraction Module (IAM) utilizes an iterative updating strategy to gradually extract aligned affordance knowledge from multiple images and integrate it into an affordance dictionary. Then, the Affordance Dictionary Adaptive Fusion Module (ADM) learns comprehensive point cloud representations that consider all affordance candidates in multiple images. Besides, the Multi-Image and Point Affordance (MIPA) benchmark is constructed and our method outperforms existing state-of-the-art methods on various experimental comparisons.

cs.CV

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

cs.CV