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Pinhuan Wang

Publications and source records attributed to Pinhuan Wang.

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TIDE-MC: Two-Sided Interpolative Decomposition for Billion-Scale GPU Matrix Completion

Matrix completion supports large-scale recommendation and scientific computing, yet existing GPU solvers commonly assume that the observed matrix or its dense factors fit in device memory. On real workloads, this assumption leads to out-of-memory failures or severe PCIe overhead under naive paging. We present TIDE-MC, a bounded-memory GPU framework built on Two-Sided Interpolative Decomposition (TSID). TSID uses a sampled template submatrix as an anchor for reconstructing the full low-rank matrix, allowing computation and storage to scale with the template and active data chunks rather than the complete matrix. TIDE-MC realizes this formulation through two execution stages. First, a conflict-free synchronization engine recovers the template using parallel factorization and hierarchical gradient aggregation. Second, a chunked reconstruction pipeline extends the recovered template to the remaining matrix while overlapping PCIe transfers with GPU computation. An asymmetric gradient-clipping scheme stabilizes mixed-precision Tensor Core execution. Across 15 benchmarks, TIDE-MC completes workloads that cause existing GPU solvers to run out of memory. Compared with the evaluated state-of-the-art baselines, it achieves up to 11,647x speedup, reduces peak memory usage by up to 8.5x, and lowers reconstruction error by up to 99.7%. These results show that template-anchored decomposition and stage-specific GPU execution can scale matrix completion beyond device-memory capacity.

cs.DC

OrchANN: Hierarchical Orchestration for Skewed Out-of-Core Vector Search

At billion scale, approximate nearest neighbor search (ANNS) often becomes an out-of-core problem: the full vector collection and index structures exceed memory capacity, making query performance dominated by SSD accesses and DRAM-SSD data movement. Existing systems struggle to strike a balance between accuracy and efficiency: physical-overlap methods replicate vectors or index entries across partitions, enlarging the SSD-resident index and incurring extra I/O; quantization-based methods reduce memory usage, but their approximate distances are less reliable and often require costly raw-vector reranking from SSD to preserve recall. We present OrchANN (Orchestrated ANN Search), an out-of-core ANNS engine that orchestrates query routing, partition access, and query execution under tight memory constraints. OrchANN stores each cluster as a disjoint SSD partition with scale-aware indexes, while a memory-resident graph abstraction provides logical overlap before SSD access. During serving, OrchANN uses query hotness and cluster priorities from the graph abstraction to prune low-value clusters and improve access locality. Across five datasets under strict memory constraints, OrchANN delivers up to 17.2x higher QPS and 25.0x lower latency than state-of-the-art baselines, while preserving accuracy.

cs.DB

Token-Controlled Re-ranking for Sequential Recommendation via LLMs

The widespread adoption of Large Language Models (LLMs) as re-rankers is shifting recommender systems towards a user-centric paradigm. However, a significant gap remains: current re-rankers often lack mechanisms for fine-grained user control. They struggle to balance inherent user preferences with multiple attribute-based constraints, often resorting to simplistic hard filtering that can excessively narrow the recommendation pool and yield suboptimal results. This limitation leaves users as passive recipients rather than active collaborators in the recommendation process. To bridge this gap, we propose COREC, a novel token-augmented re-ranking framework that incorporates specific user requirements in co-creating the recommendation outcome. COREC empowers users to steer re-ranking results with precise and flexible control via explicit, attribute-based signals. The framework learns to balance these commands against latent preferences, yielding rankings that adhere to user instructions without sacrificing personalization. Experiments show that COREC: (1) exceeds state-of-the-art baselines on standard recommendation effectiveness and (2) demonstrates superior adherence to specific attribute requirements, proving that COREC enables fine-grained and predictable manipulation of the rankings.

cs.IR

REALM: Recursive Relevance Modeling for LLM-based Document Re-Ranking

Large Language Models (LLMs) have shown strong capabilities in document re-ranking, a key component in modern Information Retrieval (IR) systems. However, existing LLM-based approaches face notable limitations, including ranking uncertainty, unstable top-k recovery, and high token cost due to token-intensive prompting. To effectively address these limitations, we propose REALM, an uncertainty-aware re-ranking framework that models LLM-derived relevance as Gaussian distributions and refines them through recursive Bayesian updates. By explicitly capturing uncertainty and minimizing redundant queries, REALM achieves better rankings more efficiently. Experimental results demonstrate that our REALM surpasses state-of-the-art re-rankers while significantly reducing token usage and latency, improving NDCG@10 by 0.7-11.9 and simultaneously reducing the number of LLM inferences by 23.4-84.4%, promoting it as the next-generation re-ranker for modern IR systems.

cs.IR

Bingo: Radix-based Bias Factorization for Random Walk on Dynamic Graphs

Random walks are a primary means for extracting information from large-scale graphs. While most real-world graphs are inherently dynamic, state-of-the-art random walk engines failed to efficiently support such a critical use case. This paper takes the initiative to build a general random walk engine for dynamically changing graphs with two key principles: (i) This system should support both low-latency streaming updates and high-throughput batched updates. (ii) This system should achieve fast sampling speed while maintaining acceptable space consumption to support dynamic graph updates. Upholding both standards, we introduce Bingo, a GPU-based random walk engine for dynamically changing graphs. First, we propose a novel radix-based bias factorization algorithm to support constant time sampling complexity while supporting fast streaming updates. Second, we present a group-adaption design to reduce space consumption dramatically. Third, we incorporate GPU-aware designs to support high-throughput batched graph updates on massively parallel platforms. Together, Bingo outperforms existing efforts across various applications, settings, and datasets, achieving up to a 271.11x speedup compared to the state-of-the-art efforts.

cs.DC