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Pinxin Liu

Publications and source records attributed to Pinxin Liu.

25 records · Page 2Linked to original sources

Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting

We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V

cs.CV↗

TextToon: Real-Time Text Toonify Head Avatar from Single Video

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in real-time by another video with arbitrary identities. Existing related works heavily rely on multi-view modeling to recover geometry via texture embeddings, presented in a static manner, leading to control limitations. The multi-view video input also makes it difficult to deploy these models in real-world applications. To address these issues, we adopt a conditional embedding Tri-plane to learn realistic and stylized facial representations in a Gaussian deformation field. Additionally, we expand the stylization capabilities of 3D Gaussian Splatting by introducing an adaptive pixel-translation neural network and leveraging patch-aware contrastive learning to achieve high-quality images. To push our work into consumer applications, we develop a real-time system that can operate at 48 FPS on a GPU machine and 15-18 FPS on a mobile machine. Extensive experiments demonstrate the efficacy of our approach in generating textual avatars over existing methods in terms of quality and real-time animation. Please refer to our project page for more details: https://songluchuan.github.io/TextToon/.

cs.CV↗

GaussianStyle: Gaussian Head Avatar via StyleGAN

Existing methods like Neural Radiation Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made significant strides in facial attribute control such as facial animation and components editing, yet they struggle with fine-grained representation and scalability in dynamic head modeling. To address these limitations, we propose GaussianStyle, a novel framework that integrates the volumetric strengths of 3DGS with the powerful implicit representation of StyleGAN. The GaussianStyle preserves structural information, such as expressions and poses, using Gaussian points, while projecting the implicit volumetric representation into StyleGAN to capture high-frequency details and mitigate the over-smoothing commonly observed in neural texture rendering. Experimental outcomes indicate that our method achieves state-of-the-art performance in reenactment, novel view synthesis, and animation.

cs.CV↗

Tri$^{2}$-plane: Thinking Head Avatar via Feature Pyramid

Recent years have witnessed considerable achievements in facial avatar reconstruction with neural volume rendering. Despite notable advancements, the reconstruction of complex and dynamic head movements from monocular videos still suffers from capturing and restoring fine-grained details. In this work, we propose a novel approach, named Tri$^2$-plane, for monocular photo-realistic volumetric head avatar reconstructions. Distinct from the existing works that rely on a single tri-plane deformation field for dynamic facial modeling, the proposed Tri$^2$-plane leverages the principle of feature pyramids and three top-to-down lateral connections tri-planes for details improvement. It samples and renders facial details at multiple scales, transitioning from the entire face to specific local regions and then to even more refined sub-regions. Moreover, we incorporate a camera-based geometry-aware sliding window method as an augmentation in training, which improves the robustness beyond the canonical space, with a particular improvement in cross-identity generation capabilities. Experimental outcomes indicate that the Tri$^2$-plane not only surpasses existing methodologies but also achieves superior performance across quantitative and qualitative assessments. The project website is: \url{https://songluchuan.github.io/Tri2Plane.github.io/}.

cs.CV↗

GTR-Voice: Articulatory Phonetics Informed Controllable Expressive Speech Synthesis

Expressive speech synthesis aims to generate speech that captures a wide range of para-linguistic features, including emotion and articulation, though current research primarily emphasizes emotional aspects over the nuanced articulatory features mastered by professional voice actors. Inspired by this, we explore expressive speech synthesis through the lens of articulatory phonetics. Specifically, we define a framework with three dimensions: Glottalization, Tenseness, and Resonance (GTR), to guide the synthesis at the voice production level. With this framework, we record a high-quality speech dataset named GTR-Voice, featuring 20 Chinese sentences articulated by a professional voice actor across 125 distinct GTR combinations. We verify the framework and GTR annotations through automatic classification and listening tests, and demonstrate precise controllability along the GTR dimensions on two fine-tuned expressive TTS models. We open-source the dataset and TTS models.

eess.AS↗

An Empirical Analysis on Large Language Models in Debate Evaluation

In this study, we investigate the capabilities and inherent biases of advanced large language models (LLMs) such as GPT-3.5 and GPT-4 in the context of debate evaluation. We discover that LLM's performance exceeds humans and surpasses the performance of state-of-the-art methods fine-tuned on extensive datasets in debate evaluation. We additionally explore and analyze biases present in LLMs, including positional bias, lexical bias, order bias, which may affect their evaluative judgments. Our findings reveal a consistent bias in both GPT-3.5 and GPT-4 towards the second candidate response presented, attributed to prompt design. We also uncover lexical biases in both GPT-3.5 and GPT-4, especially when label sets carry connotations such as numerical or sequential, highlighting the critical need for careful label verbalizer selection in prompt design. Additionally, our analysis indicates a tendency of both models to favor the debate's concluding side as the winner, suggesting an end-of-discussion bias.

cs.CL↗

Adaptive Super Resolution For One-Shot Talking-Head Generation

The one-shot talking-head generation learns to synthesize a talking-head video with one source portrait image under the driving of same or different identity video. Usually these methods require plane-based pixel transformations via Jacobin matrices or facial image warps for novel poses generation. The constraints of using a single image source and pixel displacements often compromise the clarity of the synthesized images. Some methods try to improve the quality of synthesized videos by introducing additional super-resolution modules, but this will undoubtedly increase computational consumption and destroy the original data distribution. In this work, we propose an adaptive high-quality talking-head video generation method, which synthesizes high-resolution video without additional pre-trained modules. Specifically, inspired by existing super-resolution methods, we down-sample the one-shot source image, and then adaptively reconstruct high-frequency details via an encoder-decoder module, resulting in enhanced video clarity. Our method consistently improves the quality of generated videos through a straightforward yet effective strategy, substantiated by quantitative and qualitative evaluations. The code and demo video are available on: \url{https://github.com/Songluchuan/AdaSR-TalkingHead/}.

cs.CV↗