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Piotr Koniusz

Publications and source records attributed to Piotr Koniusz.

At least 91 records · Page 5Linked to original sources

Graph Convolutional Network with Generalized Factorized Bilinear Aggregation

Although Graph Convolutional Networks (GCNs) have demonstrated their power in various applications, the graph convolutional layers, as the most important component of GCN, are still using linear transformations and a simple pooling step. In this paper, we propose a novel generalization of Factorized Bilinear (FB) layer to model the feature interactions in GCNs. FB performs two matrix-vector multiplications, that is, the weight matrix is multiplied with the outer product of the vector of hidden features from both sides. However, the FB layer suffers from the quadratic number of coefficients, overfitting and the spurious correlations due to correlations between channels of hidden representations that violate the i.i.d. assumption. Thus, we propose a compact FB layer by defining a family of summarizing operators applied over the quadratic term. We analyze proposed pooling operators and motivate their use. Our experimental results on multiple datasets demonstrate that the GFB-GCN is competitive with other methods for text classification.

cs.LG↗

Rethinking Class Relations: Absolute-relative Supervised and Unsupervised Few-shot Learning

The majority of existing few-shot learning methods describe image relations with binary labels. However, such binary relations are insufficient to teach the network complicated real-world relations, due to the lack of decision smoothness. Furthermore, current few-shot learning models capture only the similarity via relation labels, but they are not exposed to class concepts associated with objects, which is likely detrimental to the classification performance due to underutilization of the available class labels. To paraphrase, children learn the concept of tiger from a few of actual examples as well as from comparisons of tiger to other animals. Thus, we hypothesize that in fact both similarity and class concept learning must be occurring simultaneously. With these observations at hand, we study the fundamental problem of simplistic class modeling in current few-shot learning methods. We rethink the relations between class concepts, and propose a novel Absolute-relative Learning paradigm to fully take advantage of label information to refine the image representations and correct the relation understanding in both supervised and unsupervised scenarios. Our proposed paradigm improves the performance of several the state-of-the-art models on publicly available datasets.

cs.CV↗

Predicting Flight Delay with Spatio-Temporal Trajectory Convolutional Network and Airport Situational Awareness Map

To model and forecast flight delays accurately, it is crucial to harness various vehicle trajectory and contextual sensor data on airport tarmac areas. These heterogeneous sensor data, if modelled correctly, can be used to generate a situational awareness map. Existing techniques apply traditional supervised learning methods onto historical data, contextual features and route information among different airports to predict flight delay are inaccurate and only predict arrival delay but not departure delay, which is essential to airlines. In this paper, we propose a vision-based solution to achieve a high forecasting accuracy, applicable to the airport. Our solution leverages a snapshot of the airport situational awareness map, which contains various trajectories of aircraft and contextual features such as weather and airline schedules. We propose an end-to-end deep learning architecture, TrajCNN, which captures both the spatial and temporal information from the situational awareness map. Additionally, we reveal that the situational awareness map of the airport has a vital impact on estimating flight departure delay. Our proposed framework obtained a good result (around 18 minutes error) for predicting flight departure delay at Los Angeles International Airport.

cs.LG↗

On Learning the Geodesic Path for Incremental Learning

Neural networks notoriously suffer from the problem of catastrophic forgetting, the phenomenon of forgetting the past knowledge when acquiring new knowledge. Overcoming catastrophic forgetting is of significant importance to emulate the process of "incremental learning", where the model is capable of learning from sequential experience in an efficient and robust way. State-of-the-art techniques for incremental learning make use of knowledge distillation towards preventing catastrophic forgetting. Therein, one updates the network while ensuring that the network's responses to previously seen concepts remain stable throughout updates. This in practice is done by minimizing the dissimilarity between current and previous responses of the network one way or another. Our work contributes a novel method to the arsenal of distillation techniques. In contrast to the previous state of the art, we propose to firstly construct low-dimensional manifolds for previous and current responses and minimize the dissimilarity between the responses along the geodesic connecting the manifolds. This induces a more formidable knowledge distillation with smooth properties which preserves the past knowledge more efficiently as observed by our comprehensive empirical study.

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A Token-wise CNN-based Method for Sentence Compression

Sentence compression is a Natural Language Processing (NLP) task aimed at shortening original sentences and preserving their key information. Its applications can benefit many fields e.g. one can build tools for language education. However, current methods are largely based on Recurrent Neural Network (RNN) models which suffer from poor processing speed. To address this issue, in this paper, we propose a token-wise Convolutional Neural Network, a CNN-based model along with pre-trained Bidirectional Encoder Representations from Transformers (BERT) features for deletion-based sentence compression. We also compare our model with RNN-based models and fine-tuned BERT. Although one of the RNN-based models outperforms marginally other models given the same input, our CNN-based model was ten times faster than the RNN-based approach.

cs.CL↗

Few-shot Action Recognition with Permutation-invariant Attention

Many few-shot learning models focus on recognising images. In contrast, we tackle a challenging task of few-shot action recognition from videos. We build on a C3D encoder for spatio-temporal video blocks to capture short-range action patterns. Such encoded blocks are aggregated by permutation-invariant pooling to make our approach robust to varying action lengths and long-range temporal dependencies whose patterns are unlikely to repeat even in clips of the same class. Subsequently, the pooled representations are combined into simple relation descriptors which encode so-called query and support clips. Finally, relation descriptors are fed to the comparator with the goal of similarity learning between query and support clips. Importantly, to re-weight block contributions during pooling, we exploit spatial and temporal attention modules and self-supervision. In naturalistic clips (of the same class) there exists a temporal distribution shift--the locations of discriminative temporal action hotspots vary. Thus, we permute blocks of a clip and align the resulting attention regions with similarly permuted attention regions of non-permuted clip to train the attention mechanism invariant to block (and thus long-term hotspot) permutations. Our method outperforms the state of the art on the HMDB51, UCF101, miniMIT datasets.

cs.CV↗

6DoF Object Pose Estimation via Differentiable Proxy Voting Loss

Estimating a 6DOF object pose from a single image is very challenging due to occlusions or textureless appearances. Vector-field based keypoint voting has demonstrated its effectiveness and superiority on tackling those issues. However, direct regression of vector-fields neglects that the distances between pixels and keypoints also affect the deviations of hypotheses dramatically. In other words, small errors in direction vectors may generate severely deviated hypotheses when pixels are far away from a keypoint. In this paper, we aim to reduce such errors by incorporating the distances between pixels and keypoints into our objective. To this end, we develop a simple yet effective differentiable proxy voting loss (DPVL) which mimics the hypothesis selection in the voting procedure. By exploiting our voting loss, we are able to train our network in an end-to-end manner. Experiments on widely used datasets, i.e., LINEMOD and Occlusion LINEMOD, manifest that our DPVL improves pose estimation performance significantly and speeds up the training convergence.

cs.CV↗

Relation Embedding for Personalised POI Recommendation

Point-of-Interest (POI) recommendation is one of the most important location-based services helping people discover interesting venues or services. However, the extreme user-POI matrix sparsity and the varying spatio-temporal context pose challenges for POI systems, which affects the quality of POI recommendations. To this end, we propose a translation-based relation embedding for POI recommendation. Our approach encodes the temporal and geographic information, as well as semantic contents effectively in a low-dimensional relation space by using Knowledge Graph Embedding techniques. To further alleviate the issue of user-POI matrix sparsity, a combined matrix factorization framework is built on a user-POI graph to enhance the inference of dynamic personal interests by exploiting the side-information. Experiments on two real-world datasets demonstrate the effectiveness of our proposed model.

cs.LG↗

COLTRANE: ConvolutiOnaL TRAjectory NEtwork for Deep Map Inference

The process of automatic generation of a road map from GPS trajectories, called map inference, remains a challenging task to perform on a geospatial data from a variety of domains as the majority of existing studies focus on road maps in cities. Inherently, existing algorithms are not guaranteed to work on unusual geospatial sites, such as an airport tarmac, pedestrianized paths and shortcuts, or animal migration routes, etc. Moreover, deep learning has not been explored well enough for such tasks. This paper introduces COLTRANE, ConvolutiOnaL TRAjectory NEtwork, a novel deep map inference framework which operates on GPS trajectories collected in various environments. This framework includes an Iterated Trajectory Mean Shift (ITMS) module to localize road centerlines, which copes with noisy GPS data points. Convolutional Neural Network trained on our novel trajectory descriptor is then introduced into our framework to detect and accurately classify junctions for refinement of the road maps. COLTRANE yields up to 37% improvement in F1 scores over existing methods on two distinct real-world datasets: city roads and airport tarmac.

cs.CV↗

Hallucinating IDT Descriptors and I3D Optical Flow Features for Action Recognition with CNNs

In this paper, we revive the use of old-fashioned handcrafted video representations for action recognition and put new life into these techniques via a CNN-based hallucination step. Despite of the use of RGB and optical flow frames, the I3D model (amongst others) thrives on combining its output with the Improved Dense Trajectory (IDT) and extracted with its low-level video descriptors encoded via Bag-of-Words (BoW) and Fisher Vectors (FV). Such a fusion of CNNs and handcrafted representations is time-consuming due to pre-processing, descriptor extraction, encoding and tuning parameters. Thus, we propose an end-to-end trainable network with streams which learn the IDT-based BoW/FV representations at the training stage and are simple to integrate with the I3D model. Specifically, each stream takes I3D feature maps ahead of the last 1D conv. layer and learns to `translate' these maps to BoW/FV representations. Thus, our model can hallucinate and use such synthesized BoW/FV representations at the testing stage. We show that even features of the entire I3D optical flow stream can be hallucinated thus simplifying the pipeline. Our model saves 20-55h of computations and yields state-of-the-art results on four publicly available datasets.

cs.CV↗

Fisher-Bures Adversary Graph Convolutional Networks

In a graph convolutional network, we assume that the graph $G$ is generated wrt some observation noise. During learning, we make small random perturbations $ΔG$ of the graph and try to improve generalization. Based on quantum information geometry, $ΔG$ can be characterized by the eigendecomposition of the graph Laplacian matrix. We try to minimize the loss wrt the perturbed $G+Δ{G}$ while making $Δ{G}$ to be effective in terms of the Fisher information of the neural network. Our proposed model can consistently improve graph convolutional networks on semi-supervised node classification tasks with reasonable computational overhead. We present three different geometries on the manifold of graphs: the intrinsic geometry measures the information theoretic dynamics of a graph; the extrinsic geometry characterizes how such dynamics can affect externally a graph neural network; the embedding geometry is for measuring node embeddings. These new analytical tools are useful in developing a good understanding of graph neural networks and fostering new techniques.

cs.LG↗

A Comparative Review of Recent Kinect-based Action Recognition Algorithms

Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being extracted and how the actions are represented. Since the release of the Kinect camera, a large number of Kinect-based human action recognition techniques have been proposed in the literature. However, there still does not exist a thorough comparison of these Kinect-based techniques under the grouping of feature types, such as handcrafted versus deep learning features and depth-based versus skeleton-based features. In this paper, we analyze and compare ten recent Kinect-based algorithms for both cross-subject action recognition and cross-view action recognition using six benchmark datasets. In addition, we have implemented and improved some of these techniques and included their variants in the comparison. Our experiments show that the majority of methods perform better on cross-subject action recognition than cross-view action recognition, that skeleton-based features are more robust for cross-view recognition than depth-based features, and that deep learning features are suitable for large datasets.

cs.CV↗

Identity-preserving Face Recovery from Stylized Portraits

Given an artistic portrait, recovering the latent photorealistic face that preserves the subject's identity is challenging because the facial details are often distorted or fully lost in artistic portraits. We develop an Identity-preserving Face Recovery from Portraits (IFRP) method that utilizes a Style Removal network (SRN) and a Discriminative Network (DN). Our SRN, composed of an autoencoder with residual block-embedded skip connections, is designed to transfer feature maps of stylized images to the feature maps of the corresponding photorealistic faces. Owing to the Spatial Transformer Network (STN), SRN automatically compensates for misalignments of stylized portraits to output aligned realistic face images. To ensure the identity preservation, we promote the recovered and ground truth faces to share similar visual features via a distance measure which compares features of recovered and ground truth faces extracted from a pre-trained FaceNet network. DN has multiple convolutional and fully-connected layers, and its role is to enforce recovered faces to be similar to authentic faces. Thus, we can recover high-quality photorealistic faces from unaligned portraits while preserving the identity of the face in an image. By conducting extensive evaluations on a large-scale synthesized dataset and a hand-drawn sketch dataset, we demonstrate that our method achieves superior face recovery and attains state-of-the-art results. In addition, our method can recover photorealistic faces from unseen stylized portraits, artistic paintings, and hand-drawn sketches.

cs.CV↗

Recovering Faces from Portraits with Auxiliary Facial Attributes

Recovering a photorealistic face from an artistic portrait is a challenging task since crucial facial details are often distorted or completely lost in artistic compositions. To handle this loss, we propose an Attribute-guided Face Recovery from Portraits (AFRP) that utilizes a Face Recovery Network (FRN) and a Discriminative Network (DN). FRN consists of an autoencoder with residual block-embedded skip-connections and incorporates facial attribute vectors into the feature maps of input portraits at the bottleneck of the autoencoder. DN has multiple convolutional and fully-connected layers, and its role is to enforce FRN to generate authentic face images with corresponding facial attributes dictated by the input attribute vectors. %Leveraging on the spatial transformer networks, FRN automatically compensates for misalignments of portraits. % and generates aligned face images. For the preservation of identities, we impose the recovered and ground-truth faces to share similar visual features. Specifically, DN determines whether the recovered image looks like a real face and checks if the facial attributes extracted from the recovered image are consistent with given attributes. %Our method can recover high-quality photorealistic faces from unaligned portraits while preserving the identity of the face images as well as it can reconstruct a photorealistic face image with a desired set of attributes. Our method can recover photorealistic identity-preserving faces with desired attributes from unseen stylized portraits, artistic paintings, and hand-drawn sketches. On large-scale synthesized and sketch datasets, we demonstrate that our face recovery method achieves state-of-the-art results.

cs.CV↗

Deep Stacked Hierarchical Multi-patch Network for Image Deblurring

Despite deep end-to-end learning methods have shown their superiority in removing non-uniform motion blur, there still exist major challenges with the current multi-scale and scale-recurrent models: 1) Deconvolution/upsampling operations in the coarse-to-fine scheme result in expensive runtime; 2) Simply increasing the model depth with finer-scale levels cannot improve the quality of deblurring. To tackle the above problems, we present a deep hierarchical multi-patch network inspired by Spatial Pyramid Matching to deal with blurry images via a fine-to-coarse hierarchical representation. To deal with the performance saturation w.r.t. depth, we propose a stacked version of our multi-patch model. Our proposed basic multi-patch model achieves the state-of-the-art performance on the GoPro dataset while enjoying a 40x faster runtime compared to current multi-scale methods. With 30ms to process an image at 1280x720 resolution, it is the first real-time deep motion deblurring model for 720p images at 30fps. For stacked networks, significant improvements (over 1.2dB) are achieved on the GoPro dataset by increasing the network depth. Moreover, by varying the depth of the stacked model, one can adapt the performance and runtime of the same network for different application scenarios.

cs.CV↗

Few-Shot Learning via Saliency-guided Hallucination of Samples

Learning new concepts from a few of samples is a standard challenge in computer vision. The main directions to improve the learning ability of few-shot training models include (i) a robust similarity learning and (ii) generating or hallucinating additional data from the limited existing samples. In this paper, we follow the latter direction and present a novel data hallucination model. Currently, most datapoint generators contain a specialized network (i.e., GAN) tasked with hallucinating new datapoints, thus requiring large numbers of annotated data for their training in the first place. In this paper, we propose a novel less-costly hallucination method for few-shot learning which utilizes saliency maps. To this end, we employ a saliency network to obtain the foregrounds and backgrounds of available image samples and feed the resulting maps into a two-stream network to hallucinate datapoints directly in the feature space from viable foreground-background combinations. To the best of our knowledge, we are the first to leverage saliency maps for such a task and we demonstrate their usefulness in hallucinating additional datapoints for few-shot learning. Our proposed network achieves the state of the art on publicly available datasets.

cs.CV↗

Power Normalizing Second-order Similarity Network for Few-shot Learning

Second- and higher-order statistics of data points have played an important role in advancing the state of the art on several computer vision problems such as the fine-grained image and scene recognition. However, these statistics need to be passed via an appropriate pooling scheme to obtain the best performance. Power Normalizations are non-linear activation units which enjoy probability-inspired derivations and can be applied in CNNs. In this paper, we propose a similarity learning network leveraging second-order information and Power Normalizations. To this end, we propose several formulations capturing second-order statistics and derive a sigmoid-like Power Normalizing function to demonstrate its interpretability. Our model is trained end-to-end to learn the similarity between the support set and query images for the problem of one- and few-shot learning. The evaluations on Omniglot, miniImagenet and Open MIC datasets demonstrate that this network obtains state-of-the-art results on several few-shot learning protocols.

cs.CV↗

Model Selection for Generalized Zero-shot Learning

In the problem of generalized zero-shot learning, the datapoints from unknown classes are not available during training. The main challenge for generalized zero-shot learning is the unbalanced data distribution which makes it hard for the classifier to distinguish if a given testing sample comes from a seen or unseen class. However, using Generative Adversarial Network (GAN) to generate auxiliary datapoints by the semantic embeddings of unseen classes alleviates the above problem. Current approaches combine the auxiliary datapoints and original training data to train the generalized zero-shot learning model and obtain state-of-the-art results. Inspired by such models, we propose to feed the generated data via a model selection mechanism. Specifically, we leverage two sources of datapoints (observed and auxiliary) to train some classifier to recognize which test datapoints come from seen and which from unseen classes. This way, generalized zero-shot learning can be divided into two disjoint classification tasks, thus reducing the negative influence of the unbalanced data distribution. Our evaluations on four publicly available datasets for generalized zero-shot learning show that our model obtains state-of-the-art results.

cs.CV↗