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Piotr Luszczek

Publications and source records attributed to Piotr Luszczek.

At least 19 recordsLinked to original sources

The Stability of Block Eliminations and Additive Modifications

The block elimination with additive modifications (BEAM) method was recently proposed as a alternative to LU with partial pivoting requiring less communication. Because of the novelty of BEAM, the existing theoretical analysis is lacking. To that end, we analyze both the numerical stability of the underlying block LU factorization and the effects of additive modifications. For the block LU factorization, we are able to improve the previous results of Demmel et al. from being cubic in the element growth to merely quadratic. Furthermore, we propose an alternative measure of element growth that is better aligned with block LU; this new measure of growth allows our analysis to apply to matrices that cannot be factored with pointwise LU. In the second part, we analyzed the modifications produced by BEAM and the effect they have on the condition number and growth factor. Finally, we show that BEAM will not apply any modifications in some cases that regular block LU can safely factor.

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AI Benchmark Democratization and Carpentry

Benchmarks are a cornerstone of modern machine learning, enabling reproducibility, comparison, and scientific progress. However, AI benchmarks are increasingly complex, requiring dynamic, AI-focused workflows. Rapid evolution in model architectures, scale, datasets, and deployment contexts makes evaluation a moving target. Large language models often memorize static benchmarks, causing a gap between benchmark results and real-world performance. Beyond traditional static benchmarks, continuous adaptive benchmarking frameworks are needed to align scientific assessment with deployment risks. This calls for skills and education in AI Benchmark Carpentry. From our experience with MLCommons, educational initiatives, and programs like the DOE's Trillion Parameter Consortium, key barriers include high resource demands, limited access to specialized hardware, lack of benchmark design expertise, and uncertainty in relating results to application domains. Current benchmarks often emphasize peak performance on top-tier hardware, offering limited guidance for diverse, real-world scenarios. Benchmarking must become dynamic, incorporating evolving models, updated data, and heterogeneous platforms while maintaining transparency, reproducibility, and interpretability. Democratization requires both technical innovation and systematic education across levels, building sustained expertise in benchmark design and use. Benchmarks should support application-relevant comparisons, enabling informed, context-sensitive decisions. Dynamic, inclusive benchmarking will ensure evaluation keeps pace with AI evolution and supports responsible, reproducible, and accessible AI deployment. Community efforts can provide a foundation for AI Benchmark Carpentry.

cs.AI↗

Performance and Numerical Aspects of Decompositional Factorizations with FP64 Floating-Point Emulation in INT8

Mixing precisions for performance has been an ongoing trend as the modern hardware accelerators started including new, and mostly lower-precision, data formats. The advantage of using them is a great potential of performance gain and energy savings. The disadvantage are the numerical issues not present in the standard-mandated floating-point formats. Split integer emulation of FP64 takes this to an extreme with the computation performed only by fixed-point tensor core units. We present the new issues the emulation faces for practical cases involving dense linear solver. We show extensive numerical tests indicating the effect of extended numerical range of matrix entries. We also scaled the input sizes to study the performance and numerical profiles on the NVIDIA Hopper GPUs.

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HPL-MxP Benchmark: Mixed-Precision Algorithms, Iterative Refinement, and Scalable Data Generation

We present a mixed-precision benchmark called HPL-MxP that uses both a lower-precision LU factorization with a non-stationary iterative refinement based on GMRES. We evaluate the numerical stability of one of the methods of generating the input matrix in a scalable fashion and show how the diagonal scaling affects the solution quality in terms of the backward-error. Some of the performance results at large scale supercomputing installations produced Exascale-level compute throughput numbers thus proving the viability of the proposed benchmark for evaluating such machines. We also present the potential of the benchmark to continue increasing its use with proliferation of hardware accelerators for AI workloads whose reliable evaluation continues to pose a particular challenge for the users.

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DBOS Network Sensing: A Web Services Approach to Collaborative Awareness

DBOS (DataBase Operating System) is a novel capability that integrates web services, operating system functions, and database features to significantly reduce web-deployment effort while increasing resilience. Integration of high performance network sensing enables DBOS web services to collaboratively create a shared awareness of their network environments to enhance their collective resilience and security. Network sensing is added to DBOS using GraphBLAS hypersparse traffic matrices via two approaches: (1) Python-GraphBLAS and (2) OneSparse PostgreSQL. These capabilities are demonstrated using the workflow and analytics from the IEEE/MIT/Amazon Anonymized Network Sensing Graph Challenge. The system was parallelized using pPython and benchmarked using 64 compute nodes on the MIT SuperCloud. The web request rate sustained by a single DBOS instance was ${>}10^5$, well above the required maximum, indicating that network sensing can be added to DBOS with negligible overhead. For collaborative awareness, many DBOS instances were connected to a single DBOS aggregator. The Python-GraphBLAS and OneSparse PostgreSQL implementations scaled linearly up to 64 and 32 nodes respectively. These results suggest that DBOS collaborative network awareness can be achieved with a negligible increase in computing resources.

cs.NI↗

Easy Acceleration with Distributed Arrays

High level programming languages and GPU accelerators are powerful enablers for a wide range of applications. Achieving scalable vertical (within a compute node), horizontal (across compute nodes), and temporal (over different generations of hardware) performance while retaining productivity requires effective abstractions. Distributed arrays are one such abstraction that enables high level programming to achieve highly scalable performance. Distributed arrays achieve this performance by deriving parallelism from data locality, which naturally leads to high memory bandwidth efficiency. This paper explores distributed array performance using the STREAM memory bandwidth benchmark on a variety of hardware. Scalable performance is demonstrated within and across CPU cores, CPU nodes, and GPU nodes. Horizontal scaling across multiple nodes was linear. The hardware used spans decades and allows a direct comparison of hardware improvements for memory bandwidth over this time range; showing a 10x increase in CPU core bandwidth over 20 years, 100x increase in CPU node bandwidth over 20 years, and 5x increase in GPU node bandwidth over 5 years. Running on hundreds of MIT SuperCloud nodes simultaneously achieved a sustained bandwidth $>$1 PB/s.

cs.DC↗

Anatomy of High-Performance Column-Pivoted QR Decomposition

We introduce an algorithmic framework for performing QR factorization with column pivoting (QRCP) on general matrices. The framework enables the design of practical QRCP algorithms through user-controlled choices for the core subroutines. We provide a comprehensive overview of how to navigate these choices on modern hardware platforms, offering detailed descriptions of alternative methods for both CPUs and GPUs. The practical QRCP algorithms developed within this framework are implemented as part of the open-source RandLAPACK library. Our empirical evaluation demonstrates that, on a dual AMD EPYC 9734 system, the proposed method achieves performance improvements of up to two orders of magnitude over LAPACK's standard QRCP routine and greatly surpasses the performance of the current state-of-the-art randomized QRCP algorithm. Additionally, on an NVIDIA H100 GPU, our method attains approximately 65 percent of the performance of cuSOLVER's unpivoted QR factorization.

cs.MS↗

Anonymized Network Sensing Graph Challenge

The MIT/IEEE/Amazon GraphChallenge encourages community approaches to developing new solutions for analyzing graphs and sparse data derived from social media, sensor feeds, and scientific data to discover relationships between events as they unfold in the field. The anonymized network sensing Graph Challenge seeks to enable large, open, community-based approaches to protecting networks. Many large-scale networking problems can only be solved with community access to very broad data sets with the highest regard for privacy and strong community buy-in. Such approaches often require community-based data sharing. In the broader networking community (commercial, federal, and academia) anonymized source-to-destination traffic matrices with standard data sharing agreements have emerged as a data product that can meet many of these requirements. This challenge provides an opportunity to highlight novel approaches for optimizing the construction and analysis of anonymized traffic matrices using over 100 billion network packets derived from the largest Internet telescope in the world (CAIDA). This challenge specifies the anonymization, construction, and analysis of these traffic matrices. A GraphBLAS reference implementation is provided, but the use of GraphBLAS is not required in this Graph Challenge. As with prior Graph Challenges the goal is to provide a well-defined context for demonstrating innovation. Graph Challenge participants are free to select (with accompanying explanation) the Graph Challenge elements that are appropriate for highlighting their innovations.

cs.NI↗

CholeskyQR with Randomization and Pivoting for Tall Matrices (CQRRPT)

This paper develops and analyzes a new algorithm for QR decomposition with column pivoting (QRCP) of rectangular matrices with many more rows than columns. The algorithm carefully combines methods from randomized numerical linear algebra to accelerate pivot decisions for the input matrix and the process of decomposing the pivoted matrix into the QR form. The source of the latter improvement is CholeskyQR with randomized preconditioning. Comprehensive analysis is provided in both exact and finite-precision arithmetic to characterize the algorithm's rank-revealing properties and its numerical stability granted probabilistic assumptions of the sketching operator. An implementation of the proposed algorithm is described and made available inside the open-source RandLAPACK library, which itself relies on RandBLAS. Experiments with this implementation on an Intel Xeon Gold 6248R CPU demonstrate order-of-magnitude speedups over LAPACK's standard function for QRCP, and comparable performance to a specialized algorithm for unpivoted QR of tall matrices, which lacks the strong rank-revealing properties of the proposed method.

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SpikeRL: A Scalable and Energy-efficient Framework for Deep Spiking Reinforcement Learning

In this era of AI revolution, massive investments in large-scale data-driven AI systems demand high-performance computing, consuming tremendous energy and resources. This trend raises new challenges in optimizing sustainability without sacrificing scalability or performance. Among the energy-efficient alternatives of the traditional Von Neumann architecture, neuromorphic computing and its Spiking Neural Networks (SNNs) are a promising choice due to their inherent energy efficiency. However, in some real-world application scenarios such as complex continuous control tasks, SNNs often lack the performance optimizations that traditional artificial neural networks have. Researchers have addressed this by combining SNNs with Deep Reinforcement Learning (DeepRL), yet scalability remains unexplored. In this paper, we extend our previous work on SpikeRL, which is a scalable and energy efficient framework for DeepRL-based SNNs for continuous control. In our initial implementation of SpikeRL framework, we depended on the population encoding from the Population-coded Spiking Actor Network (PopSAN) method for our SNN model and implemented distributed training with Message Passing Interface (MPI) through mpi4py. Also, further optimizing our model training by using mixed-precision for parameter updates. In our new SpikeRL framework, we have implemented our own DeepRL-SNN component with population encoding, and distributed training with PyTorch Distributed package with NCCL backend while still optimizing with mixed precision training. Our new SpikeRL implementation is 4.26X faster and 2.25X more energy efficient than state-of-the-art DeepRL-SNN methods. Our proposed SpikeRL framework demonstrates a truly scalable and sustainable solution for complex continuous control tasks in real-world applications.

cs.LG↗

Interface for Sparse Linear Algebra Operations

The standardization of an interface for dense linear algebra operations in the BLAS standard has enabled interoperability between different linear algebra libraries, thereby boosting the success of scientific computing, in particular in scientific HPC. Despite numerous efforts in the past, the community has not yet agreed on a standardization for sparse linear algebra operations due to numerous reasons. One is the fact that sparse linear algebra objects allow for many different storage formats, and different hardware may favor different storage formats. This makes the definition of a FORTRAN-style all-circumventing interface extremely challenging. Another reason is that opposed to dense linear algebra functionality, in sparse linear algebra, the size of the sparse data structure for the operation result is not always known prior to the information. Furthermore, as opposed to the standardization effort for dense linear algebra, we are late in the technology readiness cycle, and many production-ready software libraries using sparse linear algebra routines have implemented and committed to their own sparse BLAS interface. At the same time, there exists a demand for standardization that would improve interoperability, and sustainability, and allow for easier integration of building blocks. In an inclusive, cross-institutional effort involving numerous academic institutions, US National Labs, and industry, we spent two years designing a hardware-portable interface for basic sparse linear algebra functionality that serves the user needs and is compatible with the different interfaces currently used by different vendors. In this paper, we present a C++ API for sparse linear algebra functionality, discuss the design choices, and detail how software developers preserve a lot of freedom in terms of how to implement functionality behind this API.

cs.MS↗

GPU Sharing with Triples Mode

There is a tremendous amount of interest in AI/ML technologies due to the proliferation of generative AI applications such as ChatGPT. This trend has significantly increased demand on GPUs, which are the workhorses for training AI models. Due to the high costs of GPUs and lacking supply, it has become of interest to optimize GPU usage in HPC centers. MIT Lincoln Laboratory Supercomputing Center (LLSC) has developed an easy-to-use GPU sharing feature supported by LLSC-developed tools including LLsub and LLMapReduce. This approach overcomes some of the limitations with the existing methods for GPU sharing. This allows users to apply GPU sharing whenever possible while they are developing their AI/ML models and/or doing parametric study on their AI models or executing other GPU applications. Based on our initial experimental results with GPU sharing, GPU sharing with triples mode is easy to use and achieved significant improvement in GPU usage and throughput performance for certain types of AI applications.

cs.DC↗

LLload: An Easy-to-Use HPC Utilization Tool

The increasing use and cost of high performance computing (HPC) requires new easy-to-use tools to enable HPC users and HPC systems engineers to transparently understand the utilization of resources. The MIT Lincoln Laboratory Supercomputing Center (LLSC) has developed a simple command, LLload, to monitor and characterize HPC workloads. LLload plays an important role in identifying opportunities for better utilization of compute resources. LLload can be used to monitor jobs both programmatically and interactively. LLload can characterize users' jobs using various LLload options to achieve better efficiency. This information can be used to inform the user to optimize HPC workloads and improve both CPU and GPU utilization. This includes improvements using judicious oversubscription of the computing resources. Preliminary results suggest significant improvement in GPU utilization and overall throughput performance with GPU overloading in some cases. By enabling users to observe and fix incorrect job submission and/or inappropriate execution setups, LLload can increase the resource usage and improve the overall throughput performance. LLload is a light-weight, easy-to-use tool for both HPC users and HPC systems engineers to monitor HPC workloads to improve system utilization and efficiency.

cs.PF↗

Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring

Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as does the capability of Unity, and this allows us to adapt our monitoring tools to scale and incorporate features enabling efficient replay of system wide events, user isolation, and machine level granularity. Our system fully takes advantage of the modern capabilities of the Unity Engine in a way that intuitively represents the real time workload performed on a supercomputer. It allows HPC system engineers to quickly diagnose usage related errors with its responsive user interface which scales efficiently with large data sets.

cs.DC↗

HPC with Enhanced User Separation

HPC systems used for research run a wide variety of software and workflows. This software is often written or modified by users to meet the needs of their research projects, and rarely is built with security in mind. In this paper we explore several of the key techniques that MIT Lincoln Laboratory Supercomputing Center has deployed on its systems to manage the security implications of these workflows by providing enforced separation for processes, filesystem access, network traffic, and accelerators to make every user feel like they are running on a personal HPC.

cs.DC↗

Teaching Network Traffic Matrices in an Interactive Game Environment

The Internet has become a critical domain for modern society that requires ongoing efforts for its improvement and protection. Network traffic matrices are a powerful tool for understanding and analyzing networks and are broadly taught in online graph theory educational resources. Network traffic matrix concepts are rarely available in online computer network and cybersecurity educational resources. To fill this gap, an interactive game environment has been developed to teach the foundations of traffic matrices to the computer networking community. The game environment provides a convenient, broadly accessible, delivery mechanism that enables making material available rapidly to a wide audience. The core architecture of the game is a facility to add new network traffic matrix training modules via an easily editable JSON file. Using this facility an initial set of modules were rapidly created covering: basic traffic matrices, traffic patterns, security/defense/deterrence, a notional cyber attack, a distributed denial-of-service (DDoS) attack, and a variety of graph theory concepts. The game environment enables delivery in a wide range of contexts to enable rapid feedback and improvement. The game can be used as a core unit as part of a formal course or as a simple interactive introduction in a presentation.

cs.CR↗

Generalizing Random Butterfly Transforms to Arbitrary Matrix Sizes

Parker and Lê introduced random butterfly transforms (RBTs) as a preprocessing technique to replace pivoting in dense LU factorization. Unfortunately, their FFT-like recursive structure restricts the dimensions of the matrix. Furthermore, on multi-node systems, efficient management of the communication overheads restricts the matrix's distribution even more. To remove these limitations, we have generalized the RBT to arbitrary matrix sizes by truncating the dimensions of each layer in the transform. We expanded Parker's theoretical analysis to generalized RBT, specifically that in exact arithmetic, Gaussian elimination with no pivoting will succeed with probability 1 after transforming a matrix with full-depth RBTs. Furthermore, we experimentally show that these generalized transforms improve performance over Parker's formulation by up to 62\% while retaining the ability to replace pivoting. This generalized RBT is available in the SLATE numerical software library.

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Randomized Numerical Linear Algebra : A Perspective on the Field With an Eye to Software

Randomized numerical linear algebra - RandNLA, for short - concerns the use of randomization as a resource to develop improved algorithms for large-scale linear algebra computations. The origins of contemporary RandNLA lay in theoretical computer science, where it blossomed from a simple idea: randomization provides an avenue for computing approximate solutions to linear algebra problems more efficiently than deterministic algorithms. This idea proved fruitful in the development of scalable algorithms for machine learning and statistical data analysis applications. However, RandNLA's true potential only came into focus upon integration with the fields of numerical analysis and "classical" numerical linear algebra. Through the efforts of many individuals, randomized algorithms have been developed that provide full control over the accuracy of their solutions and that can be every bit as reliable as algorithms that might be found in libraries such as LAPACK. Recent years have even seen the incorporation of certain RandNLA methods into MATLAB, the NAG Library, NVIDIA's cuSOLVER, and SciKit-Learn. For all its success, we believe that RandNLA has yet to realize its full potential. In particular, we believe the scientific community stands to benefit significantly from suitably defined "RandBLAS" and "RandLAPACK" libraries, to serve as standards conceptually analogous to BLAS and LAPACK. This 200-page monograph represents a step toward defining such standards. In it, we cover topics spanning basic sketching, least squares and optimization, low-rank approximation, full matrix decompositions, leverage score sampling, and sketching data with tensor product structures (among others). Much of the provided pseudo-code has been tested via publicly available MATLAB and Python implementations.

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