SearcharxivSearch

arXiv subjects

Plinio Moreno

Publications and source records attributed to Plinio Moreno.

At least 19 recordsLinked to original sources

Cost-Efficient Multi-Scale Fovea for Semantic-Based Visual Search Attention

Semantics are one of the primary sources of top-down preattentive information. Modern deep object detectors excel at extracting such valuable semantic cues from complex visual scenes. However, the size of the visual input to be processed by these detectors can become a bottleneck, particularly in terms of time costs, affecting an artificial attention system's biological plausibility and real-time deployability. Inspired by classical exponential density roll-off topologies, we apply a new artificial foveation module to our novel attention prediction pipeline: the Semantic-based Bayesian Attention (SemBA) framework. We aim at reducing detection-related computational costs without compromising visual task accuracy, thereby making SemBA more biologically plausible. The proposed multi-scale pyramidal field-of-view retains maximum acuity at an innermost level, around a focal point, while gradually increasing distortion for outer levels to mimic peripheral uncertainty via downsampling. In this work we evaluate the performance of our novel Multi-Scale Fovea, incorporated into SemBA, on target-present visual search. We also compare it against other artificial foveal systems, and conduct ablation studies with different deep object detection models to assess the impact of the new topology in terms of computational costs. We experimentally demonstrate that including the new Multi-Scale Fovea module effectively reduces inherent processing costs while improving SemBA's scanpath prediction accuracy. Remarkably, we show that SemBA closely approximates human consistency while retaining the actual human fovea's proportions.

eess.IV

Task-oriented grasping for dexterous robots using postural synergies and reinforcement learning

In this paper, we address the problem of task-oriented grasping for humanoid robots, emphasizing the need to align with human social norms and task-specific objectives. Existing methods, employ a variety of open-loop and closed-loop approaches but lack an end-to-end solution that can grasp several objects while taking into account the downstream task's constraints. Our proposed approach employs reinforcement learning to enhance task-oriented grasping, prioritizing the post-grasp intention of the agent. We extract human grasp preferences from the ContactPose dataset, and train a hand synergy model based on the Variational Autoencoder (VAE) to imitate the participant's grasping actions. Based on this data, we train an agent able to grasp multiple objects while taking into account distinct post-grasp intentions that are task-specific. By combining data-driven insights from human grasping behavior with learning by exploration provided by reinforcement learning, we can develop humanoid robots capable of context-aware manipulation actions, facilitating collaboration in human-centered environments.

cs.RO

GRASPLAT: Enabling dexterous grasping through novel view synthesis

Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring high-quality 3D data in real-world scenarios. In this paper, we introduce GRASPLAT, a novel grasping framework that leverages consistent 3D information while being trained solely on RGB images. Our key insight is that by synthesizing physically plausible images of a hand grasping an object, we can regress the corresponding hand joints for a successful grasp. To achieve this, we utilize 3D Gaussian Splatting to generate high-fidelity novel views of real hand-object interactions, enabling end-to-end training with RGB data. Unlike prior methods, our approach incorporates a photometric loss that refines grasp predictions by minimizing discrepancies between rendered and real images. We conduct extensive experiments on both synthetic and real-world grasping datasets, demonstrating that GRASPLAT improves grasp success rates up to 36.9% over existing image-based methods. Project page: https://mbortolon97.github.io/grasplat/

cs.RO

Model-Based Lookahead Reinforcement Learning for in-hand manipulation

In-Hand Manipulation, as many other dexterous tasks, remains a difficult challenge in robotics by combining complex dynamic systems with the capability to control and manoeuvre various objects using its actuators. This work presents the application of a previously developed hybrid Reinforcement Learning (RL) Framework to In-Hand Manipulation task, verifying that it is capable of improving the performance of the task. The model combines concepts of both Model-Free and Model-Based Reinforcement Learning, by guiding a trained policy with the help of a dynamic model and value-function through trajectory evaluation, as done in Model Predictive Control. This work evaluates the performance of the model by comparing it with the policy that will be guided. To fully explore this, various tests are performed using both fully-actuated and under-actuated simulated robotic hands to manipulate different objects for a given task. The performance of the model will also be tested for generalization tests, by changing the properties of the objects in which both the policy and dynamic model were trained, such as density and size, and additionally by guiding a trained policy in a certain object to perform the same task in a different one. The results of this work show that, given a policy with high average reward and an accurate dynamic model, the hybrid framework improves the performance of in-hand manipulation tasks for most test cases, even when the object properties are changed. However, this improvement comes at the expense of increasing the computational cost, due to the complexity of trajectory evaluation.

cs.RO

Human Scanpath Prediction in Target-Present Visual Search with Semantic-Foveal Bayesian Attention

In goal-directed visual tasks, human perception is guided by both top-down and bottom-up cues. At the same time, foveal vision plays a crucial role in directing attention efficiently. Modern research on bio-inspired computational attention models has taken advantage of advancements in deep learning by utilizing human scanpath data to achieve new state-of-the-art performance. In this work, we assess the performance of SemBA-FAST, i.e. Semantic-based Bayesian Attention for Foveal Active visual Search Tasks, a top-down framework designed for predicting human visual attention in target-present visual search. SemBA-FAST integrates deep object detection with a probabilistic semantic fusion mechanism to generate attention maps dynamically, leveraging pre-trained detectors and artificial foveation to update top-down knowledge and improve fixation prediction sequentially. We evaluate SemBA-FAST on the COCO-Search18 benchmark dataset, comparing its performance against other scanpath prediction models. Our methodology achieves fixation sequences that closely match human ground-truth scanpaths. Notably, it surpasses baseline and other top-down approaches and competes, in some cases, with scanpath-informed models. These findings provide valuable insights into the capabilities of semantic-foveal probabilistic frameworks for human-like attention modelling, with implications for real-time cognitive computing and robotics.

cs.CV

Estimating Object Physical Properties from RGB-D Vision and Depth Robot Sensors Using Deep Learning

Inertial mass plays a crucial role in robotic applications such as object grasping, manipulation, and simulation, providing a strong prior for planning and control. Accurately estimating an object's mass before interaction can significantly enhance the performance of various robotic tasks. However, mass estimation using only vision sensors is a relatively underexplored area. This paper proposes a novel approach combining sparse point-cloud data from depth images with RGB images to estimate the mass of objects. We evaluate a range of point-cloud processing architectures, alongside RGB-only methods. To overcome the limited availability of training data, we create a synthetic dataset using ShapeNetSem 3D models, simulating RGBD images via a Kinect camera. This synthetic data is used to train an image generation model for estimating dense depth maps, which we then use to augment an existing dataset of images paired with mass values. Our approach significantly outperforms existing benchmarks across all evaluated metrics. The data generation (https://github.com/RavineWindteer/ShapenetSem-to-RGBD) as well as the training of the depth estimator (https://github.com/RavineWindteer/GLPDepth-Edited) and the mass estimator (https://github.com/RavineWindteer/Depth-mass-estimator) are available online.

cs.CV

Measuring Uncertainty in Shape Completion to Improve Grasp Quality

Shape completion networks have been used recently in real-world robotic experiments to complete the missing/hidden information in environments where objects are only observed in one or few instances where self-occlusions are bound to occur. Nowadays, most approaches rely on deep neural networks that handle rich 3D point cloud data that lead to more precise and realistic object geometries. However, these models still suffer from inaccuracies due to its nondeterministic/stochastic inferences which could lead to poor performance in grasping scenarios where these errors compound to unsuccessful grasps. We present an approach to calculate the uncertainty of a 3D shape completion model during inference of single view point clouds of an object on a table top. In addition, we propose an update to grasp pose algorithms quality score by introducing the uncertainty of the completed point cloud present in the grasp candidates. To test our full pipeline we perform real world grasping with a 7dof robotic arm with a 2 finger gripper on a large set of household objects and compare against previous approaches that do not measure uncertainty. Our approach ranks the grasp quality better, leading to higher grasp success rate for the rank 5 grasp candidates compared to state of the art.

cs.RO

Prediction of 30-day hospital readmission with clinical notes and EHR information

High hospital readmission rates are associated with significant costs and health risks for patients. Therefore, it is critical to develop predictive models that can support clinicians to determine whether or not a patient will return to the hospital in a relatively short period of time (e.g, 30-days). Nowadays, it is possible to collect both structured (electronic health records - EHR) and unstructured information (clinical notes) about a patient hospital event, all potentially containing relevant information for a predictive model. However, their integration is challenging. In this work we explore the combination of clinical notes and EHRs to predict 30-day hospital readmissions. We address the representation of the various types of information available in the EHR data, as well as exploring LLMs to characterize the clinical notes. We collect both information sources as the nodes of a graph neural network (GNN). Our model achieves an AUROC of 0.72 and a balanced accuracy of 66.7\%, highlighting the importance of combining the multimodal information.

cs.LG

Next Best View For Point-Cloud Model Acquisition: Bayesian Approximation and Uncertainty Analysis

The Next Best View problem is a computer vision problem widely studied in robotics. To solve it, several methodologies have been proposed over the years. Some, more recently, propose the use of deep learning models. Predictions obtained with the help of deep learning models naturally have some uncertainty associated with them. Despite this, the standard models do not allow for their quantification. However, Bayesian estimation theory contributed to the demonstration that dropout layers allow to estimate prediction uncertainty in neural networks. This work adapts the point-net-based neural network for Next-Best-View (PC-NBV). It incorporates dropout layers into the model's architecture, thus allowing the computation of the uncertainty estimate associated with its predictions. The aim of the work is to improve the network's accuracy in correctly predicting the next best viewpoint, proposing a way to make the 3D reconstruction process more efficient. Two uncertainty measurements capable of reflecting the prediction's error and accuracy, respectively, were obtained. These enabled the reduction of the model's error and the increase in its accuracy from 30\% to 80\% by identifying and disregarding predictions with high values of uncertainty. Another method that directly uses these uncertainty metrics to improve the final prediction was also proposed. However, it showed very residual improvements.

cs.CV

Semantic-Based Active Perception for Humanoid Visual Tasks with Foveal Sensors

The aim of this work is to establish how accurately a recent semantic-based foveal active perception model is able to complete visual tasks that are regularly performed by humans, namely, scene exploration and visual search. This model exploits the ability of current object detectors to localize and classify a large number of object classes and to update a semantic description of a scene across multiple fixations. It has been used previously in scene exploration tasks. In this paper, we revisit the model and extend its application to visual search tasks. To illustrate the benefits of using semantic information in scene exploration and visual search tasks, we compare its performance against traditional saliency-based models. In the task of scene exploration, the semantic-based method demonstrates superior performance compared to the traditional saliency-based model in accurately representing the semantic information present in the visual scene. In visual search experiments, searching for instances of a target class in a visual field containing multiple distractors shows superior performance compared to the saliency-driven model and a random gaze selection algorithm. Our results demonstrate that semantic information, from the top-down, influences visual exploration and search tasks significantly, suggesting a potential area of research for integrating it with traditional bottom-up cues.

cs.CV

Pose-free object classification from surface contact features in sequences of Robotic grasps

In this work, we propose two cost efficient methods for object identification, using a multi-fingered robotic hand equipped with proprioceptive sensing. Both methods are trained on known objects and rely on a limited set of features, obtained during a few grasps on an object. Contrary to most methods in the literature, our methods do not rely on the knowledge of the relative pose between object and hand, which greatly expands the domain of application. However, if that knowledge is available, we propose an additional active exploration step that reduces the overall number of grasps required for a good recognition of the object. One of the methods depends on the contact positions and normals and the other depends on the contact positions alone. We test the proposed methods in the GraspIt! simulator and show that haptic-based object classification is possible in pose-free conditions. We evaluate the parameters that produce the most accurate results and require the least number of grasps for classification.

cs.RO

Socially reactive navigation models for mobile robots in dynamic environments

The objective of this work is to expand upon previous works, considering socially acceptable behaviours within robot navigation and interaction, and allow a robot to closely approach static and dynamic individuals or groups. The space models developed in this dissertation are adaptive, that is, capable of changing over time to accommodate the changing circumstances often existent within a social environment. The space model's parameters' adaptation occurs with the end goal of enabling a close interaction between humans and robots and is thus capable of taking into account not only the arrangement of the groups, but also the basic characteristics of the robot itself. This work also further develops a preexisting approach pose estimation algorithm in order to better guarantee the safety and comfort of the humans involved in the interaction, by taking into account basic human sensibilities. The algorithms are integrated into ROS's navigation system through the use of the $costmap2d$ and the $move\_base$ packages. The space model adaptation is tested via comparative evaluation against previous algorithms through the use of datasets. The entire navigation system is then evaluated through both simulations (static and dynamic) and real life situations (static). These experiments demonstrate that the developed space model and approach pose estimation algorithms are capable of enabling a robot to closely approach individual humans and groups, while maintaining considerations for their comfort and sensibilities.

cs.RO

Learning to search for and detect objects in foveal images using deep learning

The human visual system processes images with varied degrees of resolution, with the fovea, a small portion of the retina, capturing the highest acuity region, which gradually declines toward the field of view's periphery. However, the majority of existing object localization methods rely on images acquired by image sensors with space-invariant resolution, ignoring biological attention mechanisms. As a region of interest pooling, this study employs a fixation prediction model that emulates human objective-guided attention of searching for a given class in an image. The foveated pictures at each fixation point are then classified to determine whether the target is present or absent in the scene. Throughout this two-stage pipeline method, we investigate the varying results obtained by utilizing high-level or panoptic features and provide a ground-truth label function for fixation sequences that is smoother, considering in a better way the spatial structure of the problem. Finally, we present a novel dual task model capable of performing fixation prediction and detection simultaneously, allowing knowledge transfer between the two tasks. We conclude that, due to the complementary nature of both tasks, the training process benefited from the sharing of knowledge, resulting in an improvement in performance when compared to the previous approach's baseline scores.

cs.CV

Force Feedback Control For Dexterous Robotic Hands Using Conditional Postural Synergies

We present a force feedback controller for a dexterous robotic hand equipped with force sensors on its fingertips. Our controller uses the conditional postural synergies framework to generate the grasp postures, i.e. the finger configuration of the robot, at each time step based on forces measured on the robot's fingertips. Using this framework we are able to control the hand during different grasp types using only one variable, the grasp size, which we define as the distance between the tip of the thumb and the index finger. Instead of controlling the finger limbs independently, our controller generates control signals for all the hand joints in a (low-dimensional) shared space (i.e. synergy space). In addition, our approach is modular, which allows to execute various types of precision grips, by changing the synergy space according to the type of grasp. We show that our controller is able to lift objects of various weights and materials, adjust the grasp configuration during changes in the object's weight, and perform object placements and object handovers.

cs.RO

3DSGrasp: 3D Shape-Completion for Robotic Grasp

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.

cs.RO

Active Gaze Control for Foveal Scene Exploration

Active perception and foveal vision are the foundations of the human visual system. While foveal vision reduces the amount of information to process during a gaze fixation, active perception will change the gaze direction to the most promising parts of the visual field. We propose a methodology to emulate how humans and robots with foveal cameras would explore a scene, identifying the objects present in their surroundings with in least number of gaze shifts. Our approach is based on three key methods. First, we take an off-the-shelf deep object detector, pre-trained on a large dataset of regular images, and calibrate the classification outputs to the case of foveated images. Second, a body-centered semantic map, encoding the objects classifications and corresponding uncertainties, is sequentially updated with the calibrated detections, considering several data fusion techniques. Third, the next best gaze fixation point is determined based on information-theoretic metrics that aim at minimizing the overall expected uncertainty of the semantic map. When compared to the random selection of next gaze shifts, the proposed method achieves an increase in detection F1-score of 2-3 percentage points for the same number of gaze shifts and reduces to one third the number of required gaze shifts to attain similar performance.

cs.CV

Action Anticipation for Collaborative Environments: The Impact of Contextual Information and Uncertainty-Based Prediction

To interact with humans in collaborative environments, machines need to be able to predict (i.e., anticipate) future events, and execute actions in a timely manner. However, the observation of the human limb movements may not be sufficient to anticipate their actions unambiguously. In this work, we consider two additional sources of information (i.e., context) over time, gaze, movement and object information, and study how these additional contextual cues improve the action anticipation performance. We address action anticipation as a classification task, where the model takes the available information as the input and predicts the most likely action. We propose to use the uncertainty about each prediction as an online decision-making criterion for action anticipation. Uncertainty is modeled as a stochastic process applied to a time-based neural network architecture, which improves the conventional class-likelihood (i.e., deterministic) criterion. The main contributions of this paper are four-fold: (i) We propose a novel and effective decision-making criterion that can be used to anticipate actions even in situations of high ambiguity; (ii) we propose a deep architecture that outperforms previous results in the action anticipation task when using the Acticipate collaborative dataset; (iii) we show that contextual information is important to disambiguate the interpretation of similar actions; and (iv) we also provide a formal description of three existing performance metrics that can be easily used to evaluate action anticipation models.Our results on the Acticipate dataset showed the importance of contextual information and the uncertainty criterion for action anticipation. We achieve an average accuracy of 98.75% in the anticipation task using only an average of 25% of observations.

cs.RO

Action-conditioned Benchmarking of Robotic Video Prediction Models: a Comparative Study

A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually, and thus, many models have been proposed that are capable of predicting future frames based on a history of observed frames~(and sometimes robot actions). However, a comprehensive method for determining the fitness of different video prediction models at guiding the selection of actions is yet to be developed. Current metrics assess video prediction models based on human perception of frame quality. In contrast, we argue that if these systems are to be used to guide action, necessarily, the actions the robot performs should be encoded in the predicted frames. In this paper, we are proposing a new metric to compare different video prediction models based on this argument. More specifically, we propose an action inference system and quantitatively rank different models based on how well we can infer the robot actions from the predicted frames. Our extensive experiments show that models with high perceptual scores can perform poorly in the proposed action inference tests and thus, may not be suitable options to be used in robot planning systems.

cs.CV