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Pooja Guhan

Publications and source records attributed to Pooja Guhan.

9 recordsLinked to original sources

Zero-Shot Personalized Camera Motion Control for Image-to-Video Synthesis

Specifying nuanced and compelling camera motion remains a significant hurdle for non-expert creators using generative tools, creating an "expressive gap" where generic text prompts fail to capture cinematic vision. This barrier limits individual creativity and restricts the accessibility of cinematic production for small-scale industries and educational content creators. To address this, we present a zero-shot diffusion-based framework for personalized camera motion control, enabling the transfer of cinematic movements from a single reference video onto a user-provided static image without requiring 3D data, predefined trajectories, or complex graphical interfaces. Our technical contribution involves an inference-time optimization strategy using dual Low-Rank Adaptation (LoRA) networks, with an orthogonality regularizer that encourages separation between spatial appearance and temporal motion updates, alongside a homography-based refinement strategy that provides weak geometric guidance. We evaluate our approach using a new metric, CameraScore, and two distinct user studies. A 72-participant perceptual study demonstrates that our method significantly outperforms existing baselines in motion accuracy (90.45% preference) and scene preservation (70.31% preference). Furthermore, a 12-participant task-based interaction study confirms that our workflow significantly improves usability and creative control (p < 0.001) compared to standard text- or preset-based prompts. We hope this work lays a foundation for future advancements in camera motion transfer across diverse scenes.

cs.CV

V-Trans4Style: Visual Transition Recommendation for Video Production Style Adaptation

We introduce V-Trans4Style, an innovative algorithm tailored for dynamic video content editing needs. It is designed to adapt videos to different production styles like documentaries, dramas, feature films, or a specific YouTube channel's video-making technique. Our algorithm recommends optimal visual transitions to help achieve this flexibility using a more bottom-up approach. We first employ a transformer-based encoder-decoder network to learn recommending temporally consistent and visually seamless sequences of visual transitions using only the input videos. We then introduce a style conditioning module that leverages this model to iteratively adjust the visual transitions obtained from the decoder through activation maximization. We demonstrate the efficacy of our method through experiments conducted on our newly introduced AutoTransition++ dataset. It is a 6k video version of AutoTransition Dataset that additionally categorizes its videos into different production style categories. Our encoder-decoder model outperforms the state-of-the-art transition recommendation method, achieving improvements of 10% to 80% in Recall@K and mean rank values over baseline. Our style conditioning module results in visual transitions that improve the capture of the desired video production style characteristics by an average of around 12% in comparison to other methods when measured with similarity metrics. We hope that our work serves as a foundation for exploring and understanding video production styles further.

cs.CV

Developing an Effective and Automated Patient Engagement Estimator for Telehealth: A Machine Learning Approach

We discuss MET, a learning-based algorithm proposed for perceiving a patient's level of engagement during telehealth sessions. We leverage latent vectors corresponding to Affective and Cognitive features frequently used in psychology literature to understand a person's level of engagement in a semi-supervised GAN-based framework. We showcase the efficacy of this method from the perspective of mental health and more specifically how this can be leveraged for a better understanding of patient engagement during telemental health sessions. To further the development of similar technologies that can be useful for telehealth, we also plan to release a dataset MEDICA containing 1299 video clips, each 3 seconds long and show experiments on the same. Our framework reports a 40% improvement in RMSE (Root Mean Squared Error) over state-of-the-art methods for engagement estimation. In our real-world tests, we also observed positive correlations between the working alliance inventory scores reported by psychotherapists. This indicates the potential of the proposed model to present patient engagement estimations that aligns well with the engagement measures used by psychotherapists.

cs.CV

Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents

We present Text2Gestures, a transformer-based learning method to interactively generate emotive full-body gestures for virtual agents aligned with natural language text inputs. Our method generates emotionally expressive gestures by utilizing the relevant biomechanical features for body expressions, also known as affective features. We also consider the intended task corresponding to the text and the target virtual agents' intended gender and handedness in our generation pipeline. We train and evaluate our network on the MPI Emotional Body Expressions Database and observe that our network produces state-of-the-art performance in generating gestures for virtual agents aligned with the text for narration or conversation. Our network can generate these gestures at interactive rates on a commodity GPU. We conduct a web-based user study and observe that around 91% of participants indicated our generated gestures to be at least plausible on a five-point Likert Scale. The emotions perceived by the participants from the gestures are also strongly positively correlated with the corresponding intended emotions, with a minimum Pearson coefficient of 0.77 in the valence dimension.

cs.HC

WNTRAC: AI Assisted Tracking of Non-pharmaceutical Interventions Implemented Worldwide for COVID-19

The Coronavirus disease 2019 (COVID-19) global pandemic has transformed almost every facet of human society throughout the world. Against an emerging, highly transmissible disease with no definitive treatment or vaccine, governments worldwide have implemented non-pharmaceutical intervention (NPI) to slow the spread of the virus. Examples of such interventions include community actions (e.g. school closures, restrictions on mass gatherings), individual actions (e.g. mask wearing, self-quarantine), and environmental actions (e.g. public facility cleaning). We present the Worldwide Non-pharmaceutical Interventions Tracker for COVID-19 (WNTRAC), a comprehensive dataset consisting of over 6,000 NPIs implemented worldwide since the start of the pandemic. WNTRAC covers NPIs implemented across 261 countries and territories, and classifies NPI measures into a taxonomy of sixteen NPI types. NPI measures are automatically extracted daily from Wikipedia articles using natural language processing techniques and manually validated to ensure accuracy and veracity. We hope that the dataset is valuable for policymakers, public health leaders, and researchers in modeling and analysis efforts for controlling the spread of COVID-19.

cs.CY

Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression

We present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our network extracts pertinent movement features and affective features from the gait. We use these features to synthesize subsequent gaits such that the virtual agents can express and transition between emotions represented as combinations of happy, sad, angry, and neutral. We incorporate multiple regularizations in the training of our network to simultaneously enforce plausible movements and noticeable emotions on the virtual agents. We also integrate our approach with an AR environment using a Microsoft HoloLens and can generate emotive gaits at interactive rates to increase the social presence. We evaluate how human observers perceive both the naturalness and the emotions from the generated gaits of the virtual agents in a web-based study. Our results indicate around 89% of the users found the naturalness of the gaits satisfactory on a five-point Likert scale, and the emotions they perceived from the virtual agents are statistically similar to the intended emotions of the virtual agents. We also use our network to augment existing gait datasets with emotive gaits and will release this augmented dataset for future research in emotion prediction and emotive gait synthesis. Our project website is available at https://gamma.umd.edu/gen_emotive_gaits/.

cs.GR

EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's Principle

We present EmotiCon, a learning-based algorithm for context-aware perceived human emotion recognition from videos and images. Motivated by Frege's Context Principle from psychology, our approach combines three interpretations of context for emotion recognition. Our first interpretation is based on using multiple modalities(e.g. faces and gaits) for emotion recognition. For the second interpretation, we gather semantic context from the input image and use a self-attention-based CNN to encode this information. Finally, we use depth maps to model the third interpretation related to socio-dynamic interactions and proximity among agents. We demonstrate the efficiency of our network through experiments on EMOTIC, a benchmark dataset. We report an Average Precision (AP) score of 35.48 across 26 classes, which is an improvement of 7-8 over prior methods. We also introduce a new dataset, GroupWalk, which is a collection of videos captured in multiple real-world settings of people walking. We report an AP of 65.83 across 4 categories on GroupWalk, which is also an improvement over prior methods.

cs.CV

Learning Coordinated Tasks using Reinforcement Learning in Humanoids

With the advent of artificial intelligence and machine learning, humanoid robots are made to learn a variety of skills which humans possess. One of fundamental skills which humans use in day-to-day activities is performing tasks with coordination between both the hands. In case of humanoids, learning such skills require optimal motion planning which includes avoiding collisions with the surroundings. In this paper, we propose a framework to learn coordinated tasks in cluttered environments based on DiGrad - A multi-task reinforcement learning algorithm for continuous action-spaces. Further, we propose an algorithm to smooth the joint space trajectories obtained by the proposed framework in order to reduce the noise instilled during training. The proposed framework was tested on a 27 degrees of freedom (DoF) humanoid with articulated torso for performing coordinated object-reaching task with both the hands in four different environments with varying levels of difficulty. It is observed that the humanoid is able to plan collision free trajectory in real-time. Simulation results also reveal the usefulness of the articulated torso for performing tasks which require coordination between both the arms.

cs.RO

A Deep Reinforcement Learning Approach for Dynamically Stable Inverse Kinematics of Humanoid Robots

Real time calculation of inverse kinematics (IK) with dynamically stable configuration is of high necessity in humanoid robots as they are highly susceptible to lose balance. This paper proposes a methodology to generate joint-space trajectories of stable configurations for solving inverse kinematics using Deep Reinforcement Learning (RL). Our approach is based on the idea of exploring the entire configuration space of the robot and learning the best possible solutions using Deep Deterministic Policy Gradient (DDPG). The proposed strategy was evaluated on the highly articulated upper body of a humanoid model with 27 degree of freedom (DoF). The trained model was able to solve inverse kinematics for the end effectors with 90% accuracy while maintaining the balance in double support phase.

cs.RO