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Pornpawee Bumpensanti

Publications and source records attributed to Pornpawee Bumpensanti.

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Dynamic Pricing and Matching for Two-Sided Queues

Motivated by applications from gig economy and online marketplaces, we study a two-sided queueing system under joint pricing and matching controls. The queueing system is modeled by a bipartite graph, where the vertices represent customer or server types and the edges represent compatible customer-server pairs. Both customers and servers sequentially arrive to the system and join separate queues according to their types. The arrival rates of different types depend on the prices set by the system operator and the expected waiting time. At any point in time, the system operator can choose certain customers to match with compatible servers. The objective is to maximize the long-run average profit for the system. We first propose a fluid approximation based pricing and max-weight matching policy, which achieves an $O(\sqrtη)$ optimality rate when all the arrival rates are scaled by $η$. We further show that a two-price and max-weight matching policy achieves an improved $O(η^{1/3})$ optimality rate. Under a broad class of pricing policies, we prove that any matching policy has an optimality rate that is lower bounded by $Ω(η^{1/3})$. Thus, the latter policy achieves the optimal rate with respect to $η$. We also demonstrate the advantage of max-weight matching with respect to the number of server and customer types $n$. Under a complete resource pooling condition, we show that max-weight matching achieves $O(\sqrt{n})$ and $O(n^{1/3})$ optimality rates for static and two-price policies, respectively, and the latter matches the lower bound $Ω(n^{1/3})$. In comparison, the randomized matching policy may have an $Ω(n)$ optimality rate.

math.OC↗

A Re-solving Heuristic with Uniformly Bounded Loss for Network Revenue Management

We consider the canonical (quantity-based) network revenue management problem, where a firm accepts or rejects incoming customer requests irrevocably in order to maximize expected revenue given limited resources. Due to the curse of dimensionality, the exact solution to this problem by dynamic programming is intractable when the number of resources is large. We study a family of re-solving heuristics that periodically re-optimize an approximation to the original problem known as the deterministic linear program (DLP), where random customer arrivals are replaced by their expectations. We find that, in general, frequently re-solving the DLP produces the same order of revenue loss as one would get without re-solving, which scales as the square root of the time horizon length and resource capacities. By re-solving the DLP at a few selected points in time and applying thresholds to the customer acceptance probabilities, we design a new re-solving heuristic whose revenue loss is uniformly bounded by a constant that is independent of the time horizon and resource capacities.

math.OC↗