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Pradeep Varakantham

Publications and source records attributed to Pradeep Varakantham.

At least 55 records · Page 3Linked to original sources

Transferable Curricula through Difficulty Conditioned Generators

Advancements in reinforcement learning (RL) have demonstrated superhuman performance in complex tasks such as Starcraft, Go, Chess etc. However, knowledge transfer from Artificial "Experts" to humans remain a significant challenge. A promising avenue for such transfer would be the use of curricula. Recent methods in curricula generation focuses on training RL agents efficiently, yet such methods rely on surrogate measures to track student progress, and are not suited for training robots in the real world (or more ambitiously humans). In this paper, we introduce a method named Parameterized Environment Response Model (PERM) that shows promising results in training RL agents in parameterized environments. Inspired by Item Response Theory, PERM seeks to model difficulty of environments and ability of RL agents directly. Given that RL agents and humans are trained more efficiently under the "zone of proximal development", our method generates a curriculum by matching the difficulty of an environment to the current ability of the student. In addition, PERM can be trained offline and does not employ non-stationary measures of student ability, making it suitable for transfer between students. We demonstrate PERM's ability to represent the environment parameter space, and training with RL agents with PERM produces a strong performance in deterministic environments. Lastly, we show that our method is transferable between students, without any sacrifice in training quality.

cs.AI↗

Solving Richly Constrained Reinforcement Learning through State Augmentation and Reward Penalties

Constrained Reinforcement Learning has been employed to enforce safety constraints on policy through the use of expected cost constraints. The key challenge is in handling expected cost accumulated using the policy and not just in a single step. Existing methods have developed innovative ways of converting this cost constraint over entire policy to constraints over local decisions (at each time step). While such approaches have provided good solutions with regards to objective, they can either be overly aggressive or conservative with respect to costs. This is owing to use of estimates for "future" or "backward" costs in local cost constraints. To that end, we provide an equivalent unconstrained formulation to constrained RL that has an augmented state space and reward penalties. This intuitive formulation is general and has interesting theoretical properties. More importantly, this provides a new paradigm for solving constrained RL problems effectively. As we show in our experimental results, we are able to outperform leading approaches on multiple benchmark problems from literature.

cs.LG↗

Strategic Planning for Flexible Agent Availability in Large Taxi Fleets

In large-scale multi-agent systems like taxi fleets, individual agents (taxi drivers) are self-interested (maximizing their own profits) and this can introduce inefficiencies in the system. One such inefficiency is with regard to the "required" availability of taxis at different time periods during the day. Since a taxi driver can work for a limited number of hours in a day (e.g., 8-10 hours in a city like Singapore), there is a need to optimize the specific hours, so as to maximize individual as well as social welfare. Technically, this corresponds to solving a large-scale multi-stage selfish routing game with transition uncertainty. Existing work in addressing this problem is either unable to handle ``driver" constraints (e.g., breaks during work hours) or not scalable. To that end, we provide a novel mechanism that builds on replicator dynamics through ideas from behavior cloning. We demonstrate that our methods provide significantly better policies than the existing approach in terms of improving individual agent revenue and overall agent availability.

cs.MA↗

Learning Individual Policies in Large Multi-agent Systems through Local Variance Minimization

In multi-agent systems with large number of agents, typically the contribution of each agent to the value of other agents is minimal (e.g., aggregation systems such as Uber, Deliveroo). In this paper, we consider such multi-agent systems where each agent is self-interested and takes a sequence of decisions and represent them as a Stochastic Non-atomic Congestion Game (SNCG). We derive key properties for equilibrium solutions in SNCG model with non-atomic and also nearly non-atomic agents. With those key equilibrium properties, we provide a novel Multi-Agent Reinforcement Learning (MARL) mechanism that minimizes variance across values of agents in the same state. To demonstrate the utility of this new mechanism, we provide detailed results on a real-world taxi dataset and also a generic simulator for aggregation systems. We show that our approach reduces the variance in revenues earned by taxi drivers, while still providing higher joint revenues than leading approaches.

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Efficient Resource Allocation with Fairness Constraints in Restless Multi-Armed Bandits

Restless Multi-Armed Bandits (RMAB) is an apt model to represent decision-making problems in public health interventions (e.g., tuberculosis, maternal, and child care), anti-poaching planning, sensor monitoring, personalized recommendations and many more. Existing research in RMAB has contributed mechanisms and theoretical results to a wide variety of settings, where the focus is on maximizing expected value. In this paper, we are interested in ensuring that RMAB decision making is also fair to different arms while maximizing expected value. In the context of public health settings, this would ensure that different people and/or communities are fairly represented while making public health intervention decisions. To achieve this goal, we formally define the fairness constraints in RMAB and provide planning and learning methods to solve RMAB in a fair manner. We demonstrate key theoretical properties of fair RMAB and experimentally demonstrate that our proposed methods handle fairness constraints without sacrificing significantly on solution quality.

cs.LG↗

Towards Soft Fairness in Restless Multi-Armed Bandits

Restless multi-armed bandits (RMAB) is a framework for allocating limited resources under uncertainty. It is an extremely useful model for monitoring beneficiaries and executing timely interventions to ensure maximum benefit in public health settings (e.g., ensuring patients take medicines in tuberculosis settings, ensuring pregnant mothers listen to automated calls about good pregnancy practices). Due to the limited resources, typically certain communities or regions are starved of interventions that can have follow-on effects. To avoid starvation in the executed interventions across individuals/regions/communities, we first provide a soft fairness constraint and then provide an approach to enforce the soft fairness constraint in RMABs. The soft fairness constraint requires that an algorithm never probabilistically favor one arm over another if the long-term cumulative reward of choosing the latter arm is higher. Our approach incorporates softmax based value iteration method in the RMAB setting to design selection algorithms that manage to satisfy the proposed fairness constraint. Our method, referred to as SoftFair, also provides theoretical performance guarantees and is asymptotically optimal. Finally, we demonstrate the utility of our approaches on simulated benchmarks and show that the soft fairness constraint can be handled without a significant sacrifice on value.

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Conditional Expectation based Value Decomposition for Scalable On-Demand Ride Pooling

Owing to the benefits for customers (lower prices), drivers (higher revenues), aggregation companies (higher revenues) and the environment (fewer vehicles), on-demand ride pooling (e.g., Uber pool, Grab Share) has become quite popular. The significant computational complexity of matching vehicles to combinations of requests has meant that traditional ride pooling approaches are myopic in that they do not consider the impact of current matches on future value for vehicles/drivers. Recently, Neural Approximate Dynamic Programming (NeurADP) has employed value decomposition with Approximate Dynamic Programming (ADP) to outperform leading approaches by considering the impact of an individual agent's (vehicle) chosen actions on the future value of that agent. However, in order to ensure scalability and facilitate city-scale ride pooling, NeurADP completely ignores the impact of other agents actions on individual agent/vehicle value. As demonstrated in our experimental results, ignoring the impact of other agents actions on individual value can have a significant impact on the overall performance when there is increased competition among vehicles for demand. Our key contribution is a novel mechanism based on computing conditional expectations through joint conditional probabilities for capturing dependencies on other agents actions without increasing the complexity of training or decision making. We show that our new approach, Conditional Expectation based Value Decomposition (CEVD) outperforms NeurADP by up to 9.76% in terms of overall requests served, which is a significant improvement on a city wide benchmark taxi dataset.

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Field Study in Deploying Restless Multi-Armed Bandits: Assisting Non-Profits in Improving Maternal and Child Health

The widespread availability of cell phones has enabled non-profits to deliver critical health information to their beneficiaries in a timely manner. This paper describes our work to assist non-profits that employ automated messaging programs to deliver timely preventive care information to beneficiaries (new and expecting mothers) during pregnancy and after delivery. Unfortunately, a key challenge in such information delivery programs is that a significant fraction of beneficiaries drop out of the program. Yet, non-profits often have limited health-worker resources (time) to place crucial service calls for live interaction with beneficiaries to prevent such engagement drops. To assist non-profits in optimizing this limited resource, we developed a Restless Multi-Armed Bandits (RMABs) system. One key technical contribution in this system is a novel clustering method of offline historical data to infer unknown RMAB parameters. Our second major contribution is evaluation of our RMAB system in collaboration with an NGO, via a real-world service quality improvement study. The study compared strategies for optimizing service calls to 23003 participants over a period of 7 weeks to reduce engagement drops. We show that the RMAB group provides statistically significant improvement over other comparison groups, reducing ~ 30% engagement drops. To the best of our knowledge, this is the first study demonstrating the utility of RMABs in real world public health settings. We are transitioning our RMAB system to the NGO for real-world use.

cs.LG↗

Selective Intervention Planning using Restless Multi-Armed Bandits to Improve Maternal and Child Health Outcomes

India has a maternal mortality ratio of 113 and child mortality ratio of 2830 per 100,000 live births. Lack of access to preventive care information is a major contributing factor for these deaths, especially in low resource households. We partner with ARMMAN, a non-profit based in India employing a call-based information program to disseminate health-related information to pregnant women and women with recent child deliveries. We analyze call records of over 300,000 women registered in the program created by ARMMAN and try to identify women who might not engage with these call programs that are proven to result in positive health outcomes. We built machine learning based models to predict the long term engagement pattern from call logs and beneficiaries' demographic information, and discuss the applicability of this method in the real world through a pilot validation. Through a pilot service quality improvement study, we show that using our model's predictions to make interventions boosts engagement metrics by 61.37%. We then formulate the intervention planning problem as restless multi-armed bandits (RMABs), and present preliminary results using this approach.

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Facilitating human-wildlife cohabitation through conflict prediction

With increasing world population and expanded use of forests as cohabited regions, interactions and conflicts with wildlife are increasing, leading to large-scale loss of lives (animal and human) and livelihoods (economic). While community knowledge is valuable, forest officials and conservation organisations can greatly benefit from predictive analysis of human-wildlife conflict, leading to targeted interventions that can potentially help save lives and livelihoods. However, the problem of prediction is a complex socio-technical problem in the context of limited data in low-resource regions. Identifying the "right" features to make accurate predictions of conflicts at the required spatial granularity using a sparse conflict training dataset} is the key challenge that we address in this paper. Specifically, we do an illustrative case study on human-wildlife conflicts in the Bramhapuri Forest Division in Chandrapur, Maharashtra, India. Most existing work has considered human-wildlife conflicts in protected areas and to the best of our knowledge, this is the first effort at prediction of human-wildlife conflicts in unprotected areas and using those predictions for deploying interventions on the ground.

cs.AI↗

Learn to Intervene: An Adaptive Learning Policy for Restless Bandits in Application to Preventive Healthcare

In many public health settings, it is important for patients to adhere to health programs, such as taking medications and periodic health checks. Unfortunately, beneficiaries may gradually disengage from such programs, which is detrimental to their health. A concrete example of gradual disengagement has been observed by an organization that carries out a free automated call-based program for spreading preventive care information among pregnant women. Many women stop picking up calls after being enrolled for a few months. To avoid such disengagements, it is important to provide timely interventions. Such interventions are often expensive and can be provided to only a small fraction of the beneficiaries. We model this scenario as a restless multi-armed bandit (RMAB) problem, where each beneficiary is assumed to transition from one state to another depending on the intervention. Moreover, since the transition probabilities are unknown a priori, we propose a Whittle index based Q-Learning mechanism and show that it converges to the optimal solution. Our method improves over existing learning-based methods for RMABs on multiple benchmarks from literature and also on the maternal healthcare dataset.

cs.LG↗

CLAIM: Curriculum Learning Policy for Influence Maximization in Unknown Social Networks

Influence maximization is the problem of finding a small subset of nodes in a network that can maximize the diffusion of information. Recently, it has also found application in HIV prevention, substance abuse prevention, micro-finance adoption, etc., where the goal is to identify the set of peer leaders in a real-world physical social network who can disseminate information to a large group of people. Unlike online social networks, real-world networks are not completely known, and collecting information about the network is costly as it involves surveying multiple people. In this paper, we focus on this problem of network discovery for influence maximization. The existing work in this direction proposes a reinforcement learning framework. As the environment interactions in real-world settings are costly, so it is important for the reinforcement learning algorithms to have minimum possible environment interactions, i.e, to be sample efficient. In this work, we propose CLAIM - Curriculum LeArning Policy for Influence Maximization to improve the sample efficiency of RL methods. We conduct experiments on real-world datasets and show that our approach can outperform the current best approach.

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Competitive Ratios for Online Multi-capacity Ridesharing

In multi-capacity ridesharing, multiple requests (e.g., customers, food items, parcels) with different origin and destination pairs travel in one resource. In recent years, online multi-capacity ridesharing services (i.e., where assignments are made online) like Uber-pool, foodpanda, and on-demand shuttles have become hugely popular in transportation, food delivery, logistics and other domains. This is because multi-capacity ridesharing services benefit all parties involved { the customers (due to lower costs), the drivers (due to higher revenues) and the matching platforms (due to higher revenues per vehicle/resource). Most importantly these services can also help reduce carbon emissions (due to fewer vehicles on roads). Online multi-capacity ridesharing is extremely challenging as the underlying matching graph is no longer bipartite (as in the unit-capacity case) but a tripartite graph with resources (e.g., taxis, cars), requests and request groups (combinations of requests that can travel together). The desired matching between resources and request groups is constrained by the edges between requests and request groups in this tripartite graph (i.e., a request can be part of at most one request group in the final assignment). While there have been myopic heuristic approaches employed for solving the online multi-capacity ridesharing problem, they do not provide any guarantees on the solution quality. To that end, this paper presents the first approach with bounds on the competitive ratio for online multi-capacity ridesharing (when resources rejoin the system at their initial location/depot after serving a group of requests).

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Zone pAth Construction (ZAC) based Approaches for Effective Real-Time Ridesharing

Real-time ridesharing systems such as UberPool, Lyft Line, GrabShare have become hugely popular as they reduce the costs for customers, improve per trip revenue for drivers and reduce traffic on the roads by grouping customers with similar itineraries. The key challenge in these systems is to group the "right" requests to travel together in the "right" available vehicles in real-time, so that the objective (e.g., requests served, revenue or delay) is optimized. This challenge has been addressed in existing work by: (i) generating as many relevant feasible (with respect to the available delay for customers) combinations of requests as possible in real-time; and then (ii) optimizing assignment of the feasible request combinations to vehicles. Since the number of request combinations increases exponentially with the increase in vehicle capacity and number of requests, unfortunately, such approaches have to employ ad hoc heuristics to identify a subset of request combinations for assignment. Our key contribution is in developing approaches that employ zone (abstraction of individual locations) paths instead of request combinations. Zone paths allow for generation of significantly more "relevant" combinations (in comparison to ad hoc heuristics) in real-time than competing approaches due to two reasons: (i) Each zone path can typically represent multiple request combinations; (ii) Zone paths are generated using a combination of offline and online methods. Specifically, we contribute both myopic (ridesharing assignment focussed on current requests only) and non-myopic (ridesharing assignment considers impact on expected future requests) approaches that employ zone paths. In our experimental results, we demonstrate that our myopic approach outperforms (with respect to both objective and runtime) the current best myopic approach for ridesharing on both real-world and synthetic datasets.

cs.AI↗

Value Variance Minimization for Learning Approximate Equilibrium in Aggregation Systems

For effective matching of resources (e.g., taxis, food, bikes, shopping items) to customer demand, aggregation systems have been extremely successful. In aggregation systems, a central entity (e.g., Uber, Food Panda, Ofo) aggregates supply (e.g., drivers, delivery personnel) and matches demand to supply on a continuous basis (sequential decisions). Due to the objective of the central entity to maximize its profits, individual suppliers get sacrificed thereby creating incentive for individuals to leave the system. In this paper, we consider the problem of learning approximate equilibrium solutions (win-win solutions) in aggregation systems, so that individuals have an incentive to remain in the aggregation system. Unfortunately, such systems have thousands of agents and have to consider demand uncertainty and the underlying problem is a (Partially Observable) Stochastic Game. Given the significant complexity of learning or planning in a stochastic game, we make three key contributions: (a) To exploit infinitesimally small contribution of each agent and anonymity (reward and transitions between agents are dependent on agent counts) in interactions, we represent this as a Multi-Agent Reinforcement Learning (MARL) problem that builds on insights from non-atomic congestion games model; (b) We provide a novel variance reduction mechanism for moving joint solution towards Nash Equilibrium that exploits the infinitesimally small contribution of each agent; and finally (c) We provide detailed results on three different domains to demonstrate the utility of our approach in comparison to state-of-the-art methods.

cs.LG↗

Entropy based Independent Learning in Anonymous Multi-Agent Settings

Efficient sequential matching of supply and demand is a problem of interest in many online to offline services. For instance, Uber, Lyft, Grab for matching taxis to customers; Ubereats, Deliveroo, FoodPanda etc for matching restaurants to customers. In these online to offline service problems, individuals who are responsible for supply (e.g., taxi drivers, delivery bikes or delivery van drivers) earn more by being at the "right" place at the "right" time. We are interested in developing approaches that learn to guide individuals to be in the "right" place at the "right" time (to maximize revenue) in the presence of other similar "learning" individuals and only local aggregated observation of other agents states (e.g., only number of other taxis in same zone as current agent). A key characteristic of the domains of interest is that the interactions between individuals are anonymous, i.e., the outcome of an interaction (competing for demand) is dependent only on the number and not on the identity of the agents. We model these problems using the Anonymous MARL (AyMARL) model. The key contribution of this paper is in employing principle of maximum entropy to provide a general framework of independent learning that is both empirically effective (even with only local aggregated information of agent population distribution) and theoretically justified. Finally, our approaches provide a significant improvement with respect to joint and individual revenue on a generic simulator for online to offline services and a real world taxi problem over existing approaches. More importantly, this is achieved while having the least variance in revenues earned by the learning individuals, an indicator of fairness.

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On Solving Cooperative MARL Problems with a Few Good Experiences

Cooperative Multi-agent Reinforcement Learning (MARL) is crucial for cooperative decentralized decision learning in many domains such as search and rescue, drone surveillance, package delivery and fire fighting problems. In these domains, a key challenge is learning with a few good experiences, i.e., positive reinforcements are obtained only in a few situations (e.g., on extinguishing a fire or tracking a crime or delivering a package) and in most other situations there is zero or negative reinforcement. Learning decisions with a few good experiences is extremely challenging in cooperative MARL problems due to three reasons. First, compared to the single agent case, exploration is harder as multiple agents have to be coordinated to receive a good experience. Second, environment is not stationary as all the agents are learning at the same time (and hence change policies). Third, scale of problem increases significantly with every additional agent. Relevant existing work is extensive and has focussed on dealing with a few good experiences in single-agent RL problems or on scalable approaches for handling non-stationarity in MARL problems. Unfortunately, neither of these approaches (or their extensions) are able to address the problem of sparse good experiences effectively. Therefore, we provide a novel fictitious self imitation approach that is able to simultaneously handle non-stationarity and sparse good experiences in a scalable manner. Finally, we provide a thorough comparison (experimental or descriptive) against relevant cooperative MARL algorithms to demonstrate the utility of our approach.

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Solving Online Threat Screening Games using Constrained Action Space Reinforcement Learning

Large-scale screening for potential threats with limited resources and capacity for screening is a problem of interest at airports, seaports, and other ports of entry. Adversaries can observe screening procedures and arrive at a time when there will be gaps in screening due to limited resource capacities. To capture this game between ports and adversaries, this problem has been previously represented as a Stackelberg game, referred to as a Threat Screening Game (TSG). Given the significant complexity associated with solving TSGs and uncertainty in arrivals of customers, existing work has assumed that screenees arrive and are allocated security resources at the beginning of the time window. In practice, screenees such as airport passengers arrive in bursts correlated with flight time and are not bound by fixed time windows. To address this, we propose an online threat screening model in which screening strategy is determined adaptively as a passenger arrives while satisfying a hard bound on acceptable risk of not screening a threat. To solve the online problem with a hard bound on risk, we formulate it as a Reinforcement Learning (RL) problem with constraints on the action space (hard bound on risk). We provide a novel way to efficiently enforce linear inequality constraints on the action output in Deep Reinforcement Learning. We show that our solution allows us to significantly reduce screenee wait time while guaranteeing a bound on risk.

cs.GT↗